Aelakhaii_De_Mythos wrote: »They should completely remove cloak though, but that's a different topic.
Aelakhaii_De_Mythos wrote: »They should completely remove cloak though, but that's a different topic.
and what give instead? more buffs to resist with shields? more healing from damaging skills? teleporta like sorcs have or major mending or what? because I dont know what will be good enough for nb to stay alive without any option ti run away, change fast your place in stealth where enemy dont see you where are you moving while have almost no defense viable skills outside this
EDIT: uhh I know! more burst from just class skilsl, give us procs from skills as we cant alive to long then "be quick or be killed"!! thats it !!!
Dark_Lord_Kuro wrote: »Well we've been able to become invisible in other elder scroll game eiter by potion or spell why would this one be different
No because its an mmo or pvp is not an acceptable answer!
Aelakhaii_De_Mythos wrote: »Aelakhaii_De_Mythos wrote: »They should completely remove cloak though, but that's a different topic.
and what give instead? more buffs to resist with shields? more healing from damaging skills? teleporta like sorcs have or major mending or what? because I dont know what will be good enough for nb to stay alive without any option ti run away, change fast your place in stealth where enemy dont see you where are you moving while have almost no defense viable skills outside this
EDIT: uhh I know! more burst from just class skilsl, give us procs from skills as we cant alive to long then "be quick or be killed"!! thats it !!!
I'm not sure but a skill like cloak has no place in eso imo.
How about something like: Grants minor protection when equipped. Making it a "passive" skill.
Something like that.
The fact that you can get invisible, proc minor protection and major ward/resolve is ridiculous (the invisible mechanic it self is ridiculous enough by itself).
But im sure there are people with nice suggestions out there. I havnt really thought much about this because im not an active pvper anymore.
Aelakhaii_De_Mythos wrote: »Dark_Lord_Kuro wrote: »Well we've been able to become invisible in other elder scroll game eiter by potion or spell why would this one be different
No because its an mmo or pvp is not an acceptable answer!
Because the inherent imbalance in open world compared to the other classes is insurmountable (i think). Unless every class gets streak or something like that.
Compare stamplar to cloaking stamblade open world, for example.
What change to stamplar would you need to give to make them somewhat equal?
ZOS wants to change the 3 class trees like on warden. 1 tree dd, 1 tree tank, 1 tree healer...
The change of agony to a healing skill was just the start. i dont think crippling will stay long as damage only skill :-(
summon shades could have magicka and stamina morphs imo. but then both versions needs to work 100% right (incl. cps, critratings etc)... maybe in 10 years...
Joy_Division wrote: »ZOS wants to change the 3 class trees like on warden. 1 tree dd, 1 tree tank, 1 tree healer...
The change of agony to a healing skill was just the start. i dont think crippling will stay long as damage only skill :-(
summon shades could have magicka and stamina morphs imo. but then both versions needs to work 100% right (incl. cps, critratings etc)... maybe in 10 years...
I forget exactly what was the souce of this.
Can you remind me once again where ZoS has stated they want every class to be functionally equivalent to what is now a terrible PVE DPS and OP PvP format?
Joy_Division wrote: »ZOS wants to change the 3 class trees like on warden. 1 tree dd, 1 tree tank, 1 tree healer...
The change of agony to a healing skill was just the start. i dont think crippling will stay long as damage only skill :-(
summon shades could have magicka and stamina morphs imo. but then both versions needs to work 100% right (incl. cps, critratings etc)... maybe in 10 years...
I forget exactly what was the souce of this.
Can you remind me once again where ZoS has stated they want every class to be functionally equivalent to what is now a terrible PVE DPS and OP PvP format?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ztyhurstub17_ESO wrote: »I don't know that having a DoT rotation really fits in with the stamina Nightblade personality... I know it would be nice to have another DoT in the rotation, but most classes would love to have another DoT to apply if possible. Who doesn't want to do higher DPS?
I think Nightblade DPS should be more about debuffing, and well timed strikes. Stamina Nightblade is not suffering in the DPS department anyway and is not really in need of any additional DoT skills. If they were to receive the buff of an additional DoT it would likely come at the cost of lower DPS with another ability.
Joy_Division wrote: »ZOS wants to change the 3 class trees like on warden. 1 tree dd, 1 tree tank, 1 tree healer...
The change of agony to a healing skill was just the start. i dont think crippling will stay long as damage only skill :-(
summon shades could have magicka and stamina morphs imo. but then both versions needs to work 100% right (incl. cps, critratings etc)... maybe in 10 years...
I forget exactly what was the souce of this.
Can you remind me once again where ZoS has stated they want every class to be functionally equivalent to what is now a terrible PVE DPS and OP PvP format?
Wrobel said on ESO Live that tinkering with the three class skill lines to reflect the trinity (DPS, Heals, Tank) would be the paradigm moving forward.
Hehe if cripple had a stamina morph all stamblades would switch their selene or blood spawn to skoria and then finally all the magicka users would understand how broken it is.
Joy_Division wrote: »ZOS wants to change the 3 class trees like on warden. 1 tree dd, 1 tree tank, 1 tree healer...
The change of agony to a healing skill was just the start. i dont think crippling will stay long as damage only skill :-(
summon shades could have magicka and stamina morphs imo. but then both versions needs to work 100% right (incl. cps, critratings etc)... maybe in 10 years...
I forget exactly what was the souce of this.
Can you remind me once again where ZoS has stated they want every class to be functionally equivalent to what is now a terrible PVE DPS and OP PvP format?
Wrobel said on ESO Live that tinkering with the three class skill lines to reflect the trinity (DPS, Heals, Tank) would be the paradigm moving forward.
Aelakhaii_De_Mythos wrote: »Dark_Lord_Kuro wrote: »Well we've been able to become invisible in other elder scroll game eiter by potion or spell why would this one be different
No because its an mmo or pvp is not an acceptable answer!
Because the inherent imbalance in open world compared to the other classes is insurmountable (i think). Unless every class gets streak or something like that.
Compare stamplar to cloaking stamblade open world, for example.
What change to stamplar would you need to give to make them somewhat equal?