redspecter23 wrote: »One day, the servers will shut down for real and permanently. What happens to all the money you've put into the game at that point? It will be gone in an instant. There is no investment in a game like this, at least no long term investment. I play under the assumption that this game could be gone in a year. $200 pixel house? Nope. $50 pixel mount? Nope. ZOS is well within their rights to shut down at any time for any reason regardless of how much money players have put into the game. We as players are welcome to either play or move on. You of course have the right to file a complaint. I'm just not sure it will do anything.
DisgracefulMind wrote: »fix an issue they didn't even expect to have in the first place?
DisgracefulMind wrote: »fix an issue they didn't even expect to have in the first place?
They already admitted they have known *for months* their servers could not handle the population.
Actually I think the issues have been there for *years*.
So there would have been plenty of time to adjust capacity, but they decided to live with it (and take the moey).
I actually love this post.
By operating an office in the Australian territory, it doesn't matter what Terms of Service ZOS outlines - if they can't actually provide the service then they need to cease offering the product as marketable.
Our laws and operating an office here override the caveats of the product provider, on a reasonable basis. Which I'm more than confident that there are enough case examples floating around to demonstrate service is not reasonable.
A seperate but relevant point is that Akamai is not disclosed as impacting product service dleivery; it directly impacts performance through routing through Europe, to America - artificially inflating response time in game and was ONLY added after games launch, without a change in description to sold product.
And the best part? ... This thread cannot be locked down; as another part of operating an office in Australia means you need to provide a platform for clients to clearly and visibly contact product provider, where it is known they will respond.
I've taken the liberty also of recording original post and subsequent responses should any forum moderators be unaware of requirements for Australian consumer law.
I actually love this post.
By operating an office in the Australian territory, it doesn't matter what Terms of Service ZOS outlines - if they can't actually provide the service then they need to cease offering the product as marketable.
Our laws and operating an office here override the caveats of the product provider, on a reasonable basis. Which I'm more than confident that there are enough case examples floating around to demonstrate service is not reasonable.
A seperate but relevant point is that Akamai is not disclosed as impacting product service dleivery; it directly impacts performance through routing through Europe, to America - artificially inflating response time in game and was ONLY added after games launch, without a change in description to sold product.
And the best part? ... This thread cannot be locked down; as another part of operating an office in Australia means you need to provide a platform for clients to clearly and visibly contact product provider, where it is known they will respond.
I've taken the liberty also of recording original post and subsequent responses should any forum moderators be unaware of requirements for Australian consumer law.
Um Zos servers are not located in Australia and I don't think they have offices in aus? As a customer you are agreeing to their terms to gain access to their servers and play their content operated in a different country. Does aus even have any legal jurisdiction on a U.S. Based company operating servers in U.S. And EU?
Androconium wrote: »The purpose of a game is to have fun.
There is no fun to be had sitting and watching a queue time count backwards; and still for 30 minutes at 3:05
This game no longer is fun for me. This queueing-as-a-solution to overselling is the last straw.
On that basis it is not fit for purpose that I bought it. I really don't care if you agree with me or not.
I want the fun back.
I actually love this post.
By operating an office in the Australian territory, it doesn't matter what Terms of Service ZOS outlines - if they can't actually provide the service then they need to cease offering the product as marketable.
Our laws and operating an office here override the caveats of the product provider, on a reasonable basis. Which I'm more than confident that there are enough case examples floating around to demonstrate service is not reasonable.
A seperate but relevant point is that Akamai is not disclosed as impacting product service dleivery; it directly impacts performance through routing through Europe, to America - artificially inflating response time in game and was ONLY added after games launch, without a change in description to sold product.
And the best part? ... This thread cannot be locked down; as another part of operating an office in Australia means you need to provide a platform for clients to clearly and visibly contact product provider, where it is known they will respond.
I've taken the liberty also of recording original post and subsequent responses should any forum moderators be unaware of requirements for Australian consumer law.
Um Zos servers are not located in Australia and I don't think they have offices in aus? As a customer you are agreeing to their terms to gain access to their servers and play their content operated in a different country. Does aus even have any legal jurisdiction on a U.S. Based company operating servers in U.S. And EU?
Androconium wrote: »The purpose of a game is to have fun.
There is no fun to be had sitting and watching a queue time count backwards; and still for 30 minutes at 3:05
This game no longer is fun for me. This queueing-as-a-solution to overselling is the last straw.
On that basis it is not fit for purpose that I bought it. I really don't care if you agree with me or not.
I want the fun back.
In other news, Zenimax Online Studios prohibits all IP addresses originating from Australia. Reason cited as "Too much trouble, not worth the effort."
Androconium wrote: »Androconium wrote: »The purpose of a game is to have fun.
There is no fun to be had sitting and watching a queue time count backwards; and still for 30 minutes at 3:05
This game no longer is fun for me. This queueing-as-a-solution to overselling is the last straw.
On that basis it is not fit for purpose that I bought it. I really don't care if you agree with me or not.
I want the fun back.
In other news, Zenimax Online Studios prohibits all IP addresses originating from Australia. Reason cited as "Too much trouble, not worth the effort."
That's certainly valid response for Bethesda to take. It would make not buying their products so much easier.
Androconium wrote: »Androconium wrote: »The purpose of a game is to have fun.
There is no fun to be had sitting and watching a queue time count backwards; and still for 30 minutes at 3:05
This game no longer is fun for me. This queueing-as-a-solution to overselling is the last straw.
On that basis it is not fit for purpose that I bought it. I really don't care if you agree with me or not.
I want the fun back.
In other news, Zenimax Online Studios prohibits all IP addresses originating from Australia. Reason cited as "Too much trouble, not worth the effort."
That's certainly valid response for Bethesda to take. It would make not buying their products so much easier.
Bethesda? I thought this was an anti-Zenimax rant. In any event, last I checked Australia has a robust and open capitalist economy. You are free to spend your dollars elsewhere.
Obviously, you will defend your position regardless of what any one here says. However, I can only hope the ACCC gives this the two seconds it deserves and then moves on to other actually important issues.
DisgracefulMind wrote: »Someone to snap their fingers and fix an issue they didn't even expect to have in the first place?
I actually love this post.
By operating an office in the Australian territory, it doesn't matter what Terms of Service ZOS outlines - if they can't actually provide the service then they need to cease offering the product as marketable.
Our laws and operating an office here override the caveats of the product provider, on a reasonable basis. Which I'm more than confident that there are enough case examples floating around to demonstrate service is not reasonable.
A seperate but relevant point is that Akamai is not disclosed as impacting product service dleivery; it directly impacts performance through routing through Europe, to America - artificially inflating response time in game and was ONLY added after games launch, without a change in description to sold product.
And the best part? ... This thread cannot be locked down; as another part of operating an office in Australia means you need to provide a platform for clients to clearly and visibly contact product provider, where it is known they will respond.
I've taken the liberty also of recording original post and subsequent responses should any forum moderators be unaware of requirements for Australian consumer law.
Um Zos servers are not located in Australia and I don't think they have offices in aus? As a customer you are agreeing to their terms to gain access to their servers and play their content operated in a different country. Does aus even have any legal jurisdiction on a U.S. Based company operating servers in U.S. And EU?
DisgracefulMind wrote: »fix an issue they didn't even expect to have in the first place?
They already admitted they have known *for months* their servers could not handle the population.
Actually I think the issues have been there for *years*.
So there would have been plenty of time to adjust capacity, but they decided to live with it (and take the moey).
The actual statement from the Studio President says that the increase in population covered a period of weeks, and that the increase eventually exceeded all measures ZoS was able to make with existing hardware.
My impression of the statement is that a recent trend of population spikes initially appeared to be temporary, were initially attributed to game Events (Midyear Mayhem in January) and free play marketing, and could not be clearly identified as a permanent trend until there was precious little time to react.
Shady_Knights wrote: »This all is due to a lack of support on a longstanding issue impacting the Oce/Sea region.
See: https://forums.elderscrollsonline.com/en/discussion/439549/oceanic-lag-now-300-400-ms-even-with-a-vpn-was-250-300#latest
21 pages of complaints going back to October with no acknowledgement.
EU server has been under spec'ed from at least January with acknowledgement only now, and confirmation US server will also need additional servers spun up in the comming weeks.
Zenimax sells a defective service in Australia. Complaints to Zenimax have fallen on deaf ears. ACCC is a Government run organisation to protect Australian consumer rights. Unfortunately, when companies don't address issues or even fail to acknowledge them then this is a forum that can help get an outcome.
It used to be playable. It has changed and our complaints have fallen on deaf ears.
Is this a report you are planing to file to your ACCC?Androconium wrote: »Zenimax Australia promotes the massively-multiplayer online (MMO) video game entertainment package entitled "Elder Scrolls Online"
In the past week they have introduced a login queueing system to limit the number of concurrent players that can access their "PC-EU" megaserver.
My purchased products include:
An initial one-off cost for basic game play software "the game".
A six-month subscription for access to downloadable content (DLC) and other game play elements as defined in the ESO Plus subscription.
The product is no longer fit-for-pupose.
I am not seeking compensation; I am seeking an immediate remedy to the login queueing restriction, that by Zenimax' own comments, is to limit the number of concurrent players, which is in direct contrast to the concept of "MMO". Players located around the world should be able to login at any time and compete successfully with each other.
This is now not possible.
The current increase in player volume is the result of promotional activity in 2019, that has seen new customers overloading an unprepared system, a system that has had ongoing stability problems for the past 24 months.
Put bluntly, they have expended effort on attracting new business, without first ensuring that existing business could be provided with a fit-for-purpose and stable product.
(If I have represented something incorrectly, please identify the issue and I will amend the complaint)
Androconium wrote: »Zenimax Australia Pty Ltd
82 The Corso,
Manly NSW 2095
(02) 9977 1014
...but ZOS decided to add an extra layer with Akamai and they are royally screwing us around.
Androconium wrote: »My rights
This is now a formally lodged complaint with the Australian Competition and Consumer Commission.
The reference number is in the title.
starkerealm wrote: »...but ZOS decided to add an extra layer with Akamai and they are royally screwing us around.
Just so we're on the same page here: the purpose behind Akamai is to prevent DDOS attacks. Also, in case you forgot, ESO did come under DDOS attacks before adding Akamai.
So, it's not like this was introduced specifically to screw with Aussie players.
Even if you wanted to claim that Akamai is the real problem, you couldn't file an ACCC claim on the subject because the value of the Akamai contract almost certainly exceeds 40k AUD, exempting from the ACCC, and because you were not a party to that transaction. Further, Akamai appears to do exactly what it advertises, prevent DDOS of the service.
So, really, no matter how you cut it, the ACCC really isn't designed for this kind of an issue.