Honestly, just keep the reflect effect.
Just remove the Immunity to snares and immobilization from Reflective plates and in return, increase the duration to 10 seconds (still only reflect 4 projectiles)
With Dragon Fire Scale, increase the amount projectiles reflected from 4 to 8, reduced the reflected damage from 35% to 13%, and have decreased cost to use.
Honestly, just keep the reflect effect.
Just remove the Immunity to snares and immobilization from Reflective plates and in return, increase the duration to 10 seconds (still only reflect 4 projectiles)
With Dragon Fire Scale, increase the amount projectiles reflected from 4 to 8, reduced the reflected damage from 35% to 13%, and have decreased cost to use.
So in short make 1 morph useless and 1 broken ?
Donny_Vito wrote: »Lol DKs finally get a potential nerf and they lose their <explicit word>
When sorcs were getting nerfed to the ground a few months ago I saw all these DKs laughing and jesting about it. Karma. It's real.
Donny_Vito wrote: »Lol DKs finally get a potential nerf and they lose their <explicit word>
When sorcs were getting nerfed to the ground a few months ago I saw all these DKs laughing and jesting about it. Karma. It's real.
asuzab16_ESO wrote: »Donny_Vito wrote: »Lol DKs finally get a potential nerf and they lose their <explicit word>
When sorcs were getting nerfed to the ground a few months ago I saw all these DKs laughing and jesting about it. Karma. It's real.
But most DKs here say the same thing : Wings need a change, but a different one so both the class and the game don't lose yet another mechanic. I've seen tons of interesting ideas from DKs themselves, starting with buffs for MagNBs who suffer the most or increase cost/reduce projectiles numbers, and all those ideas don't come from players from other classes and are nerfs suggested by the DKs for themselves. And guess what, they're even more advantageous for you.
People posting here are not better than the one you mentioned. They're actually far worse. They're not happy about the fact that wings are changing, they're happy about the fact that DKs are worried about losing a mechanic that makes the class fun. To the point where they are happier with a -50% damage on ranged attacks for 6 sec than with a 2 projectiles reflection limit... That says a lot about the kind of people they are.
So here we are, with DKs who are proposing you even better nerfs in order to keep a fun and interesting mechanic, and you refusing and enjoying the fact that others lose class identity, even if that doesn't make anything better for you...
Crom_CCCXVI wrote: »What happened? Did a DK reflect a light attack and not die to the cookie cutter Sorc combo that 80% of the players in Cyrodil run when they aren't stacking sheilds and kiting away?
It seems every other change to the PvP community has something to do with ZOS pampering to these "elite sorcerers" who seem to have an issue anytime they lose a fight,, and I guess they should have an issue since they have almost every advantage in the game already
Sorcs get Curse and Mages Wrath for their damage stack, after Ruin Cage of course... and will be behind 2 sheilds (maybe you can nerf shield breaker again!) probably, hiding behind pets which always seem to be in the way even when your target locked on the Sorc himself,: but who cares because with their massive Magicka pool, unlimited regen they will likely just streak all the way across the Cyrodil the first time they are hit.
or course healing with every attack..
Hey but we can still make a lame ass tank with our Mag DK's since that seems to be the only thing we are supposed to make right? No Execute, the biggest attack is Flame Lash which was essentially ruined when you changed off balance immunity and made the skill utterly unreliable not to mention it's absurdly slow to begin with.
As someone who has mained a Mag DK since day 1, and remembers when there was only like 2 in all of Cyrodil (and still stuck with it)
this is disgusting
So many I can'r remember them all!!
1) Off Balance Immunity killed Flame Lash for the few light armor high DPS Mag DK's out there
2) Standard of Might caps defile at a weak 30%, easily overcome by the massive healing everyone has
3) Heavy Attack Damage nerfed, Molten Armaments
4) Igneous Sheild made worthless
5) Dark Elves lose Flame Damage buff (this was for Mag Dk's.... not Fire Sorcs, lol)
6) Dragon Leap is terrible to target and half the time "misses" even though you land on them... absurd
7) Magma Armor is essentially worthless in PvP, can't remember the last time I saw anyone use it.
----that's enough I am sure there is more....
In the very near future.PvP Crybaby DKs = another stam necro nerf, [ability]... really?
Honestly, just keep the reflect effect.
Just remove the Immunity to snares and immobilization from Reflective plates and in return, increase the duration to 10 seconds (still only reflect 4 projectiles)
With Dragon Fire Scale, increase the amount projectiles reflected from 4 to 8, reduced the reflected damage from 35% to 13%, and have decreased cost to use.
JumpmanLane wrote: »JumpmanLane wrote: »SaintSubwayy wrote: »
agreed...seen the video of 4 petsrocs with Maw of the infernal on top in BGs...disgusting af to play against..
pets are way to hard to kill, especially if the get shields form the sorc, or healed.
furthermore the game does not support a hardtarget...which makes it impossible to focus the dmg on the sorc, since youll land skill son the pets or ppl standing inbetween...but the hardtarget problem is a whole other problem, which also is need of improvement in PVE, since hitboxes from bosses can collide / move into each other, making taunting a 50/50 sometimes, which is unnessecary.
Other day ran into a ball Zerg NOTHING but pet sorcs. I was like where did all these NPcs come from. It was a bunch of pets.
Had to kite around all these pets to kill anyone. Funny thing was these sorcs didn’t run after taking a little damage (like they normally would). They stuck around and died.
I guess they were just dorking around. It only seemed viable when pugs joined them.
Lol it was a joke
Ep zone THOUGHT it was a joke until pugs started running with that sorc pet ball Zerg then THAT was hard to kill lol.
You took our streak
You took our shields
Sorcerer is now half-working class because of whiners
So go on, keep crying.
We can adapt, as we always did
asuzab16_ESO wrote: »Donny_Vito wrote: »Lol DKs finally get a potential nerf and they lose their <explicit word>
When sorcs were getting nerfed to the ground a few months ago I saw all these DKs laughing and jesting about it. Karma. It's real.
But most DKs here say the same thing : Wings need a change, but a different one so both the class and the game don't lose yet another mechanic. I've seen tons of interesting ideas from DKs themselves, starting with buffs for MagNBs who suffer the most or increase cost/reduce projectiles numbers, and all those ideas don't come from players from other classes and are nerfs suggested by the DKs for themselves. And guess what, they're even more advantageous for you.
People posting here are not better than the one you mentioned. They're actually far worse. They're not happy about the fact that wings are changing, they're happy about the fact that DKs are worried about losing a mechanic that makes the class fun. To the point where they are happier with a -50% damage on ranged attacks for 6 sec than with a 2 projectiles reflection limit... That says a lot about the kind of people they are.
So here we are, with DKs who are proposing you even better nerfs in order to keep a fun and interesting mechanic, and you refusing and enjoying the fact that others lose class identity, even if that doesn't make anything better for you...
Let’s be real, though: reflect mechanics are ONLY fun for the person using them, not those receiving them. I’ve spent too much gold ensuring that my ranged projectiles on magsorc and magNB hit hard to just throw my hands in the air and say “oh well, up against a magDK, guess I can’t use any of these skills. That’s totally balanced, so I’m not going to question it.” I’m okay with reflect being attached to an ultimate, but not a spammable. Reflect isn’t just defense; it’s defense and offence rolled into one (esp. when timed right). Even if the number of projectiles reflected were reduced to 2, magDKs could STILL sustain it.
ZOS has made it pretty clear that they don’t want defensive and offensive skills rolled into one (see, for instance, the recent nerf to NB’s path). You can’t have it all, hun; especially when other classes have recently been balanced around the idea that defensive skills should not also be offensive, unless they’re ultimates. Save the unique, class defining skills for ultimates. Ultimates are supposed to be special. Stick reflect on Magma Shell and increase the number of projectiles reflected, if you must; at least that would give people a reason to run that skill over another ultimate.
TheValar85 wrote: »JumpmanLane wrote: »JumpmanLane wrote: »SaintSubwayy wrote: »
agreed...seen the video of 4 petsrocs with Maw of the infernal on top in BGs...disgusting af to play against..
pets are way to hard to kill, especially if the get shields form the sorc, or healed.
furthermore the game does not support a hardtarget...which makes it impossible to focus the dmg on the sorc, since youll land skill son the pets or ppl standing inbetween...but the hardtarget problem is a whole other problem, which also is need of improvement in PVE, since hitboxes from bosses can collide / move into each other, making taunting a 50/50 sometimes, which is unnessecary.
Other day ran into a ball Zerg NOTHING but pet sorcs. I was like where did all these NPcs come from. It was a bunch of pets.
Had to kite around all these pets to kill anyone. Funny thing was these sorcs didn’t run after taking a little damage (like they normally would). They stuck around and died.
I guess they were just dorking around. It only seemed viable when pugs joined them.
Lol it was a joke
Ep zone THOUGHT it was a joke until pugs started running with that sorc pet ball Zerg then THAT was hard to kill lol.
You took our streak
You took our shields
Sorcerer is now half-working class because of whiners
So go on, keep crying.
We can adapt, as we always did
You do realise they will call for more nerfs untill we have nothing left soon to adapt mate. Thiese guys are just so low on how to outsmart sorcerers and dk's so they come here asking for nerfs, like a bunch of rage kids, cos they lacking the skill, how to use tactics and brain cells, to think logicaly, becasue tehy think this is a hack and slash game. Well gues what plebs this is an MMO google whats the diferency between an MMO and a hack and slash game. Yeah Cyro is full of zergs but still that dosent make it a hack and slash game.
TheValar85 wrote: »JumpmanLane wrote: »JumpmanLane wrote: »SaintSubwayy wrote: »
agreed...seen the video of 4 petsrocs with Maw of the infernal on top in BGs...disgusting af to play against..
pets are way to hard to kill, especially if the get shields form the sorc, or healed.
furthermore the game does not support a hardtarget...which makes it impossible to focus the dmg on the sorc, since youll land skill son the pets or ppl standing inbetween...but the hardtarget problem is a whole other problem, which also is need of improvement in PVE, since hitboxes from bosses can collide / move into each other, making taunting a 50/50 sometimes, which is unnessecary.
Other day ran into a ball Zerg NOTHING but pet sorcs. I was like where did all these NPcs come from. It was a bunch of pets.
Had to kite around all these pets to kill anyone. Funny thing was these sorcs didn’t run after taking a little damage (like they normally would). They stuck around and died.
I guess they were just dorking around. It only seemed viable when pugs joined them.
Lol it was a joke
Ep zone THOUGHT it was a joke until pugs started running with that sorc pet ball Zerg then THAT was hard to kill lol.
You took our streak
You took our shields
Sorcerer is now half-working class because of whiners
So go on, keep crying.
We can adapt, as we always did
You do realise they will call for more nerfs untill we have nothing left soon to adapt mate. Thiese guys are just so low on how to outsmart sorcerers and dk's so they come here asking for nerfs, like a bunch of rage kids, cos they lacking the skill, how to use tactics and brain cells, to think logicaly, becasue tehy think this is a hack and slash game. Well gues what plebs this is an MMO google whats the diferency between an MMO and a hack and slash game. Yeah Cyro is full of zergs but still that dosent make it a hack and slash game.