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PvP Crying Sorcs = another Mag DK Nerf, Wings... Really?

  • Juhasow
    Juhasow
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    SkerKro wrote: »
    Honestly, just keep the reflect effect.
    Just remove the Immunity to snares and immobilization from Reflective plates and in return, increase the duration to 10 seconds (still only reflect 4 projectiles)

    With Dragon Fire Scale, increase the amount projectiles reflected from 4 to 8, reduced the reflected damage from 35% to 13%, and have decreased cost to use.

    So in short make 1 morph useless and 1 broken ?
  • StormeReigns
    StormeReigns
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    Juhasow wrote: »
    SkerKro wrote: »
    Honestly, just keep the reflect effect.
    Just remove the Immunity to snares and immobilization from Reflective plates and in return, increase the duration to 10 seconds (still only reflect 4 projectiles)

    With Dragon Fire Scale, increase the amount projectiles reflected from 4 to 8, reduced the reflected damage from 35% to 13%, and have decreased cost to use.

    So in short make 1 morph useless and 1 broken ?

    Hmm, true. Basically, it's no different now... so pretty much moot thread I guess.
  • asuzab16_ESO
    asuzab16_ESO
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    Donny_Vito wrote: »
    Lol DKs finally get a potential nerf and they lose their <explicit word>

    When sorcs were getting nerfed to the ground a few months ago I saw all these DKs laughing and jesting about it. Karma. It's real.

    But most DKs here say the same thing : Wings need a change, but a different one so both the class and the game don't lose yet another mechanic. I've seen tons of interesting ideas from DKs themselves, starting with buffs for MagNBs who suffer the most or increase cost/reduce projectiles numbers, and all those ideas don't come from players from other classes and are nerfs suggested by the DKs for themselves. And guess what, they're even more advantageous for you.

    People posting here are not better than the one you mentioned. They're actually far worse. They're not happy about the fact that wings are changing, they're happy about the fact that DKs are worried about losing a mechanic that makes the class fun. To the point where they are happier with a -50% damage on ranged attacks for 6 sec than with a 2 projectiles reflection limit... That says a lot about the kind of people they are.

    So here we are, with DKs who are proposing you even better nerfs in order to keep a fun and interesting mechanic, and you refusing and enjoying the fact that others lose class identity, even if that doesn't make anything better for you...
    Edited by asuzab16_ESO on April 14, 2019 6:11AM
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    I think:
    Just make nb and will do one shots from the invis like 75% do - becouse that 75% players are nbs. If it is not overpowered - to strike people with full impenetrable for 10 k + with snipes from invis. Than i just upgrade this combination and will one shot evry target with less than 25-27 k HP.

    How i will do it ? Just 3 buttons:
    Invis- get 100% crit to next attack, any hard attack and finisher. Maximize my critical power = proffit.

    So skilled play ! Kill with one shot all that even do not see you and do not know are you here or not.

    Do you have to know what i use like main spamable and my finesher ?

    Heavy attacks and light attacks ! Becouse have nothing batter. Have no finisher, have no dmg, and will have no wings.

    I get snipes for 10-12 k dmg from invis, niw it can be reflected. Even if it will be 5-6 k it is greate damage from targets you can not see and attack ! Balanced?

    By the way i can use not only bow, and one shot from melle, so balanced, so hard skill to play. Just press 3 buttpns to kill target with all impenetrate and 30 k + resosts, that even do not see you.

    You want 100% of players in cerodill be Night blades ? Okay not a problem, already start to make one with my friends. I hope that all forum will start to cry , that they tired to diy from one shots may be something change.
  • Sanguinor2
    Sanguinor2
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    Donny_Vito wrote: »
    Lol DKs finally get a potential nerf and they lose their <explicit word>

    When sorcs were getting nerfed to the ground a few months ago I saw all these DKs laughing and jesting about it. Karma. It's real.

    You know, its Kind of amusing how sorcs still think their class is nerfed to oblivion and so weak and has gotten the most nerfs out of all classes, in every of the recent Patches where sorc got changes and sorcs complained it would be the death of them sorcs actually stayed a very strong PvP class.
    I still remember how baffled sorc mains were with murkmire that they actually had to build same as everyone instead of being able to enjoy the "I stack Damage and buff my defense with it" live, the indignant cries that you cant possibly make a sorc run impen or god forbid resistances.
    If dk gets as "nerfed" as magsorc in the recent Patches I would actually appreciate that, can we make dots tick as hard as sorc pets? 4k embers and engulfing ticks on a 29k spell resistance target seem totally legit to me o:) .

    As to your Claim of dks finally getting a nerf: DK has been getting Pretty much continous nerfs, with some exceptions, since 1.5 so yeah dk was likely already getting back to back nerfs before you even started playing.

    Politeness is respecting others.
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    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Aurielle
    Aurielle
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    Donny_Vito wrote: »
    Lol DKs finally get a potential nerf and they lose their <explicit word>

    When sorcs were getting nerfed to the ground a few months ago I saw all these DKs laughing and jesting about it. Karma. It's real.

    But most DKs here say the same thing : Wings need a change, but a different one so both the class and the game don't lose yet another mechanic. I've seen tons of interesting ideas from DKs themselves, starting with buffs for MagNBs who suffer the most or increase cost/reduce projectiles numbers, and all those ideas don't come from players from other classes and are nerfs suggested by the DKs for themselves. And guess what, they're even more advantageous for you.

    People posting here are not better than the one you mentioned. They're actually far worse. They're not happy about the fact that wings are changing, they're happy about the fact that DKs are worried about losing a mechanic that makes the class fun. To the point where they are happier with a -50% damage on ranged attacks for 6 sec than with a 2 projectiles reflection limit... That says a lot about the kind of people they are.

    So here we are, with DKs who are proposing you even better nerfs in order to keep a fun and interesting mechanic, and you refusing and enjoying the fact that others lose class identity, even if that doesn't make anything better for you...

    Let’s be real, though: reflect mechanics are ONLY fun for the person using them, not those receiving them. I’ve spent too much gold ensuring that my ranged projectiles on magsorc and magNB hit hard to just throw my hands in the air and say “oh well, up against a magDK, guess I can’t use any of these skills. That’s totally balanced, so I’m not going to question it.” I’m okay with reflect being attached to an ultimate, but not a spammable. Reflect isn’t just defense; it’s defense and offence rolled into one (esp. when timed right). Even if the number of projectiles reflected were reduced to 2, magDKs could STILL sustain it.

    ZOS has made it pretty clear that they don’t want defensive and offensive skills rolled into one (see, for instance, the recent nerf to NB’s path). You can’t have it all, hun; especially when other classes have recently been balanced around the idea that defensive skills should not also be offensive, unless they’re ultimates. Save the unique, class defining skills for ultimates. Ultimates are supposed to be special. Stick reflect on Magma Shell and increase the number of projectiles reflected, if you must; at least that would give people a reason to run that skill over another ultimate.
  • Huyen
    Huyen
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    What happened? Did a DK reflect a light attack and not die to the cookie cutter Sorc combo that 80% of the players in Cyrodil run when they aren't stacking sheilds and kiting away?


    It seems every other change to the PvP community has something to do with ZOS pampering to these "elite sorcerers" who seem to have an issue anytime they lose a fight,, and I guess they should have an issue since they have almost every advantage in the game already

    Sorcs get Curse and Mages Wrath for their damage stack, after Ruin Cage of course... and will be behind 2 sheilds (maybe you can nerf shield breaker again!) probably, hiding behind pets which always seem to be in the way even when your target locked on the Sorc himself,: but who cares because with their massive Magicka pool, unlimited regen they will likely just streak all the way across the Cyrodil the first time they are hit.
    or course healing with every attack..

    Hey but we can still make a lame ass tank with our Mag DK's since that seems to be the only thing we are supposed to make right? No Execute, the biggest attack is Flame Lash which was essentially ruined when you changed off balance immunity and made the skill utterly unreliable not to mention it's absurdly slow to begin with.


    As someone who has mained a Mag DK since day 1, and remembers when there was only like 2 in all of Cyrodil (and still stuck with it)
    this is disgusting
    So many I can'r remember them all!!
    1) Off Balance Immunity killed Flame Lash for the few light armor high DPS Mag DK's out there
    2) Standard of Might caps defile at a weak 30%, easily overcome by the massive healing everyone has
    3) Heavy Attack Damage nerfed, Molten Armaments
    4) Igneous Sheild made worthless
    5) Dark Elves lose Flame Damage buff (this was for Mag Dk's.... not Fire Sorcs, lol)
    6) Dragon Leap is terrible to target and half the time "misses" even though you land on them... absurd
    7) Magma Armor is essentially worthless in PvP, can't remember the last time I saw anyone use it.
    ----that's enough I am sure there is more....

    Welcome to ESO buddy. On a serious note, I do think ZoS nerfs the wrong stuff constantly, and the classreps arent helping on that point either.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

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  • StormeReigns
    StormeReigns
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    PvP Crybaby DKs = another stam necro nerf, [ability]... really?
    In the very near future.
  • DisgracefulMind
    DisgracefulMind
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    SkerKro wrote: »
    Honestly, just keep the reflect effect.
    Just remove the Immunity to snares and immobilization from Reflective plates and in return, increase the duration to 10 seconds (still only reflect 4 projectiles)

    With Dragon Fire Scale, increase the amount projectiles reflected from 4 to 8, reduced the reflected damage from 35% to 13%, and have decreased cost to use.

    lol wtf hahahahaha

    no. 8 projectiles? are you kidding me? is this an actual suggestion?
    Unfortunate magicka warden main.
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    Retired to baby bgs forever. Leave me alone.
  • TheValar85
    TheValar85
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    Anyron wrote: »
    Steelshiv wrote: »
    dazee wrote: »
    oMrRust wrote: »
    sorcs aren't op. Sorcs are easily countered nowadays..

    Only thing about sorc possibly considered OP is when they use a full pet build, which becomes ridiculously annoying in pvp. nothing else comes close.

    agreed...seen the video of 4 petsrocs with Maw of the infernal on top in BGs...disgusting af to play against..

    pets are way to hard to kill, especially if the get shields form the sorc, or healed.
    furthermore the game does not support a hardtarget...which makes it impossible to focus the dmg on the sorc, since youll land skill son the pets or ppl standing inbetween...but the hardtarget problem is a whole other problem, which also is need of improvement in PVE, since hitboxes from bosses can collide / move into each other, making taunting a 50/50 sometimes, which is unnessecary.


    Other day ran into a ball Zerg NOTHING but pet sorcs. I was like where did all these NPcs come from. It was a bunch of pets.

    Had to kite around all these pets to kill anyone. Funny thing was these sorcs didn’t run after taking a little damage (like they normally would). They stuck around and died.

    I guess they were just dorking around. It only seemed viable when pugs joined them.

    Lol it was a joke

    Ep zone THOUGHT it was a joke until pugs started running with that sorc pet ball Zerg then THAT was hard to kill lol.

    You took our streak
    You took our shields
    Sorcerer is now half-working class because of whiners

    So go on, keep crying.
    We can adapt, as we always did :)

    You do realise they will call for more nerfs untill we have nothing left soon to adapt mate. Thiese guys are just so low on how to outsmart sorcerers and dk's so they come here asking for nerfs, like a bunch of rage kids, cos they lacking the skill, how to use tactics and brain cells, to think logicaly, becasue tehy think this is a hack and slash game. Well gues what plebs this is an MMO google whats the diferency between an MMO and a hack and slash game. Yeah Cyro is full of zergs but still that dosent make it a hack and slash game.
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  • StShoot
    StShoot
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    Aurielle wrote: »
    Donny_Vito wrote: »
    Lol DKs finally get a potential nerf and they lose their <explicit word>

    When sorcs were getting nerfed to the ground a few months ago I saw all these DKs laughing and jesting about it. Karma. It's real.

    But most DKs here say the same thing : Wings need a change, but a different one so both the class and the game don't lose yet another mechanic. I've seen tons of interesting ideas from DKs themselves, starting with buffs for MagNBs who suffer the most or increase cost/reduce projectiles numbers, and all those ideas don't come from players from other classes and are nerfs suggested by the DKs for themselves. And guess what, they're even more advantageous for you.

    People posting here are not better than the one you mentioned. They're actually far worse. They're not happy about the fact that wings are changing, they're happy about the fact that DKs are worried about losing a mechanic that makes the class fun. To the point where they are happier with a -50% damage on ranged attacks for 6 sec than with a 2 projectiles reflection limit... That says a lot about the kind of people they are.

    So here we are, with DKs who are proposing you even better nerfs in order to keep a fun and interesting mechanic, and you refusing and enjoying the fact that others lose class identity, even if that doesn't make anything better for you...

    Let’s be real, though: reflect mechanics are ONLY fun for the person using them, not those receiving them. I’ve spent too much gold ensuring that my ranged projectiles on magsorc and magNB hit hard to just throw my hands in the air and say “oh well, up against a magDK, guess I can’t use any of these skills. That’s totally balanced, so I’m not going to question it.” I’m okay with reflect being attached to an ultimate, but not a spammable. Reflect isn’t just defense; it’s defense and offence rolled into one (esp. when timed right). Even if the number of projectiles reflected were reduced to 2, magDKs could STILL sustain it.

    ZOS has made it pretty clear that they don’t want defensive and offensive skills rolled into one (see, for instance, the recent nerf to NB’s path). You can’t have it all, hun; especially when other classes have recently been balanced around the idea that defensive skills should not also be offensive, unless they’re ultimates. Save the unique, class defining skills for ultimates. Ultimates are supposed to be special. Stick reflect on Magma Shell and increase the number of projectiles reflected, if you must; at least that would give people a reason to run that skill over another ultimate.

    Well than they need to remove the additional dmg and auto crit from cloak,
    (i dont want to say NURF CLOAK) but if they want to remove offensive effects from defensive skills they have to adjust those things too...

    Abilitys like Jabs Powerlash, strife, crit surge are also offensive abilits that have a defensive effect (healing)

    EDIT: Just got reminded that the other morph of the wings will deal dmg if you get hit by a projectile but dont grant Snare imunety, so thats another thing to keep in mind if zos realy wants to ballance skills to either be offensive or defensive

    regarding the fun / unfun part, there are a bunch of things that are fun to play but unfun to face:

    Dot builds in no cps

    templer ritual (as mag dk; so it would consider to change it that it only reduces dots by 50% instead of purging them :D:p just joking)

    Snipe

    Ballgroups/Premades

    Ganking

    Necro (yeah you are on my list even if you are not out yet :D )

    and the list goes on


    Edited by StShoot on April 15, 2019 7:47AM
  • Anyron
    Anyron
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    TheValar85 wrote: »
    Anyron wrote: »
    Steelshiv wrote: »
    dazee wrote: »
    oMrRust wrote: »
    sorcs aren't op. Sorcs are easily countered nowadays..

    Only thing about sorc possibly considered OP is when they use a full pet build, which becomes ridiculously annoying in pvp. nothing else comes close.

    agreed...seen the video of 4 petsrocs with Maw of the infernal on top in BGs...disgusting af to play against..

    pets are way to hard to kill, especially if the get shields form the sorc, or healed.
    furthermore the game does not support a hardtarget...which makes it impossible to focus the dmg on the sorc, since youll land skill son the pets or ppl standing inbetween...but the hardtarget problem is a whole other problem, which also is need of improvement in PVE, since hitboxes from bosses can collide / move into each other, making taunting a 50/50 sometimes, which is unnessecary.


    Other day ran into a ball Zerg NOTHING but pet sorcs. I was like where did all these NPcs come from. It was a bunch of pets.

    Had to kite around all these pets to kill anyone. Funny thing was these sorcs didn’t run after taking a little damage (like they normally would). They stuck around and died.

    I guess they were just dorking around. It only seemed viable when pugs joined them.

    Lol it was a joke

    Ep zone THOUGHT it was a joke until pugs started running with that sorc pet ball Zerg then THAT was hard to kill lol.

    You took our streak
    You took our shields
    Sorcerer is now half-working class because of whiners

    So go on, keep crying.
    We can adapt, as we always did :)

    You do realise they will call for more nerfs untill we have nothing left soon to adapt mate. Thiese guys are just so low on how to outsmart sorcerers and dk's so they come here asking for nerfs, like a bunch of rage kids, cos they lacking the skill, how to use tactics and brain cells, to think logicaly, becasue tehy think this is a hack and slash game. Well gues what plebs this is an MMO google whats the diferency between an MMO and a hack and slash game. Yeah Cyro is full of zergs but still that dosent make it a hack and slash game.
    TheValar85 wrote: »
    Anyron wrote: »
    Steelshiv wrote: »
    dazee wrote: »
    oMrRust wrote: »
    sorcs aren't op. Sorcs are easily countered nowadays..

    Only thing about sorc possibly considered OP is when they use a full pet build, which becomes ridiculously annoying in pvp. nothing else comes close.

    agreed...seen the video of 4 petsrocs with Maw of the infernal on top in BGs...disgusting af to play against..

    pets are way to hard to kill, especially if the get shields form the sorc, or healed.
    furthermore the game does not support a hardtarget...which makes it impossible to focus the dmg on the sorc, since youll land skill son the pets or ppl standing inbetween...but the hardtarget problem is a whole other problem, which also is need of improvement in PVE, since hitboxes from bosses can collide / move into each other, making taunting a 50/50 sometimes, which is unnessecary.


    Other day ran into a ball Zerg NOTHING but pet sorcs. I was like where did all these NPcs come from. It was a bunch of pets.

    Had to kite around all these pets to kill anyone. Funny thing was these sorcs didn’t run after taking a little damage (like they normally would). They stuck around and died.

    I guess they were just dorking around. It only seemed viable when pugs joined them.

    Lol it was a joke

    Ep zone THOUGHT it was a joke until pugs started running with that sorc pet ball Zerg then THAT was hard to kill lol.

    You took our streak
    You took our shields
    Sorcerer is now half-working class because of whiners

    So go on, keep crying.
    We can adapt, as we always did :)

    You do realise they will call for more nerfs untill we have nothing left soon to adapt mate. Thiese guys are just so low on how to outsmart sorcerers and dk's so they come here asking for nerfs, like a bunch of rage kids, cos they lacking the skill, how to use tactics and brain cells, to think logicaly, becasue tehy think this is a hack and slash game. Well gues what plebs this is an MMO google whats the diferency between an MMO and a hack and slash game. Yeah Cyro is full of zergs but still that dosent make it a hack and slash game.

    What else you wanna nerf? Everything already is. My post wasnt about "yes please NERF SORCS", i said that many times in my previous.

    Only my "friend" @SirMewser said something like it.
    We can talk here, yell here but it doesn't matter because they still do what they wanna do
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed several comments that were baiting/bashing and have decided to close this thread since the conversation has derailed into personal insults.
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