Merlin13KAGL wrote: »@IonicKai if you have full 5pc Ebon on when both bars are active, the buff remains. They corrected this numerous patches ago for things like Imperium, TFS, and Relequen, to name a few.
You'll drop block while you swap, but the set bonus should remain unless you're running a different weapon set on the other bar.
This is something Action Duration Reminder Addon does. I fully support to implement it in the base game. I can't imagine playing without such a tool. Console players deverse some love!I would like to propose that skills have their cool down time tracked directly on the abilities similar to how the ultimate number is tracked when that UI element is turned on. This would make it easier for players to see how their ability up-time works and provide a major QoL change for console players who do not have access to add-ons to track these.
LUI extended is what you're looking for.
there is an addon for this, "action duration reminder"
as for console players, i got nothing. might be worth re-evaluating some decisions you've made i guess.
Merlin13KAGL wrote: »@IonicKai if you have full 5pc Ebon on when both bars are active, the buff remains. They corrected this numerous patches ago for things like Imperium, TFS, and Relequen, to name a few.
You'll drop block while you swap, but the set bonus should remain unless you're running a different weapon set on the other bar.
AgaTheGreat wrote: »there is an addon for this, "action duration reminder"
as for console players, i got nothing. might be worth re-evaluating some decisions you've made i guess.
The OP plays on xBox.
BTW, at least on consoles when we do things like vas HM it's because we're good and have good teamwork, not because there's an add-on spoonfeeding us the mechancis before they happen
There is a cool add on I saw someone using on pc that we should get on console. It adds the skill timer and if you swap bars the timed skill appears above the slot it would be on the first bar it looks fantastic
By "QOL for console players" do you mean for PvE guys who are doing static ST rotations to a trial boss?
What do you want to track when you have the same dots on multiple targets? Which cooldown should it prioritise?
It'd be better if the icons that appear for debuffs and buffs on the UI, appeared under a players nameplate (own effects) and you could see your timers ticking on each target (Edit: Without targetting) - But even then, it could get very messy.
If they just added timers for the ground-based damage, that would probably be enough.
There are no CDs on skills in this game to begin with. There is merely when DoTs will end.