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Do you think moving imperial city que out of cryodil will make it more appealing

ochsinator
ochsinator
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I think imperial city is cool but it is completely dead and I didn’t buy plus until last December so maybe it was more popular but I’ve tried going there a few times and it’s dead.

Also I think the idea of offensive npcs like in league of legends would make it it different to this game and cool. Make the area more alive.
  • Alucardo
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    They are just moving it into its own campaign - it's not like it's getting new content, so there's no way it will be more appealing. I guess the fact you can port straight into there is a bonus, but that's about it really.
  • Tebari
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    My guess is that for the first month or so it will see an uptick in population as it will be more convenient to get to, but after the initial change it will go back to the current ghost town state.
  • redspecter23
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    How would it be less appealing? Once you're inside, there are no mechanical differences that I can tell.

    However, getting to Imperial City will be much easier. No need to queue to Cyrodiil and horse simulator to the door. Just queue right in and go. Less wasted time in content you don't want to play in order to get to content you do want to play.

    This may lead to more players trying it out. When they realize that it's a zerger/ganker paradise, they may lose interest unless they are either in a group of 12+ mowing people down or a solo player knocking off stragglers and farmers. There isn't much incentive to be there otherwise.
  • JamieAubrey
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    Who cares it gets rid of people not helping in Cyro making space for people that want to help
  • Iskiab
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    Yea, it’ll be more appealing. Right now it takes a long time to get there and leave - too long. Plus some factions can be locked out depending on the cyrodiil map. As a new player even figuring out how to get there can be complicated.

    If it’s accessible it’ll be a good change. Accessibility I think is the reason there aren’t more players.
    Edited by Iskiab on April 12, 2019 5:14PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Tandor
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    Iskiab wrote: »
    Yea, it’ll be more appealing. Right now it takes a long time to get there and leave - too long. Plus some factions can be locked out depending on the cyrodiil map. As a new player even figuring out how to get there can be complicated.

    If it’s accessible it’ll be a good change. Accessibility I think is the reason there aren’t more players.

    Plus it's of no interest to pure PvEers. Although the easier access will appeal to them, the PvP threat will still be a huge turn-off. That would be fair enough as it's a PvP zone, and a PvP DLC, but for the fact that most PvPers don't bother with it anyway so it's rather a wasted zone - much like Craglorn was after the initial interest and until ZOS revamped it.
  • Iskiab
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    Tandor wrote: »
    Iskiab wrote: »
    Yea, it’ll be more appealing. Right now it takes a long time to get there and leave - too long. Plus some factions can be locked out depending on the cyrodiil map. As a new player even figuring out how to get there can be complicated.

    If it’s accessible it’ll be a good change. Accessibility I think is the reason there aren’t more players.

    Plus it's of no interest to pure PvEers. Although the easier access will appeal to them, the PvP threat will still be a huge turn-off. That would be fair enough as it's a PvP zone, and a PvP DLC, but for the fact that most PvPers don't bother with it anyway so it's rather a wasted zone - much like Craglorn was after the initial interest and until ZOS revamped it.

    Hum, there are benefits for pvers in the sewers. You can buy the rune to make prismatic glyphs with tel var stones. I like prismatic runes better than pure health runes.
    Edited by Iskiab on April 12, 2019 5:26PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Reistr_the_Unbroken
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    Iskiab wrote: »
    Tandor wrote: »
    Iskiab wrote: »
    Yea, it’ll be more appealing. Right now it takes a long time to get there and leave - too long. Plus some factions can be locked out depending on the cyrodiil map. As a new player even figuring out how to get there can be complicated.

    If it’s accessible it’ll be a good change. Accessibility I think is the reason there aren’t more players.

    Plus it's of no interest to pure PvEers. Although the easier access will appeal to them, the PvP threat will still be a huge turn-off. That would be fair enough as it's a PvP zone, and a PvP DLC, but for the fact that most PvPers don't bother with it anyway so it's rather a wasted zone - much like Craglorn was after the initial interest and until ZOS revamped it.

    Hum, there are benefits for pvers in the sewers. You can buy the rune to make prismatic glyphs with tel var stones. I like prismatic runes better than pure health runes.

    But it’s nearly impossible for some to even get a bunch of stones in gank city
  • Tandor
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    Iskiab wrote: »
    Tandor wrote: »
    Iskiab wrote: »
    Yea, it’ll be more appealing. Right now it takes a long time to get there and leave - too long. Plus some factions can be locked out depending on the cyrodiil map. As a new player even figuring out how to get there can be complicated.

    If it’s accessible it’ll be a good change. Accessibility I think is the reason there aren’t more players.

    Plus it's of no interest to pure PvEers. Although the easier access will appeal to them, the PvP threat will still be a huge turn-off. That would be fair enough as it's a PvP zone, and a PvP DLC, but for the fact that most PvPers don't bother with it anyway so it's rather a wasted zone - much like Craglorn was after the initial interest and until ZOS revamped it.

    Hum, there are benefits for pvers in the sewers. You can buy the rune to make prismatic glyphs with tel var stones. I like prismatic runes better than pure health runes.

    Agreed there are benefits for PvEers, there's just no interest for many of them in entering an open PvP zone regardless of those benefits.
  • Solariken
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    Heck yeah, it'll help big time. Ease of access and grouping 3 servers into one.
  • Shawn_PT
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    Personally it won't change the way I feel about IC. I don't even remember it exists most days. The only thing that would make me spend time there was removal of Tel Var theft. Since that's not going to happen, I see no difference in it being in Cyro, out of Cyro, or in my very backyard. Still not stepping inside.
  • Tasear
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    Most definitely

    Risk vs reward situations of tal var will be fun for thrill seekers. Nobody liked load screens or horse riding just to get there.
    Edited by Tasear on April 13, 2019 4:33AM
  • geonsocal
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    How would it be less appealing? Once you're inside, there are no mechanical differences that I can tell.

    However, getting to Imperial City will be much easier. No need to queue to Cyrodiil and horse simulator to the door. Just queue right in and go. Less wasted time in content you don't want to play in order to get to content you do want to play.

    This may lead to more players trying it out. When they realize that it's a zerger/ganker paradise, they may lose interest unless they are either in a group of 12+ mowing people down or a solo player knocking off stragglers and farmers. There isn't much incentive to be there otherwise.

    imp city is one of my favorite spots on the whole map...I can't disagree with your statement bolded above...

    the weird thing though, as a solo player - who is far from OP - that's one of the things I love most about IC...the sense of danger...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • FierceSam
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    It can’t make it less popular.

    I think it’s a long overdue move, it means Cyrodiil campaigns aren’t skewed with IC players.

    The PvE meets PvP is still a dumb idea, but at this point that won’t change

    Let’s hope it works.
  • DenMoria
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    So how many invisibility potions and how high does my sneak need to be for me to enjoy strictly PvE in the IC?

    I'm ascared of the PvPers!

    :)
  • Jeremy
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    ochsinator wrote: »
    I think imperial city is cool but it is completely dead and I didn’t buy plus until last December so maybe it was more popular but I’ve tried going there a few times and it’s dead.

    Also I think the idea of offensive npcs like in league of legends would make it it different to this game and cool. Make the area more alive.

    The only thing that's going to make Imperial City more popular is to remove the trolling element from it where players can kill others to steal their stones. Most of us simply have better things to do with our time then collect stones so ___holes can unfairly gang up on us or jump us while we are fighting to take our items away. Otherwise, you're just going to have zergers and masochists hanging out in there - or first-timers who are in for a real treat.
    Edited by Jeremy on April 12, 2019 7:26PM
  • r34lian
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    DenMoria wrote: »
    So how many invisibility potions and how high does my sneak need to be for me to enjoy strictly PvE in the IC?

    I'm ascared of the PvPers!

    :)

    Yes the same PvPers who come to vet dlc dungeons with 2h weapon to pull 10k dps and we have to carry them with our master race dps :trollface:
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • idk
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    The change itself will not make it more appealing. It will just be we will not be spread out across multipole campaigns.

    The question will be does everyone who goes there now still go or will they stop to avoid the greater chance for PvP.

    Either way it lives or dies on it's own merits now.
  • Donny_Vito
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    No.
  • Destyran
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    No I just think since they made SPC they realised it was the only thing making players do that content. Now they are trying to rehype it because it’s dead.
  • mayasunrising
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    Yes. I'm pretty excited by it actually. I spend most of my pvp time in Cyro, but also love IC. i like when there's risk of loss associated with pvp/adventuring - even if it's just telvar. It just makes it feel so much better to me when i drop off my gains in the bank knowing I survived. But IC is dead, and I think making it it's own campaign and consolidating it to one server will make it more lively. Good times! I can just imaging what it's going to be like to walk through the streets of any of the districts. It's a snipers paradise. lol
    "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom." Anaïs Nin

    “There’s a difference between wanting to be looked at and wanting to be seen." Amanda Palmer

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    “They'll tell you you're too loud, that you need to wait your turn and ask the right people for permission. Do it anyway." Alexandria Ocasio-Cortez
  • AnonomissX
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    ochsinator wrote: »
    I think imperial city is cool but it is completely dead and I didn’t buy plus until last December so maybe it was more popular but I’ve tried going there a few times and it’s dead.

    Also I think the idea of offensive npcs like in league of legends would make it it different to this game and cool. Make the area more alive.

    I am a PvP player these days, and I appreciate having it split off.

    1) No more running to the sewers with a newbie just to have them die or accidentally exit the wrong door, so you have to play Horse Simulator all the way from the Southern Gate again

    2) No more having less room for your faction because someone wanted to >gasp< play the content in Imperial City and the Imperial sewers.

    3) No more guilty feelings being in Cyrodiil and playing in the Sewers when your Faction needs players and you are taking up a slot.

    I think by making it more accessible and appealing to PvP and PvE players alike, this is going to bring it to vivid, wild, infuriating, exhilarating, sneaky, zergy, cloak-and-daggery, gloriously fun life. Hey, ZOS did something right.

    Now get some more hamsters for the servers ZOS.
    Edited by AnonomissX on April 12, 2019 8:03PM
    Ebonheart Pact, Nord Templar/healer on NA Xbox server. My main toon WAS a tall and foxy redhead - now she has been gamma-irradiated and has green skin and black hair. 3 other characters I only use for writs. Can't be bothered to create multiple toons - EXCEPT now my WW is getting spooled up for Cyrodiil - Blood For The Pact! IRL cranky sometimes redhead chick at large in Las Vegas, NV
  • Donny_Vito
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    I think by making it more accessible and appealing to PvP and PvE players alike, this is going to bring it to vivid, wild, infuriating, exhilarating, sneaky, zergy, cloak-and-daggery, gloriously fun life. Hey, ZOS did something right.

    Wow, such a fairy-tale description you almost had me fooled for a minute.

    Edit: Typo.
    Edited by Donny_Vito on April 12, 2019 8:05PM
  • Tyrobag
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    Far less so actually. There will probably be more people there, making it a ridiculous lagging gankfest like all of pvp. The only difference being that there's PvE content that PvErs don't get to play, and an increased incentive to gank people.
    Edited by Tyrobag on April 12, 2019 8:07PM
  • ezio45
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    i dont know about more appealing but it will make it more accessible and less of a pain to get too. and thats a plus
  • DenMoria
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    Tyrobag wrote: »
    Far less so actually. There will probably be more people there, making it a ridiculous lagging gankfest like all of pvp. The only difference being that there's PvE content that PvErs don't get to play, and an increased incentive to gank people.

    Honestly though... Can it really be any MORE of a laggy gangkfest than it is now?
  • Tyrobag
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    DenMoria wrote: »
    Tyrobag wrote: »
    Far less so actually. There will probably be more people there, making it a ridiculous lagging gankfest like all of pvp. The only difference being that there's PvE content that PvErs don't get to play, and an increased incentive to gank people.

    Honestly though... Can it really be any MORE of a laggy gangkfest than it is now?

    never-underestimate-the-power-of-the-dark-side.jpg
  • Canned_Apples
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    Grinding stones only to lose half of them when you steam rolled by a group or ganked while in the middle of a fight? no thanks.
    I'll stick to cyro or bgs.
  • geonsocal
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    Grinding stones only to lose half of them when you steam rolled by a group or ganked while in the middle of a fight? no thanks.
    I'll stick to cyro or bgs.

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    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • PrayingSeraph
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    So I'm a PVE player who actually loves Imperial city. Why? Cause I enjoy it's story and atmosphere. I just go around and explore the place, and try to avoid other players
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