Yea, it’ll be more appealing. Right now it takes a long time to get there and leave - too long. Plus some factions can be locked out depending on the cyrodiil map. As a new player even figuring out how to get there can be complicated.
If it’s accessible it’ll be a good change. Accessibility I think is the reason there aren’t more players.
Yea, it’ll be more appealing. Right now it takes a long time to get there and leave - too long. Plus some factions can be locked out depending on the cyrodiil map. As a new player even figuring out how to get there can be complicated.
If it’s accessible it’ll be a good change. Accessibility I think is the reason there aren’t more players.
Plus it's of no interest to pure PvEers. Although the easier access will appeal to them, the PvP threat will still be a huge turn-off. That would be fair enough as it's a PvP zone, and a PvP DLC, but for the fact that most PvPers don't bother with it anyway so it's rather a wasted zone - much like Craglorn was after the initial interest and until ZOS revamped it.
Yea, it’ll be more appealing. Right now it takes a long time to get there and leave - too long. Plus some factions can be locked out depending on the cyrodiil map. As a new player even figuring out how to get there can be complicated.
If it’s accessible it’ll be a good change. Accessibility I think is the reason there aren’t more players.
Plus it's of no interest to pure PvEers. Although the easier access will appeal to them, the PvP threat will still be a huge turn-off. That would be fair enough as it's a PvP zone, and a PvP DLC, but for the fact that most PvPers don't bother with it anyway so it's rather a wasted zone - much like Craglorn was after the initial interest and until ZOS revamped it.
Hum, there are benefits for pvers in the sewers. You can buy the rune to make prismatic glyphs with tel var stones. I like prismatic runes better than pure health runes.
Yea, it’ll be more appealing. Right now it takes a long time to get there and leave - too long. Plus some factions can be locked out depending on the cyrodiil map. As a new player even figuring out how to get there can be complicated.
If it’s accessible it’ll be a good change. Accessibility I think is the reason there aren’t more players.
Plus it's of no interest to pure PvEers. Although the easier access will appeal to them, the PvP threat will still be a huge turn-off. That would be fair enough as it's a PvP zone, and a PvP DLC, but for the fact that most PvPers don't bother with it anyway so it's rather a wasted zone - much like Craglorn was after the initial interest and until ZOS revamped it.
Hum, there are benefits for pvers in the sewers. You can buy the rune to make prismatic glyphs with tel var stones. I like prismatic runes better than pure health runes.
redspecter23 wrote: »How would it be less appealing? Once you're inside, there are no mechanical differences that I can tell.
However, getting to Imperial City will be much easier. No need to queue to Cyrodiil and horse simulator to the door. Just queue right in and go. Less wasted time in content you don't want to play in order to get to content you do want to play.
This may lead to more players trying it out. When they realize that it's a zerger/ganker paradise, they may lose interest unless they are either in a group of 12+ mowing people down or a solo player knocking off stragglers and farmers. There isn't much incentive to be there otherwise.
ochsinator wrote: »I think imperial city is cool but it is completely dead and I didn’t buy plus until last December so maybe it was more popular but I’ve tried going there a few times and it’s dead.
Also I think the idea of offensive npcs like in league of legends would make it it different to this game and cool. Make the area more alive.
So how many invisibility potions and how high does my sneak need to be for me to enjoy strictly PvE in the IC?
I'm ascared of the PvPers!
ochsinator wrote: »I think imperial city is cool but it is completely dead and I didn’t buy plus until last December so maybe it was more popular but I’ve tried going there a few times and it’s dead.
Also I think the idea of offensive npcs like in league of legends would make it it different to this game and cool. Make the area more alive.
I think by making it more accessible and appealing to PvP and PvE players alike, this is going to bring it to vivid, wild, infuriating, exhilarating, sneaky, zergy, cloak-and-daggery, gloriously fun life. Hey, ZOS did something right.
Far less so actually. There will probably be more people there, making it a ridiculous lagging gankfest like all of pvp. The only difference being that there's PvE content that PvErs don't get to play, and an increased incentive to gank people.
Far less so actually. There will probably be more people there, making it a ridiculous lagging gankfest like all of pvp. The only difference being that there's PvE content that PvErs don't get to play, and an increased incentive to gank people.
Honestly though... Can it really be any MORE of a laggy gangkfest than it is now?

Canned_Apples wrote: »Grinding stones only to lose half of them when you steam rolled by a group or ganked while in the middle of a fight? no thanks.
I'll stick to cyro or bgs.