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Moon Hunter Keep is too impossible to finish.

  • Fluke.Slywalker
    Fluke.Slywalker
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    The werewolf is not the hardest one, we got this down in 2 or 3 attempts, you have to use the Wardens correctly, per the mechs.
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    I've been *literally* 6 times in a dungeon with different people (from clans and random groups), and all of them have disbanded it cause they can't finish the white werewolf boss, this is tiring and it wastes my time and resources honestly.
    can we just get a huge nerf for the werewolf boss or this dungeon overall please? Cause this is getting ridicoulus.

    Nice joke. Make 3 in 1 in it and can make not hm with my girl with out 2 other people in party. So overpovered dunguon lol.

    Bad dds and tank in group may be?
  • HappyLittleTree
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    I don't know what you mean. if you care for mechanics this dungeon is easy
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  • OwnerOfSuccuby
    OwnerOfSuccuby
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    Jeremy wrote: »
    Drdeath20 wrote: »
    In moon hunter keep you are punished if your group passes certain damage thresholds on bosses to quickly. Just have to deal with more potential werewolves. This dungeon is all mechanics and knowing when to drop your ultimate.

    The hunt dungeon is more about dps and even then the final boss is just a rinse and repeat mechanic until execute phase.

    Actually the previous dlc dungeons are much more difficult (bloodroot forge, fang lair, and falkreath hold). Those dungeon require stronger dps along with following the dungeon mechanic

    I would add Scalecaller Peak to that list also. That one is more difficult then the three you mentioned IMHO.

    Scalecaller is easy.

    We even make run with only 2 of us in it. 45 minutes to make with only tank + 1 dd.

    Run there naked - boss before last stoped our naked group but by our mistake:)
    Had naked tank and 2 naked dds. And 1 empty spot.

    Stop nerf dunguans already. It is not even interesting if already naked group can do them !!!
  • MattT1988
    MattT1988
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    weedgenius wrote: »
    I feel your pain OP -- I find that more times than not I can get through DLC dungeons on normal with one group from the queue (some on vet), but I've had A LOT of trouble with this one. At a certain point it doesn't matter how many times you type "KILL THE SPRIGGANS" or "INTERRUPT THE POUNCE," some groups just aren't gonna get it together. I've definitely had more disbands in MHK than any other DLC dungeon.

    Sometimes you actually do get a good random group that knows the mechanics, has a great DPS burn, listens and learns, or some combination of the three.

    Right?
    I get it's suppose to be challenging, but not impossible.

    But it’s not though.

    This thread is a bit out of date anyway.
    Edited by MattT1988 on April 11, 2019 10:19AM
  • DLM
    DLM
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    DaveMoeDee wrote: »
    The random dungeon finding is designed poorly. The problem is that random isn't at all random because you get paired up with people who want particular dungeons. People who want to do vMHK often end up with randoms who don't want to deal with that, and randoms have that person to blame for being in that dungeon in the first place.

    Why would the blame be on that person? If one doesn't want to run a vet DLC there is an easy solution: not queueing for a random vet.
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    Yes vet is for vet - if you can not do vet, then do normal.
  • dazee
    dazee
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    I've pugged it a few times and finished. Many people dont seem to know mechanics for the White werewolf lady boss, or just ignore them. Which ends up wiping the group if that happens.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Carl-lan
    Carl-lan
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    I play all dungeons with my brother on normal, some vet. This dungeon is hard but not impossible. White wolf is the hardest. I usually try taunt the boss and my brother kills the adds as soon as they’re up. I dodge roll away before being hit. Try to keep one player in front and one behind. Stay close to interrupt when needed. That’s normal mode with 2 players. Tough but fun.
  • polgarah
    polgarah
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    Another threat asking for a nerf, such a surprise xD

    Get a group and then practice. If u can't defeat the boss first time you'll do the third one, the fourth one or whenever. You guys want everything inmediately, well is not how this game works. This game has difficult content, deal with it.
    Edited by polgarah on April 11, 2019 10:58AM
  • mairwen85
    mairwen85
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    It's impossible? Maybe a necro thread will fix that...
  • Liww
    Liww
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    the first time I tanked this I did a random dungeon on my fresh stamden(like 17 or 18k hp lol) but I didnt have the hp pool to survive the heavy hitters so I ended up kiting everything around LOL

    worked too, I had to get ressed once but my group member just kited, I retaunted and we danced on.

    messy business but we did finish the dungeon. I was using heavy shacklebreaker/7th iirc with BSpawn so I had some 26k/33k resistances iirc.
  • Facefister
    Facefister
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    Don't worry, they'll nerf it anyways.
  • VDoom1
    VDoom1
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    It's a newer dungeon. Newer dungeons are kind of famous for being more difficult and for having more mechanics involved. I recently did Fang Lair on veteran, also a newer dungeon. All I'm gonna say is jez...finished it sure, but it took it's sweet time.

    The white wolf boss is definitely not impossible. But she is for sure unforgiving if you mess up. Not close enough to bash her, dead. No shield up, dead. Not killing adds fast enough, dead. Not pulling boss through aoe, dead. Just a lot of ways to die.

    If this dungeon does one thing well, it's shouting at us "mechanics matter!". Remember that wherever you go.
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  • Bluxx
    Bluxx
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    Thanks guys like you are the Reason why Dungeons get nerfed and Cool mechanics get removed. Every vet dungeon ist completeble you have to find out the mechanics what you have to do there. But the most people don't want to find out the mechanics and say like you "This Dungeon is Impossible to beat". Sorry but when you are to bad for this dungons because of any reason then PLEASE don't go in and blame the developer they should nerf it becauae you can't complete it then please go in normal in.
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  • OwnerOfSuccuby
    OwnerOfSuccuby
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    Carl-lan wrote: »
    I play all dungeons with my brother on normal, some vet. This dungeon is hard but not impossible. White wolf is the hardest. I usually try taunt the boss and my brother kills the adds as soon as they’re up. I dodge roll away before being hit. Try to keep one player in front and one behind. Stay close to interrupt when needed. That’s normal mode with 2 players. Tough but fun.

    Some times boss can grab more then one player so we usually try to bash it by ranged skills. Do not
    Bluxx wrote: »
    Thanks guys like you are the Reason why Dungeons get nerfed and Cool mechanics get removed. Every vet dungeon ist completeble you have to find out the mechanics what you have to do there. But the most people don't want to find out the mechanics and say like you "This Dungeon is Impossible to beat". Sorry but when you are to bad for this dungons because of any reason then PLEASE don't go in and blame the developer they should nerf it becauae you can't complete it then please go in normal in.

    It is hard for them. To hard chouse normal in option list. Pleeaase nerf list - it is to overpowered. It is impossible for noobs chouse 1 from 2 options and press ok button :)

    And press button is hard too. Nerf buttons pls - buttons are the main problem ! One more secret is uncovered :) now i can sleap piecfully :)))))
  • Myrkgrav
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    Impossible on PUG maybe. Too many people not knowing their ass from their elbow. I did it once ONCE with a team that knew mechanics. Ever since then, even explaining mechanics and placement in PUG, I haven't been able to get past the caster after barely scraping by white werewolf. RIP. Funny too cause the final boss so easy.
    Morty | ♂ | @morti_macabre | PC NA | EST
    Member of Knights of the Sanguine, Sheogorath's Mortals & Sword Coast Traders
  • Iccotak
    Iccotak
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    hqdefault.jpg
  • Grianasteri
    Grianasteri
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    I've been *literally* 6 times in a dungeon with different people (from clans and random groups), and all of them have disbanded it cause they can't finish the white werewolf boss, this is tiring and it wastes my time and resources honestly.
    can we just get a huge nerf for the werewolf boss or this dungeon overall please? Cause this is getting ridicoulus.

    No.

    I did this dungeon at the first time of asking, because I got lucky with a public group who knew the mechanics and knew how to play their roles. I have now completed it multiple times, including on vet, with public groups and guild groups.

    Its a DLC dungeon, its supposed to be harder in order to provide more of a challenge for more advanced players. It is not impossible. It requires a decent group with folk who know how to play their role and who understand or are willing to learn the mechanics. In public groups that can be difficult to stumble across, this is the issue you are experiencing.

    I have also joined multiple times and the group has been incapable of progressing, this goes back to my earlier points, the group was incapable because either the dps was way too low, the tank did not know how to tank properly, the healer was not healing effectively for the requirements of the group etc.
  • Austinseph1
    Austinseph1
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    For vet dungeons you need to be capable of good dps (at least 20k single is optimal just because the less you have the harder and longer the fight) and know the mechanics. A lack of either can easily end a run. Moon hunter is one of the hardest ones so if you lack either you can probably expect to wipe a ton bit practice makes perfect.
  • LeagueTroll
    LeagueTroll
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    BuddyAces wrote: »
    Dymence wrote: »
    Drdeath20 wrote: »
    Jeremy wrote: »
    Drdeath20 wrote: »
    In moon hunter keep you are punished if your group passes certain damage thresholds on bosses to quickly. Just have to deal with more potential werewolves. This dungeon is all mechanics and knowing when to drop your ultimate.

    The hunt dungeon is more about dps and even then the final boss is just a rinse and repeat mechanic until execute phase.

    Actually the previous dlc dungeons are much more difficult (bloodroot forge, fang lair, and falkreath hold). Those dungeon require stronger dps along with following the dungeon mechanic

    I would add Scalecaller Peak to that list also. That one is more difficult then the three you mentioned IMHO.

    Scalecaller is easy.

    The Boss with the petrifying orbs either makes or breaks your group but yeah id say it might be the easiest dlc dungeon.

    Toughest to easiest no HM

    Bloodroot forge
    Fang lair
    Falkreath hold
    Ruins of mazzaton
    Moon hunter keep
    White gold tower
    (Other wolf dungeon)
    Scalecaller peak
    ICP

    Bloodroot forge, really?

    Both hm and non hm I'd have to put bloodroot at the top too. None of them are hard with a good group once you've figured the places out but if I was going into the dlc dungeons with 3 people who have never done em...

    Bloodroot hm is a dps check basically. People who aren't up to par have big troubles with the bull boss on the island.

    Fang lair has that one boss which is a party killer.

    Falkreath, ignoring half the adds could be bosses on their own, gets tough around shield phase. The ghost boss halfway through also throws folks.

    Ruins, spice boss. Dunno how many times I've watched people fail even after start is perfectly laid out. Nevermind last boss.

    Mhk, makes you think and move and not derp.

    Wgt, pinion boss still gets folks.

    The rest are blah. ICP is a joke and I feel like I'm the only one in game who loves that place. COS we just 3 dps'd one tank a no death for a guildy so he could get his skin last night.

    Now with a good group, everything I wrote out can be tossed aside but I agree with his list based on my own experiences when I do pug em or we run 1 or more new folks through em.

    Brf is just a dps race, mos run in circles is so much more difficult
  • Blinkin8r
    Blinkin8r
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    I've been *literally* 6 times in a dungeon with different people (from clans and random groups), and all of them have disbanded it cause they can't finish the white werewolf boss, this is tiring and it wastes my time and resources honestly.
    can we just get a huge nerf for the werewolf boss or this dungeon overall please? Cause this is getting ridicoulus.

    This dungeon very mechanic heavy without high dps and also with high dps. It's the opposite of pug friendly. If you want a clear find some people from your guilds who want the same and run it with them. Don't call to nerf a dungeon until you've run it with an organized group. Otherwise you'll look like all these people saying nerf cloak etc who've never played the class.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • siddique
    siddique
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    The first time I finished it in vet was with a random group, thankfully everyone knew mechanics. It isn't hard if you just follow the very basic mechanics.

    First Boss
    Easy peasy. Just stay away from the red aoes he shoots out.

    Second Boss
    Kill the Spirggans asap. You cannot out dps the tree without killing the healing spriggans.

    Third Boss
    Bash the wolf when she pounces on a player. Kill the shock wardens on priority.

    Fourth Boss
    Try to kill the fat wolves on priority. The boss summons different shapes and colors on top of his head. Whichever color he stops on, find a circle of that color and stand in it. Or you die. One player per circle.

    Fifth Boss
    Just burn.
    Edited by siddique on April 11, 2019 5:08PM
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Kryser
    Kryser
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    I beat it yesturday with a random pug group. Tank was very slow and steady and the 2 dps where pulling 22k each. Healing them was fairly easy compared to the first release of the dungeon. Did they nerf* this dungeon alot?
    Edited by Kryser on April 11, 2019 4:41PM
  • Shantu
    Shantu
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    FlyingSwan wrote: »
    Shantu wrote: »
    First, let me say I've cleared the new dungeons with guild mates. They are designed to be challenging. Like typical vet, it is very helpful to work with a group who can take the time to recognize and communicate mechanics and can adequately perform their group roles.

    However, that being said, IMO, new dungeons should have content targeted an ALL skill levels. In addition to Normal and Veteran, an "Easy" mode would be something welcomed by the vast majority of the community. .

    There is an easy mode, it's called, 'normal'. As has been pointed out, any group paying attention, correctly geared and supporting each other can comfortably complete all ESO 4 man content on normal, even the new DLC dungeons. And even if they can't complete it first time, they will after a few runs for learning the ropes.

    If one can't complete the new 4 man content on normal, it's because one is not correctly geared (I only wear crafted and can complete them on vet), and/or not paying attention to the mechanics and playing one's role correctly. The game is not there to pander to those types, there are rules to success, same as in all games. I can't see why this is so hard to grasp.

    No offense, but this is a typical elitist view. Personally, I have no issue with this dungeon as I enjoy the challenge. But the thing is "those types" makeup the vast majority of players in this game who don't find difficult content enjoyable. Many, regardless of how hard they try simply don't have the skills to manage this kind of content. So they ignore it...which is not good for the overall state of the game. You can tell them to "git gud" until you're blue in the face, but they will think your just a *** and return to a play style they find enjoyable.
  • JumpmanLane
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    So much for power creep...
  • Vahrokh
    Vahrokh
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    I have an issue with Black Rose Prison.

    Every time they find out I am a mag sorc and - worse - a pet mag sorc, then they don't want me.
  • josiahva
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    Finished first attempt on vet in a PUG...no nerf needed.
  • Sinolai
    Sinolai
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    After running falkreath hold, 2 scalecaller peaks, 2 March of sacrifices and moon Hunter keep I must come here to complain.
    Where are all the incompentent players that use dungeon finder? The best I got was a BoL spamming healer in scalecaller but the tank and dd were so good we had no problems finishing it without even wiping. The rest of the runs were even smoother with all players being at or close to max level and everyone knew the mechanics.

    I wanted popcorn runs but instead got smooth farm runs….
  • Bigevilpeter
    Bigevilpeter
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    I'm pretty sure a ton of people did it so many times including myself, pugging is a mess most times, you just need an exp group with good dps and you will get through it
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