I did this dungeon no problem first time. I don't think that it needs a nerf.
cremefatale wrote: »I've been *literally* 6 times in a dungeon with different people (from clans and random groups), and all of them have disbanded it cause they can't finish the white werewolf boss, this is tiring and it wastes my time and resources honestly.
can we just get a huge nerf for the werewolf boss or this dungeon overall please? Cause this is getting ridicoulus.
Taleof2Cities wrote: »If you have a specific goal in mind for a dungeon, you don’t PUG using the dungeon finder.
“Goal” can include a simple clear on a DLC dungeon.
Find a group with friends or guldies.
weedgenius wrote: »I feel your pain OP -- I find that more times than not I can get through DLC dungeons on normal with one group from the queue (some on vet), but I've had A LOT of trouble with this one. At a certain point it doesn't matter how many times you type "KILL THE SPRIGGANS" or "INTERRUPT THE POUNCE," some groups just aren't gonna get it together. I've definitely had more disbands in MHK than any other DLC dungeon.
Sometimes you actually do get a good random group that knows the mechanics, has a great DPS burn, listens and learns, or some combination of the three.
FlyingSwan wrote: »Never had an issue with this dungeon, but if it's troubling you, don't queue for it or just do it on normal mode.
weedgenius wrote: »FlyingSwan wrote: »Never had an issue with this dungeon, but if it's troubling you, don't queue for it or just do it on normal mode.
Three days in a row I got this dungeon when queuing for a random daily. I didn't want to be a person who drops group as soon as they load in bc it's a DLC and I didn't want to wait for the queue timer countdown. So, it's not always that simple.
Imperial_Voice wrote: »[removed image]
Sheezabeast wrote: »