Regarding reach, the only thing that prevents mindless spamming of flame, shock and frost reach are wings. After wings are nerfed the complaints will be against that skill that will not have any counter play. So we will move from a skill with "few" counterplay, to several skills with just 2 counters (spell wall and Posture in the S/B line)
So block, dodge and 50% dmg reduction are not considered counters now?

Sanguinor2 wrote: »i really do love how ppl consider that "only magblades ares countered by wings" while wings also counters a very large part of ranged CC because of the light part of direct dmg they deal, or some set procs and so on.
beside, if it only was a ranged dmg "umbrella" it would be fine, just like Warden's skill, but it is doing dmg and cc back to the oponent. + all the calculation needed to interact correctly.
be happy DKs, you wont autokill yourself under eclipse anymore, and this is something you should be glad for!
ps: cut wings for the sake of latency!
Closing remark: If wings get changed I would welcome them getting some properties of shimmering Shield like having a Damage cap for "counterplay" which cannot be reached by any means that is not hacking, Major heroism and 60% cost restore for doing what it is supposed to do.
Sanguinor2 wrote: »
First off all demanding wings be cut to reduce latency is both hillarious and dumb af, there surely are much bigger offenders than wings to lag (like idk the Servers not being sufficient???????).
Second many People (not all) did not say that magblades are the only ones countered by wings but that magblades are the only ones countered by wings without Options around them which is a Pretty significant difference as you will hopefully notice.
Third this ranged cc and proc sets you Mention only get countered by wings because ZOS deemed them to be projectiles not because they have a Damage Portion attached to them, so yeah just saying that wings dont work like that.
Fourth the bigger offender towards eclipse induced seppuku is spiked armor and Morphs and not wings.
Closing remark: If wings get changed I would welcome them getting some properties of shimmering Shield like having a Damage cap for "counterplay" which cannot be reached by any means that is not hacking, Major heroism and 60% cost restore for doing what it is supposed to do.
cpuScientist wrote: »
I mean wings give snare removal and immunity not a bad effect in fact I'd even go as far as to say that's pretty significant. But I agree the cost restore on warden shield should not be there for all else it does.
first off: latency things was a joke
second: magblade can use both aoes and melee spells/skills
third: wings wont reflect anymore (i deeply hope that) "only because ZOS deemed" that too (muhuhu^^)
fourth: if you say so ^^
closing remark: wait for the actual pts release and we'll see what's coming up next
Trancestor wrote: »I don't understand the MagDK sob story that they cant properly gapclose ranged enemies and how removing reflect from Wings is going to make it worse?...
I don't see any Magplar or Magden who also have to be in close range complaining about this and they have it worse with no snare removal in their kit unlike DK's who have wings (pretty ironic), i play both these classes and gap closing is never an issue for me. I don't run a gap closer on any of my stam classes and neither do most people and it's rarely an issue. Yes even without major expedition. I don't know if you realize this but rarely do magsorcs or magblades actually attack you from 40 meters they almost always attack from close range especially when outnumbered, yeah there's snipetards but what makes you think you are the only ones entitled to dealing with them properly? They're a nuisance to everyone. Even if you actually do have this terrible issue then how is wings reflecting helping with that?
Wings is OP, and they know it. I guess they fear that if they don’t cry loud enough, they won’t be able to continue to shut down entire play styles with little to no effort.
Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
Sure. So next time try to fight with only non-dot single target skills on your magDK . There is few skills in Dk tree.
Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
Plethora of melee abilities? Concealed Weapon and what? Ults?
Aye fam. I'll spam Concealed in melee range against a class with 3 targeted dots and snare removal, while I have no means of removing the (actual) plethora of snares and roots that DK does puts on me.
Statements like that are a quick way to lose credibility. Play more classes.
EDIT:
"Wings doesn't COMPLETELY shut down ranged MagBlades".
"It's a MagBlade's choice to ONLY slot ranged abilities"
Mate, that's what a ranged magblade is.
Savos_Saren wrote: »Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
Plethora of melee abilities? Concealed Weapon and what? Ults?
Aye fam. I'll spam Concealed in melee range against a class with 3 targeted dots and snare removal, while I have no means of removing the (actual) plethora of snares and roots that DK does puts on me.
Statements like that are a quick way to lose credibility. Play more classes.
EDIT:
"Wings doesn't COMPLETELY shut down ranged MagBlades".
"It's a MagBlade's choice to ONLY slot ranged abilities"
Mate, that's what a ranged magblade is.
Concealed weapon, Soul Teather, Soul Harvest, Mass Hysteria, Twisting Path, Sap Essence. They're all melee. No, you won't spam concealed weapon to kill a DK... just like a DK can't kill a NB with Wings alone. If I only spam wings and you die because you only spam ranged attacks- that's your damn fault. Sorry... but you're the one who's attacking the DK.
i really do love how ppl consider that "only magblades ares countered by wings" while wings also counters a very large part of ranged CC because of the light part of direct dmg they deal, or some set procs and so on.
beside, if it only was a ranged dmg "umbrella" it would be fine, just like Warden's skill, but it is doing dmg and cc back to the oponent. + all the calculation needed to interact correctly.
be happy DKs, you wont autokill yourself under eclipse anymore, and this is something you should be glad for!
ps: cut wings for the sake of latency!
Savos_Saren wrote: »Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
Plethora of melee abilities? Concealed Weapon and what? Ults?
Aye fam. I'll spam Concealed in melee range against a class with 3 targeted dots and snare removal, while I have no means of removing the (actual) plethora of snares and roots that DK does puts on me.
Statements like that are a quick way to lose credibility. Play more classes.
EDIT:
"Wings doesn't COMPLETELY shut down ranged MagBlades".
"It's a MagBlade's choice to ONLY slot ranged abilities"
Mate, that's what a ranged magblade is.
Concealed weapon, Soul Teather, Soul Harvest, Mass Hysteria, Twisting Path, Sap Essence. They're all melee. No, you won't spam concealed weapon to kill a DK... just like a DK can't kill a NB with Wings alone. If I only spam wings and you die because you only spam ranged attacks- that's your damn fault. Sorry... but you're the one who's attacking the DK.
Regarding reach, the only thing that prevents mindless spamming of flame, shock and frost reach are wings. After wings are nerfed the complaints will be against that skill that will not have any counter play. So we will move from a skill with "few" counterplay, to several skills with just 2 counters (spell wall and Posture in the S/B line)
So block, dodge and 50% dmg reduction are not considered counters now?
How much can a mDK block and dodge reach? Spam reach until stam is gone. mDKs have teeny tine stam pools and they can't build towards block or dogge cost reduction, because that turns most skills into wet noodles, and then the complaint will be "Uh, Dks are unkillable"
Nerfing wings is not a solution, it is just bad design. Make strife go through wings and improve CW and they will have much less problems against wings. In the case of sorcs, just give them they god dammned spammable and make it go through wings (both versions, stam and magicka), but don't touch wings. They are a necessary evil to make the reach spammer think it twice before spamming that skill.
The rework to wings will only force DKs to spamm wings anyway to get the snare Root/immunity. In fact, no DK uses wings for the reflect, otherwise the other morph (DFS) would be the option for default (20% extra dmg on the reflect)
Savos_Saren wrote: »Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
Plethora of melee abilities? Concealed Weapon and what? Ults?
Aye fam. I'll spam Concealed in melee range against a class with 3 targeted dots and snare removal, while I have no means of removing the (actual) plethora of snares and roots that DK does puts on me.
Statements like that are a quick way to lose credibility. Play more classes.
EDIT:
"Wings doesn't COMPLETELY shut down ranged MagBlades".
"It's a MagBlade's choice to ONLY slot ranged abilities"
Mate, that's what a ranged magblade is.
Concealed weapon, Soul Teather, Soul Harvest, Mass Hysteria, Twisting Path, Sap Essence. They're all melee. No, you won't spam concealed weapon to kill a DK... just like a DK can't kill a NB with Wings alone. If I only spam wings and you die because you only spam ranged attacks- that's your damn fault. Sorry... but you're the one who's attacking the DK.
Savos_Saren wrote: »Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
Plethora of melee abilities? Concealed Weapon and what? Ults?
Aye fam. I'll spam Concealed in melee range against a class with 3 targeted dots and snare removal, while I have no means of removing the (actual) plethora of snares and roots that DK does puts on me.
Statements like that are a quick way to lose credibility. Play more classes.
EDIT:
"Wings doesn't COMPLETELY shut down ranged MagBlades".
"It's a MagBlade's choice to ONLY slot ranged abilities"
Mate, that's what a ranged magblade is.
Concealed weapon, Soul Teather, Soul Harvest, Mass Hysteria, Twisting Path, Sap Essence. They're all melee. No, you won't spam concealed weapon to kill a DK... just like a DK can't kill a NB with Wings alone. If I only spam wings and you die because you only spam ranged attacks- that's your damn fault. Sorry... but you're the one who's attacking the DK.
Right, mass hysteria twisting path and sap essence will surely kill a DK. lol
Savos_Saren wrote: »Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
Plethora of melee abilities? Concealed Weapon and what? Ults?
Aye fam. I'll spam Concealed in melee range against a class with 3 targeted dots and snare removal, while I have no means of removing the (actual) plethora of snares and roots that DK does puts on me.
Statements like that are a quick way to lose credibility. Play more classes.
EDIT:
"Wings doesn't COMPLETELY shut down ranged MagBlades".
"It's a MagBlade's choice to ONLY slot ranged abilities"
Mate, that's what a ranged magblade is.
Concealed weapon, Soul Teather, Soul Harvest, Mass Hysteria, Twisting Path, Sap Essence. They're all melee. No, you won't spam concealed weapon to kill a DK... just like a DK can't kill a NB with Wings alone. If I only spam wings and you die because you only spam ranged attacks- that's your damn fault. Sorry... but you're the one who's attacking the DK.
cpuScientist wrote: »Savos_Saren wrote: »Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
Plethora of melee abilities? Concealed Weapon and what? Ults?
Aye fam. I'll spam Concealed in melee range against a class with 3 targeted dots and snare removal, while I have no means of removing the (actual) plethora of snares and roots that DK does puts on me.
Statements like that are a quick way to lose credibility. Play more classes.
EDIT:
"Wings doesn't COMPLETELY shut down ranged MagBlades".
"It's a MagBlade's choice to ONLY slot ranged abilities"
Mate, that's what a ranged magblade is.
Concealed weapon, Soul Teather, Soul Harvest, Mass Hysteria, Twisting Path, Sap Essence. They're all melee. No, you won't spam concealed weapon to kill a DK... just like a DK can't kill a NB with Wings alone. If I only spam wings and you die because you only spam ranged attacks- that's your damn fault. Sorry... but you're the one who's attacking the DK.
You forgot Lotus fan, that leaves a dot aswell. So with that dot and twisting just soul harvest into hysteria and alternate between sap essence for the strong heal and concelaed for the major burst. So yeah all of that and the DK is thoroughly tickled...
Savos_Saren wrote: »cpuScientist wrote: »Savos_Saren wrote: »Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
Plethora of melee abilities? Concealed Weapon and what? Ults?
Aye fam. I'll spam Concealed in melee range against a class with 3 targeted dots and snare removal, while I have no means of removing the (actual) plethora of snares and roots that DK does puts on me.
Statements like that are a quick way to lose credibility. Play more classes.
EDIT:
"Wings doesn't COMPLETELY shut down ranged MagBlades".
"It's a MagBlade's choice to ONLY slot ranged abilities"
Mate, that's what a ranged magblade is.
Concealed weapon, Soul Teather, Soul Harvest, Mass Hysteria, Twisting Path, Sap Essence. They're all melee. No, you won't spam concealed weapon to kill a DK... just like a DK can't kill a NB with Wings alone. If I only spam wings and you die because you only spam ranged attacks- that's your damn fault. Sorry... but you're the one who's attacking the DK.
You forgot Lotus fan, that leaves a dot aswell. So with that dot and twisting just soul harvest into hysteria and alternate between sap essence for the strong heal and concelaed for the major burst. So yeah all of that and the DK is thoroughly tickled...
Right. And the DK has SO MANY ranged abilities to catch up and fight the MagBlade who's intermittently pewpewing us at 28+ meters in between cloaks. You see, we have skills like Stonefist… and... uh... well, ***... that's it. That's the only max ranged class ability that DKs have. But let's see: DKs have one class skill to counter ranged attackers and you're complaining about having 6 melee ranged class skills to counter a melee attacker?
A DK's semi-ranged skills don't even benefit from the Alliance passive, Reach. So our gap closing Chains (22m), Ferocious Leap (20m), and Cinder Storm (22m) are garbage against players that are benefiting from Reach. So if the change to wings goes through- a NB and Sorc will be able to pewpew us from a distance of 28+ meters. Swallow Soul? 28+meters. Crippling Grasp? 28+ meters. Impale? 25 meters (Your spammable execute is still outside of our gap closer range!) Toss on the hard-hitting Spectral Bow and then all of the Sorc's 28+ meter abilities (which also includes two hard hitting abilities: frags and curse) with their spammable 28+ meter execute.
What's a DK's hard hitting ability that replaces an execute? Oh yeah... melee ranged whip. Or is it Ferocioius Leap? Which can't reach either one of those ranged classes at 28 meters? Surely you won't say our hard hitting counter to ranged attackers is Burning Embers, right? Melee ranged and the DOTs can be cloaked through.
But yeah... this is "balanced" in your mind.
cpuScientist wrote: »
Equip force pulse lol
Savos_Saren wrote: »Exactly what I thought. You don't really give a *** about balance. You just want to pewpew with no repercussions from a safe distance. "I'm So GoOd! I KiLlEd HiM dEaD wHiLe He Couldn'T rEaCh Me!"
Savos_Saren wrote: »Savos_Saren wrote: »Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
Plethora of melee abilities? Concealed Weapon and what? Ults?
Aye fam. I'll spam Concealed in melee range against a class with 3 targeted dots and snare removal, while I have no means of removing the (actual) plethora of snares and roots that DK does puts on me.
Statements like that are a quick way to lose credibility. Play more classes.
EDIT:
"Wings doesn't COMPLETELY shut down ranged MagBlades".
"It's a MagBlade's choice to ONLY slot ranged abilities"
Mate, that's what a ranged magblade is.
Concealed weapon, Soul Teather, Soul Harvest, Mass Hysteria, Twisting Path, Sap Essence. They're all melee. No, you won't spam concealed weapon to kill a DK... just like a DK can't kill a NB with Wings alone. If I only spam wings and you die because you only spam ranged attacks- that's your damn fault. Sorry... but you're the one who's attacking the DK.
Right, mass hysteria twisting path and sap essence will surely kill a DK. lol
Right- because god forbid if a NB uses more of their class skills than just swallow soul and light attacks to proc spectral bow while cloaking and teleporting to their shade. Skillz.
Savos_Saren wrote: »Exactly what I thought. You don't really give a *** about balance. You just want to pewpew with no repercussions from a safe distance. "I'm So GoOd! I KiLlEd HiM dEaD wHiLe He Couldn'T rEaCh Me!"
Ragnarock41 wrote: »
Except DKs will still auto-die under eclipse because spiked armor procs it. So , what should I be glad for again?
Savos_Saren wrote: »Exactly what I thought. You don't really give a *** about balance. You just want to pewpew with no repercussions from a safe distance. "I'm So GoOd! I KiLlEd HiM dEaD wHiLe He Couldn'T rEaCh Me!"
Honestly, if they manage to "pewpew" you from a distance while you have up to 75% dmg mitigation before maim, block, protection etc then you should probably delete all your DKs and never play one again cause obviously you dont know even the basics of the class and no amount of buffs are going to help you do better.
You'd probably have to go over the tutorials of the game again. This time dont skip them.
Savos_Saren wrote: »Savos_Saren wrote: »Exactly what I thought. You don't really give a *** about balance. You just want to pewpew with no repercussions from a safe distance. "I'm So GoOd! I KiLlEd HiM dEaD wHiLe He Couldn'T rEaCh Me!"
Honestly, if they manage to "pewpew" you from a distance while you have up to 75% dmg mitigation before maim, block, protection etc then you should probably delete all your DKs and never play one again cause obviously you dont know even the basics of the class and no amount of buffs are going to help you do better.
You'd probably have to go over the tutorials of the game again. This time dont skip them.
Maim from our melee based talons? Oh! Block!!! That’s a good counter to a barrage of ranged attacks! We’ll block our attackers to death!
Gee thanks for the helpful tips. You should be the DK class rep!