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We needs more bank space / inventory slots / stack size

  • Fleshreaper
    Fleshreaper
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    method__01 wrote: »
    at least give us the option buying more storage containers-till you raise the limit

    While storage containers are nice, it would be really nice to have 50 extra bag slots per toon. Ideally, I would like to see an ESO+ quest where you have to talk to Shalidor and ask how he created his island. Then you have to go out and look for the Daedric princess and complete quests for them, in order to gain their favor and create a pocket in Oblivion for yourself.
  • Dubhliam
    Dubhliam
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    idk wrote: »
    Dubhliam wrote: »
    Eldartar wrote: »
    ... I'm a collector ...

    You see, as someone mentioned earlier, people with hoarding mentality won't ever have enough space, since they tend to fill out any space they are given in record time.

    This is to true.

    Before the crafting bag I had little space available. Once the crafting bag was added to the game I had tons of space that was freed up.

    It did not take long to fill that space up. When Zos doubled my bank space and then added those chests the same thing happened.

    So yes, the same thing happened. I horded.

    But my solution of the armory is a great idea because it would be another great ESO+ perk and would totally eliminate storage issues for subscribers.

    This is pretty much exactly what happened to me.
    I also hoard stuff.
    And yes, I am an ESO+ sub.

    No matter how much space I am given, I WILL fill that up. At one point I simply had to destroy all jewelry and gear that I was never going to use, or that could be easily obtained otherwise.
    What I am stockpiling now: Transmute crystals, good set weapons and ofc gold.
    >>>Detailed Justice System Concept thread<<<
  • DaveMoeDee
    DaveMoeDee
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    Craft bag? O.o. Sry but no! Yes It seems ZOS force us to use craft bag, but this is to me is the monthly fee and I don't want to pay monthly fee for convenient inventory management. I use 2 great addon on PC. Without that addons I would have left the game a long time ago. Usually when I feel the compulsion, pressure to pay, I take break and try other game.

    I never pay for nonsense like the crafting bag or other forced upgrades to overcome intentional inconvenience, but I like ESO too much.
  • Grimm13
    Grimm13
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    wnights wrote: »
    ESO+ subscriber here
    I agree with the OP. The problem is not even with the crafting materials. Even with the craft bag all the new events result in an endless pile of motifs/feathers/berries etc. they (companions' style pages) can't even be banked which is so silly!

    Now they have made motif/rune box shard pieces you collect to make a single use item. The storage problem gets even worse along with introducing new sets. Just raise the cap a little so we can store some more.

    Edit: Did not even mention about housing items.
    Edited by Grimm13 on April 8, 2019 2:35PM
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • ChuckyPayne
    ChuckyPayne
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    DaveMoeDee wrote: »
    ..., but I like ESO too much.

    Me too, I left the game already few times, but I've always come back.

    I think the best time to left to me again is the now during the big event. If I can, that is a very big step to me, I will lost my first in-game reward, which I can never get again. To me crown store items (pay for it) means nothing, but in-game rewards (play for it) means lots. If I loose one or more and I come back few month later, then I will play for the game, not for the loots. Why collect all if I never can get all :) If I don't collect then I don't need too much gold, I don't need to do daily craft for gold etc, then I will have room, no problem with space + ESO+, that will be a great time again :)



  • Grimm13
    Grimm13
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    Dubhliam wrote: »
    Eldartar wrote: »
    ... I'm a collector ...

    You see, as someone mentioned earlier, people with hoarding mentality won't ever have enough space, since they tend to fill out any space they are given in record time.

    Basically, what people here are saying:

    We WANT:
    -to craft
    -to collect stuff
    We DON'T WANT:
    -to pay

    Newsflash - this game is not all about crafting and/or collecting. You can play the game without it, it is just convenience.
    And that is exactly what devs should capitalize on: convenience. Nobody wants to see this game become P2W since history tells us P2W games soon become ghost towns.

    ZOS is feeding into the hoarding mentality by creating more and more multi-piece collectables to build rune boxes, motifs and costumes. Some of us also like to try out the new sets for ourselves and not blindly follow the declared metas.

    Newsflash back at you - For some their game is about crafting and/ or collecting. Just because your game view is limited to what you like, does not mean all like the same. That is what being a MMO is about. Since you say it's not about collecting, I guess we can just forget about the golden vendor as it's not needed.

    Raising the cap on storage is a far cry from being P2W. There is no combat advantage, simply a convenience as you said.
    Edited by Grimm13 on April 8, 2019 2:36PM
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • Aznarb
    Aznarb
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    As a old player of Lineage II, we had a system of storage than can put here too :

    We add a Warehouse per char to stock stuff + A Freightman to transfer item from char to char.
    You can also change Freightman into a bank account like we already have so they just have to add personal character bank.

    Why not just do that ? If each char got a personal bank, you can stock much more w/o the need to increase capacity number.
    (also no one force you to keep everything)
    Edited by Aznarb on April 8, 2019 2:37PM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Chilly-McFreeze
    Chilly-McFreeze
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    Skwor wrote: »
    Alex_Lex wrote: »
    The very best option for us and ESO is converting extra CPs to bank space or inventory space.

    Like every 10 CPs we can get 1 extra inventory slot. That's not that much yet that would add some incentive to play on

    That is one of the worst options. Just leave CP alone. It needs to stay as a way to level a character, not turned into an inventory grindfest.

    ESO+ and create mule alts. Each alt can hold 200. Plus the inventory chests. A person can also create a guild for another 400 ish slots.

    I'm rather intrigued to change the CP system from the pure power creep it is now to something more about convenience. Sure, CP isn't the sole reason for the creep, but it's a big part of it. Turning it from "+25% more damage" to convenience perks is a rather sound idea. Plentyful Harvest and Master Gatherer already act as such perks.
    Edited by Chilly-McFreeze on April 8, 2019 2:48PM
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    We definitely need a 'housing' bag (like the crafting bag). Each new DLC introduces hundreds of new housing items.

    @ZOS_GinaBruno
    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • Kikke
    Kikke
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    Mount upgrades, bank upgrades, coffers, bank-alts, guild bank.
    All free options.

    And ESO+ for dubble bank space.
    And crafting bag
    The payed options

    Sorry, I dont see the issue tbh.

    And no, the game does not need nore inventory space just because you horde items. In the real life horders are looked at as a mental case. So, are you a mental case or can you trow away trash?
    Edited by Kikke on April 8, 2019 2:59PM
    Cleared Trials:
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    -Someone said it, I guess.
  • idk
    idk
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    We definitely need a 'housing' bag (like the crafting bag). Each new DLC introduces hundreds of new housing items.

    @ZOS_GinaBruno

    I have suggested the furnishing bag for a long time, but for everyone .

    It makes sense because a player would be less likely to purchase crown store furnishing packs if they have inventory problems.

    That is money in the bank Zos is losing out on. This is a no brainer from the start.
  • DreadDaedroth
    DreadDaedroth
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    I'd like to have more inventory slots! 200 it's too limited to have fun with sets and potions,sieges,foods and more! It's a bit time consuming to hav to visit banks,swap characters, go to bank just to try sets...
  • Facefister
    Facefister
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    ZoS is a business and more storage means more stress on the servers, just spend some Crowns, they need the money.
  • goldenarcher1
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    Curtdogg47 wrote: »
    I am would like to see some better set organization. Either in the storage chests or bank, so that my set pieces are all grouped together. Maybe a new wardrobe storage container of some type would accomplish this,

    Definately this.

    Also more storage space.

    De-conning sets of armour never goes well. :'(

    8slpzPj.gif


  • LiquidPony
    LiquidPony
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    I would love, love, love more bag/bank space, but honestly my problems would be mostly resolved with a few minor changes:

    1. Remove the Transmute stone cap. Every character I have always has a bunch of inventory space being used by various flavors of Transmutation Geodes or boxes that contain Transmutation Crystals.
    2. Make *everything* stackable. Why do Forward Camps stack (but only per-alliance ... why are they alliance specific at all?) but siege weapons do not? Why do motif pages stack but style pages do not?

    Also, and this is a bit more out there, but what if the ESO+ Crafting Bag also stored consumables (potions, food/drink, motifs, recipes, master writs, surveys, etc.)? As someone who does daily crafting writs on many characters, a big chunk of my total inventory space is used up by pre-crafting potions/poisons/foods/drinks for writs. And beyond that, I've got so many duplicate consumables (the same potions, foods, and drinks) across all of my characters. My personal guild bank is like 50% master writs, recipes, and motifs. My regular bank quickly gets packed full of surveys.
  • Jamdarius
    Jamdarius
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    Stackable treasure maps is all I ask.
  • DenMoria
    DenMoria
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    Either that, or if what you're collecting is NOT crafting materials kept in your "bag-o-holding", you might want to consider SELLING some of that junk!
  • egosumacunnus
    egosumacunnus
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    SathuDuwa wrote: »
    When was the last time the limit was increased? Isn't it due for a increase?

    There's so much more mats now - style stones, jewellery mats..

    It was increased from the laughable original amount for a then obscene amount of gold, to 'buy ESO+ for craft bag' then increased again to 'no really buy ESO+ for craft bag and double bank slots'.

    Zos's goal is to make you pay more for a game that have already paid for. I think you were fooled by the Free To Play, which is odd since you paid for the base game and that should have been a give away.

    Still at least you didn't spend the 1st year paying a subscription to beta test the game for consoles.
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
  • egosumacunnus
    egosumacunnus
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    Dubhliam wrote: »
    Eldartar wrote: »
    ... I'm a collector ...

    You see, as someone mentioned earlier, people with hoarding mentality won't ever have enough space, since they tend to fill out any space they are given in record time.

    Basically, what people here are saying:

    We WANT:
    -to craft
    -to collect stuff
    We DON'T WANT:
    -to pay

    Newsflash - this game is not all about crafting and/or collecting. You can play the game without it, it is just convenience.
    And that is exactly what devs should capitalize on: convenience. Nobody wants to see this game become P2W since history tells us P2W games soon become ghost towns.

    When people pay for a car car they don't expect to be ass *** for more for the privilege of putting stuff in it.
    Edited by egosumacunnus on April 10, 2019 8:47PM
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
  • Iccotak
    Iccotak
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    @Zenimax if the prices for the storage containers was dropped and you had more available then people would probably buy more of them
  • method__01
    method__01
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    Jamdarius wrote: »
    Stackable treasure maps is all I ask.

    this ^ and siege weapons
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • dodgehopper_ESO
    dodgehopper_ESO
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    YOB wrote: »
    crafy bag

    Nah, OP is right. There are much more materials and set items in the game now, the base number of slots should be increased.

    I do have ESO+, but I will definitely not activate it on my second account.

    Bank: 240 --> 300
    Inventory: 200 --> 240
    2 more storage boxes (60 and 30 slots)

    This would be awesome.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • cmetzger93
    cmetzger93
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    I just want to be able to bank runeboxes and other items
  • russelmmendoza
    russelmmendoza
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    Yez pluzzzzzzzzzzzz.

    Double, no, triple the base bank space and carrying capacity for the players.
  • Tommy_The_Gun
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    Some time ago, right after Summerset update, I did some calulations of how many crafting materials are there in the game. Without further ado, assuming you will only keep 1 stack of top tier crafting materials, without racial style motives this will take up something like 236 slots. Now, remember that we had plenty of updates since Summerset. Each of those update have introduced at least 2 new motif style material. So most likely, if I would do those calculations again, we will have more than 240 slots, just to keep crafting materials. This means, if some one is not using ESO+ making crafting daily quests on multiple characers is eithet not an option or it is super painfull.
    Imho bank space needs an update. 240 slots were fine back in the day, but with more & more content we have more & more crafting mats. Besides it is the simplest solution and it is also a win-win solution as ESO+ will get double of that.
    Edited by Tommy_The_Gun on April 11, 2019 6:43AM
  • richo262
    richo262
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    They should just rework the mats system entirely.

    Get rid of trait items on armor (Emerald etc) and weapons (Citrine etc) as a requirement for crafting items. Meaning, once researched you don't need to have one of these items to make the trait. For all weapon / armor traits except for Nirn. These are items you either have too many of, or next to none, probably because you auto destroy them. They are worth 1g each on guild stores because they are so abundant they are a burden. This will remove 16 items from the game that have no value other than to be a burden. For those that have horded bulk with ESO+, convert each one to 1g deposited into the players bank.

    For jewelry, do the same for the three common traits and their silly 'pulverized' versions. Robust, Healthy and Arcane. You shouldn't need the trait item to craft such a basic trait. It is just clutter. Convert each pulverized into 1g and each whole trait into 10g. That is 3 items removed from the game that have little value other than simply being a burden.

    For 'requires 10 to make 1 items', just remove them, and have the whole item drop instead at a rate 8-10 times lower. Glass shards, Casserite Sand, Pearl Grains, MW green ***, Dark brotherhood blood, Charcoal, there is probably 10 items that could be removed.

    If all the requires 10 garbage was gone, people wouldn't think so less of the jewelry system. I won't mind the jewelry system requiring 10 for 1 particular item if that was the only system that had it. Jewelry is meant to be hard.

    I am hoping with the end of CP, or the rework of CP, that CP is depegged from items, levels and mats, and we see ZOS to take this opportunity to recognise all mats that are CP1-159 are utter garbage as well and should essentially be removed or reworked. There is mats in that gap that will only ever be used by a player once in their entire accounts lives. Such a waste, and so much bloat.

    For Alchemy, we do not need 9 different waters or bile. Provisioning got it right, it requires no level locked solutions. Again half of these solutions only have use in 1 accounts play cycle, other than for leveling the tree.

    For enchanting, the essence runes are great, half the potency runes can go, and all the aspect runes are good except for Jejota that serves no purpose whatsoever. Ta - Daily writs, Denata - Leveling alts, Rekuta - Poor mans Kuta, Kuta - BIS. Jejota is only used for a few furniture pieces now but has no value whatsoever for actual enchanting. I'd scrap Jejota and upgrade Ta to Green grade. Converting all Ta and Jejeota into green 'Ta'. Or remove Ta and convert all into Jejota with writs utilising Jejota. Either way.

    For crafting generally, there are some mats that are pointless. Ebony, historically a top tier mat, is relegated to level 46-50 (4 levels) of use in the middle of the road. Over half the crafting mats in Cloth, Smith, Wood, are pointless. This bloat doesn't effect people that have no desire to help out lowbies. I used to craft sets for new players, now I just autojunk low level mats.

    I'm completely fine with the state of the inventory size of, bank, chests and player. What is tedious is the fact I require an addon to sort this garbage that I have set to either destroy or junk immediately. I'm used to playing like this. It is hard to convince friend to play when I go through there inventory to tell them what is worth keeping and I end up junking more than half of it. You need addons just to cut through the copious amount of utter garbage in this game. ZOS is on a mission to add more items (no objection) without any regard for the trail of garbage that is already present.
    Edited by richo262 on April 11, 2019 7:37AM
  • D0PAMINE
    D0PAMINE
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    idk wrote: »
    First, it is more likely Zos will add storage space via ESO+ than to the base game. I think this is pretty obvious and anyone who understand this is a business and revenue is important get this concept.

    Second, I have suggested an armory many times. This would be ESO+ will be bottomless like the crafting bag and accept all bound armor. This alone would greatly increase our storage space as those of us at or near max capacity are mostly filled with armor.

    So there is the solution.

    An armory would be dope. Having your gear with all the busts and other trophies, damn. I'd love mannequins you could have in Battle poses, you could add other achieve furnishings to make it like a scene. That would be insane for housing.
  • russelmmendoza
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    Armory would be appreciated a lot, of course, available only at the crown store.

    Or collect all 1000 pages in game to make your own armory. And youll need 100k rubedite, 100k ruby ash and 100k platinum to construct your armory.
  • richo262
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    D0PAMINE wrote: »
    idk wrote: »
    First, it is more likely Zos will add storage space via ESO+ than to the base game. I think this is pretty obvious and anyone who understand this is a business and revenue is important get this concept.

    Second, I have suggested an armory many times. This would be ESO+ will be bottomless like the crafting bag and accept all bound armor. This alone would greatly increase our storage space as those of us at or near max capacity are mostly filled with armor.

    So there is the solution.

    An armory would be dope. Having your gear with all the busts and other trophies, damn. I'd love mannequins you could have in Battle poses, you could add other achieve furnishings to make it like a scene. That would be insane for housing.

    It probably wouldn't be housing that would do it. If I was to do an armory system I would do it like this

    Have the items stored in the fighters guild / mages guild of each zone. Or a place of similar nature if there isn't one. The player is given a daily quest which will require they return with an item of at least purple grade. That item with that trait will now be unlocked and the player can return to the respective zones Guild to put that item on at any time. If the player returns a purple sword with X trait, and the next day they return a Gold sword with Y trait, the player now has a golden graded sword in the armory and can choose between trait X or Y.

    Crafted items - When a player completes a master writ they unlock that item, the daily writs avoids dropping writs that have already been complete, unless the player has completed all writs in all styles in all traits (doubtful). If RNG decides you will get a Legendary grade writ it will be for an item that is not already unlocked at Legendary grade, unless you have all items at Legendary (doubtful). Nirn trait writs will no drop again if they have been completed. The writs that drop will essentially be do add new style traits to the existing items. Jewelry writs will not drop again once completed, but the drop rate of these writs should be reduced.

    New assistant - Squire - 5000 crowns.
    The squire allows the player to access their entire armory without having to go to a particular Guild in a particular Zone.

    The cost using the armory system - You cannot have the same item equipped. ie cannot have 2 daggers, cannot have 2 rings. This is managable, 1 dagger and 1 axe is perfectly fine. The player can also used the Armory dagger, and another dagger that they have found and chosen not to rack it up. They just cannot draw the same item twice from the armory. As for rings, that is also fine. You will just need to adjust your build slightly. For instance, 1 Stam DPS with AY, Rele and Selene will need 1 AY ring, 1 Rele ring, would replace the Rele chest with an AY Chest, and have 2 Med (or 1 med 1 light) Selene pieces. It is actually a better setup anyway with higher resistances. 5+2 or 5+1+1 achieved.

    An item that has been racked that has only 1 trait unlocked can only be drawn down by 1 character on your account. An item that has 3 traits unlocked can only be drawn down by 2 characters (they can choose any of the 3 traits). An item that has 6 traits unlocked can only be drawn down by 3 characters (they can choose any of the 6 traits). An item with all 9 traits unlocked can be drawn down by all characters on the account.
    Edited by richo262 on April 11, 2019 8:05AM
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