My 2 cents from similar thread:
Well I mostly PvP so:
When you have a lot of Tel Vars and you afraid to lose them, you can use Imperial sigil of retreat (you can buy it for 10k AP in sewers base), you can also use command /stuck (once per hour if I remember well) or simply switch to other campaign if you don't have sigils.
When sieging a keep you encounter heavy resistance on the breach you can use your mount with rapids to get through the breach much faster than on foot thus avoiding a lot of incoming siege damage and spreading chaos in defenders lines.
You can also ride mounts inside outposts (like Sejanus, Nikel, Bleakers etc. but not inside inner outposts of keeps), thus avoiding defenders and oils.
Killing boss in any dung in Cyrodiil gives you 1 hour long bonus increasing APs you earn by 20%.
You can use siege weapons to take down resources guards much faster.
You can repair Camps using siege repair kits.
Quest to kill 40 players is harder to finish in group because it counts only for 1 person in that group, the one who did final blow, while when running solo all you need to do is to deal some damage to player.
You can Whisp to someone when just knowing their character name (without @id). Simply type /w CharacterName and follow it with comma e.g.: /w Mayrael,
Crafting:
Deconstructing equipment made by other players gives more exp than deconstructing looted stuff and is fastest way to lvlup most crafting skill lines (except of alchemy and provisioning).
I actually used to think that was just luck, or based on weaker enemies, very useful to know this!MartiniDaniels wrote: »You don't need fully charged heavy attack to knock down off-balanced enemy, slightly charged will do.
oXI_Viper_IXo wrote: »It took me over a year to realize that you could select both normal and veteran dungeons when choosing which to queue for, I assumed you had to pick one or the other. This is really helpful for doing daily pledges if you don't want to be stuck in queue for ages.
Just a few more that I thought of! Auto Cast Ground Abilities[/b]: Settings, Gameplay, Combat, Quick Cast Ground Abilities. Switch this on, it saves a lot of time in your attacks!
Yes good point!FrancisCrawford wrote: »Just a few more that I thought of! Auto Cast Ground Abilities[/b]: Settings, Gameplay, Combat, Quick Cast Ground Abilities. Switch this on, it saves a lot of time in your attacks!
But in very limited cases you may want to switch it off, specifically in instances where there is some item to grab and throw, such as ICP or Round 6 of MA.
- You can change the colour and brightness of enemy areas of effect (by default, a slightly transparent red) in the Settings menu. Set it to a bright pink or something like that; makes not standing in "red" (now pink) a lot easier.
Yes this a good one, only need to post the name of the guild now. And at maximum just a brief word about its focus. The name should be enough to interest people in your guild hopefullyF1 Brings up the ESO Guide that can answer pretty much all questions, including telling you what you need to do for each event.
Did you check F1? = Did you turn it off and on?
The new Guild Listing link is clickable, it has your advert in it. You don't need a big advert in Zone along with the link.