Honestly, I find it hilarious that 90% of players are just DD's.
They would rather run through and slaughter everything with no challenge.
They are incredibly shocked that I actually heal them.
It's just plain weird. Understandable, but weird.
Facefister wrote: »Healers are not needed in 4-man content.
Honestly, I find it hilarious that 90% of players are just DD's.
They would rather run through and slaughter everything with no challenge.
They are incredibly shocked that I actually heal them.
It's just plain weird. Understandable, but weird.
Just saw this. My tank nearly has a stroke if he gets a heal, or god forbid somebody drops him a shard!
#pugtanklife
White wabbit wrote: »Imo alot of dd's are selfish I changed alot of my toons to tank spec to get a run in a dungeon, so why don't more people do this
Cause not all do enjoy tanking, I enjoy healing and being mag DD's, I do not enjoy being stam DD's also.
Facefister wrote: »Healers are not needed in 4-man content.
At the moment there are few tanks and healers that go in queues, the DDs lose hours to complete even vet Fungal Grotto 1.
kylewwefan wrote: »Drummerx04 wrote: »This problem is once again that this game heavily favors a dps style of play for most base game dungeons where it is borderline impossible to carry a group as a "true" tank because at the end of the day everything in the dungeon needs to die, and some mechanics require decent dps to avoid one shots.
As a healer, you are mostly irrelevant. A DD with a single HOT can survive most encounters with a little bit of blocking or dodging as long as there is a tank. Most damage that is of any risk is essentially a one shot, so once again why be a healer?
And it's not like healing and tanking dungeons isn't an enjoyable or relaxing task at all, but it most certainly isn't if the DPS just isn't there.
What are you guys smoking? I’ve carried dungeons before as a healer multiple times.
A healer isn’t there to ‘just heal’. They increase the group’s dps by a lot plus do damage themselves. I’ve been in groups where I never dropped below 50% of the group’s dps as the healer. You can absolutely carry groups.
The issue mostly with tanks and healers who queue is they’re in raid specs optimized for 12 people. In a group of 4 if you’re healing and not doing some damage you’re getting carried.
The main reason why tanks and healers stop queuing once they have all the monster sets is poor dps players. In a good group who can clear a vet in under 15 minutes I’d probably still queue. Sometimes you get these crazy low dps groups and it’s a real chore.
The issue ultimately is the gap between top end and you’re average dps in the game. There are a lot of dps queuing and no one wants to group with them.
If you’re doing half the groups damage as a healer, the group is suck. I get it. I Do the same thing. Que as a healer on a StamBlade. Vigor heals ftw.
The healer problem is when you get this guy Ready to heal a trial and does %2 of the dungeon groups DPS. Which is the far more common scenario. Most healer do no damage. And that’s a big problem in a low damage group.
Umm, the sad thing is I have often out dpsed entire random groups on my healer that was pure trial healer build. Of course I slotted some dps skills but did not change CP or anything else.
That is how bad some GF groups are and why good tanks stopped using GF long ago.
LOL. I'm betting you never notice all the buffs and shields you get from the healers.Facefister wrote: »Healers are not needed in 4-man content.
Facefister wrote: »Healers are not needed in 4-man content.
Well... aren't y'all just perfect players.
Some of us don't enjoy just beating on our enemies and like to work as teams.
White wabbit wrote: »Make tanking fun that way more might run tanks , I'll be thr first to say I'm not great playing this game but some of these dlc dungeons make me want to not bother .
I pug vet dungeons and I think it is not an issue of geared vs non-geared, it is more clueless vs competent players.
For example, many people do one of the following (or sometimes more):
- Do not use a food/drink buff
- Do not use a potion if their health is low, even during a boss fight. (Possibly they do not even have potions)
- Use single-target abilities on trash mobs / seem to have no AoE
- Die repeatedly in ground AoE circles
- Randomly go afk before pulls
- Loot randomly around the room before joining the next trash pull
- Refuse to use any sort of healing ability
- Pull the boss encounter in hard-mode and get one-shot (happens all the time)
- Pull packs of mobs and get one-shot (happens all the time)
- Express rage at the healer
- Express rage at the tank
- Not speak English (doesn't happen so frequently, now I only have this problem with Russians or French)
- Queue pops and I find the other 3 are all DPS stuck at a boss and need a tank. They wipe over and over.
What I do not know:
How many people play this game without matching sets and have random quality gear on. I am sure it is much, much higher than you or I think.
I think for certain veteran dungeons you should have at least a blue gear minimum level, purple required for some of the DLC dungeons. It is not a perfect solution but it is at least forcing people who may not understand game mechanics to have at least a baseline of gear.
I pug vet dungeons and I think it is not an issue of geared vs non-geared, it is more clueless vs competent players.
For example, many people do one of the following (or sometimes more):
- Do not use a food/drink buff
- Do not use a potion if their health is low, even during a boss fight. (Possibly they do not even have potions)
- Use single-target abilities on trash mobs / seem to have no AoE
- Die repeatedly in ground AoE circles
- Randomly go afk before pulls
- Loot randomly around the room before joining the next trash pull
- Refuse to use any sort of healing ability
- Pull the boss encounter in hard-mode and get one-shot (happens all the time)
- Pull packs of mobs and get one-shot (happens all the time)
- Express rage at the healer
- Express rage at the tank
- Not speak English (doesn't happen so frequently, now I only have this problem with Russians or French)
- Queue pops and I find the other 3 are all DPS stuck at a boss and need a tank. They wipe over and over.
What I do not know:
How many people play this game without matching sets and have random quality gear on. I am sure it is much, much higher than you or I think.
I think for certain veteran dungeons you should have at least a blue gear minimum level, purple required for some of the DLC dungeons. It is not a perfect solution but it is at least forcing people who may not understand game mechanics to have at least a baseline of gear.
Two good dps put out enough damage to clear any vet dungeon in the game quickly. I like having a healer along since i mostly play squishy stam and don't want to be spamming vigor all the time. I prefer to dps and let a healer heal me. I really don't get people who do 3-dps groups when two dds pulling 50k each because of Olo and IA provided by their nice healer, who also lets them get up close and personal with the boss and not worry about healing and dying, can do the job in no time.
At the moment there are few tanks and healers that go in queues, the DDs lose hours to complete even vet Fungal Grotto 1.
As I've said before, the problem is twofold and has nothing to do with loot.
1) The game punishes you to respec. You have to pay gold and spend time doing that to spec properly. Can you some many of the base game's dungeons without properly speccing to tank or healer? Sure. But the random dungeon finder could drop you in one of the dungeons where proper tanks and healers are actually required.
Damage is what you need for solo content, so dungeon queues are choc full of them.
2) Healing is dreadfully boring in this game because it's not really healing. It's mostly dps, a bit of buffing and occasionally tossing out a heal.
I've not tried tanking myself in ESO - because of the aforementioned cost - but I've read accounts that it's also boring. Knowing how boring healing is, I tend to believe to believe those accounts.
Two good dps put out enough damage to clear any vet dungeon in the game quickly. I like having a healer along since i mostly play squishy stam and don't want to be spamming vigor all the time. I prefer to dps and let a healer heal me. I really don't get people who do 3-dps groups when two dds pulling 50k each because of Olo and IA provided by their nice healer, who also lets them get up close and personal with the boss and not worry about healing and dying, can do the job in no time.
Facefister wrote: »Healers are not needed in 4-man content.
Well... aren't y'all just perfect players.
Some of us don't enjoy just beating on our enemies and like to work as teams.
LFG dungeons on vet are meant tondo as a team. However, the children these days are being raised with a complete lack of teamwork, or empathy and that is showing in online games. Overwatch for example is a teambased shooter, but on the consoles its the most toxic and horrifying community I've ever seen in all the years I play online. Unless we all care a bit more about the groups we join, the problem wont sort itself out.
Trinity_Is_My_Name wrote: »I pug vet dungeons and I think it is not an issue of geared vs non-geared, it is more clueless vs competent players.
For example, many people do one of the following (or sometimes more):
- Do not use a food/drink buff
- Do not use a potion if their health is low, even during a boss fight. (Possibly they do not even have potions)
- Use single-target abilities on trash mobs / seem to have no AoE
- Die repeatedly in ground AoE circles
- Randomly go afk before pulls
- Loot randomly around the room before joining the next trash pull
- Refuse to use any sort of healing ability
- Pull the boss encounter in hard-mode and get one-shot (happens all the time)
- Pull packs of mobs and get one-shot (happens all the time)
- Express rage at the healer
- Express rage at the tank
- Not speak English (doesn't happen so frequently, now I only have this problem with Russians or French)
- Queue pops and I find the other 3 are all DPS stuck at a boss and need a tank. They wipe over and over.
What I do not know:
How many people play this game without matching sets and have random quality gear on. I am sure it is much, much higher than you or I think.
I think for certain veteran dungeons you should have at least a blue gear minimum level, purple required for some of the DLC dungeons. It is not a perfect solution but it is at least forcing people who may not understand game mechanics to have at least a baseline of gear.
Agree 100%. I too have run into this on the NA PC server. Really irritating when I see the Healer and both DPS over 1,000 CP using light attacks, dropping mines, spamming BOL and standing in red dying over and over. Some people just don't know how to operate their characters.
Let's have 11 strikers in a football team so we can score more goals, right? ;-)Facefister wrote: »Healers are not needed in 4-man content.
Don't even try to explain them this, you are wasting your time.A healer isn’t there to ‘just heal’. They increase the group’s dps by a lot plus do damage themselves. I’ve been in groups where I never dropped below 50% of the group’s dps as the healer. You can absolutely carry groups.
I also advise all players who find fake role/pvp build, in random dungeons groups, to immediately kick them and put them in the ignore list for at least 6 months.