Played tank since release. Main problem is 1h+shield is trash outside of blocking and debuffing, so if you want to do anything else you need to respec your attributes or have a non-tank alt to be half decent at it. The whole tanking system needs a rework, IMO, so tanks are something more than taunt, debuff, block, repeat.
Maybe make some of the skills or passives scale with HP, or make blocking with a shield build up stacks of a buff that buffs the next 1h ability used, to make things more interesting.
Agenericname wrote: »Drummerx04 wrote: »This problem is once again that this game heavily favors a dps style of play for most base game dungeons where it is borderline impossible to carry a group as a "true" tank because at the end of the day everything in the dungeon needs to die, and some mechanics require decent dps to avoid one shots.
As a healer, you are mostly irrelevant. A DD with a single HOT can survive most encounters with a little bit of blocking or dodging as long as there is a tank. Most damage that is of any risk is essentially a one shot, so once again why be a healer?
And it's not like healing and tanking dungeons isn't an enjoyable or relaxing task at all, but it most certainly isn't if the DPS just isn't there.
What are you guys smoking? I’ve carried dungeons before as a healer multiple times.
A healer isn’t there to ‘just heal’. They increase the group’s dps by a lot plus do damage themselves. I’ve been in groups where I never dropped below 50% of the group’s dps as the healer. You can absolutely carry groups.
The issue mostly with tanks and healers who queue is they’re in raid specs optimized for 12 people. In a group of 4 if you’re healing and not doing some damage you’re getting carried.
The main reason why tanks and healers stop queuing once they have all the monster sets is poor dps players. In a good group who can clear a vet in under 15 minutes I’d probably still queue. Sometimes you get these crazy low dps groups and it’s a real chore.
The issue ultimately is the gap between top end and you’re average dps in the game. There are a lot of dps queuing and no one wants to group with them.
Pretty sure Drummer knows a healer worth their salt is doing dps if they are with a decent group.
Also, you are very wrong that healers stop queueing once they have all the monster sets. They enjoy healing.
The reason reason tanks and healer stoped queueing in GF (solo) is because they got tired of bad dps. Most solid players have guilds they go to for forming groups so tanks and healers, any player, of a decent skill level can easily avoid random GF groups.
I say this as someone who used to often queue solo as a tank to help the GF out but I cut that out long ago.
I think that's partially true, but an often overlooked aspect is that over time, as we play, we make friends. I enjoy playing with the people that I play with. I have no reason to go elsewhere regardless of the DPS. To be honest, the rewards won't change that either. Over time we make friends, join guilds, we improve, our skill level increases, the RDF becomes less significant.
On a broader scope I think it is a good idea. No, they won't entice me into a PUG, but they may attract new players or players that are new to those roles. Eventually those players will make friends and leave the circuit and new blood will be needed once again.
TheInfernalRage wrote: »kylewwefan wrote: »Drummerx04 wrote: »This problem is once again that this game heavily favors a dps style of play for most base game dungeons where it is borderline impossible to carry a group as a "true" tank because at the end of the day everything in the dungeon needs to die, and some mechanics require decent dps to avoid one shots.
As a healer, you are mostly irrelevant. A DD with a single HOT can survive most encounters with a little bit of blocking or dodging as long as there is a tank. Most damage that is of any risk is essentially a one shot, so once again why be a healer?
And it's not like healing and tanking dungeons isn't an enjoyable or relaxing task at all, but it most certainly isn't if the DPS just isn't there.
What are you guys smoking? I’ve carried dungeons before as a healer multiple times.
A healer isn’t there to ‘just heal’. They increase the group’s dps by a lot plus do damage themselves. I’ve been in groups where I never dropped below 50% of the group’s dps as the healer. You can absolutely carry groups.
The issue mostly with tanks and healers who queue is they’re in raid specs optimized for 12 people. In a group of 4 if you’re healing and not doing some damage you’re getting carried.
The main reason why tanks and healers stop queuing once they have all the monster sets is poor dps players. In a good group who can clear a vet in under 15 minutes I’d probably still queue. Sometimes you get these crazy low dps groups and it’s a real chore.
The issue ultimately is the gap between top end and you’re average dps in the game. There are a lot of dps queuing and no one wants to group with them.
If you’re doing half the groups damage as a healer, the group is suck. I get it. I Do the same thing. Que as a healer on a StamBlade. Vigor heals ftw.
The healer problem is when you get this guy Ready to heal a trial and does %2 of the dungeon groups DPS. Which is the far more common scenario. Most healer do no damage. And that’s a big problem in a low damage group.
Umm, the sad thing is I have often out dpsed entire random groups on my healer that was pure trial healer build. Of course I slotted some dps skills but did not change CP or anything else.
That is how bad some GF groups are and why good tanks stopped using GF long ago.
Went to normal Depths of Malatar with some friends and a random player. We already played that dungeon before and it was very easy. With the random player, it was a bit different and something was off. So we started observing him/her. No freaking AOEs with his/her bow, and just running around the room with his/her light attacks and snipe. This is why I seldom pug. It's frustrating that many of these players do not take time to learn skills; and when they do copy some supposedly OP build in YouTube, they have no freaking clue how to play the build. Some of these DDs probably spend so much time beating the crap out of a dummy and never even took some time learning about dungeon mechanics. Here's to the guy who hid behind my shield hoping it would save him from Selene's bear attack.
We did all DLC vets on HM including BRP with 1T 3DDs.profundidob16_ESO wrote: »Facefister wrote: »Healers are not needed in 4-man content.
ROFLMAO ! I'd like to see you your group try Frostvault HM without a healer...
Facefister wrote: »We did all DLC vets on HM including BRP with 1T 3DDs.profundidob16_ESO wrote: »Facefister wrote: »Healers are not needed in 4-man content.
ROFLMAO ! I'd like to see you your group try Frostvault HM without a healer...
profundidob16_ESO wrote: »Facefister wrote: »We did all DLC vets on HM including BRP with 1T 3DDs.profundidob16_ESO wrote: »Facefister wrote: »Healers are not needed in 4-man content.
ROFLMAO ! I'd like to see you your group try Frostvault HM without a healer...
Sorry to doubt you but I cannot believe it. Not saying it's entirely impossible but I don't see how you for instance would handle the defile in HM which destroys a tank in seconds, even if he's specced for high magicka recovery and selfhealing ?
John_Falstaff wrote: »profundidob16_ESO wrote: »Facefister wrote: »We did all DLC vets on HM including BRP with 1T 3DDs.profundidob16_ESO wrote: »Facefister wrote: »Healers are not needed in 4-man content.
ROFLMAO ! I'd like to see you your group try Frostvault HM without a healer...
Sorry to doubt you but I cannot believe it. Not saying it's entirely impossible but I don't see how you for instance would handle the defile in HM which destroys a tank in seconds, even if he's specced for high magicka recovery and selfhealing ?
A pipeline of Barriers on damage dealers. ^^
profundidob16_ESO wrote: »John_Falstaff wrote: »profundidob16_ESO wrote: »Facefister wrote: »We did all DLC vets on HM including BRP with 1T 3DDs.profundidob16_ESO wrote: »Facefister wrote: »Healers are not needed in 4-man content.
ROFLMAO ! I'd like to see you your group try Frostvault HM without a healer...
Sorry to doubt you but I cannot believe it. Not saying it's entirely impossible but I don't see how you for instance would handle the defile in HM which destroys a tank in seconds, even if he's specced for high magicka recovery and selfhealing ?
A pipeline of Barriers on damage dealers. ^^
If only it were so easy indeed. When I completed vFV HM as DK tank I had to combine a beefy maxxed spec with selfheal, adapted gear ànd above all a good healer on top of that just to be able to survive the "Enfeebling Effluvium" so I have to call BS here.
Prove me wrong and I'll praise your name
profundidob16_ESO wrote: »John_Falstaff wrote: »profundidob16_ESO wrote: »Facefister wrote: »We did all DLC vets on HM including BRP with 1T 3DDs.profundidob16_ESO wrote: »Facefister wrote: »Healers are not needed in 4-man content.
ROFLMAO ! I'd like to see you your group try Frostvault HM without a healer...
Sorry to doubt you but I cannot believe it. Not saying it's entirely impossible but I don't see how you for instance would handle the defile in HM which destroys a tank in seconds, even if he's specced for high magicka recovery and selfhealing ?
A pipeline of Barriers on damage dealers. ^^
If only it were so easy indeed. When I completed vFV HM as DK tank I had to combine a beefy maxxed spec with selfheal, adapted gear ànd above all a good healer on top of that just to be able to survive the "Enfeebling Effluvium" so I have to call BS here.
Prove me wrong and I'll praise your name
Hm... Ultigen build + constant magma shells?
profundidob16_ESO wrote: »profundidob16_ESO wrote: »John_Falstaff wrote: »profundidob16_ESO wrote: »Facefister wrote: »We did all DLC vets on HM including BRP with 1T 3DDs.profundidob16_ESO wrote: »Facefister wrote: »Healers are not needed in 4-man content.
ROFLMAO ! I'd like to see you your group try Frostvault HM without a healer...
Sorry to doubt you but I cannot believe it. Not saying it's entirely impossible but I don't see how you for instance would handle the defile in HM which destroys a tank in seconds, even if he's specced for high magicka recovery and selfhealing ?
A pipeline of Barriers on damage dealers. ^^
If only it were so easy indeed. When I completed vFV HM as DK tank I had to combine a beefy maxxed spec with selfheal, adapted gear ànd above all a good healer on top of that just to be able to survive the "Enfeebling Effluvium" so I have to call BS here.
Prove me wrong and I'll praise your name
Hm... Ultigen build + constant magma shells?
nah. I tried that as well as it would have been an easy way outThe defile keeps coming every x seconds so I could never build up a full maga shell ulti cost that fast. As far as it looked to me the devs had a done a lazy but effective job at making sure that a serious healer is absolutely needed.
profundidob16_ESO wrote: »John_Falstaff wrote: »profundidob16_ESO wrote: »Facefister wrote: »We did all DLC vets on HM including BRP with 1T 3DDs.profundidob16_ESO wrote: »Facefister wrote: »Healers are not needed in 4-man content.
ROFLMAO ! I'd like to see you your group try Frostvault HM without a healer...
Sorry to doubt you but I cannot believe it. Not saying it's entirely impossible but I don't see how you for instance would handle the defile in HM which destroys a tank in seconds, even if he's specced for high magicka recovery and selfhealing ?
A pipeline of Barriers on damage dealers. ^^
If only it were so easy indeed. When I completed vFV HM as DK tank I had to combine a beefy maxxed spec with selfheal, adapted gear ànd above all a good healer on top of that just to be able to survive the "Enfeebling Effluvium" so I have to call BS here.
Prove me wrong and I'll praise your name
John_Falstaff wrote: »profundidob16_ESO wrote: »John_Falstaff wrote: »profundidob16_ESO wrote: »Facefister wrote: »We did all DLC vets on HM including BRP with 1T 3DDs.profundidob16_ESO wrote: »Facefister wrote: »Healers are not needed in 4-man content.
ROFLMAO ! I'd like to see you your group try Frostvault HM without a healer...
Sorry to doubt you but I cannot believe it. Not saying it's entirely impossible but I don't see how you for instance would handle the defile in HM which destroys a tank in seconds, even if he's specced for high magicka recovery and selfhealing ?
A pipeline of Barriers on damage dealers. ^^
If only it were so easy indeed. When I completed vFV HM as DK tank I had to combine a beefy maxxed spec with selfheal, adapted gear ànd above all a good healer on top of that just to be able to survive the "Enfeebling Effluvium" so I have to call BS here.
Prove me wrong and I'll praise your name
Hm-m, hard to say what kind of proof that would be. I can honestly say I didn't do it myself (I prefer normal group composition if at all possible, it's a principle thing - solidarity with healers who also want to feel needed), but a guildie ran like that, with next DD with barrier at ready kicking it in as soon as next defile phase sets in. The incoming damage isn't overwhelming, it doesn't one-shot you, it's just you're not getting much healing while it happens, so just give it more to chew through.
I personally think just make a six man dungeon then whala DPS get shorther line.
I pug vet dungeons and I think it is not an issue of geared vs non-geared, it is more clueless vs competent players.
For example, many people do one of the following (or sometimes more):
- Do not use a food/drink buff
- Do not use a potion if their health is low, even during a boss fight. (Possibly they do not even have potions)
- Use single-target abilities on trash mobs / seem to have no AoE
- Die repeatedly in ground AoE circles
- Randomly go afk before pulls
- Loot randomly around the room before joining the next trash pull
- Refuse to use any sort of healing ability
- Pull the boss encounter in hard-mode and get one-shot (happens all the time)
- Pull packs of mobs and get one-shot (happens all the time)
- Express rage at the healer
- Express rage at the tank
- Not speak English (doesn't happen so frequently, now I only have this problem with Russians or French)
- Queue pops and I find the other 3 are all DPS stuck at a boss and need a tank. They wipe over and over.
What I do not know:
How many people play this game without matching sets and have random quality gear on. I am sure it is much, much higher than you or I think.
I think for certain veteran dungeons you should have at least a blue gear minimum level, purple required for some of the DLC dungeons. It is not a perfect solution but it is at least forcing people who may not understand game mechanics to have at least a baseline of gear.
And you wonder why less and less people are willing to join the dungeon's. Do you take the time to educate these people? It is clearly obvious you were "born" with the knowledge of grouping in dungeon's, no wait, you were not "born" with this knowledge. How did you learn? Was it magic? Or did someone else "teach" you. Try "Paying it Forward" you would be surprised how many people are willing to learn, but it does take time, and they will make mistakes...just like YOU did when you started. The day you think "others" are hindering your game play because they are not as "good" as you or as "smart" as you are, it's probably time to stop playing. My friend you are losing the very reason we play, for FUN.
If you consider that some players play only one role and this role could be as tank or healer, do you really think the pledges quest, queues in a group finder always broken, the loot with the transmutes crystal can interest them?
I have more then 10 chars and already some dungeons i not do anymore, i don't care, i don't need experience and the transmutes crystal i take from BG (more quick). The only dungeons i do (for the moment) and not all, are the dlc vet and i usually do them with guild groups.
So for me the loot needs to be changed, a new system is needed, a different loot that have to be rare and that allows the gear improvement to be faster.
At the moment there are few tanks and healers that go in queues, the DDs lose hours to complete even vet Fungal Grotto 1.
profundidob16_ESO wrote: »John_Falstaff wrote: »profundidob16_ESO wrote: »John_Falstaff wrote: »profundidob16_ESO wrote: »Facefister wrote: »We did all DLC vets on HM including BRP with 1T 3DDs.profundidob16_ESO wrote: »Facefister wrote: »Healers are not needed in 4-man content.
ROFLMAO ! I'd like to see you your group try Frostvault HM without a healer...
Sorry to doubt you but I cannot believe it. Not saying it's entirely impossible but I don't see how you for instance would handle the defile in HM which destroys a tank in seconds, even if he's specced for high magicka recovery and selfhealing ?
A pipeline of Barriers on damage dealers. ^^
If only it were so easy indeed. When I completed vFV HM as DK tank I had to combine a beefy maxxed spec with selfheal, adapted gear ànd above all a good healer on top of that just to be able to survive the "Enfeebling Effluvium" so I have to call BS here.
Prove me wrong and I'll praise your name
Hm-m, hard to say what kind of proof that would be. I can honestly say I didn't do it myself (I prefer normal group composition if at all possible, it's a principle thing - solidarity with healers who also want to feel needed), but a guildie ran like that, with next DD with barrier at ready kicking it in as soon as next defile phase sets in. The incoming damage isn't overwhelming, it doesn't one-shot you, it's just you're not getting much healing while it happens, so just give it more to chew through.
It's ok mate. I understand that providing something like a video of you or another person doing it without a healer is something you would have to specifically set yourself up for in order to pull it off so it's unlikely that someone here was recording themselves when they did it unless they are a streamer by default.
But until then I still don't see it possible. We'll have to leave it in the middle at words and words only for now. There was a vFV HM video out pretty soon by alcast. If it's possible without a healer I'm sure one will arrive at some point. Theoretically even the most crazy setups could be possible I guess, even when they are 2 times harder than classic group composition.
If you consider that some players play only one role and this role could be as tank or healer, do you really think the pledges quest, queues in a group finder always broken, the loot with the transmutes crystal can interest them?
I have more then 10 chars and already some dungeons i not do anymore, i don't care, i don't need experience and the transmutes crystal i take from BG (more quick). The only dungeons i do (for the moment) and not all, are the dlc vet and i usually do them with guild groups.
So for me the loot needs to be changed, a new system is needed, a different loot that have to be rare and that allows the gear improvement to be faster.
At the moment there are few tanks and healers that go in queues, the DDs lose hours to complete even vet Fungal Grotto 1.
I wanted to tank, really did. But I can not bring myself to enjoy it when I am a wet noodle in damage outside of dungeons. Not any fun to quest when you barely do damage. I enjoyed tanking, liked providing heals and synergy with my build. But at the end of the day, I can be a tank for dungeons and hate questing or I can be DD and enjoy both questing and dungeons....
The world outside of dungeons as a tank is not fun, or I would happily be a tank. I love the 1H and Shield theme, hate the lack of damage when solo questing or doing delves.
xan4silkb14_ESO wrote: »If you consider that some players play only one role and this role could be as tank or healer, do you really think the pledges quest, queues in a group finder always broken, the loot with the transmutes crystal can interest them?
I have more then 10 chars and already some dungeons i not do anymore, i don't care, i don't need experience and the transmutes crystal i take from BG (more quick). The only dungeons i do (for the moment) and not all, are the dlc vet and i usually do them with guild groups.
So for me the loot needs to be changed, a new system is needed, a different loot that have to be rare and that allows the gear improvement to be faster.
At the moment there are few tanks and healers that go in queues, the DDs lose hours to complete even vet Fungal Grotto 1.
I wanted to tank, really did. But I can not bring myself to enjoy it when I am a wet noodle in damage outside of dungeons. Not any fun to quest when you barely do damage. I enjoyed tanking, liked providing heals and synergy with my build. But at the end of the day, I can be a tank for dungeons and hate questing or I can be DD and enjoy both questing and dungeons....
The world outside of dungeons as a tank is not fun, or I would happily be a tank. I love the 1H and Shield theme, hate the lack of damage when solo questing or doing delves.
I have fun on my tank in the outside world. Was in a group doing WB dailies and I had the only character above 20K health. We were doing the Siren in VVardenfell and as I taunted and tanked she did that one move that killed all of the others while I barely noticed. Maybe 1 survived but I saw a lot of ghostly resurrections in the background while I was keeping her faced away.
When I do some solo quests it might take me a little longer to burn through the enemies but I still have fun.
profundidob16_ESO wrote: »
I think he refers to the specific part where pure tank specced chars are depending of being grouped with dps chars in order to be able to kill stuff.
@Vaerth
That being said you could wear a dps set on your char and switch on the fly in order to be able to do enough dps on your own in order to be able to kill stuff. You won't be a top dps but it's perfectly possible to make a char that's viable for both tanking and doing enough dps to kill overland stuff.