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Pull in tanks and healers

ThePlayer
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If you consider that some players play only one role and this role could be as tank or healer, do you really think the pledges quest, queues in a group finder always broken, the loot with the transmutes crystal can interest them?
I have more then 10 chars and already some dungeons i not do anymore, i don't care, i don't need experience and the transmutes crystal i take from BG (more quick). The only dungeons i do (for the moment) and not all, are the dlc vet and i usually do them with guild groups.
So for me the loot needs to be changed, a new system is needed, a different loot that have to be rare and that allows the gear improvement to be faster.
At the moment there are few tanks and healers that go in queues, the DDs lose hours to complete even vet Fungal Grotto 1.
  • r34lian
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    Imo Key fragments for all dungeons and the bg transmute stones is to force pve players to pvp so they're likely going to increase for dungeons.
    Edited by r34lian on April 8, 2019 11:47AM
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • White wabbit
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    Imo alot of dd's are selfish I changed alot of my toons to tank spec to get a run in a dungeon, so why don't more people do this
  • Drummerx04
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    This problem is once again that this game heavily favors a dps style of play for most base game dungeons where it is borderline impossible to carry a group as a "true" tank because at the end of the day everything in the dungeon needs to die, and some mechanics require decent dps to avoid one shots.

    As a healer, you are mostly irrelevant. A DD with a single HOT can survive most encounters with a little bit of blocking or dodging as long as there is a tank. Most damage that is of any risk is essentially a one shot, so once again why be a healer?

    And it's not like healing and tanking dungeons isn't an enjoyable or relaxing task at all, but it most certainly isn't if the DPS just isn't there.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
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    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • idk
    idk
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    Drummerx04 wrote: »
    This problem is once again that this game heavily favors a dps style of play for most base game dungeons where it is borderline impossible to carry a group as a "true" tank because at the end of the day everything in the dungeon needs to die, and some mechanics require decent dps to avoid one shots.

    As a healer, you are mostly irrelevant. A DD with a single HOT can survive most encounters with a little bit of blocking or dodging as long as there is a tank. Most damage that is of any risk is essentially a one shot, so once again why be a healer?

    And it's not like healing and tanking dungeons isn't an enjoyable or relaxing task at all, but it most certainly isn't if the DPS just isn't there.

    Pretty much this.

    I used to queue solo as a tank in GF from time to time to help the situation. I do not need to with multiple raiding guilds to run with. I got tired, mostly from players with bad dps making it sometimes impossible to get past some fights.
  • Iskiab
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    Drummerx04 wrote: »
    This problem is once again that this game heavily favors a dps style of play for most base game dungeons where it is borderline impossible to carry a group as a "true" tank because at the end of the day everything in the dungeon needs to die, and some mechanics require decent dps to avoid one shots.

    As a healer, you are mostly irrelevant. A DD with a single HOT can survive most encounters with a little bit of blocking or dodging as long as there is a tank. Most damage that is of any risk is essentially a one shot, so once again why be a healer?

    And it's not like healing and tanking dungeons isn't an enjoyable or relaxing task at all, but it most certainly isn't if the DPS just isn't there.

    What are you guys smoking? I’ve carried dungeons before as a healer multiple times.

    A healer isn’t there to ‘just heal’. They increase the group’s dps by a lot plus do damage themselves. I’ve been in groups where I never dropped below 50% of the group’s dps as the healer. You can absolutely carry groups.

    The issue mostly with tanks and healers who queue is they’re in raid specs optimized for 12 people. In a group of 4 if you’re healing and not doing some damage you’re getting carried.

    The main reason why tanks and healers stop queuing once they have all the monster sets is poor dps players. In a good group who can clear a vet in under 15 minutes I’d probably still queue. Sometimes you get these crazy low dps groups and it’s a real chore.

    The issue ultimately is the gap between top end and you’re average dps in the game. There are a lot of dps queuing and no one wants to group with them.
    Edited by Iskiab on April 8, 2019 12:27PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Fellwitch
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    I pug vet dungeons and I think it is not an issue of geared vs non-geared, it is more clueless vs competent players.

    For example, many people do one of the following (or sometimes more):
    • Do not use a food/drink buff
    • Do not use a potion if their health is low, even during a boss fight. (Possibly they do not even have potions)
    • Use single-target abilities on trash mobs / seem to have no AoE
    • Die repeatedly in ground AoE circles
    • Randomly go afk before pulls
    • Loot randomly around the room before joining the next trash pull
    • Refuse to use any sort of healing ability
    • Pull the boss encounter in hard-mode and get one-shot (happens all the time)
    • Pull packs of mobs and get one-shot (happens all the time)
    • Express rage at the healer
    • Express rage at the tank
    • Not speak English (doesn't happen so frequently, now I only have this problem with Russians or French)
    • Queue pops and I find the other 3 are all DPS stuck at a boss and need a tank. They wipe over and over.

    What I do not know:

    How many people play this game without matching sets and have random quality gear on. I am sure it is much, much higher than you or I think.

    I think for certain veteran dungeons you should have at least a blue gear minimum level, purple required for some of the DLC dungeons. It is not a perfect solution but it is at least forcing people who may not understand game mechanics to have at least a baseline of gear.

  • Tasear
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    I personally think just make a six man dungeon then whala DPS get shorther line.

  • White wabbit
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    Tasear wrote: »
    I personally think just make a six man dungeon then whala DPS get shorther line.

    Make tanking fun that way more might run tanks , I'll be thr first to say I'm not great playing this game but some of these dlc dungeons make me want to not bother .
  • idk
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    Iskiab wrote: »
    Drummerx04 wrote: »
    This problem is once again that this game heavily favors a dps style of play for most base game dungeons where it is borderline impossible to carry a group as a "true" tank because at the end of the day everything in the dungeon needs to die, and some mechanics require decent dps to avoid one shots.

    As a healer, you are mostly irrelevant. A DD with a single HOT can survive most encounters with a little bit of blocking or dodging as long as there is a tank. Most damage that is of any risk is essentially a one shot, so once again why be a healer?

    And it's not like healing and tanking dungeons isn't an enjoyable or relaxing task at all, but it most certainly isn't if the DPS just isn't there.

    What are you guys smoking? I’ve carried dungeons before as a healer multiple times.

    A healer isn’t there to ‘just heal’. They increase the group’s dps by a lot plus do damage themselves. I’ve been in groups where I never dropped below 50% of the group’s dps as the healer. You can absolutely carry groups.

    The issue mostly with tanks and healers who queue is they’re in raid specs optimized for 12 people. In a group of 4 if you’re healing and not doing some damage you’re getting carried.

    The main reason why tanks and healers stop queuing once they have all the monster sets is poor dps players. In a good group who can clear a vet in under 15 minutes I’d probably still queue. Sometimes you get these crazy low dps groups and it’s a real chore.

    The issue ultimately is the gap between top end and you’re average dps in the game. There are a lot of dps queuing and no one wants to group with them.

    Pretty sure Drummer knows a healer worth their salt is doing dps if they are with a decent group.

    Also, you are very wrong that healers stop queueing once they have all the monster sets. They enjoy healing.

    The reason reason tanks and healer stoped queueing in GF (solo) is because they got tired of bad dps. Most solid players have guilds they go to for forming groups so tanks and healers, any player, of a decent skill level can easily avoid random GF groups.

    I say this as someone who used to often queue solo as a tank to help the GF out but I cut that out long ago.
  • kylewwefan
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    Iskiab wrote: »
    Drummerx04 wrote: »
    This problem is once again that this game heavily favors a dps style of play for most base game dungeons where it is borderline impossible to carry a group as a "true" tank because at the end of the day everything in the dungeon needs to die, and some mechanics require decent dps to avoid one shots.

    As a healer, you are mostly irrelevant. A DD with a single HOT can survive most encounters with a little bit of blocking or dodging as long as there is a tank. Most damage that is of any risk is essentially a one shot, so once again why be a healer?

    And it's not like healing and tanking dungeons isn't an enjoyable or relaxing task at all, but it most certainly isn't if the DPS just isn't there.

    What are you guys smoking? I’ve carried dungeons before as a healer multiple times.

    A healer isn’t there to ‘just heal’. They increase the group’s dps by a lot plus do damage themselves. I’ve been in groups where I never dropped below 50% of the group’s dps as the healer. You can absolutely carry groups.

    The issue mostly with tanks and healers who queue is they’re in raid specs optimized for 12 people. In a group of 4 if you’re healing and not doing some damage you’re getting carried.

    The main reason why tanks and healers stop queuing once they have all the monster sets is poor dps players. In a good group who can clear a vet in under 15 minutes I’d probably still queue. Sometimes you get these crazy low dps groups and it’s a real chore.

    The issue ultimately is the gap between top end and you’re average dps in the game. There are a lot of dps queuing and no one wants to group with them.


    If you’re doing half the groups damage as a healer, the group is suck. I get it. I Do the same thing. Que as a healer on a StamBlade. Vigor heals ftw.

    The healer problem is when you get this guy Ready to heal a trial and does %2 of the dungeon groups DPS. Which is the far more common scenario. Most healer do no damage. And that’s a big problem in a low damage group.
  • idk
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    kylewwefan wrote: »
    Iskiab wrote: »
    Drummerx04 wrote: »
    This problem is once again that this game heavily favors a dps style of play for most base game dungeons where it is borderline impossible to carry a group as a "true" tank because at the end of the day everything in the dungeon needs to die, and some mechanics require decent dps to avoid one shots.

    As a healer, you are mostly irrelevant. A DD with a single HOT can survive most encounters with a little bit of blocking or dodging as long as there is a tank. Most damage that is of any risk is essentially a one shot, so once again why be a healer?

    And it's not like healing and tanking dungeons isn't an enjoyable or relaxing task at all, but it most certainly isn't if the DPS just isn't there.

    What are you guys smoking? I’ve carried dungeons before as a healer multiple times.

    A healer isn’t there to ‘just heal’. They increase the group’s dps by a lot plus do damage themselves. I’ve been in groups where I never dropped below 50% of the group’s dps as the healer. You can absolutely carry groups.

    The issue mostly with tanks and healers who queue is they’re in raid specs optimized for 12 people. In a group of 4 if you’re healing and not doing some damage you’re getting carried.

    The main reason why tanks and healers stop queuing once they have all the monster sets is poor dps players. In a good group who can clear a vet in under 15 minutes I’d probably still queue. Sometimes you get these crazy low dps groups and it’s a real chore.

    The issue ultimately is the gap between top end and you’re average dps in the game. There are a lot of dps queuing and no one wants to group with them.


    If you’re doing half the groups damage as a healer, the group is suck. I get it. I Do the same thing. Que as a healer on a StamBlade. Vigor heals ftw.

    The healer problem is when you get this guy Ready to heal a trial and does %2 of the dungeon groups DPS. Which is the far more common scenario. Most healer do no damage. And that’s a big problem in a low damage group.

    Umm, the sad thing is I have often out dpsed entire random groups on my healer that was pure trial healer build. Of course I slotted some dps skills but did not change CP or anything else.

    That is how bad some GF groups are and why good tanks stopped using GF long ago.
  • Wildberryjack
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    With every MMO I've played there has been a shortage of tanks and heals. Most don't want the responsibility or to be constantly blamed when DPS won't get out of the bad or stop pulling aggro off the boss, or even bother to learn boss mechanics to know what to do. I tanked and healed in WoW, unless I was with friends it was a total nightmare. I swore, never again.
    Edited by Wildberryjack on April 8, 2019 1:44PM
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • White wabbit
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    idk wrote: »
    kylewwefan wrote: »
    Iskiab wrote: »
    Drummerx04 wrote: »
    This problem is once again that this game heavily favors a dps style of play for most base game dungeons where it is borderline impossible to carry a group as a "true" tank because at the end of the day everything in the dungeon needs to die, and some mechanics require decent dps to avoid one shots.

    As a healer, you are mostly irrelevant. A DD with a single HOT can survive most encounters with a little bit of blocking or dodging as long as there is a tank. Most damage that is of any risk is essentially a one shot, so once again why be a healer?

    And it's not like healing and tanking dungeons isn't an enjoyable or relaxing task at all, but it most certainly isn't if the DPS just isn't there.

    What are you guys smoking? I’ve carried dungeons before as a healer multiple times.

    A healer isn’t there to ‘just heal’. They increase the group’s dps by a lot plus do damage themselves. I’ve been in groups where I never dropped below 50% of the group’s dps as the healer. You can absolutely carry groups.

    The issue mostly with tanks and healers who queue is they’re in raid specs optimized for 12 people. In a group of 4 if you’re healing and not doing some damage you’re getting carried.

    The main reason why tanks and healers stop queuing once they have all the monster sets is poor dps players. In a good group who can clear a vet in under 15 minutes I’d probably still queue. Sometimes you get these crazy low dps groups and it’s a real chore.

    The issue ultimately is the gap between top end and you’re average dps in the game. There are a lot of dps queuing and no one wants to group with them.


    If you’re doing half the groups damage as a healer, the group is suck. I get it. I Do the same thing. Que as a healer on a StamBlade. Vigor heals ftw.

    The healer problem is when you get this guy Ready to heal a trial and does %2 of the dungeon groups DPS. Which is the far more common scenario. Most healer do no damage. And that’s a big problem in a low damage group.

    Umm, the sad thing is I have often out dpsed entire random groups on my healer that was pure trial healer build. Of course I slotted some dps skills but did not change CP or anything else.

    That is how bad some GF groups are and why good tanks stopped using GF long ago.

    The problem is that not everyone on here is equal, some just wont even be able to and some just need a little help ,I'll happily sit there and help if someone is prepared to listen but if they aren't then I just quit and leave them without a tank , so if you've joined a group that had no tank that might have been me ! Sorry
  • Agenericname
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    idk wrote: »
    Iskiab wrote: »
    Drummerx04 wrote: »
    This problem is once again that this game heavily favors a dps style of play for most base game dungeons where it is borderline impossible to carry a group as a "true" tank because at the end of the day everything in the dungeon needs to die, and some mechanics require decent dps to avoid one shots.

    As a healer, you are mostly irrelevant. A DD with a single HOT can survive most encounters with a little bit of blocking or dodging as long as there is a tank. Most damage that is of any risk is essentially a one shot, so once again why be a healer?

    And it's not like healing and tanking dungeons isn't an enjoyable or relaxing task at all, but it most certainly isn't if the DPS just isn't there.

    What are you guys smoking? I’ve carried dungeons before as a healer multiple times.

    A healer isn’t there to ‘just heal’. They increase the group’s dps by a lot plus do damage themselves. I’ve been in groups where I never dropped below 50% of the group’s dps as the healer. You can absolutely carry groups.

    The issue mostly with tanks and healers who queue is they’re in raid specs optimized for 12 people. In a group of 4 if you’re healing and not doing some damage you’re getting carried.

    The main reason why tanks and healers stop queuing once they have all the monster sets is poor dps players. In a good group who can clear a vet in under 15 minutes I’d probably still queue. Sometimes you get these crazy low dps groups and it’s a real chore.

    The issue ultimately is the gap between top end and you’re average dps in the game. There are a lot of dps queuing and no one wants to group with them.

    Pretty sure Drummer knows a healer worth their salt is doing dps if they are with a decent group.

    Also, you are very wrong that healers stop queueing once they have all the monster sets. They enjoy healing.

    The reason reason tanks and healer stoped queueing in GF (solo) is because they got tired of bad dps. Most solid players have guilds they go to for forming groups so tanks and healers, any player, of a decent skill level can easily avoid random GF groups.

    I say this as someone who used to often queue solo as a tank to help the GF out but I cut that out long ago.

    I think that's partially true, but an often overlooked aspect is that over time, as we play, we make friends. I enjoy playing with the people that I play with. I have no reason to go elsewhere regardless of the DPS. To be honest, the rewards won't change that either. Over time we make friends, join guilds, we improve, our skill level increases, the RDF becomes less significant.

    On a broader scope I think it is a good idea. No, they won't entice me into a PUG, but they may attract new players or players that are new to those roles. Eventually those players will make friends and leave the circuit and new blood will be needed once again.

  • Aznarb
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    My best experience was a group of nwebie (I was one too) in Moonhunter keep.
    Geez it was so hard. We often was taking break to check on google the strat and try it.
    We got on the magician boss and stop here after 2h of trying, we didn't get enough DPS.

    But hell, it's was a fun run, these guys was amazing.

    But that pretty rare tbh, most didn't care and just don't listen or don't even try to understand.
    I've play all class, even If I was sure to end-up as healer so I've gather experience about other role before.
    As a new player, I was able to solo most normal and even some vet with DPS build in only 1 month of casual playing.
    I've Tank almost all vet DG with my DK
    And now I can heal everything with warden/dk/templar.

    I got lucky and encounter some pretty cool guy from every role who have teach me some strat and give me some advice (thx to them)
    But I agree with some previous post, when I try to explain when we struggle, most people, sadly, don't seem to care at all..

    But I'm not gonna blame only DPS. Some player are awful Tank and heal included.
    I've run some DG in my DPS where I was very happy to be a werewolf so I was able to tank and heal myself since the 2 other was just try to die as fast as possible u_u

    I love heal in pug cuz it's more challenging and can encounter some cool guy, but I didn't wanna be a Tank or DPS anymore.
    also, on my templar, I always use Kagrenac for fast rez, cuz I know in most case with PUG, people are gonna die sooner or later.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • idk
    idk
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    idk wrote: »
    Iskiab wrote: »
    Drummerx04 wrote: »
    This problem is once again that this game heavily favors a dps style of play for most base game dungeons where it is borderline impossible to carry a group as a "true" tank because at the end of the day everything in the dungeon needs to die, and some mechanics require decent dps to avoid one shots.

    As a healer, you are mostly irrelevant. A DD with a single HOT can survive most encounters with a little bit of blocking or dodging as long as there is a tank. Most damage that is of any risk is essentially a one shot, so once again why be a healer?

    And it's not like healing and tanking dungeons isn't an enjoyable or relaxing task at all, but it most certainly isn't if the DPS just isn't there.

    What are you guys smoking? I’ve carried dungeons before as a healer multiple times.

    A healer isn’t there to ‘just heal’. They increase the group’s dps by a lot plus do damage themselves. I’ve been in groups where I never dropped below 50% of the group’s dps as the healer. You can absolutely carry groups.

    The issue mostly with tanks and healers who queue is they’re in raid specs optimized for 12 people. In a group of 4 if you’re healing and not doing some damage you’re getting carried.

    The main reason why tanks and healers stop queuing once they have all the monster sets is poor dps players. In a good group who can clear a vet in under 15 minutes I’d probably still queue. Sometimes you get these crazy low dps groups and it’s a real chore.

    The issue ultimately is the gap between top end and you’re average dps in the game. There are a lot of dps queuing and no one wants to group with them.

    Pretty sure Drummer knows a healer worth their salt is doing dps if they are with a decent group.

    Also, you are very wrong that healers stop queueing once they have all the monster sets. They enjoy healing.

    The reason reason tanks and healer stoped queueing in GF (solo) is because they got tired of bad dps. Most solid players have guilds they go to for forming groups so tanks and healers, any player, of a decent skill level can easily avoid random GF groups.

    I say this as someone who used to often queue solo as a tank to help the GF out but I cut that out long ago.

    I think that's partially true, but an often overlooked aspect is that over time, as we play, we make friends. I enjoy playing with the people that I play with. I have no reason to go elsewhere regardless of the DPS. To be honest, the rewards won't change that either. Over time we make friends, join guilds, we improve, our skill level increases, the RDF becomes less significant.

    On a broader scope I think it is a good idea. No, they won't entice me into a PUG, but they may attract new players or players that are new to those roles. Eventually those players will make friends and leave the circuit and new blood will be needed once again.

    1. I have been in a guild since a few days into this game's original launch. I am have been in multiple raid guild where I can easily form a group and clear any DLC dungeon on HM, yet I still queued solo as a tank until I just got tired of the low dps. More so the low dps from players not interested in explanations of how to do a fight.

    2. Gear incentives are very short lived, which is essentially what OP suggests. I, and most decent tanks, could care less about the loot as we probably have what we need.

    3. There is already an incentive. In a game we can swap roles by just swapping gear and skills once can be a tank or healer instantly, get a faster queue and help others get a faster queue. I have tanked many dungeons on a DPS with DPS CP and had no issues.

    In the broader scope I think that is the best incentive.
    Edited by idk on April 8, 2019 3:12PM
  • AlnilamE
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    Tasear wrote: »
    I personally think just make a six man dungeon then whala DPS get shorther line.

    Make tanking fun that way more might run tanks , I'll be thr first to say I'm not great playing this game but some of these dlc dungeons make me want to not bother .

    I already have 2 tanks and 4 healers. But my DPS characters need to level Undaunted too, at the end of the day. I finally have a couple of DPS builds that I'm happy with, so I'd like to get them the skills they need.
    The Moot Councillor
  • idk
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    AlnilamE wrote: »
    Tasear wrote: »
    I personally think just make a six man dungeon then whala DPS get shorther line.

    Make tanking fun that way more might run tanks , I'll be thr first to say I'm not great playing this game but some of these dlc dungeons make me want to not bother .

    I already have 2 tanks and 4 healers. But my DPS characters need to level Undaunted too, at the end of the day. I finally have a couple of DPS builds that I'm happy with, so I'd like to get them the skills they need.

    Tank on them to level up your undaunted.

    Though I will let you in on a secret about leveling up undaunted fast. Get a group of skilled guild members to run with you, including a tank, and clear vet dungeons on HM. With the vet, HM, speed run and sometimes no death you will find Undaunted levels up extremely fast.
  • idk
    idk
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    idk wrote: »
    kylewwefan wrote: »
    Iskiab wrote: »
    Drummerx04 wrote: »
    This problem is once again that this game heavily favors a dps style of play for most base game dungeons where it is borderline impossible to carry a group as a "true" tank because at the end of the day everything in the dungeon needs to die, and some mechanics require decent dps to avoid one shots.

    As a healer, you are mostly irrelevant. A DD with a single HOT can survive most encounters with a little bit of blocking or dodging as long as there is a tank. Most damage that is of any risk is essentially a one shot, so once again why be a healer?

    And it's not like healing and tanking dungeons isn't an enjoyable or relaxing task at all, but it most certainly isn't if the DPS just isn't there.

    What are you guys smoking? I’ve carried dungeons before as a healer multiple times.

    A healer isn’t there to ‘just heal’. They increase the group’s dps by a lot plus do damage themselves. I’ve been in groups where I never dropped below 50% of the group’s dps as the healer. You can absolutely carry groups.

    The issue mostly with tanks and healers who queue is they’re in raid specs optimized for 12 people. In a group of 4 if you’re healing and not doing some damage you’re getting carried.

    The main reason why tanks and healers stop queuing once they have all the monster sets is poor dps players. In a good group who can clear a vet in under 15 minutes I’d probably still queue. Sometimes you get these crazy low dps groups and it’s a real chore.

    The issue ultimately is the gap between top end and you’re average dps in the game. There are a lot of dps queuing and no one wants to group with them.


    If you’re doing half the groups damage as a healer, the group is suck. I get it. I Do the same thing. Que as a healer on a StamBlade. Vigor heals ftw.

    The healer problem is when you get this guy Ready to heal a trial and does %2 of the dungeon groups DPS. Which is the far more common scenario. Most healer do no damage. And that’s a big problem in a low damage group.

    Umm, the sad thing is I have often out dpsed entire random groups on my healer that was pure trial healer build. Of course I slotted some dps skills but did not change CP or anything else.

    That is how bad some GF groups are and why good tanks stopped using GF long ago.

    The problem is that not everyone on here is equal, some just wont even be able to and some just need a little help ,I'll happily sit there and help if someone is prepared to listen but if they aren't then I just quit and leave them without a tank , so if you've joined a group that had no tank that might have been me ! Sorry

    I am happy to help those interested, via guilds. That is the place to seek help. I spent over an hour in a dungeon this weekend helping a guild member new to tanking.
    '
    But the problem is some players are just not interested in improving as well.
  • White wabbit
    White wabbit
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    idk wrote: »
    AlnilamE wrote: »
    Tasear wrote: »
    I personally think just make a six man dungeon then whala DPS get shorther line.

    Make tanking fun that way more might run tanks , I'll be thr first to say I'm not great playing this game but some of these dlc dungeons make me want to not bother .

    I already have 2 tanks and 4 healers. But my DPS characters need to level Undaunted too, at the end of the day. I finally have a couple of DPS builds that I'm happy with, so I'd like to get them the skills they need.

    Tank on them to level up your undaunted.

    Though I will let you in on a secret about leveling up undaunted fast. Get a group of skilled guild members to run with you, including a tank, and clear vet dungeons on HM. With the vet, HM, speed run and sometimes no death you will find Undaunted levels up extremely fast.

    Yep that's how to do it
  • Jeremy
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    As a healer who rarely pugs anymore I can explain why I don't do it often. Reason being the enjoyment of the role is too dependent on the actions of other players.

    A lot of pugs have inexperienced players who like to run from enemies - often in circles - while fighting. This drives me nuts as a healer since so many of our heals are directional or area of effects which require players to stand in circles or in front of me. So I can either spend the whole dungeon begging people to stay to where I can effectively heal them or simply ignore them and let them die at which point there is really no point in me bringing my healer in the first place.

    It's just a poorly designed role in my opinion and expects too much coordination from a group of random players who have their own ideas about how to play. For example: I was doing Dark Shade II the other day with some newer players and it was an absolute nightmare to heal. Every player in the group was running in opposite directions all over the place with flying squids chasing them. One of the most aggravating experiences I've had on this game. They are going to have to do some changes to the way heals function on this game if they ever want me to pug regularly with my healer again because I've had enough of the aggravation.

    Edited by Jeremy on April 8, 2019 3:33PM
  • dazee
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    If you've played any MMO before you should know to run TO the tank if you have adds on you.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Jeremy
    Jeremy
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    dazee wrote: »
    If you've played any MMO before you should know to run TO the tank if you have adds on you.

    I think this game has a lot of players coming from the single player games so they are unfamiliar with MMO norms. A lot of DPS tend to believe it's their job to "kite" everything that comes after them - which makes healing them an absolute nightmare. It's just not worth the hassle for me anymore. I can control the fight easier as a tank and solo most bosses down if they want to run off and die. I do feel sorry for the poor healer running around like a madman trying to save them though. Been there done that.
    Edited by Jeremy on April 8, 2019 4:07PM
  • Silver_Strider
    Silver_Strider
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    As someone that has Tanked and Healed every bit of content in the game, I can honestly say, screw PUGs. Always making excuses for their low DPS, blaming Tanks/Healers for not doing their job, etc.

    Recently tried running a vFV on my DK Healer to help a friend get his Helmet. DPS was a CP600 WW (forget his class) and a CP 300 NB. Both were AWFUL. We get to the Goblin chief and they cannot stay or kill the adds in a timely manner, even when the CP 600 was in WW form. After they died for the Xth time during the boss's Fire phase, the CP300 has the gall to ask "Are you even healing?" when all he was doing was Light Attack spamming the entire time during the dungeon, claiming he was "keeping up his buff". What that buff was was beyond me since there was no Relequien stacks on the boss at all and I didn't see any other proc to speak off so I called him on his BS. I mean, me and my friend stacked on the boss with me using Healing Springs/Cinder Storm to keep us up while the 2 DPS were on the complete opposite side of the room, doing god knows what. Needless to say, we didn't clear that run and I've said F all to ever doing vFV again after that. I got 3 helmets from that place already and feel absolutely 0 need to go back for anything in there, especially after that group. Felt bad for my friend but it's just not worth the aggravation.

    I have a million stories just like this one and honestly, if it wasn't for the Transmute Geodes and that normal mode is totally doable with even completely brain dead DPS, I'd probably never use the system ever again.
    Argonian forever
  • Jamdarius
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    Imo alot of dd's are selfish I changed alot of my toons to tank spec to get a run in a dungeon, so why don't more people do this

    Cause not all do enjoy tanking, I enjoy healing and being mag DD's, I do not enjoy being stam DD's also.
  • Bherdani
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    Fellwitch wrote: »
    [*] Loot randomly around the room before joining the next trash pull

    That's me! We must've done a dungeon together :D
    Nightfighters - Legion of the Bloodworks
    www.elderscrubsonline.com
    NO PARKING IN THE RED
    Proud member of The Psijic Order - Team 0.016%
  • MartiniDaniels
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    Last notable example, this was vEH1 pledge as tank. Group dps was abysmally low even on trash pull (~20k) so at some point I lost patience and switched to off-dps gear and turned into WW doing ~ 25k in that setup on boss. Boss get fancy with a healer and killed him. Of course nobody bothered to rise.. (I was doing damage, and 2 dps were spamming medium bow attacks or something similar)
    So after boss was dead with 65% of group dps on me, healer was salty and asked "where is the tank? oh, we didn't have one"
    I told him that we didn't have dps and left group. I don't know what happened to that group further. Probably healer will know when to open mouth in the future and when not.
  • dazee
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    As someone that has Tanked and Healed every bit of content in the game, I can honestly say, screw PUGs. Always making excuses for their low DPS, blaming Tanks/Healers for not doing their job, etc.

    The worst pugs are the ones which dont even try, they exist and are actually quite common. sometimes they quit as soon as they load in even.
    Edited by dazee on April 8, 2019 9:43PM
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • DenMoria
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    Honestly, I find it hilarious that 90% of players are just DD's.

    They would rather run through and slaughter everything with no challenge.

    They are incredibly shocked that I actually heal them.

    It's just plain weird. Understandable, but weird.
  • Facefister
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    Healers are not needed in 4-man content.
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