Players should need to be cp350+400 to queue for vets. I'm so tired of slowly drudging through vets with low cp dps. And no, I'm not some elitist who forgot where he came from...I got my feet wet on normals before getting into vets because I figured I'd be nothing more than a leech until I got some decent gear sets and higher cp. I didn't do my first vet until I was cp400+.
Now...I know that people like to be contrary and disagree for the sake of disagreeing but please hear me out and think about it logically before jumping at the chance to argue. Having a cp10 player in a vet dungeon is largely a waste of time (I got grouped with a cp10 today). Don't get me wrong, I'm not saying people shouldn't be allowed if friends want to try their luck at low cp. By all means, a pre-formed group should have the freedom to try if they want to. But for dungeon finder, there really should be a minimum cp for vet dungeons.
Lately I've been leaving when I get grouped with two low cp dps'ers in a vet. I just don't feel like wasting all the time reviving them and/or waiting for them to do enough dps to actually kill things.
Nemesis7884 wrote: »to be honest i have a hard time understanding why people queue for vet dungeons when a) they are rather low cp and b) have never done the dungeon and clearly don't know any mechanics - talking about dlc dungeons...
im a super casual player, it seems i can do all dlc dungeons with a good group - nevertheless i do the normal ones first, read up on the mechanics, watch videos and am scared like a little bunny every time i approach a new vet dungeon
Nemesis7884 wrote: »to be honest i have a hard time understanding why people queue for vet dungeons when a) they are rather low cp and b) have never done the dungeon and clearly don't know any mechanics - talking about dlc dungeons...
im a super casual player, it seems i can do all dlc dungeons with a good group - nevertheless i do the normal ones first, read up on the mechanics, watch videos and am scared like a little bunny every time i approach a new vet dungeon
I don’t agree. While you would think higher CP players are better it’s just not true. There should however be some sort of system to determine if you can queue for vet dungeons and even vet dlc dungeons. Maybe there should be a quest at cp160 to where you go to undaunted enclave and they have a dummy. If you can parse 20k then you can then queue for vet dungeons. When you can parse 25-30k then you can queue for vet dlc dungeons. Level isn’t the problem. I’ve gotten flawless conqueror on a cp181 is it fair that I have to wait til cp300 to queue for dlc’s when a cp400 grinded spellscar or sky reach and they can queue? Only solution I can think of is to have a quest that tests your damage and skill that qualifies you for certain content. Again I don’t disagree that it’s a problem. I just don’t think that the level is always the problem.
highkingnm wrote: »I don’t agree. While you would think higher CP players are better it’s just not true. There should however be some sort of system to determine if you can queue for vet dungeons and even vet dlc dungeons. Maybe there should be a quest at cp160 to where you go to undaunted enclave and they have a dummy. If you can parse 20k then you can then queue for vet dungeons. When you can parse 25-30k then you can queue for vet dlc dungeons. Level isn’t the problem. I’ve gotten flawless conqueror on a cp181 is it fair that I have to wait til cp300 to queue for dlc’s when a cp400 grinded spellscar or sky reach and they can queue? Only solution I can think of is to have a quest that tests your damage and skill that qualifies you for certain content. Again I don’t disagree that it’s a problem. I just don’t think that the level is always the problem.
This is an awful system.
1) What about tanks and healers? Some healers MIGHT hit the 25k benchmark with gold weapons, perfect rotation and gear (including monster helms they can’t get until they pass that benchmark).
2) Looking forward to cheese passes and builds just for getting you through the check, but being exceptionally squishy. Damage doesn’t mean they will survive, sustain in a real environment or complement other roles.
3) Would it not be far more logical to lock the vet version until you make it through the normal? That would test skill more than a simple parse.
4) This still favours CP300+ because a lot of damage comes from gilded weapons, good dungeon/trial sets and CP.
5) DLC dungeons do not need much more damage than regular ones (same on vet), they require mechanics knowledge and playing along.
I agree with the need for change, but possibly the worst thing to do is hate it behind parses. At least a lot of low DPS players have points in health and the like (part of why they have low DPS), I’d take them if they play mechs over a 25k who is on the floor every few seconds because of a cheese build. Or who can’t hit anywhere near that because the second he has to dodge roll or play mechs he has no sustain or can’t keep damaging.
LeagueTroll wrote: »MartiniDaniels wrote: »WrathOfInnos wrote: »CP is a terrible measure of DPS. Most of the CP 810's I see in random vet dungeons are pulling <10k.
I also have a low CP alt account that does over 40k on most vet dungeon bosses.
It's all border cases. From my experience, it's really rare when cp810 in random vet doesn't have 15-20k. And cp300 is usually a mess dying to single breeze of wind and doing 7-12k. Yes there are low dps cp810 and stormproof cp200 twinks. But in practice group of 4 cp700+ almost guarantees fast and easy run in any vets aside from few new ones. While group of cp200-400 usually struggles to complete HM in base1 dungeons...
Still, I agree that there is no point to limit dungeons by CP. Profoundibob's idea with "certification" is much better.
15k-20k is horrible, if you think those can bring u fast runs, i feel sry for u.
I feel sorry for you that you have trouble clearing with that DPS, I've had plenty of fast runs in that range. Sounds like you have a crappy tank/healer.
And I really feel sorry for you for bringing nonsense that has nothing to do with the topic into the topic.
MartiniDaniels wrote: »LeagueTroll wrote: »MartiniDaniels wrote: »WrathOfInnos wrote: »CP is a terrible measure of DPS. Most of the CP 810's I see in random vet dungeons are pulling <10k.
I also have a low CP alt account that does over 40k on most vet dungeon bosses.
It's all border cases. From my experience, it's really rare when cp810 in random vet doesn't have 15-20k. And cp300 is usually a mess dying to single breeze of wind and doing 7-12k. Yes there are low dps cp810 and stormproof cp200 twinks. But in practice group of 4 cp700+ almost guarantees fast and easy run in any vets aside from few new ones. While group of cp200-400 usually struggles to complete HM in base1 dungeons...
Still, I agree that there is no point to limit dungeons by CP. Profoundibob's idea with "certification" is much better.
15k-20k is horrible, if you think those can bring u fast runs, i feel sry for u.
I feel sorry for you that you are speaking nonsense, not related to topic. Added to ignore list.
itsfatbass wrote: »MartiniDaniels wrote: »LeagueTroll wrote: »MartiniDaniels wrote: »WrathOfInnos wrote: »CP is a terrible measure of DPS. Most of the CP 810's I see in random vet dungeons are pulling <10k.
I also have a low CP alt account that does over 40k on most vet dungeon bosses.
It's all border cases. From my experience, it's really rare when cp810 in random vet doesn't have 15-20k. And cp300 is usually a mess dying to single breeze of wind and doing 7-12k. Yes there are low dps cp810 and stormproof cp200 twinks. But in practice group of 4 cp700+ almost guarantees fast and easy run in any vets aside from few new ones. While group of cp200-400 usually struggles to complete HM in base1 dungeons...
Still, I agree that there is no point to limit dungeons by CP. Profoundibob's idea with "certification" is much better.
15k-20k is horrible, if you think those can bring u fast runs, i feel sry for u.
I feel sorry for you that you are speaking nonsense, not related to topic. Added to ignore list.
15k dps is doing light attacks.... so no, it is NOT gonna get you ANY fast runs if that's all the dps is pulling.
highkingnm wrote: »I don’t agree. While you would think higher CP players are better it’s just not true. There should however be some sort of system to determine if you can queue for vet dungeons and even vet dlc dungeons. Maybe there should be a quest at cp160 to where you go to undaunted enclave and they have a dummy. If you can parse 20k then you can then queue for vet dungeons. When you can parse 25-30k then you can queue for vet dlc dungeons. Level isn’t the problem. I’ve gotten flawless conqueror on a cp181 is it fair that I have to wait til cp300 to queue for dlc’s when a cp400 grinded spellscar or sky reach and they can queue? Only solution I can think of is to have a quest that tests your damage and skill that qualifies you for certain content. Again I don’t disagree that it’s a problem. I just don’t think that the level is always the problem.
This is an awful system.
1) What about tanks and healers? Some healers MIGHT hit the 25k benchmark with gold weapons, perfect rotation and gear (including monster helms they can’t get until they pass that benchmark).
2) Looking forward to cheese passes and builds just for getting you through the check, but being exceptionally squishy. Damage doesn’t mean they will survive, sustain in a real environment or complement other roles.
3) Would it not be far more logical to lock the vet version until you make it through the normal? That would test skill more than a simple parse.
4) This still favours CP300+ because a lot of damage comes from gilded weapons, good dungeon/trial sets and CP.
5) DLC dungeons do not need much more damage than regular ones (same on vet), they require mechanics knowledge and playing along.
I agree with the need for change, but possibly the worst thing to do is hate it behind parses. At least a lot of low DPS players have points in health and the like (part of why they have low DPS), I’d take them if they play mechs over a 25k who is on the floor every few seconds because of a cheese build. Or who can’t hit anywhere near that because the second he has to dodge roll or play mechs he has no sustain or can’t keep damaging.
Again...I've never claimed that cp = skill. I've never said that. But cp is the only gauge we have of another player without actually seeing them in action. So while cp =/= skill, cp typically means a few things: The player has likely played the game a while; the player has likely obtained a decent amount of experience during that time; the player likely has, at the very least, a fundamental understanding of game mechanics; the player is likely running with a build/gearset (5/5/2 or at least 5/5).
Please don't misquote or misunderstand what I'm saying. I'm not saying cp equals those things 100% of the time. I'm saying it's a good chance that it's the case. In my experience, 95%+ of the time, my dungeon runs go much better when teammates have higher cp. To argue that this isn't usually the case, is really being disingenuous.
People keep pointing out outliers and exceptions by saying things like "I've seen bad cp700+ dps"; or "I've seen great cp200 dps". But you've got to know that those are exceptions and not the norm...right? Typically, a higher cp player does have better gear and a better overall understanding of the game. Typically. Not always. But typically...more often than not.
Players should need to be cp350+400 to queue for vets. I'm so tired of slowly drudging through vets with low cp dps. And no, I'm not some elitist who forgot where he came from...I got my feet wet on normals before getting into vets because I figured I'd be nothing more than a leech until I got some decent gear sets and higher cp. I didn't do my first vet until I was cp400+.
Now...I know that people like to be contrary and disagree for the sake of disagreeing but please hear me out and think about it logically before jumping at the chance to argue. Having a cp10 player in a vet dungeon is largely a waste of time (I got grouped with a cp10 today). Don't get me wrong, I'm not saying people shouldn't be allowed if friends want to try their luck at low cp. By all means, a pre-formed group should have the freedom to try if they want to. But for dungeon finder, there really should be a minimum cp for vet dungeons.
Lately I've been leaving when I get grouped with two low cp dps'ers in a vet. I just don't feel like wasting all the time reviving them and/or waiting for them to do enough dps to actually kill things.
If you had any experience in dungeon, you would know CP is irrelevant and it'd z gamble to queue for random vet, the best you can hope for is that those people that barely do anything will listen to advices.I do get you, kind of. But got to see what they do before you leave?
For example a friend of mine bought and 2nd account for the jollies, we managed to do vet cradel of shadows with a no death run and they were cp 65! Because they knew what they were doing.
Unless I'm really pressed for time, I do give them a chance to prove they can pull their weight.
On a related note (this isn't directed at you Chaos2088): Commenters in this thread keep mentioning exceptions where higher cp dps is pulling low numbers, or low cp dps is pulling high numbers but their arguments are really disingenuous. It feels like arguing for the sake of arguing. They're pointing out outliers and exceptions like those are the norms. It's like saying sometimes cars crash, so getting in a car is essentially suicide.
Anyone who's had a decent amount of experience running vets knows the truth. It's usually the low cp dps who ends up not pulling their weight. Pointing out the few exceptions in an attempt to and strengthen your argument is not doing your argument any justice. You're grasping at straws.
I 100% agree that, cp =/= skill. I've never stated otherwise. But it would be unwise for any of us to claim that cp never means anything at all. 9 times out of 10, cp means the person has spent a lot of time playing the game; has done a decent amount of things in the game; and has some basic knowledge of the game. This is USUALLY (more often than not) the case. Low cp usually means the person has less game experience/knowledge and probably hasn't optimized their build/gear sets. Again...I'm not saying this is the situation 100% of the time, but we can safely and logically say it's usually the case.
One of the problems with CP is that people give it more weight than it deserves.
people seem to think that the difference between cp 300 and cp 810 is an additional 30k dps. It's nuts.
If you're doing < 20k dps at 250cp, you'll still be doing <20k dps at cp 810 unless you actually spend some time learning how the game works mechanically.
ESO has a very specific combat and gearing system and unless you setup correctly you're going to have a bad time. You don't have to have a flawless rotation with an amazing light attack / second ratio, but you DO need to know how the timers for your dots line up and what a spammable is and a basic understanding of what light attack weaving is.
Slunksters wrote: »One of the problems with CP is that people give it more weight than it deserves.
people seem to think that the difference between cp 300 and cp 810 is an additional 30k dps. It's nuts.
If you're doing < 20k dps at 250cp, you'll still be doing <20k dps at cp 810 unless you actually spend some time learning how the game works mechanically.
ESO has a very specific combat and gearing system and unless you setup correctly you're going to have a bad time. You don't have to have a flawless rotation with an amazing light attack / second ratio, but you DO need to know how the timers for your dots line up and what a spammable is and a basic understanding of what light attack weaving is.
Go check a normal hodor vMoL, go check their no 300 CP run, then dare to come back saying CP barely does a thing on DPS xD
LeagueTroll wrote: »MartiniDaniels wrote: »WrathOfInnos wrote: »CP is a terrible measure of DPS. Most of the CP 810's I see in random vet dungeons are pulling <10k.
I also have a low CP alt account that does over 40k on most vet dungeon bosses.
It's all border cases. From my experience, it's really rare when cp810 in random vet doesn't have 15-20k. And cp300 is usually a mess dying to single breeze of wind and doing 7-12k. Yes there are low dps cp810 and stormproof cp200 twinks. But in practice group of 4 cp700+ almost guarantees fast and easy run in any vets aside from few new ones. While group of cp200-400 usually struggles to complete HM in base1 dungeons...
Still, I agree that there is no point to limit dungeons by CP. Profoundibob's idea with "certification" is much better.
15k-20k is horrible, if you think those can bring u fast runs, i feel sry for u.
I feel sorry for you that you have trouble clearing with that DPS, I've had plenty of fast runs in that range. Sounds like you have a crappy tank/healer.
And I really feel sorry for you for bringing nonsense that has nothing to do with the topic into the topic.
First, look at the name of the person you quoted. With troll in the name I take it for what it is.
However, while 15-20k dps is fine for clearing most vet dungeons, players with that low dps are more often not very good with mechanics. Also, someone like myself can easily get players that do not go as low as 40k dps on a bad day.
To the point concerning this thread, CP is not an indicator of how well someone will play. I have never kicked someone or left a group because of low CP players. I have seen low CP players do well and CP capped players play pitiful.
So many times getting groups of pitiful players who did not want to learn how to do a fight is why I stopped queueing solo as a tank. I do not have to so why.
And that is a big part of it. The CP 200-300 who follows mechanics, is a decent player who got decent gear and is trying to progress gets shafted if the cap were raised, and when they finally get to the minimum cap, it's just wasted time spent grindimg to do something they could have done earlier. Then you get those same CP 200-300 players grouped with players their own level helping them improve as well.
If I have a problem with how another player is playing, that’s entirely my fault. It is unreasonable for me to demand other players conform to my personal expectations. The solution is for me to get over myself, or to leave.
You have the same options.
Again...I've never claimed that cp = skill. I've never said that. But cp is the only gauge we have of another player without actually seeing them in action. So while cp =/= skill, cp typically means a few things: The player has likely played the game a while; the player has likely obtained a decent amount of experience during that time; the player likely has, at the very least, a fundamental understanding of game mechanics; the player is likely running with a build/gearset (5/5/2 or at least 5/5).
Please don't misquote or misunderstand what I'm saying. I'm not saying cp equals those things 100% of the time. I'm saying it's a good chance that it's the case. In my experience, 95%+ of the time, my dungeon runs go much better when teammates have higher cp. To argue that this isn't usually the case, is really being disingenuous.
People keep pointing out outliers and exceptions by saying things like "I've seen bad cp700+ dps"; or "I've seen great cp200 dps". But you've got to know that those are exceptions and not the norm...right? Typically, a higher cp player does have better gear and a better overall understanding of the game. Typically. Not always. But typically...more often than not.
It's called whataboutism; it's a means to detract from the point of debate by pointing to something outside of the crux being discussed -- it causes derailment as opposition is then forced to either accept a stance that has logically nothing to do with the central points raised, or has to fallaciously defend (or rebut) the claim. It's the equivalent of pointing over the shoulder of an advancing attacker and saying "what's that?" in the hope you can make your escape while they are distracted/looking away.
Raised for discussion by OP:
CP300 is too low for vet dlc content
Points presented:
- first time players are unfamiliar with optimal cp investment
- new players are unfamiliar with mechanics
- lower CP can't do enough dps
- lower CP has insufficent points to spend on defensive capability
Suggested Solution
Raise queue restriction to 350 - 400 range.
Counter points:
- CP 300 is the limit after which CP gains dramatically reduce
- CP 300 is the last passive power jump (20%)
- dungeon mechanics can be practiced on normal settings or learnt from guides
- 350 - 400 is arbitrary and the difference to CP300 is negligable
Suggested Solution
Community has a duty to teach/aid new players and existing players should learn to work with lower CP group members, or
play only in pre-made, organised groups.
Personally, I feel that vet versions shouldn't be available until the normal version has been completed.
Slunksters wrote: »My point is that CP do make a big difference , and it does have its weight, someone not using it properly another matter.
It's like saying that driving a sportbike and a bicycle is the same speedwise, and that people give too much credit to the sport bike added speed.
I fully agree with the statement about learning how to damage is what make you... Well... Do damage, but disregarding CP is entirely wrong, wether it is damage wise or resistance wise, the difference between cp 300 and 810 is more than noticeable.