Anotherone773 wrote: »Players should need to be cp350+400 to queue for vets. I'm so tired of slowly drudging through vets with low cp dps. And no, I'm not some elitist who forgot where he came from...I got my feet wet on normals before getting into vets because I figured I'd be nothing more than a leech until I got some decent gear sets and higher cp. I didn't do my first vet until I was cp400+.
Now...I know that people like to be contrary and disagree for the sake of disagreeing but please hear me out and think about it logically before jumping at the chance to argue. Having a cp10 player in a vet dungeon is largely a waste of time (I got grouped with a cp10 today). Don't get me wrong, I'm not saying people shouldn't be allowed if friends want to try their luck at low cp. By all means, a pre-formed group should have the freedom to try if they want to. But for dungeon finder, there really should be a minimum cp for vet dungeons.
Lately I've been leaving when I get grouped with two low cp dps'ers in a vet. I just don't feel like wasting all the time reviving them and/or waiting for them to do enough dps to actually kill things.
To solve this problem:
1) Make friends
2) Stop Pugging
3) Profit.
Darkenarlol wrote: »cp means nothing...nothing
you can level max cp just by doing daily writs...
or you have never encountered max cp players with 2-3k dps as dd?
i mean literally 2-3k when just spamming light attacks on normal build
can bring you to at least 10+??
actually there is only 2 options
- do not PUG
- do not complain
if you play with pug and then come to forums
to demand something you just look stupid
Slunksters wrote: »If I have a problem with how another player is playing, that’s entirely my fault. It is unreasonable for me to demand other players conform to my personal expectations. The solution is for me to get over myself, or to leave.
You have the same options.
I can only disagree, you are queuing for vet dungeon, you don't queue for dungeon to fail them, you actually queue to finish them. If YOU queue and can't perform YOUR role, this is not the resoonszbility of your group to leave.
Interesting. I just got someone their first Vet dungeon HM clear in Wayrest II. A CP236. To each their own.
As I said in the op, anyone should be allowed to do vets in a pre-made group. I've taken my lower cp friends into vets to get undaunted achievements and get their Undaunted Mettle quicker. All I'm talking about is random queues. If someone is queuing for a vet random, they really shouldn't be low cp or they're usually just leeching and hoping for a carry at other people's expense.
And no, I'm not some elitist who forgot where he came from...I got my feet wet on normals before getting into vets because I figured I'd be nothing more than a leech until I got some decent gear sets and higher cp.
SidraWillowsky wrote: »I don't agree with OP BUT this did remind me of something I ran into a few nights ago...
I was with two guildies, two of us DPS and the other a healer. One person wanted gear from Moon Hunter Keep and March of Sacrifices and we didn't have a tank, so we pugged one. Three times we got a low-CP player who had queued for a random normal and got put into a DLC dungeon. A few didn't even realize what kind of dungeon we were in, and another stayed for a bit bc we offered to help them, but ultimately DLC dungeons are just too much for a lot of new or low-level players. I do think there needs to be some sort of change to the dungeon finder so that a CP 10 niblet doesn't get placed into a DLC dungeon via the dungeon finder. Maybe an option for players below 160 or 300 to opt out of being included in the queue for DLC dungeons?
SidraWillowsky wrote: »I don't agree with OP BUT this did remind me of something I ran into a few nights ago...
I was with two guildies, two of us DPS and the other a healer. One person wanted gear from Moon Hunter Keep and March of Sacrifices and we didn't have a tank, so we pugged one. Three times we got a low-CP player who had queued for a random normal and got put into a DLC dungeon. A few didn't even realize what kind of dungeon we were in, and another stayed for a bit bc we offered to help them, but ultimately DLC dungeons are just too much for a lot of new or low-level players. I do think there needs to be some sort of change to the dungeon finder so that a CP 10 niblet doesn't get placed into a DLC dungeon via the dungeon finder. Maybe an option for players below 160 or 300 to opt out of being included in the queue for DLC dungeons?
For vet mode, you can't queue for the DLC dungeons if you're below CP 300, I think....
SidraWillowsky wrote: »I don't agree with OP BUT this did remind me of something I ran into a few nights ago...
I was with two guildies, two of us DPS and the other a healer. One person wanted gear from Moon Hunter Keep and March of Sacrifices and we didn't have a tank, so we pugged one. Three times we got a low-CP player who had queued for a random normal and got put into a DLC dungeon. A few didn't even realize what kind of dungeon we were in, and another stayed for a bit bc we offered to help them, but ultimately DLC dungeons are just too much for a lot of new or low-level players. I do think there needs to be some sort of change to the dungeon finder so that a CP 10 niblet doesn't get placed into a DLC dungeon via the dungeon finder. Maybe an option for players below 160 or 300 to opt out of being included in the queue for DLC dungeons?
For vet mode, you can't queue for the DLC dungeons if you're below CP 300, I think....
A lot of people seem to believe this to be true, but it's not. I just wasted my 6th Banished Cells II run trying to get Assassin done for my new templar tank. This most recent time I got grouped with a cp65 dps. We finally got to Rillis and failed a couple times because the dps just couldn't pull their weight. Fed up, I left.
Now, I know a lot of people like to try and be clever with a "make your own group = profit" or some other nonsense. But the truth is: We shouldn't have to do that. A person queuing a vet dungeon should, at the very least, be capable of pulling their own weight in a vet dungeon. A cp65 character can't even equip max level gear yet. They have no business in a vet dungeon. And for the life of me, I don't understand why others insist on defending people going into vet dungeons expecting to be carried.
Now, I know a lot of people like to try and be clever with a "make your own group = profit" or some other nonsense. But the truth is: We shouldn't have to do that. A person queuing a vet dungeon should, at the very least, be capable of pulling their own weight in a vet dungeon. A cp65 character can't even equip max level gear yet. They have no business in a vet dungeon. And for the life of me, I don't understand why others insist on defending people going into vet dungeons expecting to be carried.
LeagueTroll wrote: »MartiniDaniels wrote: »WrathOfInnos wrote: »CP is a terrible measure of DPS. Most of the CP 810's I see in random vet dungeons are pulling <10k.
I also have a low CP alt account that does over 40k on most vet dungeon bosses.
It's all border cases. From my experience, it's really rare when cp810 in random vet doesn't have 15-20k. And cp300 is usually a mess dying to single breeze of wind and doing 7-12k. Yes there are low dps cp810 and stormproof cp200 twinks. But in practice group of 4 cp700+ almost guarantees fast and easy run in any vets aside from few new ones. While group of cp200-400 usually struggles to complete HM in base1 dungeons...
Still, I agree that there is no point to limit dungeons by CP. Profoundibob's idea with "certification" is much better.
15k-20k is horrible, if you think those can bring u fast runs, i feel sry for u.
Soul19reaper wrote: »When playing as tank I agree but as a dps if you can't carry those low level then sorry to say you yourself don't deserve to do vet at the very first place.
A lot of people seem to believe this to be true, but it's not. I just wasted my 6th Banished Cells II run trying to get Assassin done for my new templar tank. This most recent time I got grouped with a cp65 dps.
An actual solution would involve spacing dungeon availability as you level, similar to the Level Up Rewards. Level 10 lets you access the queue for the second base game zones’ dungeons. CP10 should do the same but on vet, and just like the level up system it should unlock more queue options as CP rises.
witchdoctor wrote: »A lot of people seem to believe this to be true, but it's not. I just wasted my 6th Banished Cells II run trying to get Assassin done for my new templar tank. This most recent time I got grouped with a cp65 dps.
1. BC2 is not a DLC dungeon.
2. Trying to get achievements done in a PUG is ... of questionable logic.
For vet mode, you can't queue for the DLC dungeons if you're below CP 300, I think. But I don't see why you couldn't complete DLC dungeons in normal mode. I was queued in nICP before with pre-CP players, and we completed it. Normal mode is like going to a delve or a public dungeon. If you can't carry a team of non or low CP players in normal, then you probably should check yourself. I'm not talking about you personally, I'm talking about the general populations, FYI.
LeagueTroll wrote: »Cp is a terrible measure, half the high cp are simply trash, and cap cp mediocre are entiled AF.
Often see 20k cp cap dps flame low cp healer, i have to take a stand for the healer.
Nemesis7884 wrote: »to be honest i have a hard time understanding why people queue for vet dungeons when a) they are rather low cp and b) have never done the dungeon and clearly don't know any mechanics - talking about dlc dungeons...
im a super casual player, it seems i can do all dlc dungeons with a good group - nevertheless i do the normal ones first, read up on the mechanics, watch videos and am scared like a little bunny every time i approach a new vet dungeon
witchdoctor wrote: »An actual solution would involve spacing dungeon availability as you level, similar to the Level Up Rewards. Level 10 lets you access the queue for the second base game zones’ dungeons. CP10 should do the same but on vet, and just like the level up system it should unlock more queue options as CP rises.
That would still mean a CP810 virgin can still jump right into the deep end.
Maybe vet dungeon GF access should be tied to achievements: you cannot do BC2 until you have done BC1 ... you cannot do a DLC until you have done it on normal.
Although, if the GF's primary intended purpose is to backfill, as opposed to be a tool for a player to get the purple XP, then anything that limits that is contrary to design.
LeagueTroll wrote: »MartiniDaniels wrote: »WrathOfInnos wrote: »CP is a terrible measure of DPS. Most of the CP 810's I see in random vet dungeons are pulling <10k.
I also have a low CP alt account that does over 40k on most vet dungeon bosses.
It's all border cases. From my experience, it's really rare when cp810 in random vet doesn't have 15-20k. And cp300 is usually a mess dying to single breeze of wind and doing 7-12k. Yes there are low dps cp810 and stormproof cp200 twinks. But in practice group of 4 cp700+ almost guarantees fast and easy run in any vets aside from few new ones. While group of cp200-400 usually struggles to complete HM in base1 dungeons...
Still, I agree that there is no point to limit dungeons by CP. Profoundibob's idea with "certification" is much better.
15k-20k is horrible, if you think those can bring u fast runs, i feel sry for u.
I feel sorry for you that you have trouble clearing with that DPS, I've had plenty of fast runs in that range. Sounds like you have a crappy tank/healer.
And I really feel sorry for you for bringing nonsense that has nothing to do with the topic into the topic.
LeagueTroll wrote: »MartiniDaniels wrote: »WrathOfInnos wrote: »CP is a terrible measure of DPS. Most of the CP 810's I see in random vet dungeons are pulling <10k.
I also have a low CP alt account that does over 40k on most vet dungeon bosses.
It's all border cases. From my experience, it's really rare when cp810 in random vet doesn't have 15-20k. And cp300 is usually a mess dying to single breeze of wind and doing 7-12k. Yes there are low dps cp810 and stormproof cp200 twinks. But in practice group of 4 cp700+ almost guarantees fast and easy run in any vets aside from few new ones. While group of cp200-400 usually struggles to complete HM in base1 dungeons...
Still, I agree that there is no point to limit dungeons by CP. Profoundibob's idea with "certification" is much better.
15k-20k is horrible, if you think those can bring u fast runs, i feel sry for u.
I feel sorry for you that you have trouble clearing with that DPS, I've had plenty of fast runs in that range. Sounds like you have a crappy tank/healer.
And I really feel sorry for you for bringing nonsense that has nothing to do with the topic into the topic.
First, look at the name of the person you quoted. With troll in the name I take it for what it is.
However, while 15-20k dps is fine for clearing most vet dungeons, players with that low dps are more often not very good with mechanics. Also, someone like myself can easily get players that do not go as low as 40k dps on a bad day.
To the point concerning this thread, CP is not an indicator of how well someone will play. I have never kicked someone or left a group because of low CP players. I have seen low CP players do well and CP capped players play pitiful.
So many times getting groups of pitiful players who did not want to learn how to do a fight is why I stopped queueing solo as a tank. I do not have to so why.