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Please Raise the cp Minimum for Vet Dungeons

  • SidraWillowsky
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    I don't agree with OP BUT this did remind me of something I ran into a few nights ago...

    I was with two guildies, two of us DPS and the other a healer. One person wanted gear from Moon Hunter Keep and March of Sacrifices and we didn't have a tank, so we pugged one. Three times we got a low-CP player who had queued for a random normal and got put into a DLC dungeon. A few didn't even realize what kind of dungeon we were in, and another stayed for a bit bc we offered to help them, but ultimately DLC dungeons are just too much for a lot of new or low-level players. I do think there needs to be some sort of change to the dungeon finder so that a CP 10 niblet doesn't get placed into a DLC dungeon via the dungeon finder. Maybe an option for players below 160 or 300 to opt out of being included in the queue for DLC dungeons?
  • idk
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    tizodd wrote: »
    Players should need to be cp350+400 to queue for vets. I'm so tired of slowly drudging through vets with low cp dps. And no, I'm not some elitist who forgot where he came from...I got my feet wet on normals before getting into vets because I figured I'd be nothing more than a leech until I got some decent gear sets and higher cp. I didn't do my first vet until I was cp400+.

    Now...I know that people like to be contrary and disagree for the sake of disagreeing but please hear me out and think about it logically before jumping at the chance to argue. Having a cp10 player in a vet dungeon is largely a waste of time (I got grouped with a cp10 today). Don't get me wrong, I'm not saying people shouldn't be allowed if friends want to try their luck at low cp. By all means, a pre-formed group should have the freedom to try if they want to. But for dungeon finder, there really should be a minimum cp for vet dungeons.

    Lately I've been leaving when I get grouped with two low cp dps'ers in a vet. I just don't feel like wasting all the time reviving them and/or waiting for them to do enough dps to actually kill things.

    To solve this problem:
    1) Make friends
    2) Stop Pugging
    3) Profit.

    This ^^^ . . .

    cp means nothing...nothing

    you can level max cp just by doing daily writs...

    or you have never encountered max cp players with 2-3k dps as dd?

    i mean literally 2-3k when just spamming light attacks on normal build

    can bring you to at least 10+??


    actually there is only 2 options

    - do not PUG
    - do not complain

    if you play with pug and then come to forums

    to demand something you just look stupid

    and pretty much this.

    If you want to use the GF great. If you want more control over who you are grouped with form your own group.

    OP says they are not being elitist but they really are. Was in a random GF group, healer instantly started a vote to kick a low CP player. No one went along to the dumb healer quit. We went on to do a 3 man clear the vet dungeon on HM.

    That real example there shows what OP is talking about is incorrect. Players skill is more important and CP does not even begin to measure that.
  • Starlock
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    Slunksters wrote: »
    Starlock wrote: »
    If I have a problem with how another player is playing, that’s entirely my fault. It is unreasonable for me to demand other players conform to my personal expectations. The solution is for me to get over myself, or to leave.

    You have the same options.

    I can only disagree, you are queuing for vet dungeon, you don't queue for dungeon to fail them, you actually queue to finish them. If YOU queue and can't perform YOUR role, this is not the resoonszbility of your group to leave.

    That... isn’t really what I said and also isn’t the OP’s issue, as far as we can tell from what they wrote. Nowhere in the OP do they complain about roles. They only talk about doing vets with low CP for some reason being a waste of time without giving us reasons why. If it really bothers them to queue with anyone below some value of CP, they can leave or just deal with it. Or if they are the type that is okay using vote to kick function, they can do that too. Point is, there are many ways to handle the situation bu taking personal initative or responsibility instead of suggesting that players be locked out of queing for content.

    Besides, isn’t there already some minimums set for vet dungeons? As I recall those were implemented a few patches ago, with the vet DLC dungeons in particular having a higher CP threshold. Not a perfect system, but the developers have already done some work on this issue. They removed dual role que a while back as well, yeah?
  • D0PAMINE
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    tizodd wrote: »
    D0PAMINE wrote: »
    Interesting. I just got someone their first Vet dungeon HM clear in Wayrest II. A CP236. To each their own.

    As I said in the op, anyone should be allowed to do vets in a pre-made group. I've taken my lower cp friends into vets to get undaunted achievements and get their Undaunted Mettle quicker. All I'm talking about is random queues. If someone is queuing for a vet random, they really shouldn't be low cp or they're usually just leeching and hoping for a carry at other people's expense.

    I read exactly what you wrote. If you wan't a perfect run, then pre make a group. If you Rando queue, either stick it out, vote kick or leave. We already have tools in game for a solution. And higher CP is not insta-learn mechanics.
  • Bealeb319
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    It should be cp160 plus. Once someone hits 160 there is no reason that they should be blocked from farming monster sets. If you don't like that your dungeon runs are slow you are always able to leave or que up with pre made groups.
  • me_ming
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    tizodd wrote: »
    And no, I'm not some elitist who forgot where he came from...I got my feet wet on normals before getting into vets because I figured I'd be nothing more than a leech until I got some decent gear sets and higher cp.

    You ARE an elitist. I started my very first pledge/dungeon with 1CP. yes you read that right, I have 1 CP! At vet 1. And I was matched with vet 4 or was it vet 14, I forgot. I had nothing on but green warlock set (as a healer). I was fresh from PvP, as I PvP'd my way to Level 50 (vet 1), yes it took forever for me to level to 50. And I can tell you this, those people who were in the pledge with me did NOT leave, instead they walked me through the whole dungeon, explained mechanics. They were patient and understanding of my level. I kept dying, but we got through. They gave me information on what I should be wearing, what skills I should be using and recommended to watch tutorials on each different dungeons.

    When someone asks in the guilds I am in when they should start to do vet dungeons, I tell them as soon as they can. I get it, maybe the DLC ones needs more CP, but the non-DLC ones you should be able to clear. Anyone with max CP should be able to clear and carry even as a tank and healer with non-DLC pledges/dungeons. If you can't then the real issue is YOU not the lower CP guy. Perhaps if you didn't do normals when you were lower CP then maybe you would actually know how the mechanic of those dungeons are. Because any experienced AND competent max CP player knows that you DON'T learn mechanic from normal mode. looool.

    Edited by me_ming on April 7, 2019 1:05AM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
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    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • me_ming
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    I don't agree with OP BUT this did remind me of something I ran into a few nights ago...

    I was with two guildies, two of us DPS and the other a healer. One person wanted gear from Moon Hunter Keep and March of Sacrifices and we didn't have a tank, so we pugged one. Three times we got a low-CP player who had queued for a random normal and got put into a DLC dungeon. A few didn't even realize what kind of dungeon we were in, and another stayed for a bit bc we offered to help them, but ultimately DLC dungeons are just too much for a lot of new or low-level players. I do think there needs to be some sort of change to the dungeon finder so that a CP 10 niblet doesn't get placed into a DLC dungeon via the dungeon finder. Maybe an option for players below 160 or 300 to opt out of being included in the queue for DLC dungeons?

    For vet mode, you can't queue for the DLC dungeons if you're below CP 300, I think. But I don't see why you couldn't complete DLC dungeons in normal mode. I was queued in nICP before with pre-CP players, and we completed it. Normal mode is like going to a delve or a public dungeon. If you can't carry a team of non or low CP players in normal, then you probably should check yourself. I'm not talking about you personally, I'm talking about the general populations, FYI.
    Edited by me_ming on April 7, 2019 1:19AM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • tizodd
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    me_ming wrote: »
    I don't agree with OP BUT this did remind me of something I ran into a few nights ago...

    I was with two guildies, two of us DPS and the other a healer. One person wanted gear from Moon Hunter Keep and March of Sacrifices and we didn't have a tank, so we pugged one. Three times we got a low-CP player who had queued for a random normal and got put into a DLC dungeon. A few didn't even realize what kind of dungeon we were in, and another stayed for a bit bc we offered to help them, but ultimately DLC dungeons are just too much for a lot of new or low-level players. I do think there needs to be some sort of change to the dungeon finder so that a CP 10 niblet doesn't get placed into a DLC dungeon via the dungeon finder. Maybe an option for players below 160 or 300 to opt out of being included in the queue for DLC dungeons?

    For vet mode, you can't queue for the DLC dungeons if you're below CP 300, I think....

    A lot of people seem to believe this to be true, but it's not. I just wasted my 6th Banished Cells II run trying to get Assassin done for my new templar tank. This most recent time I got grouped with a cp65 dps. We finally got to Rillis and failed a couple times because the dps just couldn't pull their weight. Fed up, I left.

    Now, I know a lot of people like to try and be clever with a "make your own group = profit" or some other nonsense. But the truth is: We shouldn't have to do that. A person queuing a vet dungeon should, at the very least, be capable of pulling their own weight in a vet dungeon. A cp65 character can't even equip max level gear yet. They have no business in a vet dungeon. And for the life of me, I don't understand why others insist on defending people going into vet dungeons expecting to be carried.
  • idk
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    tizodd wrote: »
    me_ming wrote: »
    I don't agree with OP BUT this did remind me of something I ran into a few nights ago...

    I was with two guildies, two of us DPS and the other a healer. One person wanted gear from Moon Hunter Keep and March of Sacrifices and we didn't have a tank, so we pugged one. Three times we got a low-CP player who had queued for a random normal and got put into a DLC dungeon. A few didn't even realize what kind of dungeon we were in, and another stayed for a bit bc we offered to help them, but ultimately DLC dungeons are just too much for a lot of new or low-level players. I do think there needs to be some sort of change to the dungeon finder so that a CP 10 niblet doesn't get placed into a DLC dungeon via the dungeon finder. Maybe an option for players below 160 or 300 to opt out of being included in the queue for DLC dungeons?

    For vet mode, you can't queue for the DLC dungeons if you're below CP 300, I think....

    A lot of people seem to believe this to be true, but it's not. I just wasted my 6th Banished Cells II run trying to get Assassin done for my new templar tank. This most recent time I got grouped with a cp65 dps. We finally got to Rillis and failed a couple times because the dps just couldn't pull their weight. Fed up, I left.

    Now, I know a lot of people like to try and be clever with a "make your own group = profit" or some other nonsense. But the truth is: We shouldn't have to do that. A person queuing a vet dungeon should, at the very least, be capable of pulling their own weight in a vet dungeon. A cp65 character can't even equip max level gear yet. They have no business in a vet dungeon. And for the life of me, I don't understand why others insist on defending people going into vet dungeons expecting to be carried.

    I do not know what the CP is for each dungeon but it is not a flat CP10 across the board. I do recall when they changed it last year from the flat CP10 it was a good change. The changes have worked just fine.

    However, you have not presented any justifiable reasoning it should be changed further. For most dungeons a CP 10 can handle it just fine.

    I posted an experience I had where we had a low CP 100 dps in the group and the healer dropped because we would not kick him. We 3 maned that vet dungeon and did the final boss in HM. The other dps was not CP capped, I was the tank. That lone demonstrates CP10 is fine for many dungeons.
  • Ogou
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    tizodd wrote: »
    Now, I know a lot of people like to try and be clever with a "make your own group = profit" or some other nonsense. But the truth is: We shouldn't have to do that. A person queuing a vet dungeon should, at the very least, be capable of pulling their own weight in a vet dungeon. A cp65 character can't even equip max level gear yet. They have no business in a vet dungeon. And for the life of me, I don't understand why others insist on defending people going into vet dungeons expecting to be carried.

    Those people are right though. The actual truth is that the Group Finder only does one single thing: put you in a group of four with one "tank", one "healer" and two "dps" (all roles being self declared). You were never promised a smooth run. You weren't even promised a clear. The group finder doesn't search for competent or qualified players according to your standards. That's why it's random.
    You said you wanted to optimize your game time. The only way to do that is to create your own group .
  • Odnoc
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    CP is a terrible measure of DPS. Most of the CP 810's I see in random vet dungeons are pulling <10k.

    I also have a low CP alt account that does over 40k on most vet dungeon bosses.

    It's all border cases. From my experience, it's really rare when cp810 in random vet doesn't have 15-20k. And cp300 is usually a mess dying to single breeze of wind and doing 7-12k. Yes there are low dps cp810 and stormproof cp200 twinks. But in practice group of 4 cp700+ almost guarantees fast and easy run in any vets aside from few new ones. While group of cp200-400 usually struggles to complete HM in base1 dungeons...

    Still, I agree that there is no point to limit dungeons by CP. Profoundibob's idea with "certification" is much better.

    15k-20k is horrible, if you think those can bring u fast runs, i feel sry for u.

    I feel sorry for you that you have trouble clearing with that DPS, I've had plenty of fast runs in that range. Sounds like you have a crappy tank/healer.

    And I really feel sorry for you for bringing nonsense that has nothing to do with the topic into the topic.
    Edited by Odnoc on April 7, 2019 6:07AM
  • r34lian
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    When playing as tank I agree but as a dps if you can't carry those low level then sorry to say you yourself don't deserve to do vet at the very first place.
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • tizodd
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    When playing as tank I agree but as a dps if you can't carry those low level then sorry to say you yourself don't deserve to do vet at the very first place.

    Yes I was on my tank but why does that that matter? I really don't understand the mentality of defending people going into vet dungeons expecting to leech and be carried.

    I mean...what if I was on my dps and this happened? You're saying it's then my responsibility to do the work of two people because some random wanted the easy way out?
  • witchdoctor
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    tizodd wrote: »
    A lot of people seem to believe this to be true, but it's not. I just wasted my 6th Banished Cells II run trying to get Assassin done for my new templar tank. This most recent time I got grouped with a cp65 dps.

    1. BC2 is not a DLC dungeon.
    2. Trying to get achievements done in a PUG is ... of questionable logic.

  • witchdoctor
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    Jhalin wrote: »
    An actual solution would involve spacing dungeon availability as you level, similar to the Level Up Rewards. Level 10 lets you access the queue for the second base game zones’ dungeons. CP10 should do the same but on vet, and just like the level up system it should unlock more queue options as CP rises.

    That would still mean a CP810 virgin can still jump right into the deep end.

    Maybe vet dungeon GF access should be tied to achievements: you cannot do BC2 until you have done BC1 ... you cannot do a DLC until you have done it on normal.

    Although, if the GF's primary intended purpose is to backfill, as opposed to be a tool for a player to get the purple XP, then anything that limits that is contrary to design.
  • GusTheWizard
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    I can solo dps all of the base game vet dungeons and some of the dlc vet dungeons so it really doesn’t matter to me what the other dps is pulling. Sure it might take a bit longer but you made that person’s day by not kicking them or by helping them complete that dungeon, I always assume they’ve been kicked from many dungeons already with how toxic this community is.
    Edited by GusTheWizard on April 8, 2019 12:54PM
  • highkingnm
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    Whilst it can be frustrating, as others say, you would be locking monster helms (which are key parts of many builds) behind CP300. Given they are a major endgame incentive to run dungeons you will see a lot of people just give on them.

    Also, if this is a problem for you, get a guild or regular group rather than demanding content be locked away from other people. This is the risk you have with PUGs.

    Finally, high CP does not mean better damage. I was in a group with 2 CP810 DPS and a CP700 heals that hit 15k total DPS (my tank did 30% DPS). If you want content locked away, do it by something resembling skill, not just grinding.
  • Nemesis7884
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    to be honest i have a hard time understanding why people queue for vet dungeons when a) they are rather low cp and b) have never done the dungeon and clearly don't know any mechanics - talking about dlc dungeons...

    im a super casual player, it seems i can do all dlc dungeons with a good group - nevertheless i do the normal ones first, read up on the mechanics, watch videos and am scared like a little bunny every time i approach a new vet dungeon
    Edited by Nemesis7884 on April 7, 2019 3:01PM
  • tizodd
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    tizodd wrote: »
    A lot of people seem to believe this to be true, but it's not. I just wasted my 6th Banished Cells II run trying to get Assassin done for my new templar tank. This most recent time I got grouped with a cp65 dps.

    1. BC2 is not a DLC dungeon.
    2. Trying to get achievements done in a PUG is ... of questionable logic.

    1. Who claimed it was? (edit: I reread the post and now I see where the person mentioned DLC. I missed that)
    2. Why do I need to assume a person queuing a vet dungeon is incapable of actually completing it?
    Edited by tizodd on April 7, 2019 3:27PM
  • WolfingHour
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    If only people would listen to instructions and have rotations that are more than LA>Skill1 of Bar1.

    I have the feeling this would sort a big chunk of my disaster PUG runs.
  • SidraWillowsky
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    me_ming wrote: »
    For vet mode, you can't queue for the DLC dungeons if you're below CP 300, I think. But I don't see why you couldn't complete DLC dungeons in normal mode. I was queued in nICP before with pre-CP players, and we completed it. Normal mode is like going to a delve or a public dungeon. If you can't carry a team of non or low CP players in normal, then you probably should check yourself. I'm not talking about you personally, I'm talking about the general populations, FYI.

    I only have DPS toons so I can't necessarily help a tank or healer besides "hold aggro/keep me alive". I pull 40k+ DPS so I *can* carry a group through content, but these players who got queued in were unprepared and overwhelmed, which is understandable. Just because I can carry doesn't mean that everyone wants a carry; the niblets who got queued in wanted to actually participate vs just dragged along, and I'd way rather have someone who says "hey, I'm in way over my head here and am not comfortable doing this" than just be a dead weight. People here also complain a lot about having to carry people too, so I think that the number of people willing to carry is a lot smaller than the number who don't want to.

    In that vein... I'm glad there are people out there like you happy to help people, but when I was low CP -and actually, as high as the low 200s- if I got queued into a normal DLC dungeon, there was almost always someone complaining about the low CP and saying that it was too low and insinuating that I/any other low-CP players should leave even before we started the dungeon. IDK, I'd rather new people have the option of not entering these dungeons if they don't want to. In general -IN GENERAL- low-CP players are NOT ready for the DLC dungeons.

    Edited by SidraWillowsky on April 7, 2019 3:26PM
  • MaxJrFTW
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    Good luck getting any support with this. I have made a thread with this same exact request and according to the people on the forums you can be god at 300cp...

    They're full of it of course. At 300cp you're still relarively new to the game. You're not gonna have a proper cp allocation, you're not gonna have anything near BiS gear, you're not gonna know any mechanics, you're not gonna have a proper bar set up, and you sure as hell won't have mastered weaving by then.

    Oh btw, these are the same people that complain about dlc dungeons being too difficult and why they get nerfed every patch...
    "I don't know you, and I don't care to know you."
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  • MaxJrFTW
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    Cp is a terrible measure, half the high cp are simply trash, and cap cp mediocre are entiled AF.
    Often see 20k cp cap dps flame low cp healer, i have to take a stand for the healer.

    The average cp 300 player is significantly worse than the average 810. Any argument against this just shows how devoid of logic and common sense you are.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Agenericname
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    to be honest i have a hard time understanding why people queue for vet dungeons when a) they are rather low cp and b) have never done the dungeon and clearly don't know any mechanics - talking about dlc dungeons...

    im a super casual player, it seems i can do all dlc dungeons with a good group - nevertheless i do the normal ones first, read up on the mechanics, watch videos and am scared like a little bunny every time i approach a new vet dungeon

    To be fair, the gap in difficulty between normal DLC dungeons and vet DLC dungeons is substantial. I wouldn't expect someone to learn a lot from a normal, especially if they PUG'd it. In many case high DPS will trivialize the mechanics and take away from the learning process.

    It can create a false sense of security if you're not familiar with them, and many who are lower on the CP scale doing them on normal for the first time lack that familiarity.

    The same could be said for all dungeons really, but the likelihood of being carried decreases significantly when you get to the DLCs.
  • Diundriel
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    i saw to many bad cap cp Players to agree with this and to many new skilled Players or Players that come from console and have flawless vma with 250 cp.
    did the new dungeon DoM with 280 cp tank, he wanted to leave but i told him to stay.ofc the run wont be as fast as without him, but it is clearly doable if you have good dps.
    tho i agree if you have multiple low cp guys in a pug it can get really hard
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  • Jhalin
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    Jhalin wrote: »
    An actual solution would involve spacing dungeon availability as you level, similar to the Level Up Rewards. Level 10 lets you access the queue for the second base game zones’ dungeons. CP10 should do the same but on vet, and just like the level up system it should unlock more queue options as CP rises.

    That would still mean a CP810 virgin can still jump right into the deep end.

    Maybe vet dungeon GF access should be tied to achievements: you cannot do BC2 until you have done BC1 ... you cannot do a DLC until you have done it on normal.

    Although, if the GF's primary intended purpose is to backfill, as opposed to be a tool for a player to get the purple XP, then anything that limits that is contrary to design.

    The GF’s backfill function is iffy in the first place, and if you’ve gotta stop and explain after wipes because you got a fill that was completely unprepared, then it’s not gonna be saving you much time anyway.

    Achievement based access is what I’d like to see. We know ZOS is capable of tagging achievements across the entire account because of how their crowns-for-skyshards system is going to work, so even just requiring a clear in any role on any character would go a long way to making sure at least some knowledge is picked up before a player can queue into vet content.

    Normal base game version 1 dungeons wouldn’t need any particular limiting features, as they’re all fairly lax on mechanics.

    Normal base game version 2 dungeons, and vet base game version 1 dungeons would unlock as normal v1 was completed.

    Normal DLC would unlock after a completing x amount of dungeon achievements, with vet DLC unlocking as you complete the normal modes.

    Account based unlocking systems would keep it alt friendly, while ensuring there’s at least an idea of what a player should be doing in these dungeons before a newbie is thrown into one. I’ll carry some low levels through a random normal, but it’s only fun when I’m running it duo. Otherwise it can feel more like a solo+NPCs who will inevitably get aggro and run the boss out of my AoEs
  • idk
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    Odnoc wrote: »
    CP is a terrible measure of DPS. Most of the CP 810's I see in random vet dungeons are pulling <10k.

    I also have a low CP alt account that does over 40k on most vet dungeon bosses.

    It's all border cases. From my experience, it's really rare when cp810 in random vet doesn't have 15-20k. And cp300 is usually a mess dying to single breeze of wind and doing 7-12k. Yes there are low dps cp810 and stormproof cp200 twinks. But in practice group of 4 cp700+ almost guarantees fast and easy run in any vets aside from few new ones. While group of cp200-400 usually struggles to complete HM in base1 dungeons...

    Still, I agree that there is no point to limit dungeons by CP. Profoundibob's idea with "certification" is much better.

    15k-20k is horrible, if you think those can bring u fast runs, i feel sry for u.

    I feel sorry for you that you have trouble clearing with that DPS, I've had plenty of fast runs in that range. Sounds like you have a crappy tank/healer.

    And I really feel sorry for you for bringing nonsense that has nothing to do with the topic into the topic.

    First, look at the name of the person you quoted. With troll in the name I take it for what it is.

    However, while 15-20k dps is fine for clearing most vet dungeons, players with that low dps are more often not very good with mechanics. Also, someone like myself can easily get players that do not go as low as 40k dps on a bad day.

    To the point concerning this thread, CP is not an indicator of how well someone will play. I have never kicked someone or left a group because of low CP players. I have seen low CP players do well and CP capped players play pitiful.

    So many times getting groups of pitiful players who did not want to learn how to do a fight is why I stopped queueing solo as a tank. I do not have to so why.
  • D0PAMINE
    D0PAMINE
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    idk wrote: »
    Odnoc wrote: »
    CP is a terrible measure of DPS. Most of the CP 810's I see in random vet dungeons are pulling <10k.

    I also have a low CP alt account that does over 40k on most vet dungeon bosses.

    It's all border cases. From my experience, it's really rare when cp810 in random vet doesn't have 15-20k. And cp300 is usually a mess dying to single breeze of wind and doing 7-12k. Yes there are low dps cp810 and stormproof cp200 twinks. But in practice group of 4 cp700+ almost guarantees fast and easy run in any vets aside from few new ones. While group of cp200-400 usually struggles to complete HM in base1 dungeons...

    Still, I agree that there is no point to limit dungeons by CP. Profoundibob's idea with "certification" is much better.

    15k-20k is horrible, if you think those can bring u fast runs, i feel sry for u.

    I feel sorry for you that you have trouble clearing with that DPS, I've had plenty of fast runs in that range. Sounds like you have a crappy tank/healer.

    And I really feel sorry for you for bringing nonsense that has nothing to do with the topic into the topic.

    First, look at the name of the person you quoted. With troll in the name I take it for what it is.

    However, while 15-20k dps is fine for clearing most vet dungeons, players with that low dps are more often not very good with mechanics. Also, someone like myself can easily get players that do not go as low as 40k dps on a bad day.

    To the point concerning this thread, CP is not an indicator of how well someone will play. I have never kicked someone or left a group because of low CP players. I have seen low CP players do well and CP capped players play pitiful.

    So many times getting groups of pitiful players who did not want to learn how to do a fight is why I stopped queueing solo as a tank. I do not have to so why.

    And that is a big part of it. The CP 200-300 who follows mechanics, is a decent player who got decent gear and is trying to progress gets shafted if the cap were raised, and when they finally get to the minimum cap, it's just wasted time spent grindimg to do something they could have done earlier. Then you get those same CP 200-300 players grouped with players their own level helping them improve as well.
    Edited by D0PAMINE on April 7, 2019 6:52PM
  • Kikke
    Kikke
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    Raising CP needed to join dungeons will not do anything for those pesky 810s that does 5-10k dps each and dies to every singel mechanic.

    Frankly, lately. I've found lower CP players to be more acceptable of being told what to do if they mess up or do low dmg while the 810 calls you an elitist and tries to vote kick you.
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • XxCaLxX
    XxCaLxX
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    I don’t agree. While you would think higher CP players are better it’s just not true. There should however be some sort of system to determine if you can queue for vet dungeons and even vet dlc dungeons. Maybe there should be a quest at cp160 to where you go to undaunted enclave and they have a dummy. If you can parse 20k then you can then queue for vet dungeons. When you can parse 25-30k then you can queue for vet dlc dungeons. Level isn’t the problem. I’ve gotten flawless conqueror on a cp181 is it fair that I have to wait til cp300 to queue for dlc’s when a cp400 grinded spellscar or sky reach and they can queue? Only solution I can think of is to have a quest that tests your damage and skill that qualifies you for certain content. Again I don’t disagree that it’s a problem. I just don’t think that the level is always the problem.
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