Nemesis7884 wrote: »it would be nice for dlc dungeons if there was at least something like a cp 500+ option...
Parrot1986 wrote: »If you make them wait until 350-400CP all you will have is a 350-400CP slowing you down because they won’t have had any practice in Vet, real appreciation for mechanics or rotations since Normal either just melts or doesn’t punish you. The learning curve has to start somewhere and I’m fine with base dungeons being available from CP10 to be honest
If I PUG I take what I get since I know it’s a risk. If I can’t be bothered taking the risk I run with guilds.
Don’t agree we should raise the cap anymore, especially since most dungeons have been nerfed to oblivion now anyways.
Players should need to be cp350+400 to queue for vets. I'm so tired of slowly drudging through vets with low cp dps. And no, I'm not some elitist who forgot where he came from...I got my feet wet on normals before getting into vets because I figured I'd be nothing more than a leech until I got some decent gear sets and higher cp. I didn't do my first vet until I was cp400+.
Now...I know that people like to be contrary and disagree for the sake of disagreeing but please hear me out and think about it logically before jumping at the chance to argue. Having a cp10 player in a vet dungeon is largely a waste of time (I got grouped with a cp10 today). Don't get me wrong, I'm not saying people shouldn't be allowed if friends want to try their luck at low cp. By all means, a pre-formed group should have the freedom to try if they want to. But for dungeon finder, there really should be a minimum cp for vet dungeons.
Lately I've been leaving when I get grouped with two low cp dps'ers in a vet. I just don't feel like wasting all the time reviving them and/or waiting for them to do enough dps to actually kill things.
That 350-400 is unnecessary and way too high. 300CP means that character can pretty much do every content well if geared right and with enough skill/experience. It's because at 300CP your stats will have been boosted by 20% in total (which doesn't continue beyond 300CP). All the DLC dungeons are already locked on vet for people below 160CP if I remember correctly, so all the dungeons that are left really shouldn't be an issue. If there is at least one competent player around, you'll make it regardless which one it is.
Also, you do realize that putting that lock there means banning Monster sets from everyone below 300CP? What do you even start doing undaunted pledges since lvl45 for if the rewards only become worth it at 300CP (as opposed to 160). You've essentially more than doubled the wait time there as each new CP takes more XP than the last one to get.
Pretty pointless to gear up hard before cp160 as you level out gear.Cp 300 is where the system scales at to give minual returns after.
Can't be less then cp 160 in harder dungeons.
Where do you encounter issues? Which dungeons.
I think you're misreading my post. I haven't had any issues completing dungeons. I've had issues with low cp players doing vets before they're properly geared and leveled up.
It's a mentally issue to not properly gear up till 160. This is advice given to all new players. This is because how system battle scales people. The root of problem should be fixed I think.
Also a bit pointless doing vet dungeons before cp160
Interesting. I just got someone their first Vet dungeon HM clear in Wayrest II. A CP236. To each their own.
Players should need to be cp350+400 to queue for vets. I'm so tired of slowly drudging through vets with low cp dps. And no, I'm not some elitist who forgot where he came from...I got my feet wet on normals before getting into vets because I figured I'd be nothing more than a leech until I got some decent gear sets and higher cp. I didn't do my first vet until I was cp400+.
Now...I know that people like to be contrary and disagree for the sake of disagreeing but please hear me out and think about it logically before jumping at the chance to argue. Having a cp10 player in a vet dungeon is largely a waste of time (I got grouped with a cp10 today). Don't get me wrong, I'm not saying people shouldn't be allowed if friends want to try their luck at low cp. By all means, a pre-formed group should have the freedom to try if they want to. But for dungeon finder, there really should be a minimum cp for vet dungeons.
Lately I've been leaving when I get grouped with two low cp dps'ers in a vet. I just don't feel like wasting all the time reviving them and/or waiting for them to do enough dps to actually kill things.
This, remember doing vBC1 and none know the mechanic behind the one shot.Lower CP dps isn't the problem. It's survivability, those defensive boosts are where the real CP power is. My CP315 magplar dps on pc is pulling 30k, but is far squishier than my near identical build CP810 on xbox - - dps differs by ~5-6k; and that is likely mostly contributed to by vma staff + Grothdarr which I haven't got for my lower yet.
That said, increased survivability == more consistency and higher performance. But that wasn't the core of the argument presented.
Yes that makes sense, do the normal dlc from lvl 45 to cp 160Agree. CP should be raised but not to 350-400. 160 should be enough for most base game dungeons.
There is little point in doing vet dungeon before 160 since all drops would be useless in few levels anyway.
It's one thing learning with newbies vet CoA1 or FG1, but Banished Cells 2, Tempest Island or something similar usually turns to a nightmare. Most of the time ending with kicks/disbands and toxicity.
Players should need to be cp350+400 to queue for vets. I'm so tired of slowly drudging through vets with low cp dps. And no, I'm not some elitist who forgot where he came from...I got my feet wet on normals before getting into vets because I figured I'd be nothing more than a leech until I got some decent gear sets and higher cp. I didn't do my first vet until I was cp400+.
Now...I know that people like to be contrary and disagree for the sake of disagreeing but please hear me out and think about it logically before jumping at the chance to argue. Having a cp10 player in a vet dungeon is largely a waste of time (I got grouped with a cp10 today). Don't get me wrong, I'm not saying people shouldn't be allowed if friends want to try their luck at low cp. By all means, a pre-formed group should have the freedom to try if they want to. But for dungeon finder, there really should be a minimum cp for vet dungeons.
Lately I've been leaving when I get grouped with two low cp dps'ers in a vet. I just don't feel like wasting all the time reviving them and/or waiting for them to do enough dps to actually kill things.
I do get you, kind of. But got to see what they do before you leave?
For example a friend of mine bought and 2nd account for the jollies, we managed to do vet cradel of shadows with a no death run and they were cp 65! Because they knew what they were doing.
@Militan1404 , yes, Hodor, with more World First's than most can count.Militan1404 wrote: »Lol didnt some group just do mol without cp on?
Militan1404 wrote: »Lol didnt some group just do mol without cp on?