Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
Could we please get an option to hide allied combat pets?
During the Horns patch, we got an option to hide allied ground effects. It was great for reducing the visual clutter in dungeons and trials and improved the visibility of mechanics.
@ZOS_GinaBruno @ZOS_RichLambert @ZOS_BrianWheeler Could we please get a similar option to hide allied combat pets?
- In towns, the pets of other players often interfere with the ability to interact with items. Want to turn in a writ while a Matriarch is hovering over it? Good luck.
- Due to the size of some pets (bears or the daedroth from the vBC2 helm) or the altitude of some pets (Matriarchs hovering above players' heads), pets obstruct the view more so than other players.
- Most importantly, in group PvE--dungeons and trials--pets can often obstruct and obscure the view of critical mechanics. Want to annoy your tank? Wear the vBC2 helm set!
Frankly, I don't care where another player's pet is or what it's doing. Just as I don't care where they placed their blockade or hail. It's just irrelevant visual noise. Please let us hide them from our view. Thanks.
Edited by code65536 on April 5, 2019 8:31PM
Nightfighters ― PC/NA and PC/EU
Dungeons and Trials:
Personal best scores:
- Dragonstar Arena: 46817 (NA)
- Maelstrom Arena: 600526 (NA)
- Blackrose Prison: 99274 (EU) (Unchained)
- Maw of Lorkhaj: 165227 (EU)
- Halls of Fabrication: 220708 (NA) (Tick-Tock Tormentor #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12)
- Asylum Sanctorium: 114957 (NA) (Immortal Redeemer #1, #2, #3, #4, #5, #6, #7, #8, #9, #10)
- Cloudrest: 131256 (NA) (Gryphon Heart #1, #2, #3, #4, #5, #6, #7)
- Sunspire: 250866 (EU) (Godslayer #1, #2, #3, #4, #5, #6, #7)
- Kyne's Aegis: 235841 (EU) (Dawnbringer #1, #2, #3, #4, #5, #6, #7, #8)
Dungeon trifectas: