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Substituting DW for 2H? [PVE]

  • Vajrak
    Vajrak
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    Apologies, ~6.3k (typo initial 6.5)
    Set bonuses that give a specific instead of general spell damage aren't listed on CMX output, so War Maiden adds ~540 (Major/Minor on top of the 400 on magic damage skills). Can boost the crit/crit damage/spell damage rating with mundus and monster switch sets (which I'm goofing around with for what I like best before worrying about perfecting my rotation.

    This is also just most of the gear golded, not all of it, and using nirn backbar instead of infused (since don't feel like changing it at the moment, being lazy about it).

    So this is WITHOUT infused Spell Damage enchant (Backbar)

    https://imgur.com/WaByJ9q

    Care to try again?

    Edit: I haven't updated my CMX in awhile, so if it now includes those conditional element type buffs on the SD listing, please inform.
    Edited by Vajrak on April 6, 2019 2:10AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps, outside bloodthirsty. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?
    Edited by Lightspeedflashb14_ESO on April 6, 2019 3:22AM
  • Vajrak
    Vajrak
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    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Thank you; I couldn't remember the way to add up the bonus, so I left it alone
  • hedna123b14_ESO
    hedna123b14_ESO
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    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh
    Edited by hedna123b14_ESO on April 6, 2019 3:13AM
  • Vajrak
    Vajrak
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    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    The discussion is about general PvE though, not JUST raids, but PvE in general, inclusive of vet DLC I'd imagine
  • T3hasiangod
    T3hasiangod
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    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    With average debuff uptimes, Swords still win. If you're assuming 80 percent Torug's Crusher uptime, 60 percent Power of the Light (or Minor Fracture Poisons), and 60 percent Alkosh uptime, swords win. And those are, I'd argue, usually below average debuff uptimes.

    If you have 2 tanks both running Alkosh, combined they should be easily able to get 60+ percent uptime on the Alkosh debuff. Torug's Crusher should be at 100 percent uptime.

    If all your debuffs are up, the maces lose by a noticeable margin to swords.

    Even in progression groups, swords is going to be stronger than maces. Maces and mauls are just very bad.
    PC/NA - Mayflower, Hellfire Dominion

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  • hedna123b14_ESO
    hedna123b14_ESO
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    Vajrak wrote: »
    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    The discussion is about general PvE though, not JUST raids, but PvE in general, inclusive of vet DLC I'd imagine

    And im saying that if those other buffs are present that means that Major fracture is present and with major fracture on target swords are automatically better
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    Nice bait.

    So if you are going to look at mauls pen in the absolute worse scenario as if it is 100% certain that you will have all those debuffs up 100% of the time, let's look at percentage amps in the absolute worse scenario.

    5% minor Slayer, 15% major Slayer, 8% minor berzerk, 25% major berzerk, 15% mighty, 25% master at arm's/thaumaturge, 5% from energized, 10% from amplitude.

    5+15+8+25+15+25+5+10= 108, with sword, 114

    208/214= 1.02. so with a sword, you only get a 2% damage increase. Logic.
    Edited by Lightspeedflashb14_ESO on April 6, 2019 3:44AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Vajrak wrote: »
    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    The discussion is about general PvE though, not JUST raids, but PvE in general, inclusive of vet DLC I'd imagine

    And im saying that if those other buffs are present that means that Major fracture is present and with major fracture on target swords are automatically better

    And you are wrong.

    So with major fracture on a dungeon mob, 18200 armor, you get 12920 armor, or 25.8% of your damage is mitigated, with a skill that does 10,000 damage, that is 2584 damage lost, so you do 7,416 damage. With a maul, you get another 2584 pen, that takes the armor to 10,334, or 20.6% damage mitigated. That makes that 10,000 damage skill do 7,932 damage, an increase of 7%. 7,932/7,146.

    Take that same 10,000 damage skill and add 6% to it, 10,600, and then mitigate the damage, 10,600*74.2%, you get 7,865. 7,932>7865.

    But that forgets that you have other percentage damage increases to your skill. Using my reasonable 143% base damage increase, you only get 4% more damage from a sword, so that 10,000 becomes only 10,419. So 10,419*74.2%=7,730. 7,932>>7,730.
    Edited by Lightspeedflashb14_ESO on April 6, 2019 4:16AM
  • hedna123b14_ESO
    hedna123b14_ESO
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    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    Nice bait.

    So if you are going to look at mauls pen in the absolute worse scenario as if it is 100% certain that you will have all those debuffs up 100% of the time, let's look at percentage amps in the absolute worse scenario.

    5% minor Slayer, 15% major Slayer, 8% minor berzerk, 25% major berzerk, 15% mighty, 25% master at arm's/thaumaturge, 5% from energized, 10% from amplitude.

    5+15+8+25+15+25+5+10= 108, with sword, 114

    208/214= 1.02. so with a sword, you only get a 2% damage increase. Logic.

    You are the reason why Mauls exist and no one in competitive PvE uses them. If somehow in a fairytale unicorn land you WOULD get all those buffs, it stands to reason that in this perfect non existant scenario you would get all of the debuffs as well. And with Major Fracture/Potl/Alkosh/Infused Torugs and Maxed out CP pen, the Mauls would give 0% penetration, making swords bis....thank you for proving my point:)
  • hedna123b14_ESO
    hedna123b14_ESO
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    Vajrak wrote: »
    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    The discussion is about general PvE though, not JUST raids, but PvE in general, inclusive of vet DLC I'd imagine

    And im saying that if those other buffs are present that means that Major fracture is present and with major fracture on target swords are automatically better

    And you are wrong.

    So with major fracture on a dungeon mob, 18200 armor, you get 12920 armor, or 25.8% of your damage is mitigated, with a skill that does 10,000 damage, that is 2584 damage lost, so you do 7,416 damage. With a maul, you get another 2584 pen, that takes the armor to 10,334, or 20.6% damage mitigated. That makes that 10,000 damage skill do 7,932 damage, an increase of 7%. 7,932/7,146.

    Take that same 10,000 damage skill and add 6% to it, 10,600, and then mitigate the damage, 10,600*74.2%, you get 7,865. 7,932>7865.

    But that forgets that you have other percentage damage increases to your skill. Using my reasonable 143% base damage increase, you only get 4% more damage from a sword, so that 10,000 becomes only 10,419. So 10,419*74.2%=7,730. 7,932>>7,730.

    Not sure what you posted damage numbers for.
    Lets take my general trials setup - 2 velidreth, 5 reloquen, 5 Advancing Yokeda.
    Mighty CP - 56 points = 12%
    MaA CP - 66 points = 22%
    Thaum CP - 40 points = 16%
    Penetration CP - 47 = 3796 pen
    Weapon - Sharp - 2584 pen
    Minor Berserk = 8%
    Minor Slayer = 5%
    Major Slayer = 15% (45% uptime) = average of 6.75%
    Major Berserk = 25% (10% uptime) = average of 2.5%
    Combined % buff to dots - 12+16+8+5+6.75+2.5=50.25%
    Combined % buff to direct damage - 12+22+8+5+6.75+2.5 = 56.25%
    With a greatsword Dots deal - 100+50.25+6 = 156.25%
    With a greatsword direct damage abilities deal - 100+56.25+6 = 162.25%

    Sword buffs dot damage by 156.25/150.25 = 4%
    Sword buffs direct damage by 162.25%/156.25 = 3.84%

    Major fracture + Sharp weapon + pen CP = 5280 + 2580 +3796 = 11,656 penetration
    18,200-11,656 = 6,544 armor
    6544 x .2 = 1308 penetration
    1308/50,000 = 2.6% damage increase or LESS than greatsword.
    Now lets say we put on a precise weapon

    Major fracture + pen CP = 5280 +3796 = 9076 penetration
    18,200-9076 = 9124 armor
    9124 x .2 = 1825 penetration
    1825/50,000 = 3.65% damage increase or STILL LESS than greatsword.

    So with a typical trials build and JUST Major Fracture applied Maul still loses to Greatsword.
    Please explain to me how Maul is better.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    Nice bait.

    So if you are going to look at mauls pen in the absolute worse scenario as if it is 100% certain that you will have all those debuffs up 100% of the time, let's look at percentage amps in the absolute worse scenario.

    5% minor Slayer, 15% major Slayer, 8% minor berzerk, 25% major berzerk, 15% mighty, 25% master at arm's/thaumaturge, 5% from energized, 10% from amplitude.

    5+15+8+25+15+25+5+10= 108, with sword, 114

    208/214= 1.02. so with a sword, you only get a 2% damage increase. Logic.

    You are the reason why Mauls exist and no one in competitive PvE uses them. If somehow in a fairytale unicorn land you WOULD get all those buffs, it stands to reason that in this perfect non existant scenario you would get all of the debuffs as well. And with Major Fracture/Potl/Alkosh/Infused Torugs and Maxed out CP pen, the Mauls would give 0% penetration, making swords bis....thank you for proving my point:)

    Hey thanks for thinking I could influence the game at all, really means a lot you think so highly of me.

    Thank you also for completely missing my point. One would never 100% have either of the scenarios. In either one though, you would have to agree a battle axe is actually bis.
  • hedna123b14_ESO
    hedna123b14_ESO
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    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    Nice bait.

    So if you are going to look at mauls pen in the absolute worse scenario as if it is 100% certain that you will have all those debuffs up 100% of the time, let's look at percentage amps in the absolute worse scenario.

    5% minor Slayer, 15% major Slayer, 8% minor berzerk, 25% major berzerk, 15% mighty, 25% master at arm's/thaumaturge, 5% from energized, 10% from amplitude.

    5+15+8+25+15+25+5+10= 108, with sword, 114

    208/214= 1.02. so with a sword, you only get a 2% damage increase. Logic.

    You are the reason why Mauls exist and no one in competitive PvE uses them. If somehow in a fairytale unicorn land you WOULD get all those buffs, it stands to reason that in this perfect non existant scenario you would get all of the debuffs as well. And with Major Fracture/Potl/Alkosh/Infused Torugs and Maxed out CP pen, the Mauls would give 0% penetration, making swords bis....thank you for proving my point:)

    Hey thanks for thinking I could influence the game at all, really means a lot you think so highly of me.

    Thank you also for completely missing my point. One would never 100% have either of the scenarios. In either one though, you would have to agree a battle axe is actually bis.

    Mauls are not used in competitive endgame was my point and that point stands.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    .Not sure what you posted damage numbers for.

    Because isn't that the point? To get the end damage numbers as high as you can? And to give context to what we are discussing.

    Your numbers are way off, you are included your self pen in the calculation. Mauls do not.
    Major fracture + Sharp weapon + pen CP = 5280 + 2580 +3796 = 11,656 penetration
    18,200-11,656 = 6,544 armor
    6544 x .2 = 1308 penetration
    1308/50,000 = 2.6% damage increase or LESS than greatsword.

    This is wrong. Mauls pen based on just 18,200-5280= 12,920*20%= 2584, which is the added to your other self pen, so you go from 6544, 13% of your damage mitigated, to 3960, or 7.9% of your damage mitigated. In other words you go from doing 87% damage to doing 92% damage, an increase of 4.5% (92%/87%=1.045) which is more then a greatsword with your cp distribution.
    .Major fracture + pen CP = 5280 +3796 = 9076 penetration
    18,200-9076 = 9124 armor
    9124 x .2 = 1825 penetration
    1825/50,000 = 3.65% damage increase or STILL LESS than greatsword.

    Again, pen cp is a self buff are not part of the mauls calculations. So here you go from pen from cp, having 9124, 18% damage mitigation, to 6540 armor, 13% damage mit, on the target. Or 82% damage done to 87% damage done on the target, an increase of 6% damage done, 87%/82%= 1.06.
    .Please explain to me how Maul is better.

    Is that enough of an explanation?
    Edited by Lightspeedflashb14_ESO on April 6, 2019 5:41AM
  • T3hasiangod
    T3hasiangod
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    Vajrak wrote: »
    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    The discussion is about general PvE though, not JUST raids, but PvE in general, inclusive of vet DLC I'd imagine

    And im saying that if those other buffs are present that means that Major fracture is present and with major fracture on target swords are automatically better

    And you are wrong.

    So with major fracture on a dungeon mob, 18200 armor, you get 12920 armor, or 25.8% of your damage is mitigated, with a skill that does 10,000 damage, that is 2584 damage lost, so you do 7,416 damage. With a maul, you get another 2584 pen, that takes the armor to 10,334, or 20.6% damage mitigated. That makes that 10,000 damage skill do 7,932 damage, an increase of 7%. 7,932/7,146.

    Take that same 10,000 damage skill and add 6% to it, 10,600, and then mitigate the damage, 10,600*74.2%, you get 7,865. 7,932>7865.

    But that forgets that you have other percentage damage increases to your skill. Using my reasonable 143% base damage increase, you only get 4% more damage from a sword, so that 10,000 becomes only 10,419. So 10,419*74.2%=7,730. 7,932>>7,730.

    Not sure what you posted damage numbers for.
    Lets take my general trials setup - 2 velidreth, 5 reloquen, 5 Advancing Yokeda.
    Mighty CP - 56 points = 12%
    MaA CP - 66 points = 22%
    Thaum CP - 40 points = 16%
    Penetration CP - 47 = 3796 pen
    Weapon - Sharp - 2584 pen
    Minor Berserk = 8%
    Minor Slayer = 5%
    Major Slayer = 15% (45% uptime) = average of 6.75%
    Major Berserk = 25% (10% uptime) = average of 2.5%
    Combined % buff to dots - 12+16+8+5+6.75+2.5=50.25%
    Combined % buff to direct damage - 12+22+8+5+6.75+2.5 = 56.25%
    With a greatsword Dots deal - 100+50.25+6 = 156.25%
    With a greatsword direct damage abilities deal - 100+56.25+6 = 162.25%

    Sword buffs dot damage by 156.25/150.25 = 4%
    Sword buffs direct damage by 162.25%/156.25 = 3.84%

    Major fracture + Sharp weapon + pen CP = 5280 + 2580 +3796 = 11,656 penetration
    18,200-11,656 = 6,544 armor
    6544 x .2 = 1308 penetration
    1308/50,000 = 2.6% damage increase or LESS than greatsword.
    Now lets say we put on a precise weapon

    Major fracture + pen CP = 5280 +3796 = 9076 penetration
    18,200-9076 = 9124 armor
    9124 x .2 = 1825 penetration
    1825/50,000 = 3.65% damage increase or STILL LESS than greatsword.

    So with a typical trials build and JUST Major Fracture applied Maul still loses to Greatsword.
    Please explain to me how Maul is better.

    Mauls and maces are applied before penetration and sharpened.

    Penetration formula is: (Resistance - debuffs) * (1 - percentage) - flat bonuses/(level * 1000)

    Just Major Fracture alone is not enough for greatswords to lose to mauls. Using your assumptions, you would still need to have at least an addition ~4194 penetration for mauls to lose to greatswords. This is approximately the equivalent of Alkosh and a 1H infused Crusher enchant. Or Alkosh and Minor Fracture. Or 50 percent Alkosh uptime and a 2H infused Torug's Crusher. Or 60 percent uptime on all debuffs.

    However, this is a situation that should be fairly easy to obtain in a trial. Even in 4-man content, this should be something that is relatively easy to obtain.

    Edited by T3hasiangod on April 6, 2019 5:49AM
    PC/NA - Mayflower, Hellfire Dominion

    Dro-m'Athra Destroyer - Divayth Fyr's Coadjutor - Voice of Reason - Gryphon Heart - The Unchained - Extinguisher of Flames

    Tank - Healer - DPS (all classes, all specs)

    Youtube - Twitch
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    Vajrak wrote: »
    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    The discussion is about general PvE though, not JUST raids, but PvE in general, inclusive of vet DLC I'd imagine

    And im saying that if those other buffs are present that means that Major fracture is present and with major fracture on target swords are automatically better

    And you are wrong.

    So with major fracture on a dungeon mob, 18200 armor, you get 12920 armor, or 25.8% of your damage is mitigated, with a skill that does 10,000 damage, that is 2584 damage lost, so you do 7,416 damage. With a maul, you get another 2584 pen, that takes the armor to 10,334, or 20.6% damage mitigated. That makes that 10,000 damage skill do 7,932 damage, an increase of 7%. 7,932/7,146.

    Take that same 10,000 damage skill and add 6% to it, 10,600, and then mitigate the damage, 10,600*74.2%, you get 7,865. 7,932>7865.

    But that forgets that you have other percentage damage increases to your skill. Using my reasonable 143% base damage increase, you only get 4% more damage from a sword, so that 10,000 becomes only 10,419. So 10,419*74.2%=7,730. 7,932>>7,730.

    Not sure what you posted damage numbers for.
    Lets take my general trials setup - 2 velidreth, 5 reloquen, 5 Advancing Yokeda.
    Mighty CP - 56 points = 12%
    MaA CP - 66 points = 22%
    Thaum CP - 40 points = 16%
    Penetration CP - 47 = 3796 pen
    Weapon - Sharp - 2584 pen
    Minor Berserk = 8%
    Minor Slayer = 5%
    Major Slayer = 15% (45% uptime) = average of 6.75%
    Major Berserk = 25% (10% uptime) = average of 2.5%
    Combined % buff to dots - 12+16+8+5+6.75+2.5=50.25%
    Combined % buff to direct damage - 12+22+8+5+6.75+2.5 = 56.25%
    With a greatsword Dots deal - 100+50.25+6 = 156.25%
    With a greatsword direct damage abilities deal - 100+56.25+6 = 162.25%

    Sword buffs dot damage by 156.25/150.25 = 4%
    Sword buffs direct damage by 162.25%/156.25 = 3.84%

    Major fracture + Sharp weapon + pen CP = 5280 + 2580 +3796 = 11,656 penetration
    18,200-11,656 = 6,544 armor
    6544 x .2 = 1308 penetration
    1308/50,000 = 2.6% damage increase or LESS than greatsword.
    Now lets say we put on a precise weapon

    Major fracture + pen CP = 5280 +3796 = 9076 penetration
    18,200-9076 = 9124 armor
    9124 x .2 = 1825 penetration
    1825/50,000 = 3.65% damage increase or STILL LESS than greatsword.

    So with a typical trials build and JUST Major Fracture applied Maul still loses to Greatsword.
    Please explain to me how Maul is better.

    Mauls and maces are applied before penetration and sharpened.

    Penetration formula is: (Resistance - debuffs) * (1 - percentage) - flat bonuses/(level * 1000)

    Just Major Fracture alone is not enough for greatswords to lose to mauls. Using your assumptions, you would still need to have at least an addition ~4194 penetration for mauls to lose to greatswords. This is approximately the equivalent of Alkosh and a 1H infused Crusher enchant. Or Alkosh and Minor Fracture. Or 50 percent Alkosh uptime and a 2H infused Torug's Crusher. Or 60 percent uptime on all debuffs.

    However, this is a situation that should be fairly easy to obtain in a trial. Even in 4-man content, this should be something that is relatively easy to obtain.

    So the first question you need to ask yourself before trying to answer OPs question is "is this relative to OP".

    And the answer is no, it is not.
    0331
    0602
  • hedna123b14_ESO
    hedna123b14_ESO
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    .Not sure what you posted damage numbers for.

    Because isn't that the point? To get the end damage numbers as high as you can? And to give context to what we are discussing.

    Your numbers are way off, you are included your self pen in the calculation. Mauls do not.
    Major fracture + Sharp weapon + pen CP = 5280 + 2580 +3796 = 11,656 penetration
    18,200-11,656 = 6,544 armor
    6544 x .2 = 1308 penetration
    1308/50,000 = 2.6% damage increase or LESS than greatsword.

    This is wrong. Mauls pen based on just 18,200-5280= 12,920*20%= 2584, which is the added to your other self pen, so you go from 6544, 13% of your damage mitigated, to 3960, or 7.9% of your damage mitigated. In other words you go from doing 87% damage to doing 92% damage, an increase of 4.5% (92%/87%=1.045) which is more then a greatsword with your cp distribution.
    .Major fracture + pen CP = 5280 +3796 = 9076 penetration
    18,200-9076 = 9124 armor
    9124 x .2 = 1825 penetration
    1825/50,000 = 3.65% damage increase or STILL LESS than greatsword.

    Again, pen cp is a self buff are not part of the mauls calculations. So here you go from pen from cp, having 9124, 18% damage mitigation, to 6540 armor, 13% damage mit, on the target. Or 82% damage done to 87% damage done on the target, an increase of 6% damage done, 87%/82%= 1.06.
    .Please explain to me how Maul is better.

    Is that enough of an explanation?

    No problem, my mistake with the order of pen stacking I didnt realize they changed the order of application. I will concede that with Major fracture alone it isnt enough, but with even a wet noodle's worth of debuffs Mauls loose. Making the assumption that as a player you strive to set yourself up for all types of content it stands to reason that you would rather have the gear that works better in 90% of times. While there will be situations where you only get Major fracture, chances are that there will be a ton of places where basic debuffs will be present making Mauls lose.
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Vajrak wrote: »
    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    The discussion is about general PvE though, not JUST raids, but PvE in general, inclusive of vet DLC I'd imagine

    And im saying that if those other buffs are present that means that Major fracture is present and with major fracture on target swords are automatically better

    And you are wrong.

    So with major fracture on a dungeon mob, 18200 armor, you get 12920 armor, or 25.8% of your damage is mitigated, with a skill that does 10,000 damage, that is 2584 damage lost, so you do 7,416 damage. With a maul, you get another 2584 pen, that takes the armor to 10,334, or 20.6% damage mitigated. That makes that 10,000 damage skill do 7,932 damage, an increase of 7%. 7,932/7,146.

    Take that same 10,000 damage skill and add 6% to it, 10,600, and then mitigate the damage, 10,600*74.2%, you get 7,865. 7,932>7865.

    But that forgets that you have other percentage damage increases to your skill. Using my reasonable 143% base damage increase, you only get 4% more damage from a sword, so that 10,000 becomes only 10,419. So 10,419*74.2%=7,730. 7,932>>7,730.

    Not sure what you posted damage numbers for.
    Lets take my general trials setup - 2 velidreth, 5 reloquen, 5 Advancing Yokeda.
    Mighty CP - 56 points = 12%
    MaA CP - 66 points = 22%
    Thaum CP - 40 points = 16%
    Penetration CP - 47 = 3796 pen
    Weapon - Sharp - 2584 pen
    Minor Berserk = 8%
    Minor Slayer = 5%
    Major Slayer = 15% (45% uptime) = average of 6.75%
    Major Berserk = 25% (10% uptime) = average of 2.5%
    Combined % buff to dots - 12+16+8+5+6.75+2.5=50.25%
    Combined % buff to direct damage - 12+22+8+5+6.75+2.5 = 56.25%
    With a greatsword Dots deal - 100+50.25+6 = 156.25%
    With a greatsword direct damage abilities deal - 100+56.25+6 = 162.25%

    Sword buffs dot damage by 156.25/150.25 = 4%
    Sword buffs direct damage by 162.25%/156.25 = 3.84%

    Major fracture + Sharp weapon + pen CP = 5280 + 2580 +3796 = 11,656 penetration
    18,200-11,656 = 6,544 armor
    6544 x .2 = 1308 penetration
    1308/50,000 = 2.6% damage increase or LESS than greatsword.
    Now lets say we put on a precise weapon

    Major fracture + pen CP = 5280 +3796 = 9076 penetration
    18,200-9076 = 9124 armor
    9124 x .2 = 1825 penetration
    1825/50,000 = 3.65% damage increase or STILL LESS than greatsword.

    So with a typical trials build and JUST Major Fracture applied Maul still loses to Greatsword.
    Please explain to me how Maul is better.

    Mauls and maces are applied before penetration and sharpened.

    Penetration formula is: (Resistance - debuffs) * (1 - percentage) - flat bonuses/(level * 1000)

    Just Major Fracture alone is not enough for greatswords to lose to mauls. Using your assumptions, you would still need to have at least an addition ~4194 penetration for mauls to lose to greatswords. This is approximately the equivalent of Alkosh and a 1H infused Crusher enchant. Or Alkosh and Minor Fracture. Or 50 percent Alkosh uptime and a 2H infused Torug's Crusher. Or 60 percent uptime on all debuffs.

    However, this is a situation that should be fairly easy to obtain in a trial. Even in 4-man content, this should be something that is relatively easy to obtain.

    Noted...I didnt realize they changed the order of application. That's my fault
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Vajrak wrote: »
    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    The discussion is about general PvE though, not JUST raids, but PvE in general, inclusive of vet DLC I'd imagine

    And im saying that if those other buffs are present that means that Major fracture is present and with major fracture on target swords are automatically better

    And you are wrong.

    So with major fracture on a dungeon mob, 18200 armor, you get 12920 armor, or 25.8% of your damage is mitigated, with a skill that does 10,000 damage, that is 2584 damage lost, so you do 7,416 damage. With a maul, you get another 2584 pen, that takes the armor to 10,334, or 20.6% damage mitigated. That makes that 10,000 damage skill do 7,932 damage, an increase of 7%. 7,932/7,146.

    Take that same 10,000 damage skill and add 6% to it, 10,600, and then mitigate the damage, 10,600*74.2%, you get 7,865. 7,932>7865.

    But that forgets that you have other percentage damage increases to your skill. Using my reasonable 143% base damage increase, you only get 4% more damage from a sword, so that 10,000 becomes only 10,419. So 10,419*74.2%=7,730. 7,932>>7,730.

    Not sure what you posted damage numbers for.
    Lets take my general trials setup - 2 velidreth, 5 reloquen, 5 Advancing Yokeda.
    Mighty CP - 56 points = 12%
    MaA CP - 66 points = 22%
    Thaum CP - 40 points = 16%
    Penetration CP - 47 = 3796 pen
    Weapon - Sharp - 2584 pen
    Minor Berserk = 8%
    Minor Slayer = 5%
    Major Slayer = 15% (45% uptime) = average of 6.75%
    Major Berserk = 25% (10% uptime) = average of 2.5%
    Combined % buff to dots - 12+16+8+5+6.75+2.5=50.25%
    Combined % buff to direct damage - 12+22+8+5+6.75+2.5 = 56.25%
    With a greatsword Dots deal - 100+50.25+6 = 156.25%
    With a greatsword direct damage abilities deal - 100+56.25+6 = 162.25%

    Sword buffs dot damage by 156.25/150.25 = 4%
    Sword buffs direct damage by 162.25%/156.25 = 3.84%

    Major fracture + Sharp weapon + pen CP = 5280 + 2580 +3796 = 11,656 penetration
    18,200-11,656 = 6,544 armor
    6544 x .2 = 1308 penetration
    1308/50,000 = 2.6% damage increase or LESS than greatsword.
    Now lets say we put on a precise weapon

    Major fracture + pen CP = 5280 +3796 = 9076 penetration
    18,200-9076 = 9124 armor
    9124 x .2 = 1825 penetration
    1825/50,000 = 3.65% damage increase or STILL LESS than greatsword.

    So with a typical trials build and JUST Major Fracture applied Maul still loses to Greatsword.
    Please explain to me how Maul is better.

    Mauls and maces are applied before penetration and sharpened.

    Penetration formula is: (Resistance - debuffs) * (1 - percentage) - flat bonuses/(level * 1000)

    Just Major Fracture alone is not enough for greatswords to lose to mauls. Using your assumptions, you would still need to have at least an addition ~4194 penetration for mauls to lose to greatswords. This is approximately the equivalent of Alkosh and a 1H infused Crusher enchant. Or Alkosh and Minor Fracture. Or 50 percent Alkosh uptime and a 2H infused Torug's Crusher. Or 60 percent uptime on all debuffs.

    However, this is a situation that should be fairly easy to obtain in a trial. Even in 4-man content, this should be something that is relatively easy to obtain.

    Noted...I didnt realize they changed the order of application. That's my fault

    The calculation has always been like that. Check the penetration equation from 2015-

    https://tamrielfoundry.com/articles/pts-2-1-2-sorcerer-arithmagic/

    a3e8ed29ac85f6385da83e30b32c5558.png
    . While there will be situations where you only get Major fracture, chances are that there will be a ton of places where basic debuffs will be present making Mauls lose.

    Thing is, I almost exclusively play with random, using the group finder and the amount of tanks that just use major fracture is the majority. A lot of the times it is ransack too.
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Vajrak wrote: »
    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    The discussion is about general PvE though, not JUST raids, but PvE in general, inclusive of vet DLC I'd imagine

    And im saying that if those other buffs are present that means that Major fracture is present and with major fracture on target swords are automatically better

    And you are wrong.

    So with major fracture on a dungeon mob, 18200 armor, you get 12920 armor, or 25.8% of your damage is mitigated, with a skill that does 10,000 damage, that is 2584 damage lost, so you do 7,416 damage. With a maul, you get another 2584 pen, that takes the armor to 10,334, or 20.6% damage mitigated. That makes that 10,000 damage skill do 7,932 damage, an increase of 7%. 7,932/7,146.

    Take that same 10,000 damage skill and add 6% to it, 10,600, and then mitigate the damage, 10,600*74.2%, you get 7,865. 7,932>7865.

    But that forgets that you have other percentage damage increases to your skill. Using my reasonable 143% base damage increase, you only get 4% more damage from a sword, so that 10,000 becomes only 10,419. So 10,419*74.2%=7,730. 7,932>>7,730.

    Not sure what you posted damage numbers for.
    Lets take my general trials setup - 2 velidreth, 5 reloquen, 5 Advancing Yokeda.
    Mighty CP - 56 points = 12%
    MaA CP - 66 points = 22%
    Thaum CP - 40 points = 16%
    Penetration CP - 47 = 3796 pen
    Weapon - Sharp - 2584 pen
    Minor Berserk = 8%
    Minor Slayer = 5%
    Major Slayer = 15% (45% uptime) = average of 6.75%
    Major Berserk = 25% (10% uptime) = average of 2.5%
    Combined % buff to dots - 12+16+8+5+6.75+2.5=50.25%
    Combined % buff to direct damage - 12+22+8+5+6.75+2.5 = 56.25%
    With a greatsword Dots deal - 100+50.25+6 = 156.25%
    With a greatsword direct damage abilities deal - 100+56.25+6 = 162.25%

    Sword buffs dot damage by 156.25/150.25 = 4%
    Sword buffs direct damage by 162.25%/156.25 = 3.84%

    Major fracture + Sharp weapon + pen CP = 5280 + 2580 +3796 = 11,656 penetration
    18,200-11,656 = 6,544 armor
    6544 x .2 = 1308 penetration
    1308/50,000 = 2.6% damage increase or LESS than greatsword.
    Now lets say we put on a precise weapon

    Major fracture + pen CP = 5280 +3796 = 9076 penetration
    18,200-9076 = 9124 armor
    9124 x .2 = 1825 penetration
    1825/50,000 = 3.65% damage increase or STILL LESS than greatsword.

    So with a typical trials build and JUST Major Fracture applied Maul still loses to Greatsword.
    Please explain to me how Maul is better.

    Mauls and maces are applied before penetration and sharpened.

    Penetration formula is: (Resistance - debuffs) * (1 - percentage) - flat bonuses/(level * 1000)

    Just Major Fracture alone is not enough for greatswords to lose to mauls. Using your assumptions, you would still need to have at least an addition ~4194 penetration for mauls to lose to greatswords. This is approximately the equivalent of Alkosh and a 1H infused Crusher enchant. Or Alkosh and Minor Fracture. Or 50 percent Alkosh uptime and a 2H infused Torug's Crusher. Or 60 percent uptime on all debuffs.

    However, this is a situation that should be fairly easy to obtain in a trial. Even in 4-man content, this should be something that is relatively easy to obtain.

    Noted...I didnt realize they changed the order of application. That's my fault

    The calculation has always been like that. Check the penetration equation from 2015-

    https://tamrielfoundry.com/articles/pts-2-1-2-sorcerer-arithmagic/

    a3e8ed29ac85f6385da83e30b32c5558.png
    . While there will be situations where you only get Major fracture, chances are that there will be a ton of places where basic debuffs will be present making Mauls lose.

    Thing is, I almost exclusively play with random, using the group finder and the amount of tanks that just use major fracture is the majority. A lot of the times it is ransack too.

    Then I suppose for your personal playstyle it works...however if you ever want to participate in any competent group runs I hope you replace the maul...
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Vajrak wrote: »
    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    The discussion is about general PvE though, not JUST raids, but PvE in general, inclusive of vet DLC I'd imagine

    And im saying that if those other buffs are present that means that Major fracture is present and with major fracture on target swords are automatically better

    And you are wrong.

    So with major fracture on a dungeon mob, 18200 armor, you get 12920 armor, or 25.8% of your damage is mitigated, with a skill that does 10,000 damage, that is 2584 damage lost, so you do 7,416 damage. With a maul, you get another 2584 pen, that takes the armor to 10,334, or 20.6% damage mitigated. That makes that 10,000 damage skill do 7,932 damage, an increase of 7%. 7,932/7,146.

    Take that same 10,000 damage skill and add 6% to it, 10,600, and then mitigate the damage, 10,600*74.2%, you get 7,865. 7,932>7865.

    But that forgets that you have other percentage damage increases to your skill. Using my reasonable 143% base damage increase, you only get 4% more damage from a sword, so that 10,000 becomes only 10,419. So 10,419*74.2%=7,730. 7,932>>7,730.

    Not sure what you posted damage numbers for.
    Lets take my general trials setup - 2 velidreth, 5 reloquen, 5 Advancing Yokeda.
    Mighty CP - 56 points = 12%
    MaA CP - 66 points = 22%
    Thaum CP - 40 points = 16%
    Penetration CP - 47 = 3796 pen
    Weapon - Sharp - 2584 pen
    Minor Berserk = 8%
    Minor Slayer = 5%
    Major Slayer = 15% (45% uptime) = average of 6.75%
    Major Berserk = 25% (10% uptime) = average of 2.5%
    Combined % buff to dots - 12+16+8+5+6.75+2.5=50.25%
    Combined % buff to direct damage - 12+22+8+5+6.75+2.5 = 56.25%
    With a greatsword Dots deal - 100+50.25+6 = 156.25%
    With a greatsword direct damage abilities deal - 100+56.25+6 = 162.25%

    Sword buffs dot damage by 156.25/150.25 = 4%
    Sword buffs direct damage by 162.25%/156.25 = 3.84%

    Major fracture + Sharp weapon + pen CP = 5280 + 2580 +3796 = 11,656 penetration
    18,200-11,656 = 6,544 armor
    6544 x .2 = 1308 penetration
    1308/50,000 = 2.6% damage increase or LESS than greatsword.
    Now lets say we put on a precise weapon

    Major fracture + pen CP = 5280 +3796 = 9076 penetration
    18,200-9076 = 9124 armor
    9124 x .2 = 1825 penetration
    1825/50,000 = 3.65% damage increase or STILL LESS than greatsword.

    So with a typical trials build and JUST Major Fracture applied Maul still loses to Greatsword.
    Please explain to me how Maul is better.

    Mauls and maces are applied before penetration and sharpened.

    Penetration formula is: (Resistance - debuffs) * (1 - percentage) - flat bonuses/(level * 1000)

    Just Major Fracture alone is not enough for greatswords to lose to mauls. Using your assumptions, you would still need to have at least an addition ~4194 penetration for mauls to lose to greatswords. This is approximately the equivalent of Alkosh and a 1H infused Crusher enchant. Or Alkosh and Minor Fracture. Or 50 percent Alkosh uptime and a 2H infused Torug's Crusher. Or 60 percent uptime on all debuffs.

    However, this is a situation that should be fairly easy to obtain in a trial. Even in 4-man content, this should be something that is relatively easy to obtain.

    Noted...I didnt realize they changed the order of application. That's my fault

    The calculation has always been like that. Check the penetration equation from 2015-

    https://tamrielfoundry.com/articles/pts-2-1-2-sorcerer-arithmagic/

    a3e8ed29ac85f6385da83e30b32c5558.png
    . While there will be situations where you only get Major fracture, chances are that there will be a ton of places where basic debuffs will be present making Mauls lose.

    Thing is, I almost exclusively play with random, using the group finder and the amount of tanks that just use major fracture is the majority. A lot of the times it is ransack too.

    Then I suppose for your personal playstyle it works...however if you ever want to participate in any competent group runs I hope you replace the maul...

    I do have a battle axes for that particular situation.
  • Sevn
    Sevn
    ✭✭✭✭✭
    Always have to have someone chime in with "it's not competitive for high end gameplay!", something the OP usually never asked about and only a small number of players even care about.

    Don't use this build because it's not optimal for 5 percent of the games content is what it always boils down to. Content most will never bother with in the first place.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Vajrak wrote: »
    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    The discussion is about general PvE though, not JUST raids, but PvE in general, inclusive of vet DLC I'd imagine

    And im saying that if those other buffs are present that means that Major fracture is present and with major fracture on target swords are automatically better

    And you are wrong.

    So with major fracture on a dungeon mob, 18200 armor, you get 12920 armor, or 25.8% of your damage is mitigated, with a skill that does 10,000 damage, that is 2584 damage lost, so you do 7,416 damage. With a maul, you get another 2584 pen, that takes the armor to 10,334, or 20.6% damage mitigated. That makes that 10,000 damage skill do 7,932 damage, an increase of 7%. 7,932/7,146.

    Take that same 10,000 damage skill and add 6% to it, 10,600, and then mitigate the damage, 10,600*74.2%, you get 7,865. 7,932>7865.

    But that forgets that you have other percentage damage increases to your skill. Using my reasonable 143% base damage increase, you only get 4% more damage from a sword, so that 10,000 becomes only 10,419. So 10,419*74.2%=7,730. 7,932>>7,730.

    Not sure what you posted damage numbers for.
    Lets take my general trials setup - 2 velidreth, 5 reloquen, 5 Advancing Yokeda.
    Mighty CP - 56 points = 12%
    MaA CP - 66 points = 22%
    Thaum CP - 40 points = 16%
    Penetration CP - 47 = 3796 pen
    Weapon - Sharp - 2584 pen
    Minor Berserk = 8%
    Minor Slayer = 5%
    Major Slayer = 15% (45% uptime) = average of 6.75%
    Major Berserk = 25% (10% uptime) = average of 2.5%
    Combined % buff to dots - 12+16+8+5+6.75+2.5=50.25%
    Combined % buff to direct damage - 12+22+8+5+6.75+2.5 = 56.25%
    With a greatsword Dots deal - 100+50.25+6 = 156.25%
    With a greatsword direct damage abilities deal - 100+56.25+6 = 162.25%

    Sword buffs dot damage by 156.25/150.25 = 4%
    Sword buffs direct damage by 162.25%/156.25 = 3.84%

    Major fracture + Sharp weapon + pen CP = 5280 + 2580 +3796 = 11,656 penetration
    18,200-11,656 = 6,544 armor
    6544 x .2 = 1308 penetration
    1308/50,000 = 2.6% damage increase or LESS than greatsword.
    Now lets say we put on a precise weapon

    Major fracture + pen CP = 5280 +3796 = 9076 penetration
    18,200-9076 = 9124 armor
    9124 x .2 = 1825 penetration
    1825/50,000 = 3.65% damage increase or STILL LESS than greatsword.

    So with a typical trials build and JUST Major Fracture applied Maul still loses to Greatsword.
    Please explain to me how Maul is better.

    Mauls and maces are applied before penetration and sharpened.

    Penetration formula is: (Resistance - debuffs) * (1 - percentage) - flat bonuses/(level * 1000)

    Just Major Fracture alone is not enough for greatswords to lose to mauls. Using your assumptions, you would still need to have at least an addition ~4194 penetration for mauls to lose to greatswords. This is approximately the equivalent of Alkosh and a 1H infused Crusher enchant. Or Alkosh and Minor Fracture. Or 50 percent Alkosh uptime and a 2H infused Torug's Crusher. Or 60 percent uptime on all debuffs.

    However, this is a situation that should be fairly easy to obtain in a trial. Even in 4-man content, this should be something that is relatively easy to obtain.

    Noted...I didnt realize they changed the order of application. That's my fault

    The calculation has always been like that. Check the penetration equation from 2015-

    https://tamrielfoundry.com/articles/pts-2-1-2-sorcerer-arithmagic/

    a3e8ed29ac85f6385da83e30b32c5558.png
    . While there will be situations where you only get Major fracture, chances are that there will be a ton of places where basic debuffs will be present making Mauls lose.

    Thing is, I almost exclusively play with random, using the group finder and the amount of tanks that just use major fracture is the majority. A lot of the times it is ransack too.

    Then I suppose for your personal playstyle it works...however if you ever want to participate in any competent group runs I hope you replace the maul...

    I do have a battle axes for that particular situation.

    You find the bleed to be worth it? What %dps does it do?
  • hedna123b14_ESO
    hedna123b14_ESO
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    Sevn wrote: »
    Always have to have someone chime in with "it's not competitive for high end gameplay!", something the OP usually never asked about and only a small number of players even care about.

    Don't use this build because it's not optimal for 5 percent of the games content is what it always boils down to. Content most will never bother with in the first place.
    The OP's question was answered a while back. We were just having a debate, anything wrong with that?
  • Bladerunner1
    Bladerunner1
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    Since maces offer penetration, look to other parts of a build to get an idea for the balance point between sword and Mace.

    You could run:
    1 pc veledrith or 1 pc kragh
    Nirn or Sharpened
    Shadow or Warrior or Lover mundus

    In every trade off the penetration buff adds much more damage than the alternative. Look up the weapon damage buffs and you will notice that the penetration trade-off ratio is very close for each. The Shadow mundus also seems close to warrior, although somewhat stronger on my build.

    With all buffs active on my build I get roughly 2% damage increase from 1 pc. Velidreth. Alternatively there is 1487 penetration in one piece of Kraghs.

    When figuring out what is good to slot, I'd balance my personal build around 700 penetration per 1% damage buff. If a great sword adds 4% damage, I'd rather see closer to 2800 penetration from a maul to consider it worth slotting.
  • DocFrost72
    DocFrost72
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    Sevn wrote: »
    Always have to have someone chime in with "it's not competitive for high end gameplay!", something the OP usually never asked about and only a small number of players even care about.

    Don't use this build because it's not optimal for 5 percent of the games content is what it always boils down to. Content most will never bother with in the first place.
    The OP's question was answered a while back. We were just having a debate, anything wrong with that?

    Nothing in your eyes, because you genuinely don't get that not everyone does trials. Not everyone is competitive. There is no malice in that observation, just reality. You've been in amazingly "competent" groups so long you've forgotten it isn't the only way to play.

    Others would hold that against you, but I'd say that makes them no better than they say you are.
    Edited by DocFrost72 on April 6, 2019 5:27PM
  • hedna123b14_ESO
    hedna123b14_ESO
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    DocFrost72 wrote: »
    Sevn wrote: »
    Always have to have someone chime in with "it's not competitive for high end gameplay!", something the OP usually never asked about and only a small number of players even care about.

    Don't use this build because it's not optimal for 5 percent of the games content is what it always boils down to. Content most will never bother with in the first place.
    The OP's question was answered a while back. We were just having a debate, anything wrong with that?

    Nothing in your eyes, because you genuinely don't get that not everyone does trials. Not everyone is competitive. There is no malice in that observation, just reality. You've been in amazingly "competent" groups so long you've forgotten it isn't the only way to play.

    Others would hold that against you, but I'd say that makes them no better than they say you are.

    Fair point
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Vajrak wrote: »
    All you people raging on mauls seem to be forgetting that the percentage amp from swords is addative with all other percentage amps. You are never going to get the full 6%.

    Just a quick example-

    12% from mighty, 18% from master at arm's/thaumaturge, 8% from minor berzerk, 5% damage done from minor Slayer, pretty standard

    12+18+8+5= 143% damage done, with a sword, it is 149%.

    149/143= 1.04. the sword only gives you 4% more damage. Mauls only have to pen ~2k in pve to beat that, actually less then then that because of the way the math works. And it only gets worse the more percentage amps you add. Major Slayer/berzerk etc etc.

    Does that look about right @Masel ?

    Youre forgetting that in a raid mauls have like less than 1k pen...so your logic has been covered in my comment above...smh

    The discussion is about general PvE though, not JUST raids, but PvE in general, inclusive of vet DLC I'd imagine

    And im saying that if those other buffs are present that means that Major fracture is present and with major fracture on target swords are automatically better

    And you are wrong.

    So with major fracture on a dungeon mob, 18200 armor, you get 12920 armor, or 25.8% of your damage is mitigated, with a skill that does 10,000 damage, that is 2584 damage lost, so you do 7,416 damage. With a maul, you get another 2584 pen, that takes the armor to 10,334, or 20.6% damage mitigated. That makes that 10,000 damage skill do 7,932 damage, an increase of 7%. 7,932/7,146.

    Take that same 10,000 damage skill and add 6% to it, 10,600, and then mitigate the damage, 10,600*74.2%, you get 7,865. 7,932>7865.

    But that forgets that you have other percentage damage increases to your skill. Using my reasonable 143% base damage increase, you only get 4% more damage from a sword, so that 10,000 becomes only 10,419. So 10,419*74.2%=7,730. 7,932>>7,730.

    Not sure what you posted damage numbers for.
    Lets take my general trials setup - 2 velidreth, 5 reloquen, 5 Advancing Yokeda.
    Mighty CP - 56 points = 12%
    MaA CP - 66 points = 22%
    Thaum CP - 40 points = 16%
    Penetration CP - 47 = 3796 pen
    Weapon - Sharp - 2584 pen
    Minor Berserk = 8%
    Minor Slayer = 5%
    Major Slayer = 15% (45% uptime) = average of 6.75%
    Major Berserk = 25% (10% uptime) = average of 2.5%
    Combined % buff to dots - 12+16+8+5+6.75+2.5=50.25%
    Combined % buff to direct damage - 12+22+8+5+6.75+2.5 = 56.25%
    With a greatsword Dots deal - 100+50.25+6 = 156.25%
    With a greatsword direct damage abilities deal - 100+56.25+6 = 162.25%

    Sword buffs dot damage by 156.25/150.25 = 4%
    Sword buffs direct damage by 162.25%/156.25 = 3.84%

    Major fracture + Sharp weapon + pen CP = 5280 + 2580 +3796 = 11,656 penetration
    18,200-11,656 = 6,544 armor
    6544 x .2 = 1308 penetration
    1308/50,000 = 2.6% damage increase or LESS than greatsword.
    Now lets say we put on a precise weapon

    Major fracture + pen CP = 5280 +3796 = 9076 penetration
    18,200-9076 = 9124 armor
    9124 x .2 = 1825 penetration
    1825/50,000 = 3.65% damage increase or STILL LESS than greatsword.

    So with a typical trials build and JUST Major Fracture applied Maul still loses to Greatsword.
    Please explain to me how Maul is better.

    Mauls and maces are applied before penetration and sharpened.

    Penetration formula is: (Resistance - debuffs) * (1 - percentage) - flat bonuses/(level * 1000)

    Just Major Fracture alone is not enough for greatswords to lose to mauls. Using your assumptions, you would still need to have at least an addition ~4194 penetration for mauls to lose to greatswords. This is approximately the equivalent of Alkosh and a 1H infused Crusher enchant. Or Alkosh and Minor Fracture. Or 50 percent Alkosh uptime and a 2H infused Torug's Crusher. Or 60 percent uptime on all debuffs.

    However, this is a situation that should be fairly easy to obtain in a trial. Even in 4-man content, this should be something that is relatively easy to obtain.

    Noted...I didnt realize they changed the order of application. That's my fault

    The calculation has always been like that. Check the penetration equation from 2015-

    https://tamrielfoundry.com/articles/pts-2-1-2-sorcerer-arithmagic/

    a3e8ed29ac85f6385da83e30b32c5558.png
    . While there will be situations where you only get Major fracture, chances are that there will be a ton of places where basic debuffs will be present making Mauls lose.

    Thing is, I almost exclusively play with random, using the group finder and the amount of tanks that just use major fracture is the majority. A lot of the times it is ransack too.

    Then I suppose for your personal playstyle it works...however if you ever want to participate in any competent group runs I hope you replace the maul...

    I do have a battle axes for that particular situation.

    You find the bleed to be worth it? What %dps does it do?

    Been a long time since I was in a guaranteed competent group, like before the axe bleed nerf. Was doing like 5% of my DPS then, would have been higher but I am trash at weaving. Axes are also another damage source, so if you are running a set that needs damage/crit from damage, axes help with that.
    Edited by Lightspeedflashb14_ESO on April 7, 2019 3:49AM
  • dazee
    dazee
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    Izaki wrote: »
    Iskiab wrote: »
    Missing rending strike sort of kills 2 hander for pve. 2 hander has been setup as more of an aoe spec.

    I see. What about a DW/2H setup? Would that work possibly?

    You'd lose your Maelstrom bow and your Endless Hail which is like over 10k DPS. And you lose Poison Injection. And you'd lose Ballista. So no :blush:

    I do DW 2h all the time for the simple reason bow on every stam dps and its mother is idiotic. and I will do so until they nerf endless hail like they should ASAP.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    dazee wrote: »
    Izaki wrote: »
    Iskiab wrote: »
    Missing rending strike sort of kills 2 hander for pve. 2 hander has been setup as more of an aoe spec.

    I see. What about a DW/2H setup? Would that work possibly?

    You'd lose your Maelstrom bow and your Endless Hail which is like over 10k DPS. And you lose Poison Injection. And you'd lose Ballista. So no :blush:

    I do DW 2h all the time for the simple reason bow on every stam dps and its mother is idiotic. and I will do so until they nerf endless hail like they should ASAP.

    What's is your build like? Bars and sets please?
    Edited by Lightspeedflashb14_ESO on April 7, 2019 5:26AM
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