Any planned changes for transmute stone acquisition in PvE?

  • MooseKnuckles88
    MooseKnuckles88
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    I think this problem could be solved easily, make undaunted keys sell-able and make transmute crystals sell-able. Problem solved.
    Edited by MooseKnuckles88 on April 4, 2019 4:11PM
  • Sanguinor2
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    kookster wrote: »
    Even as a 95% PVP player, I think adding a better way in PVE to get transmute stones would be a good change. I think it would be good to get like 5 guaranteed stones for doing a undaunted daily. Maybe more for hard mode. Or you can buy them with writs. Something would be nice. I would like it added mostly for the fact that sometimes I want to transmute something but I have no stones and a campaign might not be ending for a while, and trying to get them through PVE is laughable.

    It really isnt, if anything its laughable easy, just do normal Trials once a week, there is like no requirement for them and you can easily pug them you can get 35 a week per char just for doing that. You can still get 25 a week per char if you exclude the 2 that will probably take the longest. Even easier if one of your guilds offers normal Trial runs or you have enough People that similary might want more transmutes outside of a Campaign.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • msalvia
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    kookster wrote: »
    Even as a 95% PVP player, I think adding a better way in PVE to get transmute stones would be a good change. I think it would be good to get like 5 guaranteed stones for doing a undaunted daily. Maybe more for hard mode. Or you can buy them with writs. Something would be nice. I would like it added mostly for the fact that sometimes I want to transmute something but I have no stones and a campaign might not be ending for a while, and trying to get them through PVE is laughable. So it would be nice for a time factor, and especially for those who don't enjoy PVPing in this game.

    I really like this "buying them with writs" ideal--it's consistent with their "reward well-rounded players" thing, and that would be a great writ sink to make master writs more desirable again.
  • idk
    idk
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    Sanguinor2 wrote: »

    I don't disagree with you, and I don't disagree with them either. I think, like most things, a good compromise can be made.

    I honestly dont think a Change is needed, the Options are there to get the same transmutes from pve over 4 weeks in a rather similar time compared to the pvp transmutes, you just have to want it. If you do 5 weeklies on all your characters for 4 weeks you will actually get double the transmutes compared to pvp and that excludes 2 Trials and pledges.

    Time is the real factor and has been presented in this thread. It takes a lot more time to earn the same transmutes in PvE vs PvP.
  • idk
    idk
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    I think this problem could be solved easily, make undaunted keys sell-able and make transmute crystals sell-able. Problem solved.

    Yes, that is a solution. A very bad one.
  • ZeroXFF
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    mknepfler wrote: »
    Pvp stones really aren't that hard to get though, I know it sucks but it really isn't bad. Buy a few siege items and find a zerg and you can get to rank 1 in 30-45 min per character. I do it on the weekends with all 8 of my characters and it goes quickly.

    I have had some fast days and some slow days...days where I can get 5 toons to tier1 in 3 hrs and days where I struggled to get 1. But that doesnt matter...I hate PvP...I never build for it because I hate it, I just leech xp... how does my presence benefit PvP? I wont help anyone, I will just take up a space. I have accepted the idiocy of the fact that PvP isnt split from PvE, but dont make me suffer further by having me waste my time on something I would much rather pay money for. I have 10 - 12 hrs a week to play this game...9 of them are devoted to trial running...selling transmute stones doesnt break anything...you can still farm them, but for those of us who dont have 30 hrs a week to participate in a part of the game that they detest it would be a godsend....If zos doesnt want to sell them, then at least make it reasonable to get them. Make trial coffers drop 25 stones and dungeons drop a guaranteed 5...that alone would be enough to balance things.

    Selling transmutes actually will kill the game. You will only need to ever run content enough to get your gear then pay money to have whatever trait they want.

    I know you don't like having to pvp but honestly you should try. How would you like a pvp player to not try in vet hm dungeons for their undaunted keys? All impen gear and having non meta builds. Like maybe they are a dk DPS that uses sns with 2handed for your pve dungeon? That sounds fun right?

    Maybe you should craft yourself a basic set of 160impen gear and just farm your transmute crystals just like everyone else. It doesn't take long and you still have to wait a full month to get them.

    And btw on pve if you do your just 2 non dlc undaunted dailys you get 2 stones each for vet hm. That means 1 month on average is 30 days so 4 times 30 gives you 120 stones a month which is actually double of what pvp players get.

    Not like PvE players aren't carrying bad DDs in dungeons all the time anyways. PvPers on the other hand just leave bad players to fend for themselves if they get picked off. And dead group members in cyro don't get the rewards unlike in PvE. So in practice your hypothetical PvP DK is much better off than my hypothetical templar with all divines siroria and 17k HP.

    And that's even if we ignore the fact that you're already drooling reading the description of the templar, because you'd much rather kill him than help him. Because that's the nature of PvP (and the people who engage in it).
  • mairwen85
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    Crown store!

    Bundled with skyshards!? /s
  • Sanguinor2
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    idk wrote: »

    Time is the real factor and has been presented in this thread. It takes a lot more time to earn the same transmutes in PvE vs PvP.

    Yep because normal Trials take so Long especially normal mini Trials.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • ZeroXFF
    ZeroXFF
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    ZeroXFF wrote: »
    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    Yet another bad player who feels so insecure about their skills that they need PvE players in divines light armor in PvP areas to feel like they can kill anything at all.

    To people like you I have only one thing the say: git gud, and you'll lose the need to make such stupid suggestions on the forums.

    Interesting, you must not have read the rest of this thread and have not seen that I actually agree on more sources for geodes in PvE.

    I'm also a very experienced PvE player. I have held quite a few world records, was the tank kiter in the first Immortal Redeemer team in the world, was first to clear vMoL hardmode on PC/NA, I have Tick-Tock Tormentor as well (second group on PC/NA), and I advocate where I can for PvE players, particularly healers (my main role).

    Calling me bad and telling me to git gud is pretty funny. Sure, I PvP, and if you were to look at any of my PvP montages you would see that I seek fighting players of higher alliance rank + max CP in specifically outnumbered situations.

    (Normally I don't care about telling people my own accomplishments as a player, but you chose to insult me, so I'm defending myself.)

    I'm not insulting anyone, I don't care to and there's no reason behind it. I'm just expressing an opposing opinion.

    That being said, there have been some wonderful ideas in here about how to increase the stone gain in PvE, and I hope ZoS sees some of them.

    I hope you have a fantastic day, truly! :)

    I don't keep track of who said what, kinda difficult to do on the phone. I just reply to bad comments when I see them. And that comment of yours that I replied to only makes sense if you're not good enough to kill anyone who isn't:
    a) asleep
    b) wearing full divines siroria/relequen

    There is literally no other reason to force PvEers into PvP. Well, aside from just pure malice, which to be honest wouldn't surprise me at all to hear about a PvPer.

    P.S. Being outnumbered by people in full divines siroria who got their ranks by farming crystals means nothing.
  • ZarkingFrued
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    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    So you're reasoning is: "As a PvP player I am forced to PvE, so let's make the PvE'ers suffer".....seems reasonable...

    Is what it is boo
  • VaranisArano
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    At the moment?

    Do crafting writs. I'm swimming in them thanks to the anniversary boxes.

    For later?
    Transmutation is supposed to be a method of last resort when grinding hasn't gotten you what you want. Its not supposed to be quick'n easy theorycrafting and changing your sets quickly every time you want to follow the meta.

    And if you think ZOS isnt thrilled that PVE players are going into PVP to get stones, you havent been paying very much attention to how ZOS is constantly trying to get PVE players to try out PVP.
    Edited by VaranisArano on April 4, 2019 5:13PM
  • DisgracefulMind
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    ZeroXFF wrote: »
    ZeroXFF wrote: »
    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    Yet another bad player who feels so insecure about their skills that they need PvE players in divines light armor in PvP areas to feel like they can kill anything at all.

    To people like you I have only one thing the say: git gud, and you'll lose the need to make such stupid suggestions on the forums.

    Interesting, you must not have read the rest of this thread and have not seen that I actually agree on more sources for geodes in PvE.

    I'm also a very experienced PvE player. I have held quite a few world records, was the tank kiter in the first Immortal Redeemer team in the world, was first to clear vMoL hardmode on PC/NA, I have Tick-Tock Tormentor as well (second group on PC/NA), and I advocate where I can for PvE players, particularly healers (my main role).

    Calling me bad and telling me to git gud is pretty funny. Sure, I PvP, and if you were to look at any of my PvP montages you would see that I seek fighting players of higher alliance rank + max CP in specifically outnumbered situations.

    (Normally I don't care about telling people my own accomplishments as a player, but you chose to insult me, so I'm defending myself.)

    I'm not insulting anyone, I don't care to and there's no reason behind it. I'm just expressing an opposing opinion.

    That being said, there have been some wonderful ideas in here about how to increase the stone gain in PvE, and I hope ZoS sees some of them.

    I hope you have a fantastic day, truly! :)

    I don't keep track of who said what, kinda difficult to do on the phone. I just reply to bad comments when I see them. And that comment of yours that I replied to only makes sense if you're not good enough to kill anyone who isn't:
    a) asleep
    b) wearing full divines siroria/relequen

    There is literally no other reason to force PvEers into PvP. Well, aside from just pure malice, which to be honest wouldn't surprise me at all to hear about a PvPer.

    P.S. Being outnumbered by people in full divines siroria who got their ranks by farming crystals means nothing.

    Well, why are you going into PvP in divines gear? I'm not going to go PvE in impen (some pvpers do and I don't approve of that either, and in my PvP communities I have tried to help guide them into more PvE oriented things.)

    I have stated in this thread that I think that there should be more crystals in PvP than PvE because it gives an incentive for players to go into Cyrodiil, and sometimes those people keep coming back. I think it's healthy that way, but I think that raising ways to get them in PvE would be a good thing, and I'm not opposed at all. After reading some suggestions in here, a lot of them seem fair.

    I can understand the feeling when someone doesn't share your opinion, but you don't need to attack them instantly. We can discuss things, forums are for discussion. :)
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Jamdarius
    Jamdarius
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    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.
    Or
    B) Let us buy stones from the crown store

    Saying it like that will result in lowering PvP trans stones drop rate, pls do not kill our only valid source of making them easy.

    PS: Event right now gives tons of trans stones.
  • ZeroXFF
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    ZeroXFF wrote: »
    ZeroXFF wrote: »
    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    Yet another bad player who feels so insecure about their skills that they need PvE players in divines light armor in PvP areas to feel like they can kill anything at all.

    To people like you I have only one thing the say: git gud, and you'll lose the need to make such stupid suggestions on the forums.

    Interesting, you must not have read the rest of this thread and have not seen that I actually agree on more sources for geodes in PvE.

    I'm also a very experienced PvE player. I have held quite a few world records, was the tank kiter in the first Immortal Redeemer team in the world, was first to clear vMoL hardmode on PC/NA, I have Tick-Tock Tormentor as well (second group on PC/NA), and I advocate where I can for PvE players, particularly healers (my main role).

    Calling me bad and telling me to git gud is pretty funny. Sure, I PvP, and if you were to look at any of my PvP montages you would see that I seek fighting players of higher alliance rank + max CP in specifically outnumbered situations.

    (Normally I don't care about telling people my own accomplishments as a player, but you chose to insult me, so I'm defending myself.)

    I'm not insulting anyone, I don't care to and there's no reason behind it. I'm just expressing an opposing opinion.

    That being said, there have been some wonderful ideas in here about how to increase the stone gain in PvE, and I hope ZoS sees some of them.

    I hope you have a fantastic day, truly! :)

    I don't keep track of who said what, kinda difficult to do on the phone. I just reply to bad comments when I see them. And that comment of yours that I replied to only makes sense if you're not good enough to kill anyone who isn't:
    a) asleep
    b) wearing full divines siroria/relequen

    There is literally no other reason to force PvEers into PvP. Well, aside from just pure malice, which to be honest wouldn't surprise me at all to hear about a PvPer.

    P.S. Being outnumbered by people in full divines siroria who got their ranks by farming crystals means nothing.

    Well, why are you going into PvP in divines gear? I'm not going to go PvE in impen (some pvpers do and I don't approve of that either, and in my PvP communities I have tried to help guide them into more PvE oriented things.)

    I have stated in this thread that I think that there should be more crystals in PvP than PvE because it gives an incentive for players to go into Cyrodiil, and sometimes those people keep coming back. I think it's healthy that way, but I think that raising ways to get them in PvE would be a good thing, and I'm not opposed at all. After reading some suggestions in here, a lot of them seem fair.

    I can understand the feeling when someone doesn't share your opinion, but you don't need to attack them instantly. We can discuss things, forums are for discussion. :)

    I don't go into PvP in divines gear, I go into PvP in full sturdy self heal troll tank builds so that my presence in PvP pisses you and your band of gankers off as much as PvP pisses me off. And that only until I get caltrops. And only in BGs, because the people in there actually came for the PvP, not telvar/skyshards/quests.

    I'd rather do pledges with pugs for 2 weeks to get crystals than set foot in cyro. Creating "more incentives" for me to go to cyro will just make me hate PvP(ers) and ZOS more... And make me less willing to pay for a game that is designed to stress me out...
  • vgabor
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    OP: you're entirely missing the point of transmutation stone differences between PvE and PvP.

    For a PvE player is expected that they run the PvE content anyway, so they should not need that many transmutation stone as they will have the item in the trait they want. PvP players not expected to run the PvE content much just until they found one item they want, so they need more stones for transmutation. Hence the difference in the amount of stones and it's by design.

    And anyway as a PvE player for each character you can get reasonably at least 5 stones each day (2 vet pledge + 1 normal dlc, but at the very least 3 for the 3 normal pledge) so getting 50 stones in your chars in a month is simple doing just the PvE activities.
  • DisgracefulMind
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    ZeroXFF wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    Yet another bad player who feels so insecure about their skills that they need PvE players in divines light armor in PvP areas to feel like they can kill anything at all.

    To people like you I have only one thing the say: git gud, and you'll lose the need to make such stupid suggestions on the forums.

    Interesting, you must not have read the rest of this thread and have not seen that I actually agree on more sources for geodes in PvE.

    I'm also a very experienced PvE player. I have held quite a few world records, was the tank kiter in the first Immortal Redeemer team in the world, was first to clear vMoL hardmode on PC/NA, I have Tick-Tock Tormentor as well (second group on PC/NA), and I advocate where I can for PvE players, particularly healers (my main role).

    Calling me bad and telling me to git gud is pretty funny. Sure, I PvP, and if you were to look at any of my PvP montages you would see that I seek fighting players of higher alliance rank + max CP in specifically outnumbered situations.

    (Normally I don't care about telling people my own accomplishments as a player, but you chose to insult me, so I'm defending myself.)

    I'm not insulting anyone, I don't care to and there's no reason behind it. I'm just expressing an opposing opinion.

    That being said, there have been some wonderful ideas in here about how to increase the stone gain in PvE, and I hope ZoS sees some of them.

    I hope you have a fantastic day, truly! :)

    I don't keep track of who said what, kinda difficult to do on the phone. I just reply to bad comments when I see them. And that comment of yours that I replied to only makes sense if you're not good enough to kill anyone who isn't:
    a) asleep
    b) wearing full divines siroria/relequen

    There is literally no other reason to force PvEers into PvP. Well, aside from just pure malice, which to be honest wouldn't surprise me at all to hear about a PvPer.

    P.S. Being outnumbered by people in full divines siroria who got their ranks by farming crystals means nothing.

    Well, why are you going into PvP in divines gear? I'm not going to go PvE in impen (some pvpers do and I don't approve of that either, and in my PvP communities I have tried to help guide them into more PvE oriented things.)

    I have stated in this thread that I think that there should be more crystals in PvP than PvE because it gives an incentive for players to go into Cyrodiil, and sometimes those people keep coming back. I think it's healthy that way, but I think that raising ways to get them in PvE would be a good thing, and I'm not opposed at all. After reading some suggestions in here, a lot of them seem fair.

    I can understand the feeling when someone doesn't share your opinion, but you don't need to attack them instantly. We can discuss things, forums are for discussion. :)

    I don't go into PvP in divines gear, I go into PvP in full sturdy self heal troll tank builds so that my presence in PvP pisses you and your band of gankers off as much as PvP pisses me off. And that only until I get caltrops. And only in BGs, because the people in there actually came for the PvP, not telvar/skyshards/quests.

    I'd rather do pledges with pugs for 2 weeks to get crystals than set foot in cyro. Creating "more incentives" for me to go to cyro will just make me hate PvP(ers) and ZOS more... And make me less willing to pay for a game that is designed to stress me out...

    Opinions are just that, aren't they? You abhor PvP, there are people like you, I like both, there are people like me, there are people who only like PvE.

    It doesn't mean that the whole game should be structured around your opinion, though.

    Cheers.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • D0PAMINE
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    I have a friend who has been running Hardmodes like crazy. I've noticed im getting at least 3 crystals even for the easiest ones quite frequently.
  • ZeroXFF
    ZeroXFF
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    ZeroXFF wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    Yet another bad player who feels so insecure about their skills that they need PvE players in divines light armor in PvP areas to feel like they can kill anything at all.

    To people like you I have only one thing the say: git gud, and you'll lose the need to make such stupid suggestions on the forums.

    Interesting, you must not have read the rest of this thread and have not seen that I actually agree on more sources for geodes in PvE.

    I'm also a very experienced PvE player. I have held quite a few world records, was the tank kiter in the first Immortal Redeemer team in the world, was first to clear vMoL hardmode on PC/NA, I have Tick-Tock Tormentor as well (second group on PC/NA), and I advocate where I can for PvE players, particularly healers (my main role).

    Calling me bad and telling me to git gud is pretty funny. Sure, I PvP, and if you were to look at any of my PvP montages you would see that I seek fighting players of higher alliance rank + max CP in specifically outnumbered situations.

    (Normally I don't care about telling people my own accomplishments as a player, but you chose to insult me, so I'm defending myself.)

    I'm not insulting anyone, I don't care to and there's no reason behind it. I'm just expressing an opposing opinion.

    That being said, there have been some wonderful ideas in here about how to increase the stone gain in PvE, and I hope ZoS sees some of them.

    I hope you have a fantastic day, truly! :)

    I don't keep track of who said what, kinda difficult to do on the phone. I just reply to bad comments when I see them. And that comment of yours that I replied to only makes sense if you're not good enough to kill anyone who isn't:
    a) asleep
    b) wearing full divines siroria/relequen

    There is literally no other reason to force PvEers into PvP. Well, aside from just pure malice, which to be honest wouldn't surprise me at all to hear about a PvPer.

    P.S. Being outnumbered by people in full divines siroria who got their ranks by farming crystals means nothing.

    Well, why are you going into PvP in divines gear? I'm not going to go PvE in impen (some pvpers do and I don't approve of that either, and in my PvP communities I have tried to help guide them into more PvE oriented things.)

    I have stated in this thread that I think that there should be more crystals in PvP than PvE because it gives an incentive for players to go into Cyrodiil, and sometimes those people keep coming back. I think it's healthy that way, but I think that raising ways to get them in PvE would be a good thing, and I'm not opposed at all. After reading some suggestions in here, a lot of them seem fair.

    I can understand the feeling when someone doesn't share your opinion, but you don't need to attack them instantly. We can discuss things, forums are for discussion. :)

    I don't go into PvP in divines gear, I go into PvP in full sturdy self heal troll tank builds so that my presence in PvP pisses you and your band of gankers off as much as PvP pisses me off. And that only until I get caltrops. And only in BGs, because the people in there actually came for the PvP, not telvar/skyshards/quests.

    I'd rather do pledges with pugs for 2 weeks to get crystals than set foot in cyro. Creating "more incentives" for me to go to cyro will just make me hate PvP(ers) and ZOS more... And make me less willing to pay for a game that is designed to stress me out...

    Opinions are just that, aren't they? You abhor PvP, there are people like you, I like both, there are people like me, there are people who only like PvE.

    It doesn't mean that the whole game should be structured around your opinion, though.

    Cheers.

    People who *like* PvP don't need to be forced into it, which is where your "opinions" argument falls flat.
  • Starlock
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    Are we forgetting that being a PvE player =/= doing PvE group content? It seems like we are.

    The only sources of transmute crystals are PvP, and PvE group content only. Players who do not focus on group content are left out of the system entirely.
  • DisgracefulMind
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    ZeroXFF wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    Yet another bad player who feels so insecure about their skills that they need PvE players in divines light armor in PvP areas to feel like they can kill anything at all.

    To people like you I have only one thing the say: git gud, and you'll lose the need to make such stupid suggestions on the forums.

    Interesting, you must not have read the rest of this thread and have not seen that I actually agree on more sources for geodes in PvE.

    I'm also a very experienced PvE player. I have held quite a few world records, was the tank kiter in the first Immortal Redeemer team in the world, was first to clear vMoL hardmode on PC/NA, I have Tick-Tock Tormentor as well (second group on PC/NA), and I advocate where I can for PvE players, particularly healers (my main role).

    Calling me bad and telling me to git gud is pretty funny. Sure, I PvP, and if you were to look at any of my PvP montages you would see that I seek fighting players of higher alliance rank + max CP in specifically outnumbered situations.

    (Normally I don't care about telling people my own accomplishments as a player, but you chose to insult me, so I'm defending myself.)

    I'm not insulting anyone, I don't care to and there's no reason behind it. I'm just expressing an opposing opinion.

    That being said, there have been some wonderful ideas in here about how to increase the stone gain in PvE, and I hope ZoS sees some of them.

    I hope you have a fantastic day, truly! :)

    I don't keep track of who said what, kinda difficult to do on the phone. I just reply to bad comments when I see them. And that comment of yours that I replied to only makes sense if you're not good enough to kill anyone who isn't:
    a) asleep
    b) wearing full divines siroria/relequen

    There is literally no other reason to force PvEers into PvP. Well, aside from just pure malice, which to be honest wouldn't surprise me at all to hear about a PvPer.

    P.S. Being outnumbered by people in full divines siroria who got their ranks by farming crystals means nothing.

    Well, why are you going into PvP in divines gear? I'm not going to go PvE in impen (some pvpers do and I don't approve of that either, and in my PvP communities I have tried to help guide them into more PvE oriented things.)

    I have stated in this thread that I think that there should be more crystals in PvP than PvE because it gives an incentive for players to go into Cyrodiil, and sometimes those people keep coming back. I think it's healthy that way, but I think that raising ways to get them in PvE would be a good thing, and I'm not opposed at all. After reading some suggestions in here, a lot of them seem fair.

    I can understand the feeling when someone doesn't share your opinion, but you don't need to attack them instantly. We can discuss things, forums are for discussion. :)

    I don't go into PvP in divines gear, I go into PvP in full sturdy self heal troll tank builds so that my presence in PvP pisses you and your band of gankers off as much as PvP pisses me off. And that only until I get caltrops. And only in BGs, because the people in there actually came for the PvP, not telvar/skyshards/quests.

    I'd rather do pledges with pugs for 2 weeks to get crystals than set foot in cyro. Creating "more incentives" for me to go to cyro will just make me hate PvP(ers) and ZOS more... And make me less willing to pay for a game that is designed to stress me out...

    Opinions are just that, aren't they? You abhor PvP, there are people like you, I like both, there are people like me, there are people who only like PvE.

    It doesn't mean that the whole game should be structured around your opinion, though.

    Cheers.

    People who *like* PvP don't need to be forced into it, which is where your "opinions" argument falls flat.

    I mean the same could be said back to PvE, PvP exclusive players are forced into it for competitive gear.

    There is no issue making stones available to both, but that doesn't mean the game needs to be structured around one opinion; compromise is a very strong tool.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Acharnor
    Acharnor
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    They do come fairly fast in pvp, which is nice but I don't always do that. So, it would be nice to be able to more readily attain them in pve.
    Celebrate for life is short but sweet for certain.
  • hedna123b14_ESO
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    msalvia wrote: »
    Another good reason for the imbalance is that in PvE, when you are running trials/dungeons, you are getting CONSTANT DROPS, to the point where you're likely getting pieces you need so less need for transmute.

    In PvP, playing for an hour (approximately the time it takes to do pledges in PvE) will get you a couple coffers, tops. And in those coffers, you almost always get crap gear (unless you pull a SS fire staff).

    Given that imbalance, it seems fair that PvP would get more transmute to compensate for their area of the game giving them very, very little decent loot.

    That's a myth. The stuff you run is the stuff that's new and news stuff is hard to clear, so no its unrealistic to collect all the pieces unless you quit your job and farm all day for a long time and that's IF you have a great team that allows you to clear the trial.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Sanguinor2 wrote: »
    kookster wrote: »
    Even as a 95% PVP player, I think adding a better way in PVE to get transmute stones would be a good change. I think it would be good to get like 5 guaranteed stones for doing a undaunted daily. Maybe more for hard mode. Or you can buy them with writs. Something would be nice. I would like it added mostly for the fact that sometimes I want to transmute something but I have no stones and a campaign might not be ending for a while, and trying to get them through PVE is laughable.

    It really isnt, if anything its laughable easy, just do normal Trials once a week, there is like no requirement for them and you can easily pug them you can get 35 a week per char just for doing that. You can still get 25 a week per char if you exclude the 2 that will probably take the longest. Even easier if one of your guilds offers normal Trial runs or you have enough People that similary might want more transmutes outside of a Campaign.

    It's not that you cant get more stones from PvE, it's that it takes a catastrophically larger time commitment to do so.
  • VaranisArano
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    Starlock wrote: »
    Are we forgetting that being a PvE player =/= doing PvE group content? It seems like we are.

    The only sources of transmute crystals are PvP, and PvE group content only. Players who do not focus on group content are left out of the system entirely.

    If you don't do PVE group content like dungeons or trials, or PVP, you have zero reason to need transmute crystals, as all the gear you can acquire through non group content is crafted or can be bought.
  • disintegr8
    disintegr8
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    Maybe they should be nerfing the PVP drop rate to match the PVE drop rate.....
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • hedna123b14_ESO
    hedna123b14_ESO
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    vgabor wrote: »
    OP: you're entirely missing the point of transmutation stone differences between PvE and PvP.

    For a PvE player is expected that they run the PvE content anyway, so they should not need that many transmutation stone as they will have the item in the trait they want. PvP players not expected to run the PvE content much just until they found one item they want, so they need more stones for transmutation. Hence the difference in the amount of stones and it's by design.

    And anyway as a PvE player for each character you can get reasonably at least 5 stones each day (2 vet pledge + 1 normal dlc, but at the very least 3 for the 3 normal pledge) so getting 50 stones in your chars in a month is simple doing just the PvE activities.

    That's a false presumption, and it's a false presumption that PvEers enjoy grinding for gear more than PvPers. No I dont have 30 hrs a week (which some of these grinds take) to get the item in the ideal trait. For reference before transmutation stones came out it took me 9 months, running 4 toons per week to get a vMA staff. None of that was fun or enjoyable or is a good thing. I dont want an easier way to get stones, you can make it hard, I just want an equal or at least somewhat comparable way to earn stones in pvE as per TIME INVESTMENT.
  • hedna123b14_ESO
    hedna123b14_ESO
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    disintegr8 wrote: »
    Maybe they should be nerfing the PVP drop rate to match the PVE drop rate.....

    I dont want that either
    Edited by hedna123b14_ESO on April 4, 2019 8:23PM
  • Starlock
    Starlock
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    Starlock wrote: »
    Are we forgetting that being a PvE player =/= doing PvE group content? It seems like we are.

    The only sources of transmute crystals are PvP, and PvE group content only. Players who do not focus on group content are left out of the system entirely.

    If you don't do PVE group content like dungeons or trials, or PVP, you have zero reason to need transmute crystals, as all the gear you can acquire through non group content is crafted or can be bought.

    False. I cannot buy or craft a piece of swift stygian jewelry. Neither can you or anyone else.
    Edited by Starlock on April 4, 2019 8:35PM
  • me_ming
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    If all else fails make it a gold sink! I'd even pay 5k per stone if that meant I could buy them!

    My goodness stop making things purchasable. You can already buy your precious Skyshards in Update 22. Next thing you know this game let's you buy skillpoints because some lazy players what everything to be in the crown store. ESO players these days are just plain lazy. They already nerfed (indirectly) the DLC dungeons to the ground, it's almost insane how I had done vICP HM a few weeks ago with NO tank and no death. Just burned the boss straight. And this was from a PUG. When vICP first released it took me 5 hours to clear it for the first time. Or how skins are now acquired just by completing it in vet mode. The entitlement of some players in this game is just OP. How about you put some effort to get what you want?

    If ZOS does sell these stones, I hope they do it through the apex crates so they have to purchase 1 stone per 400 gems. Let these lazy people "earn" their stones.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • me_ming
    me_ming
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    me_ming wrote: »
    If all else fails make it a gold sink! I'd even pay 5k per stone if that meant I could buy them!

    My goodness stop making things purchasable. You can already buy your precious Skyshards in Update 22. Next thing you know this game let's you buy skillpoints, because some lazy players want everything to be in the crown store. ESO players these days are just plain lazy. They already nerfed (indirectly) the DLC dungeons to the ground, it's almost insane how I had done vICP HM a few weeks ago with NO tank and no death. Just burned the boss straight. And this was from a PUG. When vICP first released it took me 5 hours to clear it for the first time. Or how skins are now acquired just by completing it in vet mode. The entitlement of some players in this game is just OP. How about you put some effort to get what you want?

    If ZOS does sell these stones, I hope they do it through the apex crates so they have to purchase 1 stone per 400 gems. Let these lazy people "earn" their stones.
    Edited by me_ming on April 4, 2019 9:02PM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
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