So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
Ilithyania wrote: »pretty sure TES games only have heavy and light attacks, unless you cast some spells
Pre-oblivion ganes didn't have clear distinction heavy-light. You either mashed button and do quick slashes or hold it then release to do slower swing that do more damage and consume more stamina. And casting spells required putting weapon down.
Movement was outrageously slow
L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
VaranisArano wrote: »L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.
I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities.
L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.
I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities.
That is using an broken mechanic.
The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO
VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.
I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities.
That is using an broken mechanic.
The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO
Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.
Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.
To each their own.
L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.
I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities.
That is using an broken mechanic.
The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO
Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.
Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.
To each their own.
What i din't liked about morrowind is that is technically possible to max every single stat except lucky. IMO you should get one +5 attribute, one +3 and one +1 regardless of the skills that you leveled until lv 15 and then just +3/+1 until lv 30. After lv 30, only +1 attribute.
But no, try to get money via questing, via exploring, etc is far more interesting than do the same battle or spam the same skill over and over like other games. One game that i loved the leveling process was Vampire the masquerade bloodlines. You don't get a single point of XP by battling, you need to go on and explore and do quests in order to get XP.
VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.
I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities.
That is using an broken mechanic.
The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO
Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.
Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.
To each their own.
What i din't liked about morrowind is that is technically possible to max every single stat except lucky. IMO you should get one +5 attribute, one +3 and one +1 regardless of the skills that you leveled until lv 15 and then just +3/+1 until lv 30. After lv 30, only +1 attribute.
But no, try to get money via questing, via exploring, etc is far more interesting than do the same battle or spam the same skill over and over like other games. One game that i loved the leveling process was Vampire the masquerade bloodlines. You don't get a single point of XP by battling, you need to go on and explore and do quests in order to get XP.
Maybe its just that I stumbled into a ruin north of Aldruhn where some guy had Ebony armor, but I never lacked for money in Morrowind. If anything, I lacked for merchants who could afford to buy what I was selling, even with the ridiculous workarounds for that.
I enjoyed Morrowind, don't get me wrong. But its had some major quirks.
L0rdV1ct0r wrote: »Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
L0rdV1ct0r wrote: »Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
That's as rude as it is wrong.
Outside of very early D&D games which required mages and clerics to sleep to remember spells so they could cast them again, needing to sleep to use magic is bizarre.
I love Morrowind. It's one of my favourite games. But it got this wrong. Which is why Oblivion didn't have this.
Yes there were ways to cope with this which didn't require mods. Atronach birthsign, alchemy, enchanting. But seriously. This person said they'd played for 30 minutes.
Calling them an idiot - which is absolutely what you did - because they didn't immediately grasp these eccentricities is shameful.
NoTimeToWait wrote: »Movement was outrageously slow
This was quite fun, because you could get Boots of Blinding Speed (gives +100% speed) early in the game which literally made you blind (+100% black screen). I was unlucky enough to have a character without any magicka resistance (and it took me a month to discover I can actually counter blindness this way). So I was running like a fool with the fullscreen map (satellite vision ftw), sometimes falling into lava rivuletes and not noticing hordes of cliffstriders behind me until I get to a town, take my boots off and witness the epic battle between dozen cliffstriders and guards, lol.
This is one of the many unique experiences I had during my TES 3 playtime.
L0rdV1ct0r wrote: »Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
That's as rude as it is wrong.
Outside of very early D&D games which required mages and clerics to sleep to remember spells so they could cast them again, needing to sleep to use magic is bizarre.
I love Morrowind. It's one of my favourite games. But it got this wrong. Which is why Oblivion didn't have this.
Yes there were ways to cope with this which didn't require mods. Atronach birthsign, alchemy, enchanting. But seriously. This person said they'd played for 30 minutes.
Calling them an idiot - which is absolutely what you did - because they didn't immediately grasp these eccentricities is shameful.
L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.
I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities.
That is using an broken mechanic.
The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO
Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.
Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.
To each their own.
What i din't liked about morrowind is that is technically possible to max every single stat except lucky. IMO you should get one +5 attribute, one +3 and one +1 regardless of the skills that you leveled until lv 15 and then just +3/+1 until lv 30. After lv 30, only +1 attribute.
But no, try to get money via questing, via exploring, etc is far more interesting than do the same battle or spam the same skill over and over like other games. One game that i loved the leveling process was Vampire the masquerade bloodlines. You don't get a single point of XP by battling, you need to go on and explore and do quests in order to get XP.
Maybe its just that I stumbled into a ruin north of Aldruhn where some guy had Ebony armor, but I never lacked for money in Morrowind. If anything, I lacked for merchants who could afford to buy what I was selling, even with the ridiculous workarounds for that.
I enjoyed Morrowind, don't get me wrong. But its had some major quirks.
L0rdV1ct0r wrote: »Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
That's as rude as it is wrong.
Outside of very early D&D games which required mages and clerics to sleep to remember spells so they could cast them again, needing to sleep to use magic is bizarre.(...)
L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
basically what he's saying, you were playing the game the wrong way. play the game the way i play it and you will play correctly. gosh i am just so much smarter and better at this twenty thousand year old game that isn't even any good now.
[SARCASM]
[SARDONIC TONE]
L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.
I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities.
That is using an broken mechanic.
The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO
Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.
Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.
To each their own.
What i din't liked about morrowind is that is technically possible to max every single stat except lucky. IMO you should get one +5 attribute, one +3 and one +1 regardless of the skills that you leveled until lv 15 and then just +3/+1 until lv 30. After lv 30, only +1 attribute.
But no, try to get money via questing, via exploring, etc is far more interesting than do the same battle or spam the same skill over and over like other games. One game that i loved the leveling process was Vampire the masquerade bloodlines. You don't get a single point of XP by battling, you need to go on and explore and do quests in order to get XP.
Maybe its just that I stumbled into a ruin north of Aldruhn where some guy had Ebony armor, but I never lacked for money in Morrowind. If anything, I lacked for merchants who could afford to buy what I was selling, even with the ridiculous workarounds for that.
I enjoyed Morrowind, don't get me wrong. But its had some major quirks.
Thats makes sense. You are selling an godlike artifact. Of course the average merchant can't pay his immense value. Is like try sell an Ferrari to the average guy in street IRL. About gold not being an problem, if you wanna level up alchemy or enchanting after "exhausted" all know trainners, it will require a lot of money. If you wanna use a lot of potions, too.L0rdV1ct0r wrote: »Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
That's as rude as it is wrong.
Outside of very early D&D games which required mages and clerics to sleep to remember spells so they could cast them again, needing to sleep to use magic is bizarre.(...)
Yes, was a bit rude, but my point is that Morrowind is not an "press A for awesome" post oblivion dumbed down game.
And did you played 90s RPG's? The first RPG of my life was Might & Magic VII - For Blood and Honor. You not only need to resto to regain mana, but you also need to spend supplies to rest and high quality mana potion are not easily obtained. Also your inventory is limited and when you rest, you can be attacked and the time passes(certain quests are tied to time)L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
basically what he's saying, you were playing the game the wrong way. play the game the way i play it and you will play correctly. gosh i am just so much smarter and better at this twenty thousand year old game that isn't even any good now.
[SARCASM]
[SARDONIC TONE]
No, my pointi s that you can't judge Morrowind by actual modern game standards.
Morrowind is not an "press A for awesome" game. Wizards are supposed to read and plan ahead. Not try nuke everything with a fireball. You can use the mod that adds magicka regen, but if you focus only on destruction, good lucky against enemy with spell reflection. I saw modern games complaining about Pathfinder Kingmaker, an modern game that follow 90s game design concepts by the worst possible reasons, even an guy that complained because he can't kill swarms with an sword...
Morrowind requires that you read and play smart. Just like other old school RPG's. Hell, took days, almost an weak playing around 2 hours / day to pass Tomb of VARN in Might & Magic VI. Morrowind doesn't have this insane dungeons that i really love. Comparing Morrowind with older games shows how Morrowind is not an hard game.
Unless you compare Morrowind with j""""rpgs"""", that you can't even create your character and is forced to play with an androgynous teenager with an oversized impractical sword and diablo clones, morrowind is not an hard game by any means. Compared to enemies that can insta eradicate you(and eradicated is a worse condition than dead) and has almost the same HP as an dragon that you need to fight in hordes in end of M&M VII, Morrowind is a cakewalk.
L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.
I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities.
That is using an broken mechanic.
The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO
Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.
Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.
To each their own.
What i din't liked about morrowind is that is technically possible to max every single stat except lucky. IMO you should get one +5 attribute, one +3 and one +1 regardless of the skills that you leveled until lv 15 and then just +3/+1 until lv 30. After lv 30, only +1 attribute.
But no, try to get money via questing, via exploring, etc is far more interesting than do the same battle or spam the same skill over and over like other games. One game that i loved the leveling process was Vampire the masquerade bloodlines. You don't get a single point of XP by battling, you need to go on and explore and do quests in order to get XP.
Maybe its just that I stumbled into a ruin north of Aldruhn where some guy had Ebony armor, but I never lacked for money in Morrowind. If anything, I lacked for merchants who could afford to buy what I was selling, even with the ridiculous workarounds for that.
I enjoyed Morrowind, don't get me wrong. But its had some major quirks.
Thats makes sense. You are selling an godlike artifact. Of course the average merchant can't pay his immense value. Is like try sell an Ferrari to the average guy in street IRL. About gold not being an problem, if you wanna level up alchemy or enchanting after "exhausted" all know trainners, it will require a lot of money. If you wanna use a lot of potions, too.L0rdV1ct0r wrote: »Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
That's as rude as it is wrong.
Outside of very early D&D games which required mages and clerics to sleep to remember spells so they could cast them again, needing to sleep to use magic is bizarre.(...)
Yes, was a bit rude, but my point is that Morrowind is not an "press A for awesome" post oblivion dumbed down game.
And did you played 90s RPG's? The first RPG of my life was Might & Magic VII - For Blood and Honor. You not only need to resto to regain mana, but you also need to spend supplies to rest and high quality mana potion are not easily obtained. Also your inventory is limited and when you rest, you can be attacked and the time passes(certain quests are tied to time)L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
basically what he's saying, you were playing the game the wrong way. play the game the way i play it and you will play correctly. gosh i am just so much smarter and better at this twenty thousand year old game that isn't even any good now.
[SARCASM]
[SARDONIC TONE]
No, my pointi s that you can't judge Morrowind by actual modern game standards.
Morrowind is not an "press A for awesome" game. Wizards are supposed to read and plan ahead. Not try nuke everything with a fireball. You can use the mod that adds magicka regen, but if you focus only on destruction, good lucky against enemy with spell reflection. I saw modern games complaining about Pathfinder Kingmaker, an modern game that follow 90s game design concepts by the worst possible reasons, even an guy that complained because he can't kill swarms with an sword...
Morrowind requires that you read and play smart. Just like other old school RPG's. Hell, took days, almost an weak playing around 2 hours / day to pass Tomb of VARN in Might & Magic VI. Morrowind doesn't have this insane dungeons that i really love. Comparing Morrowind with older games shows how Morrowind is not an hard game.
Unless you compare Morrowind with j""""rpgs"""", that you can't even create your character and is forced to play with an androgynous teenager with an oversized impractical sword and diablo clones, morrowind is not an hard game by any means. Compared to enemies that can insta eradicate you(and eradicated is a worse condition than dead) and has almost the same HP as an dragon that you need to fight in hordes in end of M&M VII, Morrowind is a cakewalk.
L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.
I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities.
That is using an broken mechanic.
The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO
Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.
Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.
To each their own.
What i din't liked about morrowind is that is technically possible to max every single stat except lucky. IMO you should get one +5 attribute, one +3 and one +1 regardless of the skills that you leveled until lv 15 and then just +3/+1 until lv 30. After lv 30, only +1 attribute.
But no, try to get money via questing, via exploring, etc is far more interesting than do the same battle or spam the same skill over and over like other games. One game that i loved the leveling process was Vampire the masquerade bloodlines. You don't get a single point of XP by battling, you need to go on and explore and do quests in order to get XP.
Maybe its just that I stumbled into a ruin north of Aldruhn where some guy had Ebony armor, but I never lacked for money in Morrowind. If anything, I lacked for merchants who could afford to buy what I was selling, even with the ridiculous workarounds for that.
I enjoyed Morrowind, don't get me wrong. But its had some major quirks.
Thats makes sense. You are selling an godlike artifact. Of course the average merchant can't pay his immense value. Is like try sell an Ferrari to the average guy in street IRL. About gold not being an problem, if you wanna level up alchemy or enchanting after "exhausted" all know trainners, it will require a lot of money. If you wanna use a lot of potions, too.L0rdV1ct0r wrote: »Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
That's as rude as it is wrong.
Outside of very early D&D games which required mages and clerics to sleep to remember spells so they could cast them again, needing to sleep to use magic is bizarre.(...)
Yes, was a bit rude, but my point is that Morrowind is not an "press A for awesome" post oblivion dumbed down game.
And did you played 90s RPG's? The first RPG of my life was Might & Magic VII - For Blood and Honor. You not only need to resto to regain mana, but you also need to spend supplies to rest and high quality mana potion are not easily obtained. Also your inventory is limited and when you rest, you can be attacked and the time passes(certain quests are tied to time)L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
basically what he's saying, you were playing the game the wrong way. play the game the way i play it and you will play correctly. gosh i am just so much smarter and better at this twenty thousand year old game that isn't even any good now.
[SARCASM]
[SARDONIC TONE]
No, my pointi s that you can't judge Morrowind by actual modern game standards.
Morrowind is not an "press A for awesome" game. Wizards are supposed to read and plan ahead. Not try nuke everything with a fireball. You can use the mod that adds magicka regen, but if you focus only on destruction, good lucky against enemy with spell reflection. I saw modern games complaining about Pathfinder Kingmaker, an modern game that follow 90s game design concepts by the worst possible reasons, even an guy that complained because he can't kill swarms with an sword...
Morrowind requires that you read and play smart. Just like other old school RPG's. Hell, took days, almost an weak playing around 2 hours / day to pass Tomb of VARN in Might & Magic VI. Morrowind doesn't have this insane dungeons that i really love. Comparing Morrowind with older games shows how Morrowind is not an hard game.
Unless you compare Morrowind with j""""rpgs"""", that you can't even create your character and is forced to play with an androgynous teenager with an oversized impractical sword and diablo clones, morrowind is not an hard game by any means. Compared to enemies that can insta eradicate you(and eradicated is a worse condition than dead) and has almost the same HP as an dragon that you need to fight in hordes in end of M&M VII, Morrowind is a cakewalk.
man, i've played morrowind alright? don't act like I haven't. the game may be a slog at first, but it really doesn't take that long until you can just no brain through everything, especially if you're a mage build
if there's one thing TES:III fans are good at, it's pretending this damned game is a lot more than it really is
VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.
I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities.
That is using an broken mechanic.
The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO
Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.
Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.
To each their own.
What i din't liked about morrowind is that is technically possible to max every single stat except lucky. IMO you should get one +5 attribute, one +3 and one +1 regardless of the skills that you leveled until lv 15 and then just +3/+1 until lv 30. After lv 30, only +1 attribute.
But no, try to get money via questing, via exploring, etc is far more interesting than do the same battle or spam the same skill over and over like other games. One game that i loved the leveling process was Vampire the masquerade bloodlines. You don't get a single point of XP by battling, you need to go on and explore and do quests in order to get XP.
Maybe its just that I stumbled into a ruin north of Aldruhn where some guy had Ebony armor, but I never lacked for money in Morrowind. If anything, I lacked for merchants who could afford to buy what I was selling, even with the ridiculous workarounds for that.
I enjoyed Morrowind, don't get me wrong. But its had some major quirks.
Thats makes sense. You are selling an godlike artifact. Of course the average merchant can't pay his immense value. Is like try sell an Ferrari to the average guy in street IRL. About gold not being an problem, if you wanna level up alchemy or enchanting after "exhausted" all know trainners, it will require a lot of money. If you wanna use a lot of potions, too.L0rdV1ct0r wrote: »Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
That's as rude as it is wrong.
Outside of very early D&D games which required mages and clerics to sleep to remember spells so they could cast them again, needing to sleep to use magic is bizarre.(...)
Yes, was a bit rude, but my point is that Morrowind is not an "press A for awesome" post oblivion dumbed down game.
And did you played 90s RPG's? The first RPG of my life was Might & Magic VII - For Blood and Honor. You not only need to resto to regain mana, but you also need to spend supplies to rest and high quality mana potion are not easily obtained. Also your inventory is limited and when you rest, you can be attacked and the time passes(certain quests are tied to time)L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
basically what he's saying, you were playing the game the wrong way. play the game the way i play it and you will play correctly. gosh i am just so much smarter and better at this twenty thousand year old game that isn't even any good now.
[SARCASM]
[SARDONIC TONE]
No, my pointi s that you can't judge Morrowind by actual modern game standards.
Morrowind is not an "press A for awesome" game. Wizards are supposed to read and plan ahead. Not try nuke everything with a fireball. You can use the mod that adds magicka regen, but if you focus only on destruction, good lucky against enemy with spell reflection. I saw modern games complaining about Pathfinder Kingmaker, an modern game that follow 90s game design concepts by the worst possible reasons, even an guy that complained because he can't kill swarms with an sword...
Morrowind requires that you read and play smart. Just like other old school RPG's. Hell, took days, almost an weak playing around 2 hours / day to pass Tomb of VARN in Might & Magic VI. Morrowind doesn't have this insane dungeons that i really love. Comparing Morrowind with older games shows how Morrowind is not an hard game.
Unless you compare Morrowind with j""""rpgs"""", that you can't even create your character and is forced to play with an androgynous teenager with an oversized impractical sword and diablo clones, morrowind is not an hard game by any means. Compared to enemies that can insta eradicate you(and eradicated is a worse condition than dead) and has almost the same HP as an dragon that you need to fight in hordes in end of M&M VII, Morrowind is a cakewalk.
Like I said, I didn't get that feel from Morrowind.
Maybe for you, it wasn't a "press A for awesome" game that required reading and planning.
For me, it was more like "Keep a chart next to my computer so I can keep track of level up bonuses, spam low cost skills until I can use my spells/weapons with reasonable assurance that I won't miss/fail, and go to town on everything jabbing my spear like I'm an ESO templar."
The gameplay wasnt that amazing for me, who'd already played Skyrim and Oblivion. It wasn't even that I had to play smart, even with the ability to stumble over things much higher level. It had a miss chance that was more annoying than it was difficult and some more creativity in using verticality in battle and that was about it.
I dunno, maybe pure wizards had a different experience. But to be honest, the only reading I had to do was looking up where to find the random kwama mine, tomb or 6th house base people kept sending me to.
https://www.youtube.com/watch?v=QR3_1A02ORAMy TESO Imperial Nightblade has just arrived in Vvardenfell not too long ago and, as luck (or coincidence) would have it, Bethesda has given out free PC copies of TES III this week. As it's been a while since I've played TES III and haven't had my physical copy of it for a while, I downloaded it (who knew that Bethesda had its own launcher? Cool.).
I created a new TES III character and played a bit of it. There are definitely some differences between the two versions of Vvardenfell, the most glaringly obvious ones being the graphics and the UI. Some other, more subtle differences include the dominant Imperial presence on TES III's Vvardenfell as opposed to the dominant Dunmer presence on TESO's Vvardenfell, as well as that only the first-person perspective is available in TES III (which makes me wonder why I needed to create my character's look during character generation if I'm never going to see him), especially after being used to playing my TESO character exclusively in third person.
Still, it's so weird seeing the world's graphics having severely declined over 400(?) years. It's like trying to wrap my head around how much more advanced the technology (i.e. special effects and set design) is in Star Trek: Discovery than it is in Star Trek: The Original Series, despite the latter taking place ten years later.
So for those who've played both versions of Vvardenfell recently (because of this week's free giveaway or for any other reason), how do the differences between the two strike you?
VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.
I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities.
That is using an broken mechanic.
The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO
Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.
Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.
To each their own.
VaranisArano wrote: »L0rdV1ct0r wrote: »VaranisArano wrote: »L0rdV1ct0r wrote: »So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.
Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.
I now look forward to seeing the rest of the game.
Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.
I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.
In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.
I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities.
That is using an broken mechanic.
The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO
Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.
Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.
To each their own.
There's no arguing you basically cheated to level up though.