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"The Elder Scrolls Online" Vvardenfell vs. "The Elder Scrolls III: Morrowind" Vvardenfell

Bananko
Bananko
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My TESO Imperial Nightblade has just arrived in Vvardenfell not too long ago and, as luck (or coincidence) would have it, Bethesda has given out free PC copies of TES III this week. As it's been a while since I've played TES III and haven't had my physical copy of it for a while, I downloaded it (who knew that Bethesda had its own launcher? Cool. B)).

I created a new TES III character and played a bit of it. There are definitely some differences between the two versions of Vvardenfell, the most glaringly obvious ones being the graphics and the UI. Some other, more subtle differences include the dominant Imperial presence on TES III's Vvardenfell as opposed to the dominant Dunmer presence on TESO's Vvardenfell, as well as that only the first-person perspective is available in TES III (which makes me wonder why I needed to create my character's look during character generation if I'm never going to see him), especially after being used to playing my TESO character exclusively in third person.

Still, it's so weird seeing the world's graphics having severely declined over 400(?) years. It's like trying to wrap my head around how much more advanced the technology (i.e. special effects and set design) is in Star Trek: Discovery than it is in Star Trek: The Original Series, despite the latter taking place ten years later. :o

So for those who've played both versions of Vvardenfell recently (because of this week's free giveaway or for any other reason), how do the differences between the two strike you? :)
  • jlb1705
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    The thing that TES III had that none of the games that followed have had is vulnerable essential NPCs. You had to be more careful with your actions and decisions because you could do something trivial and stupid that would bring your hero's journey to a dead end. I understand why that's not a thing anymore - but it's weird to take swing at an NPC and have nothing happen, or to strike down somebody only to see them fishing in the same spot a few minutes later. That feature of TES III created a much richer role-playing experience.
  • NoTimeToWait
    NoTimeToWait
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    Erm... actually I played TES 3 right before I started playing TESO again when Morrowind chapter came out, after a very long hiatus. Being a fan of TES 3 I was astonished how close it was to the original. There are even quests in TESO that require you to follow land features almost like it was in TES 3, which was the thing I somewhat miss in current RPGs.
    The other thing closely followed by TESO is the placement of points of interest, like dungeons, shrines and tombs. Though the existence of wayshrines baffles me and what happened to them in 3rd era still eludes me
    Also, I used the old TES 3 map to find all the tombs for the Librarian achievement. It was a pity, that only part of the tombs that were present in TESO had interiors, whereas all tombs in TES3 had decent interiors to explore. I attributed it to the fact, that some families became richer over the years and managed to dig a full tomb to themselves during the second era, that's why we have more underground tombs in TES 3 than in TESO. Plus, there are some stories that also predate the history of original TES 3. Some long living characters could be met in both TESO and TES 3, and in TESO you can participate in their development, which would be "recalled" in TES 3 if you find these chars there.
    Edited by NoTimeToWait on March 31, 2019 1:21AM
  • MartiniDaniels
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    Eh, there is nothing to compare here. ESO Vvardenfell is quest with Naryu, HoF, boss dailies for newbies, and very convenient trading/crafting spot.
    TES 3 Vvardenfell is whole world not so big maybe by modern standards but amazing in detail, it's hidden secrets, depth and freedom. If we talk about graphics I don't see much difference, I mean of course there is difference but ESO graphics are worse then graphics of majority of AAA games released in last 5 years, including un-modded Skyrim SE..
  • Tensar
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    Euh...? It's possible to play in 3th person in TES 3 Morrowind (and you can rotate the camera around your character and see your faces, clothes, ect...)
  • VaranisArano
    VaranisArano
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    TES III's Vvardenfell is a wilderness for you to explore. You'll unlock the map as you travel, there is no such thing as quest markers, and you can explore everything you see but it might contain things and people way over your level.

    ESO's Vvardenfell is a populated land where you get to meet and assist the people of Vvardenfell. If there are people present, you will have things you can do. If not, don't expect to explore much.
    Edited by VaranisArano on March 31, 2019 1:39AM
  • Dragneel1207
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    press Tab for 3rd person view

    ps he walks and runs weird
  • MartiniDaniels
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    OP for you to understand the difference in scale. In TES3 there is city Ald'ruhn and there is city center Skar, body of dead crab. Amount of quests related to Redoran houses living in that crab is comparable to all ESO Vvardenfell content.
    Edited by MartiniDaniels on March 31, 2019 1:45AM
  • Morgha_Kul
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    When I played the original game, I had a character story in mind. Put briefly:

    Morgha Kul (who appears as a young Telvanni in ESO) had been the ambassador to Mournhold, where he became a friend to Symmachus, the King at the time. When the city went into revolt, Symmachus sent Morgha Kul to the Imperial Province to care for the Queen and her children. On his way, Morgha Kul was ambushed by Imperial troops on the orders of the "Emperor."
    Jagar Tharn, the Imperial Battlemage had usurped the throne, taking on the appearance of the Emperor, and he feared that a powerful Telvanni Sorceror might see through his disguise, so he had Morgha Kul cast into the dungeons. However, Jagar Tharn was killed and no one else knew of Morgha Kul's presence. He languished there, feeding on goblins and rats, drinking sewer water, until the Emperor learned of his presence.

    Having learned the legend of the Nerevarine, the Emperor thought he could send Morgha Kul back to Morrowind to fulfill the prophecy, and be under Imperial control. However, his long imprisonment had made Morgha Kul bitter and angry, and he swore the Empire would pay for his imprisonment. On his arrival in Vvardenfell, he went to Balmora as he had agreed to do... then murdered the Imperial agent he was to report to, and made his way back to Sadrith Mora, where he rebuilt his life.

    Soon, he had risen to become Arch-Magister, one of the most powerful beings in the world. He now set himself to his work, travelling all over Vvardenfell, obliterating all traces of Imperial presence. The garrison at Sadrith Mora was overwhelmed by a terrifying army of Daedra as House Telvanni swept the Empire from the island, gathering allies along the way. The Ashlanders fell in with Morgha Kul, and even Houses Hlaalu and Redoran supported his campaign. Soon, the island was entirely Dunmer. Renaming the land "RESDAYN," Morgha Kul prepared to rest, but it was not yet time.

    The Emperor, realizing his mistake, ordered the King, Helseth, Symmachus' son, to have Morgha Kul assassinated... but even the Dark Brotherhood was not up to this task. Morgha Kul defeated the plan, and then found himself caught up in the madness of Almalexia. Suddenly, he found his feet on the path of the Nerevarine. After striking down the Tribunal and Dagoth Ur, he next moved into Deshaan and Stonefalls, driving the Empire from the entirety of the province.

    But the Emperor had not been idle. He had assembled an army in the swamps of Black Marsh, and made his move to attack Mournhold. However, Morgha Kul was well aquainted with the Black Marsh, and had prepared his defense. The Imperial Legions were met by a horror they could not have concieved of, as Morgha Kul opened the gates to Oblivion, using magic he had learned from Molag Bal's Planemeld. The Legions were wiped out to a man, and Morgha Kul stood at the brink of dominating all of Tamriel. But, he stopped. Resdayn was once again DUNMER, and would so remain forever. None needed fear invasion, but none would survive any attacks.


    I played through this story, using addons and custom characters to flesh out the story. It was fantastic. The original Morrowind remains one of the best games ever made.
    Exploring Tamriel since 1994.
  • Dragneel1207
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    the quests linked changes based on play as well. one play through blade captain told to join any guild and blend in
    and another play through he told to go ask a specific person and do what he says

    i think that is the charm of morrowind
    even skyrim dont come near to that playstyle
  • Digiman
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    They seem better for ESO but I feel like Vvardenfell was a lot larger in TES 3
  • Bryath
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    'First' impressions of TES 3 (its been over 10 years):

    Great graphics for its time, still good enough for my tastes (except character models), and much improved with mods
    Combat is super clunky, missing/failing 10 attacks/casts in a row due to RNG is bad, no magicka regen is a joke (theres a mod for that)
    No way of knowing how tough something is until you attack it and die
    No mounts, run speed is slow and burns stamina

    Personally I don't think it's really worth playing in 2019
  • Cundu_Ertur
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    OP for you to understand the difference in scale. In TES3 there is city Ald'ruhn and there is city center Skar, body of dead crab. Amount of quests related to Redoran houses living in that crab is comparable to all ESO Vvardenfell content.

    I remember it taking a good 30 minutes to get from Seyda Neen to Vivec, in ESO it's a couple minutes tops, if you are crawling. So the scale seems to be much different.

    "What a grand and intoxicating innocence," to be able to play in TES iii for the first time.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • L0rdV1ct0r
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    Bryath wrote: »
    'First' impressions of TES 3 (its been over 10 years):

    Great graphics for its time, still good enough for my tastes (except character models), and much improved with mods
    Combat is super clunky, missing/failing 10 attacks/casts in a row due to RNG is bad, no magicka regen is a joke (theres a mod for that)
    No way of knowing how tough something is until you attack it and die
    No mounts, run speed is slow and burns stamina

    Personally I don't think it's really worth playing in 2019

    Why mounts when you have mark/recall and other spells/potions that allow you to travel from one side to another in few seconds?

    https://www.youtube.com/watch?v=Whz-LQlbI-U

    About the combat, if you try use an short blade without short blade skill, will be easily to evade or make your armor absorbs the damage. Thats makes sense. The unique problem is the lack of an animation to show your missing.
  • Loves_guars
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    Guys, I've played TES III a decade ago and again before chapter's launch. These days with the free copy and all I was fighting against the urge of playing again. Can you not tempt me please?

    *sigh* These forums are so toxic.
  • Morgha_Kul
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    Digiman wrote: »
    They seem better for ESO but I feel like Vvardenfell was a lot larger in TES 3

    It was. However, it's scale is in line with the rest of ESO, so I'm fine with it. They actually did a decent job putting it together in a way that still feels like the same island.
    Exploring Tamriel since 1994.
  • Bananko
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    Thanks for the info and the memories, everyone. :)

    Yet another reason why I'm old :(: anyone born around the time TES III was first released is now 17 years old or soon will be. :o
  • srfrogg23
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    Bananko wrote: »
    My TESO Imperial Nightblade has just arrived in Vvardenfell not too long ago and, as luck (or coincidence) would have it, Bethesda has given out free PC copies of TES III this week. As it's been a while since I've played TES III and haven't had my physical copy of it for a while, I downloaded it (who knew that Bethesda had its own launcher? Cool. B)).

    I created a new TES III character and played a bit of it. There are definitely some differences between the two versions of Vvardenfell, the most glaringly obvious ones being the graphics and the UI. Some other, more subtle differences include the dominant Imperial presence on TES III's Vvardenfell as opposed to the dominant Dunmer presence on TESO's Vvardenfell, as well as that only the first-person perspective is available in TES III (which makes me wonder why I needed to create my character's look during character generation if I'm never going to see him), especially after being used to playing my TESO character exclusively in third person.

    Still, it's so weird seeing the world's graphics having severely declined over 400(?) years. It's like trying to wrap my head around how much more advanced the technology (i.e. special effects and set design) is in Star Trek: Discovery than it is in Star Trek: The Original Series, despite the latter taking place ten years later. :o

    So for those who've played both versions of Vvardenfell recently (because of this week's free giveaway or for any other reason), how do the differences between the two strike you? :)

    They strike me as one game came out a long time after the other.
  • Morgha_Kul
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    Bananko wrote: »
    Thanks for the info and the memories, everyone. :)

    Yet another reason why I'm old :(: anyone born around the time TES III was first released is now 17 years old or soon will be. :o

    Heck, Morrowind wasn't even the first time I went to Vvardenfell. I remember going there back in 1994, while searching for the parts of the Staff of Chaos. I don't think the island had that name yet, though. People born around that time would be 25(!) now. A quarter of a century, I've been banging around Tamriel.
    Exploring Tamriel since 1994.
  • Nerouyn
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    Bryath wrote: »
    'Combat is super clunky, missing/failing 10 attacks/casts in a row due to RNG is bad, no magicka regen is a joke (theres a mod for that)

    Yeah that was an odd choice.

    Atronach helped and also the ability to get an infinite amount of alchemy ingedients from vendors by buying / selling / buying helped. So long-term it didn't slow me down. But weird as.

    And the method of levelling stats - i.e .taking care to just increase the right skills the right number of times before sleeping, to maximise stats - was tedious.

    To max your characters you either had to grind it out before playing, or at all times keep a tally of skill increases and manage them accordingly.

    Skyrim doing away with this was great - except for dungeon scaling. Because many dungeons locked their level at your level the first time you entered them, if you wanted all dungeons to provide even a modicum of challenge in the long run, again you had to grind it out before playing.
  • Sylvermynx
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    Holy hell.... I'm 71. I played each game beginning with Arena. MW was magnitudes better than either Arena or Daggerfall with graphics, but seriously people.... the graphics in games now are SO MANY LIGHT YEARS better than those old 8 and 16 bit games.

    Seriously - you can play them for the nostalgia factor (and I do occasionally), but you really need to move into the 21st century for graphics....
  • Morgha_Kul
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    I know, right? We've come so far in such a relatively short time. I remember when Pong was cutting edge.

    Heck, I remember when I had to go OUTSIDE to play. Great resolution, but the gameplay was meh.
    Exploring Tamriel since 1994.
  • Nerouyn
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    Morgha_Kul wrote: »
    Great resolution, but the gameplay was meh.

    Not to mention the health risks.

    The worst gaming ever did to me was give me a little eye strain if I didn't take an occasional break.

    OUTSIDE has given me bruises, broken bones, bloody noses and big nasty gaping wounds.

    Don't go there!
  • Saucy_Jack
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    Wasn't a group in the process of remastering Morrowind using the Skyrim engine?
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • M_Volsung
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    Bananko wrote: »
    Thanks for the info and the memories, everyone. :)

    Yet another reason why I'm old :(: anyone born around the time TES III was first released is now 17 years old or soon will be. :o

    Unfortunately I no longer have the magazine it came with, but I do still have this sitting in a drawer here.

    5CJ3jGK.jpg
    "In the Deep Halls, Far from Men;
    Forsaken Red Mountain, Twisted Kin;
    Hail the Mind, Hail the Stone;
    Dwarven Pride, Stronger than Bone"

    —Dwemer Inquiries I-III, Thelwe Ghelein
  • Nerouyn
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    Saucy_Jack wrote: »
    Wasn't a group in the process of remastering Morrowind using the Skyrim engine?

    That's still going. As is the process of remaking Morrowind in Oblivion.

    https://tesrenewal.com/

    Dunno if it'll ever be finished in my lifetime, but I love their version of glass armour. ESO has some really nice armours but I reckon this is better than Buoyant Armiger.

    https://youtu.be/7_Bm0mtUFVE?t=57

    Timestamp seems to work in forum for preview image but not the video. Jump to 55 seconds if you just want to see glass.
    Edited by Nerouyn on April 2, 2019 6:36AM
  • Tommy_The_Gun
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    Bananko wrote: »
    only the first-person perspective is available in TES III (which makes me wonder why I needed to create my character's look during character generation if I'm never going to see him), especially after being used to playing my TESO character exclusively in third person.
    I am pretty sure that TES III has 3rd person camera. I remember playing it, using 3rd person... What version do you play ?

    Quick google search:
    https://strategywiki.org/wiki/The_Elder_Scrolls_III:_Morrowind/Controls

    Tab: Toggle between first person and third person views.
    Also if I remeber corectly, holding camera toggle button (tab by default) makes you able to rotate the camera freely around your character when in 3rd person mode.
  • Ilithyania
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    pretty sure TES games only have heavy and light attacks, unless you cast some spells
    PC
  • robpr
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    Ilithyania wrote: »
    pretty sure TES games only have heavy and light attacks, unless you cast some spells

    Pre-oblivion ganes didn't have clear distinction heavy-light. You either mashed button and do quick slashes or hold it then release to do slower swing that do more damage and consume more stamina. And casting spells required putting weapon down.
  • Cundu_Ertur
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    There were different heavy attacks, too. I just remember the heavy attack while moving backwards was a paralyze effect if you got your long blade skill up to a certain point.
    Morgha_Kul wrote: »
    I know, right? We've come so far in such a relatively short time. I remember when Pong was cutting edge.

    Heck, I remember when I had to go OUTSIDE to play. Great resolution, but the gameplay was meh.

    My first electronic game was the Magnavox Odyssey . You had to tape up these filmy plastic screens to the TV to play the related game. It was also pre-digital, and BW only. I remember being amazed at the graphics for the Atari 2600.

    But yeah, the most buggy games were the ones where you had to pull ticks off with alcohol and tweezers after. I'll take ESO's bugs over those, thank you.
    Edited by Cundu_Ertur on April 2, 2019 11:26AM
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • danno8
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    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

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