"The Elder Scrolls Online" Vvardenfell vs. "The Elder Scrolls III: Morrowind" Vvardenfell

  • L0rdV1ct0r
    L0rdV1ct0r
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    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.
  • VaranisArano
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    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.

    I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities. :)
    Edited by VaranisArano on April 2, 2019 9:00PM
  • NoTimeToWait
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    robpr wrote: »
    Ilithyania wrote: »
    pretty sure TES games only have heavy and light attacks, unless you cast some spells

    Pre-oblivion ganes didn't have clear distinction heavy-light. You either mashed button and do quick slashes or hold it then release to do slower swing that do more damage and consume more stamina. And casting spells required putting weapon down.

    Actually, while there was no distinction in heavy-light attack, there were still 3 or 4 types of attack, depending on the direction you moved (or not moved) while attacking. And this was quite important
  • NoTimeToWait
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    danno8 wrote: »
    Movement was outrageously slow

    This was quite fun, because you could get Boots of Blinding Speed (gives +100% speed) early in the game which literally made you blind (+100% black screen). I was unlucky enough to have a character without any magicka resistance (and it took me a month to discover I can actually counter blindness this way). So I was running like a fool with the fullscreen map (satellite vision ftw), sometimes falling into lava rivuletes and not noticing hordes of cliffstriders behind me until I get to a town, take my boots off and witness the epic battle between dozen cliffstriders and guards, lol.

    This is one of the many unique experiences I had during my TES 3 playtime.
    Edited by NoTimeToWait on April 2, 2019 9:18PM
  • danno8
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    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    Game wasn't hard. Just too slow. Mods have sped things up nicely.
  • L0rdV1ct0r
    L0rdV1ct0r
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    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.

    I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities. :)

    That is using an broken mechanic.

    The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO
  • VaranisArano
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    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.

    I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities. :)

    That is using an broken mechanic.

    The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO

    Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.

    Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.

    To each their own.
  • L0rdV1ct0r
    L0rdV1ct0r
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    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.

    I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities. :)

    That is using an broken mechanic.

    The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO

    Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.

    Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.

    To each their own.

    What i din't liked about morrowind is that is technically possible to max every single stat except lucky. IMO you should get one +5 attribute, one +3 and one +1 regardless of the skills that you leveled until lv 15 and then just +3/+1 until lv 30. After lv 30, only +1 attribute.

    But no, try to get money via questing, via exploring, etc is far more interesting than do the same battle or spam the same skill over and over like other games. One game that i loved the leveling process was Vampire the masquerade bloodlines. You don't get a single point of XP by battling, you need to go on and explore and do quests in order to get XP.
  • VaranisArano
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    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.

    I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities. :)

    That is using an broken mechanic.

    The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO

    Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.

    Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.

    To each their own.

    What i din't liked about morrowind is that is technically possible to max every single stat except lucky. IMO you should get one +5 attribute, one +3 and one +1 regardless of the skills that you leveled until lv 15 and then just +3/+1 until lv 30. After lv 30, only +1 attribute.

    But no, try to get money via questing, via exploring, etc is far more interesting than do the same battle or spam the same skill over and over like other games. One game that i loved the leveling process was Vampire the masquerade bloodlines. You don't get a single point of XP by battling, you need to go on and explore and do quests in order to get XP.

    Maybe its just that I stumbled into a ruin north of Aldruhn where some guy had Ebony armor, but I never lacked for money in Morrowind. If anything, I lacked for merchants who could afford to buy what I was selling, even with the ridiculous workarounds for that.

    I enjoyed Morrowind, don't get me wrong. But its had some major quirks.
  • Varana
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    Accusing someone of abusing a broken mechanic because they understood the weird levelling system while bragging about abusing a broken mechanic by defeating ground-based enemies with levitation is a bit funny, though. ;)
  • EvilAutoTech
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    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.

    I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities. :)

    That is using an broken mechanic.

    The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO

    Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.

    Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.

    To each their own.

    What i din't liked about morrowind is that is technically possible to max every single stat except lucky. IMO you should get one +5 attribute, one +3 and one +1 regardless of the skills that you leveled until lv 15 and then just +3/+1 until lv 30. After lv 30, only +1 attribute.

    But no, try to get money via questing, via exploring, etc is far more interesting than do the same battle or spam the same skill over and over like other games. One game that i loved the leveling process was Vampire the masquerade bloodlines. You don't get a single point of XP by battling, you need to go on and explore and do quests in order to get XP.

    Maybe its just that I stumbled into a ruin north of Aldruhn where some guy had Ebony armor, but I never lacked for money in Morrowind. If anything, I lacked for merchants who could afford to buy what I was selling, even with the ridiculous workarounds for that.

    I enjoyed Morrowind, don't get me wrong. But its had some major quirks.

    I would set my mark in front of Creeper. I would stack all my loot at the entrance of whatever I was exploring so I could reach it all standing still. I would recall and then spend days (in game) trading back and forth with Creeper until I had sold everything to him. It sure was better than making several trips to the same cave or ruin.

    I also remember that alchemy was way OP. My son used to jack up his character's speed so high that he could run through solid objects.

    Also, enchant an exquisite amulet with tons of acrobatics and just a little slow fall and you could jump from one end of the island to the other without hurting yourself. The scrolls of Icarian flight had nothing on my WooHoo.
  • personman_145
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    Am I the only one who had the crap scared out of them by the ordinators and the 6th house?
    PC: i5 8600k, 16GB DDR4 2666Mhz RAM, GeForce GTX 1060 6GB
    Chars: Alathaar is a high elf vampire dps sorc | Andy Rink is a dark elf tank sword and board WW
  • Nerouyn
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    L0rdV1ct0r wrote: »
    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    That's as rude as it is wrong.

    Outside of very early D&D games which required mages and clerics to sleep to remember spells so they could cast them again, needing to sleep to use magic is bizarre.

    I love Morrowind. It's one of my favourite games. But it got this wrong. Which is why Oblivion didn't have this.

    Yes there were ways to cope with this which didn't require mods. Atronach birthsign, alchemy, enchanting. But seriously. This person said they'd played for 30 minutes.

    Calling them an idiot - which is absolutely what you did - because they didn't immediately grasp these eccentricities is shameful.
  • Morgha_Kul
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    Nerouyn wrote: »
    L0rdV1ct0r wrote: »
    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    That's as rude as it is wrong.

    Outside of very early D&D games which required mages and clerics to sleep to remember spells so they could cast them again, needing to sleep to use magic is bizarre.

    I love Morrowind. It's one of my favourite games. But it got this wrong. Which is why Oblivion didn't have this.

    Yes there were ways to cope with this which didn't require mods. Atronach birthsign, alchemy, enchanting. But seriously. This person said they'd played for 30 minutes.

    Calling them an idiot - which is absolutely what you did - because they didn't immediately grasp these eccentricities is shameful.

    Actually, I wrote a spell, "Power Through Ignorance," which drained my character's Intelligence (whichever stat gave him Magicka, I don't recall now) to 0 for 1 second. When it popped back up to full, it restored all his Magicka.
    Exploring Tamriel since 1994.
  • Mayrael
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    danno8 wrote: »
    Movement was outrageously slow

    This was quite fun, because you could get Boots of Blinding Speed (gives +100% speed) early in the game which literally made you blind (+100% black screen). I was unlucky enough to have a character without any magicka resistance (and it took me a month to discover I can actually counter blindness this way). So I was running like a fool with the fullscreen map (satellite vision ftw), sometimes falling into lava rivuletes and not noticing hordes of cliffstriders behind me until I get to a town, take my boots off and witness the epic battle between dozen cliffstriders and guards, lol.

    This is one of the many unique experiences I had during my TES 3 playtime.

    Oh man... Those boots was always my 1st thing to get. Actually I remember that when I quicksaved game the "black screen" effect was vanishing.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Ryknos
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    I thought the original ES titles take place before ESO?
  • VaranisArano
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    Ryknos wrote: »
    I thought the original ES titles take place before ESO?

    ESO takes place some 800 years prior to any of the original TES games.
  • danno8
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    Nerouyn wrote: »
    L0rdV1ct0r wrote: »
    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    That's as rude as it is wrong.

    Outside of very early D&D games which required mages and clerics to sleep to remember spells so they could cast them again, needing to sleep to use magic is bizarre.

    I love Morrowind. It's one of my favourite games. But it got this wrong. Which is why Oblivion didn't have this.

    Yes there were ways to cope with this which didn't require mods. Atronach birthsign, alchemy, enchanting. But seriously. This person said they'd played for 30 minutes.

    Calling them an idiot - which is absolutely what you did - because they didn't immediately grasp these eccentricities is shameful.

    I do find it a bit funny when I would read suggestions from both here and elsewhere about how to overcome some of the games more annoying mechanics. It nearly always came down to using (abusing?) some mechanic that is generally impossible to know about intuitively.

    For myself, until I modded it, I discovered very quickly that enemies couldn't walk through doors. So going back through doors, resting to full Magicka, going back in to finish off hard enemies became my "abuse" of choice.

    But the game is absolutely full of these things. Although now at around 15 hours in my character already feels well on his way to the traditional God mode end-game that all Bethesda Elder Scrolls RPG wind up at. And that's after installing two mods that up the difficulty. I might have to crank the slider up again...
    Edited by danno8 on April 4, 2019 12:21PM
  • Browiseth
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    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    basically what he's saying, you were playing the game the wrong way. play the game the way i play it and you will play correctly. gosh i am just so much smarter and better at this twenty thousand year old game that isn't even any good now.

    [SARCASM]
    [SARDONIC TONE]
    Edited by Browiseth on April 4, 2019 12:30PM
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Cundu_Ertur
    Cundu_Ertur
    ✭✭✭✭✭
    ✭✭
    The ~ key is CHIM.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Varana
    Varana
    ✭✭✭✭✭
    ✭✭✭
    Quite literally.
    CHIM is (or can be understood) as the power to use the Construction Set.
  • L0rdV1ct0r
    L0rdV1ct0r
    ✭✭✭
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.

    I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities. :)

    That is using an broken mechanic.

    The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO

    Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.

    Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.

    To each their own.

    What i din't liked about morrowind is that is technically possible to max every single stat except lucky. IMO you should get one +5 attribute, one +3 and one +1 regardless of the skills that you leveled until lv 15 and then just +3/+1 until lv 30. After lv 30, only +1 attribute.

    But no, try to get money via questing, via exploring, etc is far more interesting than do the same battle or spam the same skill over and over like other games. One game that i loved the leveling process was Vampire the masquerade bloodlines. You don't get a single point of XP by battling, you need to go on and explore and do quests in order to get XP.

    Maybe its just that I stumbled into a ruin north of Aldruhn where some guy had Ebony armor, but I never lacked for money in Morrowind. If anything, I lacked for merchants who could afford to buy what I was selling, even with the ridiculous workarounds for that.

    I enjoyed Morrowind, don't get me wrong. But its had some major quirks.

    Thats makes sense. You are selling an godlike artifact. Of course the average merchant can't pay his immense value. Is like try sell an Ferrari to the average guy in street IRL. About gold not being an problem, if you wanna level up alchemy or enchanting after "exhausted" all know trainners, it will require a lot of money. If you wanna use a lot of potions, too.

    Nerouyn wrote: »
    L0rdV1ct0r wrote: »
    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    That's as rude as it is wrong.

    Outside of very early D&D games which required mages and clerics to sleep to remember spells so they could cast them again, needing to sleep to use magic is bizarre.(...)


    Yes, was a bit rude, but my point is that Morrowind is not an "press A for awesome" post oblivion dumbed down game.

    And did you played 90s RPG's? The first RPG of my life was Might & Magic VII - For Blood and Honor. You not only need to resto to regain mana, but you also need to spend supplies to rest and high quality mana potion are not easily obtained. Also your inventory is limited and when you rest, you can be attacked and the time passes(certain quests are tied to time)
    Browiseth wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    basically what he's saying, you were playing the game the wrong way. play the game the way i play it and you will play correctly. gosh i am just so much smarter and better at this twenty thousand year old game that isn't even any good now.

    [SARCASM]
    [SARDONIC TONE]

    No, my pointi s that you can't judge Morrowind by actual modern game standards.

    Morrowind is not an "press A for awesome" game.
    Wizards are supposed to read and plan ahead. Not try nuke everything with a fireball. You can use the mod that adds magicka regen, but if you focus only on destruction, good lucky against enemy with spell reflection. I saw modern games complaining about Pathfinder Kingmaker, an modern game that follow 90s game design concepts by the worst possible reasons, even an guy that complained because he can't kill swarms with an sword...

    Morrowind requires that you read and play smart. Just like other old school RPG's. Hell, took days, almost an weak playing around 2 hours / day to pass Tomb of VARN in Might & Magic VI. Morrowind doesn't have this insane dungeons that i really love. Comparing Morrowind with older games shows how Morrowind is not an hard game.

    Unless you compare Morrowind with j""""rpgs"""", that you can't even create your character and is forced to play with an androgynous teenager with an oversized impractical sword and diablo clones, morrowind is not an hard game by any means. Compared to enemies that can insta eradicate you(and eradicated is a worse condition than dead) and has almost the same HP as an dragon that you need to fight in hordes in end of M&M VII, Morrowind is a cakewalk.
    Edited by L0rdV1ct0r on April 4, 2019 2:47PM
  • Browiseth
    Browiseth
    ✭✭✭✭✭
    ✭✭
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.

    I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities. :)

    That is using an broken mechanic.

    The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO

    Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.

    Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.

    To each their own.

    What i din't liked about morrowind is that is technically possible to max every single stat except lucky. IMO you should get one +5 attribute, one +3 and one +1 regardless of the skills that you leveled until lv 15 and then just +3/+1 until lv 30. After lv 30, only +1 attribute.

    But no, try to get money via questing, via exploring, etc is far more interesting than do the same battle or spam the same skill over and over like other games. One game that i loved the leveling process was Vampire the masquerade bloodlines. You don't get a single point of XP by battling, you need to go on and explore and do quests in order to get XP.

    Maybe its just that I stumbled into a ruin north of Aldruhn where some guy had Ebony armor, but I never lacked for money in Morrowind. If anything, I lacked for merchants who could afford to buy what I was selling, even with the ridiculous workarounds for that.

    I enjoyed Morrowind, don't get me wrong. But its had some major quirks.

    Thats makes sense. You are selling an godlike artifact. Of course the average merchant can't pay his immense value. Is like try sell an Ferrari to the average guy in street IRL. About gold not being an problem, if you wanna level up alchemy or enchanting after "exhausted" all know trainners, it will require a lot of money. If you wanna use a lot of potions, too.

    Nerouyn wrote: »
    L0rdV1ct0r wrote: »
    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    That's as rude as it is wrong.

    Outside of very early D&D games which required mages and clerics to sleep to remember spells so they could cast them again, needing to sleep to use magic is bizarre.(...)


    Yes, was a bit rude, but my point is that Morrowind is not an "press A for awesome" post oblivion dumbed down game.

    And did you played 90s RPG's? The first RPG of my life was Might & Magic VII - For Blood and Honor. You not only need to resto to regain mana, but you also need to spend supplies to rest and high quality mana potion are not easily obtained. Also your inventory is limited and when you rest, you can be attacked and the time passes(certain quests are tied to time)
    Browiseth wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    basically what he's saying, you were playing the game the wrong way. play the game the way i play it and you will play correctly. gosh i am just so much smarter and better at this twenty thousand year old game that isn't even any good now.

    [SARCASM]
    [SARDONIC TONE]

    No, my pointi s that you can't judge Morrowind by actual modern game standards.

    Morrowind is not an "press A for awesome" game.
    Wizards are supposed to read and plan ahead. Not try nuke everything with a fireball. You can use the mod that adds magicka regen, but if you focus only on destruction, good lucky against enemy with spell reflection. I saw modern games complaining about Pathfinder Kingmaker, an modern game that follow 90s game design concepts by the worst possible reasons, even an guy that complained because he can't kill swarms with an sword...

    Morrowind requires that you read and play smart. Just like other old school RPG's. Hell, took days, almost an weak playing around 2 hours / day to pass Tomb of VARN in Might & Magic VI. Morrowind doesn't have this insane dungeons that i really love. Comparing Morrowind with older games shows how Morrowind is not an hard game.

    Unless you compare Morrowind with j""""rpgs"""", that you can't even create your character and is forced to play with an androgynous teenager with an oversized impractical sword and diablo clones, morrowind is not an hard game by any means. Compared to enemies that can insta eradicate you(and eradicated is a worse condition than dead) and has almost the same HP as an dragon that you need to fight in hordes in end of M&M VII, Morrowind is a cakewalk.

    man, i've played morrowind alright? don't act like I haven't. the game may be a slog at first, but it really doesn't take that long until you can just no brain through everything, especially if you're a mage build

    if there's one thing TES:III fans are good at, it's pretending this damned game is a lot more than it really is
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.

    I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities. :)

    That is using an broken mechanic.

    The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO

    Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.

    Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.

    To each their own.

    What i din't liked about morrowind is that is technically possible to max every single stat except lucky. IMO you should get one +5 attribute, one +3 and one +1 regardless of the skills that you leveled until lv 15 and then just +3/+1 until lv 30. After lv 30, only +1 attribute.

    But no, try to get money via questing, via exploring, etc is far more interesting than do the same battle or spam the same skill over and over like other games. One game that i loved the leveling process was Vampire the masquerade bloodlines. You don't get a single point of XP by battling, you need to go on and explore and do quests in order to get XP.

    Maybe its just that I stumbled into a ruin north of Aldruhn where some guy had Ebony armor, but I never lacked for money in Morrowind. If anything, I lacked for merchants who could afford to buy what I was selling, even with the ridiculous workarounds for that.

    I enjoyed Morrowind, don't get me wrong. But its had some major quirks.

    Thats makes sense. You are selling an godlike artifact. Of course the average merchant can't pay his immense value. Is like try sell an Ferrari to the average guy in street IRL. About gold not being an problem, if you wanna level up alchemy or enchanting after "exhausted" all know trainners, it will require a lot of money. If you wanna use a lot of potions, too.

    Nerouyn wrote: »
    L0rdV1ct0r wrote: »
    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    That's as rude as it is wrong.

    Outside of very early D&D games which required mages and clerics to sleep to remember spells so they could cast them again, needing to sleep to use magic is bizarre.(...)


    Yes, was a bit rude, but my point is that Morrowind is not an "press A for awesome" post oblivion dumbed down game.

    And did you played 90s RPG's? The first RPG of my life was Might & Magic VII - For Blood and Honor. You not only need to resto to regain mana, but you also need to spend supplies to rest and high quality mana potion are not easily obtained. Also your inventory is limited and when you rest, you can be attacked and the time passes(certain quests are tied to time)
    Browiseth wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    basically what he's saying, you were playing the game the wrong way. play the game the way i play it and you will play correctly. gosh i am just so much smarter and better at this twenty thousand year old game that isn't even any good now.

    [SARCASM]
    [SARDONIC TONE]

    No, my pointi s that you can't judge Morrowind by actual modern game standards.

    Morrowind is not an "press A for awesome" game.
    Wizards are supposed to read and plan ahead. Not try nuke everything with a fireball. You can use the mod that adds magicka regen, but if you focus only on destruction, good lucky against enemy with spell reflection. I saw modern games complaining about Pathfinder Kingmaker, an modern game that follow 90s game design concepts by the worst possible reasons, even an guy that complained because he can't kill swarms with an sword...

    Morrowind requires that you read and play smart. Just like other old school RPG's. Hell, took days, almost an weak playing around 2 hours / day to pass Tomb of VARN in Might & Magic VI. Morrowind doesn't have this insane dungeons that i really love. Comparing Morrowind with older games shows how Morrowind is not an hard game.

    Unless you compare Morrowind with j""""rpgs"""", that you can't even create your character and is forced to play with an androgynous teenager with an oversized impractical sword and diablo clones, morrowind is not an hard game by any means. Compared to enemies that can insta eradicate you(and eradicated is a worse condition than dead) and has almost the same HP as an dragon that you need to fight in hordes in end of M&M VII, Morrowind is a cakewalk.

    Like I said, I didn't get that feel from Morrowind.

    Maybe for you, it wasn't a "press A for awesome" game that required reading and planning.

    For me, it was more like "Keep a chart next to my computer so I can keep track of level up bonuses, spam low cost skills until I can use my spells/weapons with reasonable assurance that I won't miss/fail, and go to town on everything jabbing my spear like I'm an ESO templar."

    The gameplay wasnt that amazing for me, who'd already played Skyrim and Oblivion. It wasn't even that I had to play smart, even with the ability to stumble over things much higher level. It had a miss chance that was more annoying than it was difficult and some more creativity in using verticality in battle and that was about it.

    I dunno, maybe pure wizards had a different experience. But to be honest, the only reading I had to do was looking up where to find the random kwama mine, tomb or 6th house base people kept sending me to.
  • Morgha_Kul
    Morgha_Kul
    ✭✭✭✭✭
    Ya, the game was slower paced... but that's how it WAS in those days. I wonder how some of you all would have fared playing some of the even OLDER games... Dungeon Master, Eye of the Beholder... ZORK?

    Games in the old days didn't give you instant gratification. You had to work for your achievements, to THINK your way through the game.

    I remember playing Arena, and coming to a door locked by a riddle. I spent DAYS trying to figure out the riddle (it's painfully obvious to me now, but was challenging at the time). Finally, I came up with a solution and cast a Passwall spell on the wall beside the door. Some may say that's cheating, but I call it lateral thinking. No one condemned Alexander for his solution to the Gordian Knot.

    The point is, I had to THINK of a solution, and there was no internet to give it to me. Games in those days were much slower paced because you had to think more to solve the problems they presented.

    Or, they might require some observation. I remember spending WEEKS wandering around the Drow area of Eye of the Beholder, unable to find a way out. Turns out there was a secret door, opened by pressing a hidden button. It was almost invisible, a tiny dot in a (relatively low res) wall texture. Again, it took patience and observation to locate it. I even took the time to map out the level, to see if there was any obvious gaps where something might be. Graph paper, the gamer's best friend in the old days.

    Again, my point is that things went slower in the old days, because there was more to the games than just hitting things til they dropped, and things you had to find didn't have giant arrows pointing at them.
    Exploring Tamriel since 1994.
  • Shazanti
    Shazanti
    ✭✭✭
    TES III is one of my favorite games, and in many (but not all) ways, it's my favorite TES game.

    Mid year 2018, I decide I'd like to play ESO. Morrowind was the latest expansion, so I purchased it and began a new character there. Visually, right off the bat: Holy $#@! This is SEYDA NEEN! Aurally: *The call of a silt strider in the distance* and I'm left mentally reeling with a lump in my throat because this is just so freaking fantastic. The waves of nostalgia were deep and strong. Then when I get to the early quest where you stumble upon the Canon lady tending to a wounded guard and she sends you to another Canon in the nearby tomb...and when you get there, there's this hound looking down on you intently from higher up the slope and I knew, I just knew it was Barbas, and what is going on what does Clavicus have to do with this... well, I was completely sold.

    As for how the two games compare? I can't really compare them, even if ESO hit me hard with TES III nostalgia. The games are simply 2 wildly different products of different times with different goals.
  • L0rdV1ct0r
    L0rdV1ct0r
    ✭✭✭
    Browiseth wrote: »
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.

    I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities. :)

    That is using an broken mechanic.

    The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO

    Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.

    Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.

    To each their own.

    What i din't liked about morrowind is that is technically possible to max every single stat except lucky. IMO you should get one +5 attribute, one +3 and one +1 regardless of the skills that you leveled until lv 15 and then just +3/+1 until lv 30. After lv 30, only +1 attribute.

    But no, try to get money via questing, via exploring, etc is far more interesting than do the same battle or spam the same skill over and over like other games. One game that i loved the leveling process was Vampire the masquerade bloodlines. You don't get a single point of XP by battling, you need to go on and explore and do quests in order to get XP.

    Maybe its just that I stumbled into a ruin north of Aldruhn where some guy had Ebony armor, but I never lacked for money in Morrowind. If anything, I lacked for merchants who could afford to buy what I was selling, even with the ridiculous workarounds for that.

    I enjoyed Morrowind, don't get me wrong. But its had some major quirks.

    Thats makes sense. You are selling an godlike artifact. Of course the average merchant can't pay his immense value. Is like try sell an Ferrari to the average guy in street IRL. About gold not being an problem, if you wanna level up alchemy or enchanting after "exhausted" all know trainners, it will require a lot of money. If you wanna use a lot of potions, too.

    Nerouyn wrote: »
    L0rdV1ct0r wrote: »
    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    That's as rude as it is wrong.

    Outside of very early D&D games which required mages and clerics to sleep to remember spells so they could cast them again, needing to sleep to use magic is bizarre.(...)


    Yes, was a bit rude, but my point is that Morrowind is not an "press A for awesome" post oblivion dumbed down game.

    And did you played 90s RPG's? The first RPG of my life was Might & Magic VII - For Blood and Honor. You not only need to resto to regain mana, but you also need to spend supplies to rest and high quality mana potion are not easily obtained. Also your inventory is limited and when you rest, you can be attacked and the time passes(certain quests are tied to time)
    Browiseth wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    basically what he's saying, you were playing the game the wrong way. play the game the way i play it and you will play correctly. gosh i am just so much smarter and better at this twenty thousand year old game that isn't even any good now.

    [SARCASM]
    [SARDONIC TONE]

    No, my pointi s that you can't judge Morrowind by actual modern game standards.

    Morrowind is not an "press A for awesome" game.
    Wizards are supposed to read and plan ahead. Not try nuke everything with a fireball. You can use the mod that adds magicka regen, but if you focus only on destruction, good lucky against enemy with spell reflection. I saw modern games complaining about Pathfinder Kingmaker, an modern game that follow 90s game design concepts by the worst possible reasons, even an guy that complained because he can't kill swarms with an sword...

    Morrowind requires that you read and play smart. Just like other old school RPG's. Hell, took days, almost an weak playing around 2 hours / day to pass Tomb of VARN in Might & Magic VI. Morrowind doesn't have this insane dungeons that i really love. Comparing Morrowind with older games shows how Morrowind is not an hard game.

    Unless you compare Morrowind with j""""rpgs"""", that you can't even create your character and is forced to play with an androgynous teenager with an oversized impractical sword and diablo clones, morrowind is not an hard game by any means. Compared to enemies that can insta eradicate you(and eradicated is a worse condition than dead) and has almost the same HP as an dragon that you need to fight in hordes in end of M&M VII, Morrowind is a cakewalk.

    man, i've played morrowind alright? don't act like I haven't. the game may be a slog at first, but it really doesn't take that long until you can just no brain through everything, especially if you're a mage build

    if there's one thing TES:III fans are good at, it's pretending this damned game is a lot more than it really is

    No, is not that simple. I still remember when an mob reflected my God's fire(strongest non crafted magic) into myself and o got OHKilled by my own spell since i was an high elf with atronach birthsign. On my first playtrougthMy destruction skill and stats was so hgih that even with low stamina, i was able to cast this highly expensive spells with a good success rate

    And guess what. a lot of enemies was too powerful against my magic. I've started to use more spears and glass armor and using magic only as a defensive tool. Money to potion stopped being an problem and my survivability increased a lot. Defensive magic on Morrowind is far more powerful than in modern TES game.
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.

    I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities. :)

    That is using an broken mechanic.

    The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO

    Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.

    Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.

    To each their own.

    What i din't liked about morrowind is that is technically possible to max every single stat except lucky. IMO you should get one +5 attribute, one +3 and one +1 regardless of the skills that you leveled until lv 15 and then just +3/+1 until lv 30. After lv 30, only +1 attribute.

    But no, try to get money via questing, via exploring, etc is far more interesting than do the same battle or spam the same skill over and over like other games. One game that i loved the leveling process was Vampire the masquerade bloodlines. You don't get a single point of XP by battling, you need to go on and explore and do quests in order to get XP.

    Maybe its just that I stumbled into a ruin north of Aldruhn where some guy had Ebony armor, but I never lacked for money in Morrowind. If anything, I lacked for merchants who could afford to buy what I was selling, even with the ridiculous workarounds for that.

    I enjoyed Morrowind, don't get me wrong. But its had some major quirks.

    Thats makes sense. You are selling an godlike artifact. Of course the average merchant can't pay his immense value. Is like try sell an Ferrari to the average guy in street IRL. About gold not being an problem, if you wanna level up alchemy or enchanting after "exhausted" all know trainners, it will require a lot of money. If you wanna use a lot of potions, too.

    Nerouyn wrote: »
    L0rdV1ct0r wrote: »
    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    That's as rude as it is wrong.

    Outside of very early D&D games which required mages and clerics to sleep to remember spells so they could cast them again, needing to sleep to use magic is bizarre.(...)


    Yes, was a bit rude, but my point is that Morrowind is not an "press A for awesome" post oblivion dumbed down game.

    And did you played 90s RPG's? The first RPG of my life was Might & Magic VII - For Blood and Honor. You not only need to resto to regain mana, but you also need to spend supplies to rest and high quality mana potion are not easily obtained. Also your inventory is limited and when you rest, you can be attacked and the time passes(certain quests are tied to time)
    Browiseth wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    basically what he's saying, you were playing the game the wrong way. play the game the way i play it and you will play correctly. gosh i am just so much smarter and better at this twenty thousand year old game that isn't even any good now.

    [SARCASM]
    [SARDONIC TONE]

    No, my pointi s that you can't judge Morrowind by actual modern game standards.

    Morrowind is not an "press A for awesome" game.
    Wizards are supposed to read and plan ahead. Not try nuke everything with a fireball. You can use the mod that adds magicka regen, but if you focus only on destruction, good lucky against enemy with spell reflection. I saw modern games complaining about Pathfinder Kingmaker, an modern game that follow 90s game design concepts by the worst possible reasons, even an guy that complained because he can't kill swarms with an sword...

    Morrowind requires that you read and play smart. Just like other old school RPG's. Hell, took days, almost an weak playing around 2 hours / day to pass Tomb of VARN in Might & Magic VI. Morrowind doesn't have this insane dungeons that i really love. Comparing Morrowind with older games shows how Morrowind is not an hard game.

    Unless you compare Morrowind with j""""rpgs"""", that you can't even create your character and is forced to play with an androgynous teenager with an oversized impractical sword and diablo clones, morrowind is not an hard game by any means. Compared to enemies that can insta eradicate you(and eradicated is a worse condition than dead) and has almost the same HP as an dragon that you need to fight in hordes in end of M&M VII, Morrowind is a cakewalk.

    Like I said, I didn't get that feel from Morrowind.

    Maybe for you, it wasn't a "press A for awesome" game that required reading and planning.

    For me, it was more like "Keep a chart next to my computer so I can keep track of level up bonuses, spam low cost skills until I can use my spells/weapons with reasonable assurance that I won't miss/fail, and go to town on everything jabbing my spear like I'm an ESO templar."

    The gameplay wasnt that amazing for me, who'd already played Skyrim and Oblivion. It wasn't even that I had to play smart, even with the ability to stumble over things much higher level. It had a miss chance that was more annoying than it was difficult and some more creativity in using verticality in battle and that was about it.

    I dunno, maybe pure wizards had a different experience. But to be honest, the only reading I had to do was looking up where to find the random kwama mine, tomb or 6th house base people kept sending me to.

    You are focusing too much on combat. The charm of this old RPG's isn't the combat. Is the world building, character building, questing, exploration, etc. About miss, sure, the game needs an "missing animation", is awful to see your spear passing towards enemy chest and missing at the same time.

    About pure mage, i've tried to be an pure mage but switched to warmage, using much more defensive spells on my first playtrought. I really love all freedom that Morrowind gives to you. For example, when i got vampirism, i assaulted an house in middle of the city, used damage attribute in the NPC, used lock spell in the door and got an permanent "blood doll" for me.

    About the speed of movimentation, you can move pretty quickly on Morrowind

    https://www.youtube.com/watch?v=QR3_1A02ORA


    Morgha_Kul, the first RPG of my life was M&M VII. English is not my native language, my grammar still awful but when i was a child, i wasn't able to read in English. Took an eternity to learn how to get the "floor tile", inside an "dungeon" that you need in the Emerald Island. The "average modern gamer" will try play the game, see an quest about picking an item in the dragon lair, will enter the lair, try fight the dragon and start complain because "the game is too unbalanced", without realizing that you need to pick the item and run. You should't kill everything that has HP in a RPG.

    And people only mention morrowind combat when is to criticize the combat. Most RPG's of his time has awful combat but excel in other areas. VtMB, Arcanum, NWN, etc all have *** combat but are amazing games.
  • Gretzel
    Gretzel
    ✭✭✭
    Bananko wrote: »
    My TESO Imperial Nightblade has just arrived in Vvardenfell not too long ago and, as luck (or coincidence) would have it, Bethesda has given out free PC copies of TES III this week. As it's been a while since I've played TES III and haven't had my physical copy of it for a while, I downloaded it (who knew that Bethesda had its own launcher? Cool. B)).

    I created a new TES III character and played a bit of it. There are definitely some differences between the two versions of Vvardenfell, the most glaringly obvious ones being the graphics and the UI. Some other, more subtle differences include the dominant Imperial presence on TES III's Vvardenfell as opposed to the dominant Dunmer presence on TESO's Vvardenfell, as well as that only the first-person perspective is available in TES III (which makes me wonder why I needed to create my character's look during character generation if I'm never going to see him), especially after being used to playing my TESO character exclusively in third person.

    Still, it's so weird seeing the world's graphics having severely declined over 400(?) years. It's like trying to wrap my head around how much more advanced the technology (i.e. special effects and set design) is in Star Trek: Discovery than it is in Star Trek: The Original Series, despite the latter taking place ten years later. :o

    So for those who've played both versions of Vvardenfell recently (because of this week's free giveaway or for any other reason), how do the differences between the two strike you? :)

    Morrowind was my first TES (and I still like it more than Skrim and Oblivion) and I don't think you can compare 3 with ESO too much. Morrowind has way way better writing than its succesor's and there is far less handholding; its nice. Aside from the fact Morrowind is like a couple thousand years in the future: the two don't really play anything alike. Its really neat to run around in my main's beautiful homeland of Vvardenfel and get direct contact with Azura though. And uh, there's a third person option in Morrowind. Check the settings.
    Edited by Gretzel on April 5, 2019 12:54AM
    Sorc dps / DK tank / Templar healer - Xbox NA - Black Marsh Legion - cp 270
  • Gretzel
    Gretzel
    ✭✭✭

    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.

    I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities. :)

    That is using an broken mechanic.

    The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO

    Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.

    Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.

    To each their own.

    There's no arguing you basically cheated to level up though.
    Edited by Gretzel on April 5, 2019 12:57AM
    Sorc dps / DK tank / Templar healer - Xbox NA - Black Marsh Legion - cp 270
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gretzel wrote: »
    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    danno8 wrote: »
    So I got the free version last week. Played for around 30 minutes before it was obvious that I would have to mod the game to keep going. Movement was outrageously slow, had to sleep between each fight to get any Magicka back and my worst fears; that the major/minor system was basically identical to oblivion was a deal breaker.

    Found the STEP guide and installed around 120 mods and now the game looks (I didn't bother to mention the obviously dated graphics) and plays very well.

    I now look forward to seeing the rest of the game.

    Sorry, but if you be an Wizard in Morrowind, the game expect intelligence from the player. Don't try nuke everything with fireball, mainly when you don't have much mana at start of the game. Use conjuration to summon help, use restoration, craft mana potions with alchemy, enchant your items, etc. An spear enchanted to paralyze for a short duration can be really effective at low level and is not hard to obtain.

    I defeated an Dremora lord in lv 1 on Morrowind by using levitation + bound bow, managed to steal an glass armor at lv 7 with some illusion spells, etc. On DLC's, there are a lot of enemies with spell reflection and spell absorption.

    In Morrowind, Daggerfall and to some extent Oblivion, defensive magic is far more powerful than offensive magic.

    I dunno, seemed to me that the best way to become a great wizard in Morrowind was to craft a 1pt spell in whatever school I wanted to level and then cast it a bunch of times while micromanaging my leveling bonuses. Same for Oblivion, for that matter.

    I'm sure Divayth Fyr and the rest of the Telvanni were greatly impressed with my spellcasting abilities. :)

    That is using an broken mechanic.

    The best way to level up on Morrowind is to search money and trainers. There are an vampire crypt relative near Balmora that drops vampire dust and dark brotherwood armor can give a lot of money. Spam the same spell 400 times is too boring IMO

    Boring, perhaps, but an excellent way to cope with Morrowind's leveling mechanics.

    Maybe you liked it, but I neither wanted for money nor enjoyed the math needed at every level up.

    To each their own.

    There's no arguing you basically cheated to level up though.

    Just curious. How is that "basically cheating"?

    I used the spellcrafting available in the game to make a low cost spell, then cast that enough times to increase my skill in Mysticism, etc. to a desired level.

    I mean, sure, in a logical universe no one became a Master Wizard by casting a 1 sec "Conjure Bound Dagger" spell a bunch of times.

    But in Morrowind, you can totally do that. Oblivion too. Skyrim finished off that method by removing spellcrafting, but had its own quirks, like becoming a master Smith by crafting tons of iron daggers. Logic is not a big player in how TES characters level up. :lol:

    Grinding Morrowind spells until you are a decent level where they actually work 90% of the time isnt that much different than grinding at the alikr dolmens in ESO or the way you level up other skills in the TES games. Its entirely within the design of the game.
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