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Any planned changes for transmute stone acquisition in PvE?

hedna123b14_ESO
hedna123b14_ESO
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I've asked this question before and I'll keep asking it until something is done about this. Let:
A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.
Or
B) Let us buy stones from the crown store
  • redspecter23
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    The expected method of stone acquisition in pve is to play pvp I guess. There is a fairly wide gap with how many stones/minute you can acquire.
  • Commancho
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    Let us buy stones from the crown store
    *Picks up a stone*
    Hlaalu could sell them - 1 voucher for 1 crystal would be a fair price.

  • DisgracefulMind
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    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • mknepfler
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    Pvp stones really aren't that hard to get though, I know it sucks but it really isn't bad. Buy a few siege items and find a zerg and you can get to rank 1 in 30-45 min per character. I do it on the weekends with all 8 of my characters and it goes quickly.
  • hedna123b14_ESO
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    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    So you're reasoning is: "As a PvP player I am forced to PvE, so let's make the PvE'ers suffer".....seems reasonable...
  • kmcaj
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    I'm not against OP's idea. Like other idea of option to aquire with writs better. Also agree that they are easy to get through PVP. I don't even know what I'm really doing in PVP or have PVP gear, etc and can still get them fast. However, I'd rather not be there and I'm sure I don't help the team in anyway. Nice to have option to trade in some writ vouchers. Don't seem to have much use for them now motifs collected and crafting research is finished.
  • Taleof2Cities
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    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    So you're reasoning is: "As a PvP player I am forced to PvE, so let's make the PvE'ers suffer".....seems reasonable...

    The entitlement is strong with this one ...
  • idk
    idk
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    The expected method of stone acquisition in pve is to play pvp I guess. There is a fairly wide gap with how many stones/minute you can acquire.

    But I think that is about to be limited to toons from only one alliance to be most efficient at farming them.
    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    So you're reasoning is: "As a PvP player I am forced to PvE, so let's make the PvE'ers suffer".....seems reasonable...

    The entitlement is strong with this one ...

    This is one time I would disagree with this and it would seem that in this case trying to present this argument is just trying to start an argument.

    It is one thing to have PvE players do some PvP for a short duration to get some skills or PvP players to do some PvE to get some gear or undaunted. Once they have it they are done. This however is a constant ongoing chore so it is very different.

    The only reason for it to not be more balanced is because Zos is trying to prop up Cyordiil in the midst of their constant failures there. They have to realize the Cyrodiil brain drain and population exodus happened in bulk long ago. Bandaids will not bring them back.

    With faction lock coming it is even a bigger deal.
    Edited by idk on April 4, 2019 2:30PM
  • hedna123b14_ESO
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    mknepfler wrote: »
    Pvp stones really aren't that hard to get though, I know it sucks but it really isn't bad. Buy a few siege items and find a zerg and you can get to rank 1 in 30-45 min per character. I do it on the weekends with all 8 of my characters and it goes quickly.

    I have had some fast days and some slow days...days where I can get 5 toons to tier1 in 3 hrs and days where I struggled to get 1. But that doesnt matter...I hate PvP...I never build for it because I hate it, I just leech xp... how does my presence benefit PvP? I wont help anyone, I will just take up a space. I have accepted the idiocy of the fact that PvP isnt split from PvE, but dont make me suffer further by having me waste my time on something I would much rather pay money for. I have 10 - 12 hrs a week to play this game...9 of them are devoted to trial running...selling transmute stones doesnt break anything...you can still farm them, but for those of us who dont have 30 hrs a week to participate in a part of the game that they detest it would be a godsend....If zos doesnt want to sell them, then at least make it reasonable to get them. Make trial coffers drop 25 stones and dungeons drop a guaranteed 5...that alone would be enough to balance things.
    Edited by hedna123b14_ESO on April 4, 2019 2:27PM
  • hedna123b14_ESO
    hedna123b14_ESO
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    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    So you're reasoning is: "As a PvP player I am forced to PvE, so let's make the PvE'ers suffer".....seems reasonable...

    The entitlement is strong with this one ...

    Lmao read my comment on what I do in PvP
  • SidraWillowsky
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    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.

    Eeeeeeeeexcept you need to consider all of the time that PvPers have to spend doing PvE to acquire gear they need. People need monster sets regardless of whether they primarily PvE or PvP. I know many PvPers who loathe PvE the same way that many PvEers hate PvP. To get the full set they need to both run a given dungeon enough times to get the correct weight and run enough pledges to get enough keys to get the correct shoulders.

    PvPers: they have easier access to transmute crystals so they don't have to run PvE content over and over again to get gear that's the trait they need (as primarily a PvEer, I am happy to run dungeons multiple times to get the piece of gear that I want in the correct trait so I don't have to transmute. This is much more painful for a PvEer).

    PvEers: running dungeons multiple times is not as extraordinarily painful (I know there are exceptions though!) as it would be for a PvPer. There are also ways to get plenty of transmute crystals if you hate PvP that much. I hated it for a long long long time and obtained the 250 that I needed by running all seven trials on my two toons for the weekly coffer (5 crystals x 7 trials x 2 toons = 70 per week) and then running the non-DLC pledges on vHM on both (netting roughly 8 per day since I always get 2) along with the daily random.

    If you calculate it out, PvP doesn't actually net a whole lot more crystals than PvE. You get 50 at the end of a 30-day campaign; if you run 10 trials a month you'll also net 50...

    The need for more crystals is what recently got me into PvP. Having seen things from both perspectives, it's pretty nicely balanced.

    Also, to get the 50 crystals at the end of the month you only need tier 1 rewards, which is 25k AP, I believe. If you find a decentish group in a campaign like Sotha or Vivec getting 25k will take at most 2 hours unless you're getting farmed by another faction. I've gotten 25k in about 20 minutes with good groups. Go to Cyro, kill a delve boss for the 20% AP boost, find a zerg, and spam healing springs and mutagen. Done.

  • DisgracefulMind
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    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    So you're reasoning is: "As a PvP player I am forced to PvE, so let's make the PvE'ers suffer".....seems reasonable...

    Actually, no, I PvE too, not as much anymore, because I quit competitive raiding a few months back, but I felt the same way then as I do now.

    I don't think either side wants the other suffer. You might not love PvP, and some may not love PvE, but we each have to do the other to proceed forward in the game.

    Stones being more available in PvP has actually led a lot of people into PvP and has helped the community there. I think the system is fine as is.
    Edited by DisgracefulMind on April 4, 2019 2:26PM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Mojmir
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    Increase drop for vet/HM pledges.
  • hedna123b14_ESO
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    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.

    Eeeeeeeeexcept you need to consider all of the time that PvPers have to spend doing PvE to acquire gear they need. People need monster sets regardless of whether they primarily PvE or PvP. I know many PvPers who loathe PvE the same way that many PvEers hate PvP. To get the full set they need to both run a given dungeon enough times to get the correct weight and run enough pledges to get enough keys to get the correct shoulders.

    PvPers: they have easier access to transmute crystals so they don't have to run PvE content over and over again to get gear that's the trait they need (as primarily a PvEer, I am happy to run dungeons multiple times to get the piece of gear that I want in the correct trait so I don't have to transmute. This is much more painful for a PvEer).

    PvEers: running dungeons multiple times is not as extraordinarily painful (I know there are exceptions though!) as it would be for a PvPer. There are also ways to get plenty of transmute crystals if you hate PvP that much. I hated it for a long long long time and obtained the 250 that I needed by running all seven trials on my two toons for the weekly coffer (5 crystals x 7 trials x 2 toons = 70 per week) and then running the non-DLC pledges on vHM on both (netting roughly 8 per day since I always get 2) along with the daily random.

    If you calculate it out, PvP doesn't actually net a whole lot more crystals than PvE. You get 50 at the end of a 30-day campaign; if you run 10 trials a month you'll also net 50...

    The need for more crystals is what recently got me into PvP. Having seen things from both perspectives, it's pretty nicely balanced.

    Also, to get the 50 crystals at the end of the month you only need tier 1 rewards, which is 25k AP, I believe. If you find a decentish group in a campaign like Sotha or Vivec getting 25k will take at most 2 hours unless you're getting farmed by another faction. I've gotten 25k in about 20 minutes with good groups. Go to Cyro, kill a delve boss for the 20% AP boost, find a zerg, and spam healing springs and mutagen. Done.

    Again I dont support the fact that PvPers are forced to PvE. I dont like that either...but why would you reason "we are screwed, so you should be too". As for your trial argument, it doesnt qork for many reasons. Most high end PvE teams run 1 trial on 1 toon. So 4 coffers per month. No time to run other trials or other toons because you spend so much time pushing a score. And if you look at non high end PvE then it's even worse, because it takes them ages to clear and so the time investment is humongous.
  • DisgracefulMind
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    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.

    Eeeeeeeeexcept you need to consider all of the time that PvPers have to spend doing PvE to acquire gear they need. People need monster sets regardless of whether they primarily PvE or PvP. I know many PvPers who loathe PvE the same way that many PvEers hate PvP. To get the full set they need to both run a given dungeon enough times to get the correct weight and run enough pledges to get enough keys to get the correct shoulders.

    PvPers: they have easier access to transmute crystals so they don't have to run PvE content over and over again to get gear that's the trait they need (as primarily a PvEer, I am happy to run dungeons multiple times to get the piece of gear that I want in the correct trait so I don't have to transmute. This is much more painful for a PvEer).

    PvEers: running dungeons multiple times is not as extraordinarily painful (I know there are exceptions though!) as it would be for a PvPer. There are also ways to get plenty of transmute crystals if you hate PvP that much. I hated it for a long long long time and obtained the 250 that I needed by running all seven trials on my two toons for the weekly coffer (5 crystals x 7 trials x 2 toons = 70 per week) and then running the non-DLC pledges on vHM on both (netting roughly 8 per day since I always get 2) along with the daily random.

    If you calculate it out, PvP doesn't actually net a whole lot more crystals than PvE. You get 50 at the end of a 30-day campaign; if you run 10 trials a month you'll also net 50...

    The need for more crystals is what recently got me into PvP. Having seen things from both perspectives, it's pretty nicely balanced.

    Also, to get the 50 crystals at the end of the month you only need tier 1 rewards, which is 25k AP, I believe. If you find a decentish group in a campaign like Sotha or Vivec getting 25k will take at most 2 hours unless you're getting farmed by another faction. I've gotten 25k in about 20 minutes with good groups. Go to Cyro, kill a delve boss for the 20% AP boost, find a zerg, and spam healing springs and mutagen. Done.

    Again I dont support the fact that PvPers are forced to PvE. I dont like that either...but why would you reason "we are screwed, so you should be too". As for your trial argument, it doesnt qork for many reasons. Most high end PvE teams run 1 trial on 1 toon. So 4 coffers per month. No time to run other trials or other toons because you spend so much time pushing a score. And if you look at non high end PvE then it's even worse, because it takes them ages to clear and so the time investment is humongous.

    I do like your idea to increase the stones per weekly coffer, that sounds fair. But not 25 per weekly coffer lol, that's a bit much. 10 would be fair, if you ran most of the trials weekly you would get a month of rewards for PvP.
    Edited by DisgracefulMind on April 4, 2019 2:32PM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • idk
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    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.

    Eeeeeeeeexcept you need to consider all of the time that PvPers have to spend doing PvE to acquire gear they need.

    Eeeeeeeeexcept you need to consider once you have it that you do need to keep farming for that gear. The comparison is not equal by any stretch.

    And I spend plenty of time in PvP and I can see the disparity. Even more so with faction lock coming.

    Beside, it does not take a rocket scientist to see that is just a stupid design. Players bring every character into a 30 day campaign just long enough to get tier 1 rewards. It does not contribute anything to actual PvP so it really seems odd some are trying to defend it. Such a lame response.
    Edited by idk on April 4, 2019 2:35PM
  • tmbrinks
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    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • Mojmir
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    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    Pledges and a weekly trial coffer does not define "plenty".
  • hedna123b14_ESO
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    idk wrote: »
    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.

    Eeeeeeeeexcept you need to consider all of the time that PvPers have to spend doing PvE to acquire gear they need.

    Eeeeeeeeexcept you need to consider once you have it that you do need to keep farming for that gear. The comparison is not equal by any stretch.

    And I spend plenty of time in PvP and I can see the disparity. Even more so with faction lock coming.

    Beside, it does not take a rocket scientist to see that is just a stupid design. Players bring every character into a 30 day campaign just long enough to get tier 1 rewards. It does not contribute anything to actual PvP so it really seems odd some are trying to defend it. Such a lame response.

    This exactly....if you want to get people to like something, forcing them to do it is NOT GOING TO WORK. Seems like someone missed a psych 101 lesson at zoS HQ.
  • hedna123b14_ESO
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    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    PvP - 1 hr investment for 50 stones.
    PvE - 1 hr investment to get under 10 stones.
  • david_m_18b16_ESO
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    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    You'r right, one part of the game is badly designed so lets make everything be badly designed.
    Edited by david_m_18b16_ESO on April 4, 2019 2:44PM
  • tmbrinks
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    Mojmir wrote: »
    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    Pledges and a weekly trial coffer does not define "plenty".

    Okay, I'll do some math for you

    PVE:

    6 from pledges a day (usually a few more) x 30 days = 180 stones a month per character
    5 from a coffer in a trials (another 5 if you make the leaderboards for the weekly) x 7 trials a week x 4 weeks = 140 stones a month per character

    That's an opportunity for a MINIMUM of 320 transmute stones per character a month.

    PVP

    50 stones per character in a month

    ??? any other questions.

    Just because YOU don't want to do it... doesn't mean it's not there.

    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • Fluke.Slywalker
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    Getting stones isn't that bad, PvP or PvE, just takes a little time, as it rightly should.

    Folks just want everything easier, quicker or just generally with less effort. It's a shame.
  • tmbrinks
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    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    PvP - 1 hr investment for 50 stones.
    PvE - 1 hr investment to get under 10 stones.

    Yeah, with a hard cap of 50 of them a month.

    You want more of them, you can put in some more time in PVE to get them.

    Shocking concept. More work = more reward.

    Yes, you get some from RotW boxes too... You also get random drops from bosses in dungeons, etc...
    Edited by tmbrinks on April 4, 2019 2:51PM
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • idk
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    tmbrinks wrote: »
    Mojmir wrote: »
    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    Pledges and a weekly trial coffer does not define "plenty".

    Okay, I'll do some math for you

    PVE:

    6 from pledges a day (usually a few more) x 30 days = 180 stones a month per character
    5 from a coffer in a trials (another 5 if you make the leaderboards for the weekly) x 7 trials a week x 4 weeks = 140 stones a month per character

    That's an opportunity for a MINIMUM of 320 transmute stones per character a month.

    PVP

    50 stones per character in a month

    ??? any other questions.

    Just because YOU don't want to do it... doesn't mean it's not there.

    You fail to show the most important number. Probably because of how inconvenient it would be to your argument. Time baby, time.

    But again, it is just a dumb design. The PvE players going into Cyrodiil on 10+ characters a month to get to tier 12 rewards does nothing. It adds nothing worthy to the PvP. I do not understand why the few PvP people in this thread think it is such a great idea.
    Edited by idk on April 4, 2019 2:54PM
  • hedna123b14_ESO
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    tmbrinks wrote: »
    Mojmir wrote: »
    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    Pledges and a weekly trial coffer does not define "plenty".

    Okay, I'll do some math for you

    PVE:

    6 from pledges a day (usually a few more) x 30 days = 180 stones a month per character
    5 from a coffer in a trials (another 5 if you make the leaderboards for the weekly) x 7 trials a week x 4 weeks = 140 stones a month per character

    That's an opportunity for a MINIMUM of 320 transmute stones per character a month.

    PVP

    50 stones per character in a month

    ??? any other questions.

    Just because YOU don't want to do it... doesn't mean it's not there.

    Let me do some math for YOU:
    6 from pledges every day - 45 minutes minimum times 30 days = 22.5 hrs
    10 from a weekly trials x 7 trials per week = 5 hrs between the getting a group and all that times 4 weeks = 20 hrs
    So at a minimum 42.5 hrs for 320 stones versus 6 hours to do that in PvP
  • Kidgangster101
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    mknepfler wrote: »
    Pvp stones really aren't that hard to get though, I know it sucks but it really isn't bad. Buy a few siege items and find a zerg and you can get to rank 1 in 30-45 min per character. I do it on the weekends with all 8 of my characters and it goes quickly.

    I have had some fast days and some slow days...days where I can get 5 toons to tier1 in 3 hrs and days where I struggled to get 1. But that doesnt matter...I hate PvP...I never build for it because I hate it, I just leech xp... how does my presence benefit PvP? I wont help anyone, I will just take up a space. I have accepted the idiocy of the fact that PvP isnt split from PvE, but dont make me suffer further by having me waste my time on something I would much rather pay money for. I have 10 - 12 hrs a week to play this game...9 of them are devoted to trial running...selling transmute stones doesnt break anything...you can still farm them, but for those of us who dont have 30 hrs a week to participate in a part of the game that they detest it would be a godsend....If zos doesnt want to sell them, then at least make it reasonable to get them. Make trial coffers drop 25 stones and dungeons drop a guaranteed 5...that alone would be enough to balance things.

    Selling transmutes actually will kill the game. You will only need to ever run content enough to get your gear then pay money to have whatever trait they want.

    I know you don't like having to pvp but honestly you should try. How would you like a pvp player to not try in vet hm dungeons for their undaunted keys? All impen gear and having non meta builds. Like maybe they are a dk DPS that uses sns with 2handed for your pve dungeon? That sounds fun right?

    Maybe you should craft yourself a basic set of 160impen gear and just farm your transmute crystals just like everyone else. It doesn't take long and you still have to wait a full month to get them.

    And btw on pve if you do your just 2 non dlc undaunted dailys you get 2 stones each for vet hm. That means 1 month on average is 30 days so 4 times 30 gives you 120 stones a month which is actually double of what pvp players get.
  • idk
    idk
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    tmbrinks wrote: »
    Mojmir wrote: »
    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    Pledges and a weekly trial coffer does not define "plenty".

    Okay, I'll do some math for you

    PVE:

    6 from pledges a day (usually a few more) x 30 days = 180 stones a month per character
    5 from a coffer in a trials (another 5 if you make the leaderboards for the weekly) x 7 trials a week x 4 weeks = 140 stones a month per character

    That's an opportunity for a MINIMUM of 320 transmute stones per character a month.

    PVP

    50 stones per character in a month

    ??? any other questions.

    Just because YOU don't want to do it... doesn't mean it's not there.

    Let me do some math for YOU:
    6 from pledges every day - 45 minutes minimum times 30 days = 22.5 hrs
    10 from a weekly trials x 7 trials per week = 5 hrs between the getting a group and all that times 4 weeks = 20 hrs
    So at a minimum 42.5 hrs for 320 stones versus 6 hours to do that in PvP

    Please refrain from using logical comparisons in this discussion.
    Edited by idk on April 4, 2019 2:56PM
  • DisgracefulMind
    DisgracefulMind
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    This might be unpopular, but I just wanted to point out that the transmute drop rate for the anniversary boxes is quite high just from my experience so far this morning! I'm on my 3rd writ character and have obtained 25 already. Just thought that may help :)
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • hedna123b14_ESO
    hedna123b14_ESO
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    tmbrinks wrote: »
    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    PvP - 1 hr investment for 50 stones.
    PvE - 1 hr investment to get under 10 stones.

    Yeah, with a hard cap of 50 of them a month.

    You want more of them, you can put in some more time in PVE to get them.

    Shocking concept. More work = more reward.

    Yes, you get some from RotW boxes too... You also get random drops from bosses in dungeons, etc...

    Jesus...its like talking to someone that cant understand basic math. Let's put it into IRL concepts.
    You make $500 doing 1 hr of work. You wont make more from that job. I cacan also make $500 but in around 10 hrs. Your job took no education or skill, mine takes much more work. So not only are you making more money per hour, you didnt even have to work as hard or as smart as I did to make that money...you think this is ok?
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