BrokenGameMechanics wrote: »On the ring does seem to be the behavior I am seeing. But seriously that cannot in any way be the intended behavior. Based on the set's description and just common sense one believes that all enemies standing inside the ring receives tic damage. Having dmg only when something is standing exactly on the ring boundary has to be a bug.
BrokenGameMechanics wrote: »Damage being receive only exactly when standing on the ring boundary does seem to be the behavior I am seeing. But seriously that cannot in any way be the intended behavior. Based on the set's description and just common sense one believes that all enemies standing inside the ring receives tic damage. Having dmg only when something is standing exactly on the ring boundary has to be a bug. I mean all an NPC or PVP player has to do is move 1-stop forward or back to be off the boundary and receive no damage.
Moonsorrow wrote: »Working as intended.
Effect is sort of cool on the flame ring for rp purposes or something. When it was still new, was funny to see some people at pvp run away from it like it was destro ulti or something and not the underwhelming ring damage it has.
BrokenGameMechanics wrote: »Moonsorrow wrote: »Working as intended.
Effect is sort of cool on the flame ring for rp purposes or something. When it was still new, was funny to see some people at pvp run away from it like it was destro ulti or something and not the underwhelming ring damage it has.
I'm still somewhat stunned by all this. So the only affect the ring has then is when a PVP player crosses the boundary they _may_ receive 1-tic of damage at most. If they are already inside, no worries. With Battle Spirit it going to be what 500-600 damage that will land for maybe one time, 50-300 dmg after resistances, when crossing in or out of the boundary. Hardly a deterrent.
Seriously, I still do not believe this is not a BUG.
BrokenGameMechanics wrote: »Moonsorrow wrote: »Working as intended.
Effect is sort of cool on the flame ring for rp purposes or something. When it was still new, was funny to see some people at pvp run away from it like it was destro ulti or something and not the underwhelming ring damage it has.
I'm still somewhat stunned by all this. So the only affect the ring has then is when a PVP player crosses the boundary they _may_ receive 1-tic of damage at most. Once they are inside the ring, no worries, no damage. With Battle Spirit it going to be what 500-600 damage that will land for maybe one time, 50-300 dmg after resistances, when crossing in or out of the boundary. Hardly a deterrent.
Seriously, I still do not believe this is not a BUG.
BrokenGameMechanics wrote: »Moonsorrow wrote: »Working as intended.
Effect is sort of cool on the flame ring for rp purposes or something. When it was still new, was funny to see some people at pvp run away from it like it was destro ulti or something and not the underwhelming ring damage it has.
I'm still somewhat stunned by all this. So the only affect the ring has then is when a PVP player crosses the boundary they _may_ receive 1-tic of damage at most. Once they are inside the ring, no worries, no damage. With Battle Spirit it going to be what 500-600 damage that will land for maybe one time, 50-300 dmg after resistances, when crossing in or out of the boundary. Hardly a deterrent.
Seriously, I still do not believe this is not a BUG.
El_Borracho wrote: »Its one of those sets that make you wonder if the devs are just messing with us.
When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 11-1000 Flame damage or 11-1000 Physical damage every 1 second. Standing within the ring grants you 2-200 Spell Damage or 2-200 Weapon Damage. This effect can occur once every 15 seconds.
When you deal damage, you have a 10% chance create [sic] lava pools that swirl around you, dealing 20-1800 Flame damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.
El_Borracho wrote: »Its one of those sets that make you wonder if the devs are just messing with us.
Savos_Saren wrote: »El_Borracho wrote: »Its one of those sets that make you wonder if the devs are just messing with us.
Yeah. The other set is Ice Furnace.
exeeter702 wrote: »El_Borracho wrote: »Its one of those sets that make you wonder if the devs are just messing with us.
Well i mean, I understand the design philosophy behind this set. It has an objectively superior 1 piece bonus therefore you can make use of rhe generous 1 pc and lose out on a 2pc monster set effect. Or take the whole 2pc with a more rng hybrid based bonus. For stationary pve encounters it wouldnt even he that bad if both the damage and the wd/sd buff were active at the same time. Or turn it into a support set as was suggested a long time ago where allies within the circle benefit from it and make sure it alternates between spell and physical.
When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1000 Flame Damage or 1000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
devilsTear wrote: »I've seen players use this set a lot more in pvp lately, not really sure why lol.
This is on ps4 eu.
El_Borracho wrote: »devilsTear wrote: »I've seen players use this set a lot more in pvp lately, not really sure why lol.
This is on ps4 eu.
Its because of the one piece. Its great for nightblades, as Cloak and Shade are necessary magicka-based skills that both stamina and magicka builds use
devilsTear wrote: »El_Borracho wrote: »devilsTear wrote: »I've seen players use this set a lot more in pvp lately, not really sure why lol.
This is on ps4 eu.
Its because of the one piece. Its great for nightblades, as Cloak and Shade are necessary magicka-based skills that both stamina and magicka builds use
I know the 1 piece is good but they're wearing the 2 piece.
El_Borracho wrote: »devilsTear wrote: »El_Borracho wrote: »devilsTear wrote: »I've seen players use this set a lot more in pvp lately, not really sure why lol.
This is on ps4 eu.
Its because of the one piece. Its great for nightblades, as Cloak and Shade are necessary magicka-based skills that both stamina and magicka builds use
I know the 1 piece is good but they're wearing the 2 piece.
LOL. Why? I suppose its OP when facing a horde of opposing players that are AFK