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Domihaus AOE Not Working As Designed??? Please Help Confirm

BrokenGameMechanics
BrokenGameMechanics
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Something seems off with Domihaus' AOE 1-sec tic damage so I did some quick experiments this morning and seem to see the following:
  1. When Domihaus procs any enemies within the ring WHEN it flares up do NOT receive any tic damage. They stand there well inside the ring damage free. BUG
  2. When Domihaus procs any enemies that enter the ring AFTER it flares up DO receive tic damage as they cross the ring's boundary. WORKING AS DESIGNED
  3. I did not confirm if AFTER the ring flares and an enemy passes the boundary (getting damage at the boundary) if he STILL receives tic damage when fully entered within the ring (i.e. fully passed through the ring's boundary.) NOT CONFIRMED ONE WAY OR THE OTHER YET

I didn't bother with the the details of the last item as the 1st item seems pretty bad bug that needs to get fixed. Can anyone confirm the broken behavior?

XBox Console.
Edited by BrokenGameMechanics on April 3, 2019 5:30PM
  • Chrlynsch
    Chrlynsch
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    Is a bad set... damage is a ring not the full circle like other aoe sets.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • VaranisArano
    VaranisArano
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    Domihaus damages enemies ON the ring, not within the ring.
    Edited by VaranisArano on April 3, 2019 5:33PM
  • ccmedaddy
    ccmedaddy
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    Working as intended... And ZOS's intention was apparently for the 2pc bonus to be complete trash.
  • BrokenGameMechanics
    BrokenGameMechanics
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    Damage being receive only exactly when standing on the ring boundary does seem to be the behavior I am seeing. But seriously that cannot in any way be the intended behavior. Based on the set's description and just common sense one believes that all enemies standing inside the ring receives tic damage. Having dmg only when something is standing exactly on the ring boundary has to be a bug. I mean all an NPC or PVP player has to do is move 1-stop forward or back to be off the boundary and receive no damage.
    Edited by BrokenGameMechanics on April 3, 2019 5:41PM
  • VaranisArano
    VaranisArano
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    On the ring does seem to be the behavior I am seeing. But seriously that cannot in any way be the intended behavior. Based on the set's description and just common sense one believes that all enemies standing inside the ring receives tic damage. Having dmg only when something is standing exactly on the ring boundary has to be a bug.

    Its not a bug. Common sense aside, ON the ring is how ZOS designed it.
  • Chrlynsch
    Chrlynsch
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    Damage being receive only exactly when standing on the ring boundary does seem to be the behavior I am seeing. But seriously that cannot in any way be the intended behavior. Based on the set's description and just common sense one believes that all enemies standing inside the ring receives tic damage. Having dmg only when something is standing exactly on the ring boundary has to be a bug. I mean all an NPC or PVP player has to do is move 1-stop forward or back to be off the boundary and receive no damage.

    Working as intended
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Moonsorrow
    Moonsorrow
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    Working as intended.

    But, i wish the ring would atleast move with you when it procs.. it staying where it procs makes it almost no point in using. 1p Domihaus is nice sometimes, but better to combine it with something else, even with like 1p Molag Kena, atleast the damage is "up" all the time and no need to stay put when see Domihaus 2p proc.

    Effect is sort of cool on the flame ring for rp purposes or something. When it was still new, was funny to see some people at pvp run away from it like it was destro ulti or something and not the underwhelming ring damage it has. :D
  • BrokenGameMechanics
    BrokenGameMechanics
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    Moonsorrow wrote: »
    Working as intended.
    Effect is sort of cool on the flame ring for rp purposes or something. When it was still new, was funny to see some people at pvp run away from it like it was destro ulti or something and not the underwhelming ring damage it has. :D

    I'm still somewhat stunned by all this. So the only affect the ring has then is when a PVP player crosses the boundary they _may_ receive 1-tic of damage at most. Once they are inside the ring, no worries, no damage. With Battle Spirit it going to be what 500-600 damage that will land for maybe one time, 50-300 dmg after resistances, when crossing in or out of the boundary. Hardly a deterrent.

    Seriously, I still do not believe this is not a BUG.

    Edited by BrokenGameMechanics on April 3, 2019 5:56PM
  • code65536
    code65536
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    Moonsorrow wrote: »
    Working as intended.
    Effect is sort of cool on the flame ring for rp purposes or something. When it was still new, was funny to see some people at pvp run away from it like it was destro ulti or something and not the underwhelming ring damage it has. :D

    I'm still somewhat stunned by all this. So the only affect the ring has then is when a PVP player crosses the boundary they _may_ receive 1-tic of damage at most. If they are already inside, no worries. With Battle Spirit it going to be what 500-600 damage that will land for maybe one time, 50-300 dmg after resistances, when crossing in or out of the boundary. Hardly a deterrent.

    Seriously, I still do not believe this is not a BUG.

    It's a poorly-designed set. Doesn't mean that it's a bug. The 1p (which is admittedly the strongest 1p in existence) and the spell/weapon damage granted to the user in the 2p are the only two things to consider when it comes to this set.
    Nightfighters ― PC/NA and PC/EU

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  • exeeter702
    exeeter702
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    Moonsorrow wrote: »
    Working as intended.
    Effect is sort of cool on the flame ring for rp purposes or something. When it was still new, was funny to see some people at pvp run away from it like it was destro ulti or something and not the underwhelming ring damage it has. :D

    I'm still somewhat stunned by all this. So the only affect the ring has then is when a PVP player crosses the boundary they _may_ receive 1-tic of damage at most. Once they are inside the ring, no worries, no damage. With Battle Spirit it going to be what 500-600 damage that will land for maybe one time, 50-300 dmg after resistances, when crossing in or out of the boundary. Hardly a deterrent.

    Seriously, I still do not believe this is not a BUG.

    Its not a mystery or a bug man. There is no misleading wording in the set bonus description either. It is clearly not ideal for pvp. The set clearly states the RING deals damage and that when YOU are WITHIN the ring you gain weapon or spell damage. It does not state enemies within x range of you such as with grothdar, nor does it say nearby enemies take x damage.

    It is not a bug, its just a *** pve set with a legit 1 piece bonus.
    Edited by exeeter702 on April 3, 2019 7:03PM
  • Dagoth_Rac
    Dagoth_Rac
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    Moonsorrow wrote: »
    Working as intended.
    Effect is sort of cool on the flame ring for rp purposes or something. When it was still new, was funny to see some people at pvp run away from it like it was destro ulti or something and not the underwhelming ring damage it has. :D

    I'm still somewhat stunned by all this. So the only affect the ring has then is when a PVP player crosses the boundary they _may_ receive 1-tic of damage at most. Once they are inside the ring, no worries, no damage. With Battle Spirit it going to be what 500-600 damage that will land for maybe one time, 50-300 dmg after resistances, when crossing in or out of the boundary. Hardly a deterrent.

    Seriously, I still do not believe this is not a BUG.

    The boss has an attack called, "Ring of Fire". It sets the outside edges of the room on fire and leaves center clear. You need to get in close to boss to avoid damage. The set bonus works just like that. It is not a bug. A lot of the monster helmet effects are designed to mimic an attack that boss does (Zaan, Neri'enth, Selene, Stormfist, etc.). But ZOS got a little too clever with this one. It is a fine boss mechanic, but is ineffective as a player effect.

    Also, you cannot buff ring damage to be a deterrent in PvP because that would make it way overpowered in PvE. You can position yourself to have ring land on bosses and bosses will just stand there and eat all 10 ticks. If it were strong enough where even 1 tick with Battle Spirit would scare a PvP player, 20x that damage is way too much in PvE. So it ends up being mediocre and underwhelming in both PvP and PvE.
  • usmcjdking
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    It needs to be reworked to such that it rotates between stone/fire and grants it's sp dmg buff to players standing outside of the fire circle and provides wep dmg buff to people inside the stone circle.
    0331
    0602
  • El_Borracho
    El_Borracho
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    Its one of those sets that make you wonder if the devs are just messing with us.
  • exeeter702
    exeeter702
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    Its one of those sets that make you wonder if the devs are just messing with us.

    Well i mean, I understand the design philosophy behind this set. It has an objectively superior 1 piece bonus therefore you can make use of rhe generous 1 pc and lose out on a 2pc monster set effect. Or take the whole 2pc with a more rng hybrid based bonus. For stationary pve encounters it wouldnt even he that bad if both the damage and the wd/sd buff were active at the same time. Or turn it into a support set as was suggested a long time ago where allies within the circle benefit from it and make sure it alternates between spell and physical.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    i mean it is pretty clear that the ring is the only part that deals damage from the description
    When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 11-1000 Flame damage or 11-1000 Physical damage every 1 second. Standing within the ring grants you 2-200 Spell Damage or 2-200 Weapon Damage. This effect can occur once every 15 seconds.

    compared to grothdarr-
    When you deal damage, you have a 10% chance create [sic] lava pools that swirl around you, dealing 20-1800 Flame damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.

    Ring around you..deals damage VS lava pools swirls arounds you.. damage to all enemies within 8 meters

    that said every time this set is on the golden, i say the same thing, either the procs damage needs to be the entire area inside the ring, not just the edge or the weapon/spell damage needs to be amped to like 350. either one would bring this set up to usefulness, both would be preferred
  • Savos_Saren
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    Its one of those sets that make you wonder if the devs are just messing with us.

    Yeah. The other set is Ice Furnace.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • code65536
    code65536
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    Its one of those sets that make you wonder if the devs are just messing with us.

    Yeah. The other set is Ice Furnace.

    That's a pretty old set, though, dating back to a time when weapon damage affected the damage of all weapons including staves.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Savos_Saren
    Savos_Saren
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    Also, OP:

    So, a lot of people don't like this set (and their disdain for it is justified)… HOWEVER, on a MagDK, it can be quite useful. Most people will just say "slot one piece Domihaus and one piece kena for 100% uptime" (which is true). What people don't realize is that, when it procs, it adds 71 more spell damage plus the aoe fire damage (which you get a bonus to) AND can proc the Burning status effect... which also increases your magicka regen.

    In PVP- I used to wear Innate Axiom, Silks of the Sun, and Valkyn Skoria. However, I've noticed a significant increase in my damage (and survivability) when I swapped to Domihaus. If you think about it- Innate+Silks+Domihaus= 1,000 damage to all your flame-based DK abilities.

    That's just my two cents worth. Again- it all depends on your playstyle.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • max_only
    max_only
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    The ring doesn’t move with you???? That part has got to be a bug.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • devilsTear
    devilsTear
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    I've seen players use this set a lot more in pvp lately, not really sure why lol.
    This is on ps4 eu.
  • El_Borracho
    El_Borracho
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    exeeter702 wrote: »
    Its one of those sets that make you wonder if the devs are just messing with us.

    Well i mean, I understand the design philosophy behind this set. It has an objectively superior 1 piece bonus therefore you can make use of rhe generous 1 pc and lose out on a 2pc monster set effect. Or take the whole 2pc with a more rng hybrid based bonus. For stationary pve encounters it wouldnt even he that bad if both the damage and the wd/sd buff were active at the same time. Or turn it into a support set as was suggested a long time ago where allies within the circle benefit from it and make sure it alternates between spell and physical.

    I have no complaints about the one piece. And I get the utility of that for a hybrid build. Its that second piece that is the head scratcher.
    When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1000 Flame Damage or 1000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.

    I just put it there to make it easier. 1,000 damage over 10 seconds makes it incredibly limiting on its effectiveness. I'm thinking a boss like the stone thing in AA or the serpent at the end of SO is what you could use it on. Even then, that's 10K damage. Selene's has the same proc rate, puts out 12K damage and the cool down is 4 seconds. Plus, Selene's gives you the same 1096 stamina in the one piece for stamina.

    I'm not saying everything has to be OP or the same, far from it. But that second piece is laughable. Aside from those stationary boss fights, if it were to proc at any other time in a trial or dungeon, you're likely going to be encountering a boss while that dumb ring is off burning in the distance and you're left wondering if the cool down is over and whether it will proc again when you actually need it.
  • El_Borracho
    El_Borracho
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    devilsTear wrote: »
    I've seen players use this set a lot more in pvp lately, not really sure why lol.
    This is on ps4 eu.

    Its because of the one piece. Its great for nightblades, as Cloak and Shade are necessary magicka-based skills that both stamina and magicka builds use
  • devilsTear
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    devilsTear wrote: »
    I've seen players use this set a lot more in pvp lately, not really sure why lol.
    This is on ps4 eu.

    Its because of the one piece. Its great for nightblades, as Cloak and Shade are necessary magicka-based skills that both stamina and magicka builds use

    I know the 1 piece is good but they're wearing the 2 piece.
  • El_Borracho
    El_Borracho
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    devilsTear wrote: »
    devilsTear wrote: »
    I've seen players use this set a lot more in pvp lately, not really sure why lol.
    This is on ps4 eu.

    Its because of the one piece. Its great for nightblades, as Cloak and Shade are necessary magicka-based skills that both stamina and magicka builds use

    I know the 1 piece is good but they're wearing the 2 piece.

    LOL. Why? I suppose its OP when facing a horde of opposing players that are AFK
  • devilsTear
    devilsTear
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    devilsTear wrote: »
    devilsTear wrote: »
    I've seen players use this set a lot more in pvp lately, not really sure why lol.
    This is on ps4 eu.

    Its because of the one piece. Its great for nightblades, as Cloak and Shade are necessary magicka-based skills that both stamina and magicka builds use

    I know the 1 piece is good but they're wearing the 2 piece.

    LOL. Why? I suppose its OP when facing a horde of opposing players that are AFK

    Might be 2 reasons, 1 they're pve'rs thinking it's a good set, 2 they're dumb thinking it's a good set 🙈
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