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Potions need to be more affordable

  • ZonasArch
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    itscompton wrote: »
    There are various solutions to your problem:

    1) Spend more time farming mats
    2) Farm other high profit stuff and sell it
    3) Dont main line pots. They were not intended to be used that way. They are suppose to be situational not a constant buff.

    That said i would like to see potions that do not have to be so micromanaged. Like 3 minutes of time but requires double the mats. I always felt the micro managing of buffs in this game was ridiculous. Just adds complexity without actually adding any playing value at all.

    1) it's a game, I shouldn't have to feel like I'm going to work when I want to play
    2) Just doing a different task, but it's still having to go to work.
    3) If pots weren't meant to be used again on CD they wouldn't be the best solution for classes that don't have access to buffs like Major Sorcery. On my Templar I either have to consume a pot on CD to keep it Major Sorcery up or sacrifice a skill slot for a mages guild skill that doesn't do enough besides provide that buff to make it worthwhile.

    Sure I can use Alliance war pots and I do. But then what was the use of leveling my crafting if its prohibitively expensive to use crafted pots? Not trying to be dramatic when I say this is a huge source of frustration with the game and a large part of the reason I play much much less than I used to.

    If we can't tell you to farm, you can't tell us to sell it cheaper. Case closed.

    And go farm.
  • ToRelax
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    ZonasArch wrote: »
    itscompton wrote: »
    There are various solutions to your problem:

    1) Spend more time farming mats
    2) Farm other high profit stuff and sell it
    3) Dont main line pots. They were not intended to be used that way. They are suppose to be situational not a constant buff.

    That said i would like to see potions that do not have to be so micromanaged. Like 3 minutes of time but requires double the mats. I always felt the micro managing of buffs in this game was ridiculous. Just adds complexity without actually adding any playing value at all.

    1) it's a game, I shouldn't have to feel like I'm going to work when I want to play
    2) Just doing a different task, but it's still having to go to work.
    3) If pots weren't meant to be used again on CD they wouldn't be the best solution for classes that don't have access to buffs like Major Sorcery. On my Templar I either have to consume a pot on CD to keep it Major Sorcery up or sacrifice a skill slot for a mages guild skill that doesn't do enough besides provide that buff to make it worthwhile.

    Sure I can use Alliance war pots and I do. But then what was the use of leveling my crafting if its prohibitively expensive to use crafted pots? Not trying to be dramatic when I say this is a huge source of frustration with the game and a large part of the reason I play much much less than I used to.

    If we can't tell you to farm, you can't tell us to sell it cheaper. Case closed.

    And go farm.

    No one told anyone to sell potions cheaper. No point in getting defensive at all.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Malprave
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    Entitlement knows no bounds apparently. I can’t believe the amount of complaints about there not being enough freebies in the game or various achievements being too difficult. I don’t know how I made it this far from beta. I don’t remember any daily rewards, leveling rewards, or any rewards other than the ones you got for beating some boss. As a matter of fact I remember sitting at V16 for a year with no progression possible. How’s that for a reward ? No freebies of any kind and to add insult to injury you could get your ass handed to you by a cheesy quest boss like Doshia.
  • itscompton
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    ZonasArch wrote: »
    itscompton wrote: »
    There are various solutions to your problem:

    1) Spend more time farming mats
    2) Farm other high profit stuff and sell it
    3) Dont main line pots. They were not intended to be used that way. They are suppose to be situational not a constant buff.

    That said i would like to see potions that do not have to be so micromanaged. Like 3 minutes of time but requires double the mats. I always felt the micro managing of buffs in this game was ridiculous. Just adds complexity without actually adding any playing value at all.

    1) it's a game, I shouldn't have to feel like I'm going to work when I want to play
    2) Just doing a different task, but it's still having to go to work.
    3) If pots weren't meant to be used again on CD they wouldn't be the best solution for classes that don't have access to buffs like Major Sorcery. On my Templar I either have to consume a pot on CD to keep it Major Sorcery up or sacrifice a skill slot for a mages guild skill that doesn't do enough besides provide that buff to make it worthwhile.

    Sure I can use Alliance war pots and I do. But then what was the use of leveling my crafting if its prohibitively expensive to use crafted pots? Not trying to be dramatic when I say this is a huge source of frustration with the game and a large part of the reason I play much much less than I used to.

    If we can't tell you to farm, you can't tell us to sell it cheaper. Case closed.

    And go farm.

    Not telling you to sell it cheaper, but farming should yield a much higher return for the time invested. If the game expects me to spend 15-20% of my time grinding for mats/loot to be able to make or afford a staple such as crafted potions it's not worth having them. I'm not going to spend 2 of the 10 hours a week I play running in circles doing repetitive tasks, I already do that 40 hours a week at work.
  • ZonasArch
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    itscompton wrote: »
    ZonasArch wrote: »
    itscompton wrote: »
    There are various solutions to your problem:

    1) Spend more time farming mats
    2) Farm other high profit stuff and sell it
    3) Dont main line pots. They were not intended to be used that way. They are suppose to be situational not a constant buff.

    That said i would like to see potions that do not have to be so micromanaged. Like 3 minutes of time but requires double the mats. I always felt the micro managing of buffs in this game was ridiculous. Just adds complexity without actually adding any playing value at all.

    1) it's a game, I shouldn't have to feel like I'm going to work when I want to play
    2) Just doing a different task, but it's still having to go to work.
    3) If pots weren't meant to be used again on CD they wouldn't be the best solution for classes that don't have access to buffs like Major Sorcery. On my Templar I either have to consume a pot on CD to keep it Major Sorcery up or sacrifice a skill slot for a mages guild skill that doesn't do enough besides provide that buff to make it worthwhile.

    Sure I can use Alliance war pots and I do. But then what was the use of leveling my crafting if its prohibitively expensive to use crafted pots? Not trying to be dramatic when I say this is a huge source of frustration with the game and a large part of the reason I play much much less than I used to.

    If we can't tell you to farm, you can't tell us to sell it cheaper. Case closed.

    And go farm.

    Not telling you to sell it cheaper, but farming should yield a much higher return for the time invested. If the game expects me to spend 15-20% of my time grinding for mats/loot to be able to make or afford a staple such as crafted potions it's not worth having them. I'm not going to spend 2 of the 10 hours a week I play running in circles doing repetitive tasks, I already do that 40 hours a week at work.

    Here's atip then... Farm between things. From wayshrine to quest and back, grab everything. Always. You'll see how fast it stacks up
  • MLGProPlayer
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    It costs like 15k to make 200 potions. You can literally make that in like 10-15 minutes of farming.
  • MLGProPlayer
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    itscompton wrote: »
    ZonasArch wrote: »
    itscompton wrote: »
    There are various solutions to your problem:

    1) Spend more time farming mats
    2) Farm other high profit stuff and sell it
    3) Dont main line pots. They were not intended to be used that way. They are suppose to be situational not a constant buff.

    That said i would like to see potions that do not have to be so micromanaged. Like 3 minutes of time but requires double the mats. I always felt the micro managing of buffs in this game was ridiculous. Just adds complexity without actually adding any playing value at all.

    1) it's a game, I shouldn't have to feel like I'm going to work when I want to play
    2) Just doing a different task, but it's still having to go to work.
    3) If pots weren't meant to be used again on CD they wouldn't be the best solution for classes that don't have access to buffs like Major Sorcery. On my Templar I either have to consume a pot on CD to keep it Major Sorcery up or sacrifice a skill slot for a mages guild skill that doesn't do enough besides provide that buff to make it worthwhile.

    Sure I can use Alliance war pots and I do. But then what was the use of leveling my crafting if its prohibitively expensive to use crafted pots? Not trying to be dramatic when I say this is a huge source of frustration with the game and a large part of the reason I play much much less than I used to.

    If we can't tell you to farm, you can't tell us to sell it cheaper. Case closed.

    And go farm.

    Not telling you to sell it cheaper, but farming should yield a much higher return for the time invested. If the game expects me to spend 15-20% of my time grinding for mats/loot to be able to make or afford a staple such as crafted potions it's not worth having them. I'm not going to spend 2 of the 10 hours a week I play running in circles doing repetitive tasks, I already do that 40 hours a week at work.

    You can farm all the gold you need for 200 potions in 10-15 minutes.
  • ccfeeling
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    It's too expensive in PS4 NA

    I rarely use it , not a big problem tho , I could pass most of HM without it .
  • MLGProPlayer
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    Kikke wrote: »
    Essence of spell power on PC-EU has gone up from 150g a pop to over 200g a pop. This might be caused by multiple things:

    1: We have a syndicate that loves too raise prices on said products
    2: Stamina being exluded from mini-trials
    3: There has been a couple or more bot whipes recently.
    4: People continues to buy them at an inflated price, so sellers keep selling for inflated price.

    Best way to deal with this is:

    Farm telvar
    Farm ap for ap potions
    Farm your own mats
    Farm something to sell to buy mats from stam players.
    Find a stam player and trade mats

    Anything! Except buying them at an inflated price.

    Why would anyone buy potions and then complain about the price?

    It takes like 30 minutes to power level your potion making skill line to 50. Then you can just buy the materials and craft your own potions.

    50 materials will yield 200 potions. If someone can't be *** to take 30 minutes to level up their potion making, then they have no right to complain about the price of potions.
    Edited by MLGProPlayer on April 2, 2019 8:41AM
  • Hotdog_23
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    I think part of the problem is you have games such as fortnite and apex that people can just pick up and play. When they try to do the same on ESO they find it requires some other form of playing rather then straight pick up and play.


    Yes I know ESO and fortnite are two completely different games just a thought of why some what just to pick up and play.
  • Kulvar
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    Consumables must provide strong enough bonus that you want to use them.
    Content must be hard enough that you need to use them.
    They must be expensive enough that you can't use them carelessly.
    Coward Argonian scholar of the Ebonheart Pact
  • MLGProPlayer
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    Hotdog_23 wrote: »
    I think part of the problem is you have games such as fortnite and apex that people can just pick up and play. When they try to do the same on ESO they find it requires some other form of playing rather then straight pick up and play.


    Yes I know ESO and fortnite are two completely different games just a thought of why some what just to pick up and play.

    ESO is an RPG. There has never been a "pick up and play" RPG in the history of the genre.
  • ZonasArch
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    Hotdog_23 wrote: »
    I think part of the problem is you have games such as fortnite and apex that people can just pick up and play. When they try to do the same on ESO they find it requires some other form of playing rather then straight pick up and play.


    Yes I know ESO and fortnite are two completely different games just a thought of why some what just to pick up and play.

    ESO is an RPG. There has never been a "pick up and play" RPG in the history of the genre.

    People still expect it to be pick and play though. Probably trailing after games that are adventure/action RPG more that actual pure RPG. Think Zelda games... They are pretty straight forward, even BotW, you press play and go kill stuff, very little grinding, but it's still a RPG, undoubtedly so.

    I may be wrong, but I don't think I'm far from the truth about expectations -some- people have.
    Edited by ZonasArch on April 2, 2019 9:20AM
  • ZonasArch
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    itscompton wrote: »
    ZonasArch wrote: »
    itscompton wrote: »
    There are various solutions to your problem:

    1) Spend more time farming mats
    2) Farm other high profit stuff and sell it
    3) Dont main line pots. They were not intended to be used that way. They are suppose to be situational not a constant buff.

    That said i would like to see potions that do not have to be so micromanaged. Like 3 minutes of time but requires double the mats. I always felt the micro managing of buffs in this game was ridiculous. Just adds complexity without actually adding any playing value at all.

    1) it's a game, I shouldn't have to feel like I'm going to work when I want to play
    2) Just doing a different task, but it's still having to go to work.
    3) If pots weren't meant to be used again on CD they wouldn't be the best solution for classes that don't have access to buffs like Major Sorcery. On my Templar I either have to consume a pot on CD to keep it Major Sorcery up or sacrifice a skill slot for a mages guild skill that doesn't do enough besides provide that buff to make it worthwhile.

    Sure I can use Alliance war pots and I do. But then what was the use of leveling my crafting if its prohibitively expensive to use crafted pots? Not trying to be dramatic when I say this is a huge source of frustration with the game and a large part of the reason I play much much less than I used to.

    If we can't tell you to farm, you can't tell us to sell it cheaper. Case closed.

    And go farm.

    Not telling you to sell it cheaper, but farming should yield a much higher return for the time invested. If the game expects me to spend 15-20% of my time grinding for mats/loot to be able to make or afford a staple such as crafted potions it's not worth having them. I'm not going to spend 2 of the 10 hours a week I play running in circles doing repetitive tasks, I already do that 40 hours a week at work.

    Tldr, 2h of farming is too much for you, don't need all that much to make enough. :)

    Also, farming mats, at least on PC NA, yields the best coin/minute from any form of gold making, except for daily writs.

    It takes the right gear and knowing your node route, but you can make, again on PC NA, veeery very easily 1k/minute. If you're good and experienced, you can get closer to 1.2-1.3k/minute, and that's on regular zones. If you go crag, you can average 100k per hour, and this isn't any sort of exaggeration, I promise you.

    The easiest thing to do in this game is becoming rich, not kidding.

    You can also try RNG with urns in delves and dungeons. Some places will actually yield you close to mat farming cash, but it's a case of big jackpot items every once in a while that you still for 200-300k, and this covers for all the hours you didn't get poop beyond lockpicks.

    So yeah... Pots are fine as they are. Should be more expensive, in fact.

    All that to say you only need to farm a few minutes in the right place, make a quick buck, but your steak of pots the week and be happy :)
    Edited by ZonasArch on April 2, 2019 9:29AM
  • WoppaBoem
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    Funny thing is you refer to BG's and dungeon, both have a que. You que while being in a zone that you can farm easily you do that during the que, then you have all the mats you need from gold upgrade items to potions.... You need to be more inventive how you manage your time online. And farming during que is quit fun actually
    Xbox EU & NA - PVP Only
  • TheShadowScout
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    ToRelax wrote: »
    No one told anyone to sell potions cheaper. No point in getting defensive at all.
    Huh?
    Potions need to be more affordable
    How'd you call this then??? :p;)

    But the final equation is unmistakable - the power of chugging potions comes with a price.
    Those well supported by allies can afford it - a big guild might have people who farm materials and make all the potions their mastergankers might ever want. And in return, those masterclass players may have to carry the farmers through some content now and then, withouzt complaining about their lack of skillz like in a PUG.
    That is the price -they- pay for being supported in a guild.
    The others... have to shell out gold (or crowns) to feed their potion habit... or go and make them on their own, spending loads of time farming materials and turning those into nifty potions!

    And the only way the price will change is if there are more people making potions, thus starting a supply war to fulfill the demand... so, be nice to all those noobs who fail at the fighting, who annoy you in battlegrounds and dungeon runs when on your side for not being super-effective, and maybe suggest to them that they could make good gold by farming potion materials and using that alchemy... ;)
  • ToRelax
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    ToRelax wrote: »
    No one told anyone to sell potions cheaper. No point in getting defensive at all.
    Huh?
    Potions need to be more affordable
    How'd you call this then??? :p;)

    Lacking reading comprehension on your part.
    But the final equation is unmistakable - the power of chugging potions comes with a price.
    Those well supported by allies can afford it - a big guild might have people who farm materials and make all the potions their mastergankers might ever want. And in return, those masterclass players may have to carry the farmers through some content now and then, withouzt complaining about their lack of skillz like in a PUG.
    That is the price -they- pay for being supported in a guild.
    The others... have to shell out gold (or crowns) to feed their potion habit... or go and make them on their own, spending loads of time farming materials and turning those into nifty potions!

    And the only way the price will change is if there are more people making potions, thus starting a supply war to fulfill the demand... so, be nice to all those noobs who fail at the fighting, who annoy you in battlegrounds and dungeon runs when on your side for not being super-effective, and maybe suggest to them that they could make good gold by farming potion materials and using that alchemy... ;)

    Good potions aren't free and prices drop as supply increases. Much wow.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Inarre
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    While I don't think pots should be free I do think that zos needs to balance out the cost of materials. Cornflower is insanity due to the long hiatus of trials that are welcoming to stamina characters. Everyone and their uncles cousin is guzzling spell power pots. A stack of spell power pots has gone up in price 200% in the last three or four months on pc na. Currently I have to spend a majority of my time in game farming or sell gold to fund supplies for my core raids three nights a week. No one should need to do that to play part of the game they enjoy.

    *@zos, increase the drop rate of alchemy mats in proportion to the demand, please!*
  • Skwor
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    Inarre wrote: »
    While I don't think pots should be free I do think that zos needs to balance out the cost of materials. Cornflower is insanity due to the long hiatus of trials that are welcoming to stamina characters. Everyone and their uncles cousin is guzzling spell power pots. A stack of spell power pots has gone up in price 200% in the last three or four months on pc na. Currently I have to spend a majority of my time in game farming or sell gold to fund supplies for my core raids three nights a week. No one should need to do that to play part of the game they enjoy.

    *@zos, increase the drop rate of alchemy mats in proportion to the demand, please!*

    NO, this is basic supply and demand and it is working. Demand goes up cost should also goes up.

    *@zos, DO NOT increase the drop rate of alchemy mats in proportion to the demand, please!*
    Edited by Skwor on April 2, 2019 2:16PM
  • Inarre
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    Skwor wrote: »
    Inarre wrote: »
    While I don't think pots should be free I do think that zos needs to balance out the cost of materials. Cornflower is insanity due to the long hiatus of trials that are welcoming to stamina characters. Everyone and their uncles cousin is guzzling spell power pots. A stack of spell power pots has gone up in price 200% in the last three or four months on pc na. Currently I have to spend a majority of my time in game farming or sell gold to fund supplies for my core raids three nights a week. No one should need to do that to play part of the game they enjoy.

    *@zos, increase the drop rate of alchemy mats in proportion to the demand, please!*

    NO, this is basic supply and demand and it is working. Demand goes up cost should also goes up.

    *@zos, DO NOT increase the drop rate of alchemy mats in proportion to the demand, please!*

    So, what you are saying is, you like for new content, along with certain classes and playstyles to be cost prohibitive based on popularity?

    Something like jewellery materials everyone loses their *** and asks zos to increase the drop rate relative to demand, but balancing out types of alchemy materials so that all players can afford to play the new content that zos themselves created to be prohibitive to other styles of play is violating the supply/demand nature of the game...

    ¯\_(ツ)_/¯
    Edited by Inarre on April 2, 2019 2:33PM
  • Skwor
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    Inarre wrote: »
    Skwor wrote: »
    Inarre wrote: »
    While I don't think pots should be free I do think that zos needs to balance out the cost of materials. Cornflower is insanity due to the long hiatus of trials that are welcoming to stamina characters. Everyone and their uncles cousin is guzzling spell power pots. A stack of spell power pots has gone up in price 200% in the last three or four months on pc na. Currently I have to spend a majority of my time in game farming or sell gold to fund supplies for my core raids three nights a week. No one should need to do that to play part of the game they enjoy.

    *@zos, increase the drop rate of alchemy mats in proportion to the demand, please!*

    NO, this is basic supply and demand and it is working. Demand goes up cost should also goes up.

    *@zos, DO NOT increase the drop rate of alchemy mats in proportion to the demand, please!*

    So, what you are saying is, you like for new content, along with certain classes and playstyles to be cost prohibitive based on popularity?

    Something like jewellery materials everyone loses their *** and asks zos to increase the drop rate relative to demand, but balancing out types of alchemy materials so that all players can afford to play the new content that zos themselves created to be prohibitive to other styles of play is violating the supply/demand nature of the game...

    ¯\_(ツ)_/¯

    No that is what you are trying to say I am saying. I clearly stated what I meant. Let supply and demand work. It is basic economics and you seem to want none of that and prefer to trivialize others time in gathing and farming just for the convienence of cheaper resources to your playstyle. Others playstyles are actually playing the market but you seem willing to ruin that for them for your personal gain.
  • BNOC
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    Inarre wrote: »
    While I don't think pots should be free I do think that zos needs to balance out the cost of materials. Cornflower is insanity due to the long hiatus of trials that are welcoming to stamina characters. Everyone and their uncles cousin is guzzling spell power pots. A stack of spell power pots has gone up in price 200% in the last three or four months on pc na. Currently I have to spend a majority of my time in game farming or sell gold to fund supplies for my core raids three nights a week. No one should need to do that to play part of the game they enjoy.

    *@zos, increase the drop rate of alchemy mats in proportion to the demand, please!*

    Nobody should need to be prepared for the content they choose to do? Ok.

    You raid 3 nights a week? Spend a 4th in IC, if you're PvE and any good you'll be getting 150-200k+ stones an hour (that equates to ~400 of each plant an hour, 1600 pots p/h + the rest)

    Even if you averaged 100k telvar an hour that's 800 pots p/h.

    Don't imagine you go through 800 pots an hour in trials - It's not a lot to do.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Goren
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    It'd be great to plant your desired ingredients with a housing item.
  • Jayman1000
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    You can't afford them? Come on, do a little farming, a little trading then. It's not that expensive is it?

    On average how much gold do you need per 1 hour of playtime on those pots?
  • TheShadowScout
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    ToRelax wrote: »
    ToRelax wrote: »
    No one told anyone to sell potions cheaper. No point in getting defensive at all.
    Huh?
    Potions need to be more affordable
    How'd you call this then??? :p;)

    Lacking reading comprehension on your part.
    Excuse me?
    OP says "this needs to be cheaper", people whine "but... I work hard for it, why should I have to sell it cheaper", someone says "Relax, noone told you to sell it cheaper", which may be -technically- true, but logically complete bollocks, and then gets defensive when someone pints that out?

    If the demand is "potions need to be cheaper", then the only possible solution is for people to sell potions cheaper, one way or the other.
    I mea, sure, you could have NPCs sell potions cheaper then the player made ones, but that would mean the player potionmakers would not sell their stuff anymore because everyone bought theirs from the NPCs.

    So even tho I do not sell potions, I can quite easily underastand why those who might feel defensive.
    Since in effect, that is exactly what the OP asked for.
    ToRelax wrote: »
    Good potions aren't free and prices drop as supply increases. Much wow.
    Uhm... yeah, I suppose that IS what I said, huh? :p;)
    Darn, I sometimes really seem to write an essay to make a simple point I guess... mea culpa.

    Fact remains. If people go to the effort, they will want to see decent returns, no matter if someone goes like "I want to use more potions then I can afford, so gimme 'more affordable' potions to chug!"
  • Inarre
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    BNOC wrote: »
    Inarre wrote: »
    While I don't think pots should be free I do think that zos needs to balance out the cost of materials. Cornflower is insanity due to the long hiatus of trials that are welcoming to stamina characters. Everyone and their uncles cousin is guzzling spell power pots. A stack of spell power pots has gone up in price 200% in the last three or four months on pc na. Currently I have to spend a majority of my time in game farming or sell gold to fund supplies for my core raids three nights a week. No one should need to do that to play part of the game they enjoy.

    *@zos, increase the drop rate of alchemy mats in proportion to the demand, please!*

    Nobody should need to be prepared for the content they choose to do? Ok.

    You raid 3 nights a week? Spend a 4th in IC, if you're PvE and any good you'll be getting 150-200k+ stones an hour (that equates to ~400 of each plant an hour, 1600 pots p/h + the rest)

    Even if you averaged 100k telvar an hour that's 800 pots p/h.

    Don't imagine you go through 800 pots an hour in trials - It's not a lot to do.

    You missed the point. It's not that I have an issue farming the materials, and I'm not asking for a free hand out. I currently have over 8k cornflower waiting to be made into pots and currently have over a mill of tel var in the bank waiting. The issue is that it costs 18.5k - 20k per stack of weapon pots, 30k - 35k per stack of tri pots, and 35k -50k for spell power pots. Likewise, the drop rate of associated materials are indicative of those prices from satchels.

    I simply don't believe that it should cost more (in crowns, gold or time) to "play how you want" relative to the other ways to play the game. If it's an item or supply that offers something "extra" like gold food that is equal among all play styles, I think that's fine. I also think its fine to have a small difference in price. But it doesn't cost me more to buy soul gems as a tank than it does as a healer. And a 30k coin difference PER STACK between being a stamina and a magicka DPS is ludicrous and I think indicative of other balancing issues in the game.
  • kamimark
    kamimark
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    Khajiit wants skooma, but khajiit has no coin and is too lazy to work. Please sirs reduce price of skooma?
    Kitty Rainbow Dash. pick, pick, stab.
  • DoonerSeraph
    DoonerSeraph
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    Inarre wrote: »
    While I don't think pots should be free I do think that zos needs to balance out the cost of materials. Cornflower is insanity due to the long hiatus of trials that are welcoming to stamina characters. Everyone and their uncles cousin is guzzling spell power pots. A stack of spell power pots has gone up in price 200% in the last three or four months on pc na. Currently I have to spend a majority of my time in game farming or sell gold to fund supplies for my core raids three nights a week. No one should need to do that to play part of the game they enjoy.

    *@zos, increase the drop rate of alchemy mats in proportion to the demand, please!*

    I disagree with this, if the trials are prohibitive to stam players, fix the trial and don't put another band-aid over the issue.
  • Parrot1986
    Parrot1986
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    I use clockwork food all the time, immovable pots in PVP and Spell Power in PVE for everything pretty much.

    Never had to buy a flower or pot from anywhere. I pick everything up, when I level an alt it’s always overland and I pick everything up, I do writs on 15 alts and get surveys and do some IC to get any additional mats I might need.

    Basically play the game and be self sufficient. One of the main features of this over other MMOs is that you can literally do everything for yourself if you put the time in.
  • bharathitman
    bharathitman
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    I brought the same topic up because there was a particular trading guild members that went around and bought all the cornflowers and spell power pots to artificially raise the prices. The response I got from that post was largely negative, the conclusion being farm your own mats.
    So for a 2 hour training run, an average trial player will use 100 pots and this is equal to around 25 corn flowers. So it means I should farm for one hour so that I can do a trial for 2 hours.
    It's mostly a battle between material farmers vs potion users
    Edited by bharathitman on April 2, 2019 5:59PM
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