itscompton wrote: »Anotherone773 wrote: »There are various solutions to your problem:
1) Spend more time farming mats
2) Farm other high profit stuff and sell it
3) Dont main line pots. They were not intended to be used that way. They are suppose to be situational not a constant buff.
That said i would like to see potions that do not have to be so micromanaged. Like 3 minutes of time but requires double the mats. I always felt the micro managing of buffs in this game was ridiculous. Just adds complexity without actually adding any playing value at all.
1) it's a game, I shouldn't have to feel like I'm going to work when I want to play
2) Just doing a different task, but it's still having to go to work.
3) If pots weren't meant to be used again on CD they wouldn't be the best solution for classes that don't have access to buffs like Major Sorcery. On my Templar I either have to consume a pot on CD to keep it Major Sorcery up or sacrifice a skill slot for a mages guild skill that doesn't do enough besides provide that buff to make it worthwhile.
Sure I can use Alliance war pots and I do. But then what was the use of leveling my crafting if its prohibitively expensive to use crafted pots? Not trying to be dramatic when I say this is a huge source of frustration with the game and a large part of the reason I play much much less than I used to.
itscompton wrote: »Anotherone773 wrote: »There are various solutions to your problem:
1) Spend more time farming mats
2) Farm other high profit stuff and sell it
3) Dont main line pots. They were not intended to be used that way. They are suppose to be situational not a constant buff.
That said i would like to see potions that do not have to be so micromanaged. Like 3 minutes of time but requires double the mats. I always felt the micro managing of buffs in this game was ridiculous. Just adds complexity without actually adding any playing value at all.
1) it's a game, I shouldn't have to feel like I'm going to work when I want to play
2) Just doing a different task, but it's still having to go to work.
3) If pots weren't meant to be used again on CD they wouldn't be the best solution for classes that don't have access to buffs like Major Sorcery. On my Templar I either have to consume a pot on CD to keep it Major Sorcery up or sacrifice a skill slot for a mages guild skill that doesn't do enough besides provide that buff to make it worthwhile.
Sure I can use Alliance war pots and I do. But then what was the use of leveling my crafting if its prohibitively expensive to use crafted pots? Not trying to be dramatic when I say this is a huge source of frustration with the game and a large part of the reason I play much much less than I used to.
If we can't tell you to farm, you can't tell us to sell it cheaper. Case closed.
And go farm.
itscompton wrote: »Anotherone773 wrote: »There are various solutions to your problem:
1) Spend more time farming mats
2) Farm other high profit stuff and sell it
3) Dont main line pots. They were not intended to be used that way. They are suppose to be situational not a constant buff.
That said i would like to see potions that do not have to be so micromanaged. Like 3 minutes of time but requires double the mats. I always felt the micro managing of buffs in this game was ridiculous. Just adds complexity without actually adding any playing value at all.
1) it's a game, I shouldn't have to feel like I'm going to work when I want to play
2) Just doing a different task, but it's still having to go to work.
3) If pots weren't meant to be used again on CD they wouldn't be the best solution for classes that don't have access to buffs like Major Sorcery. On my Templar I either have to consume a pot on CD to keep it Major Sorcery up or sacrifice a skill slot for a mages guild skill that doesn't do enough besides provide that buff to make it worthwhile.
Sure I can use Alliance war pots and I do. But then what was the use of leveling my crafting if its prohibitively expensive to use crafted pots? Not trying to be dramatic when I say this is a huge source of frustration with the game and a large part of the reason I play much much less than I used to.
If we can't tell you to farm, you can't tell us to sell it cheaper. Case closed.
And go farm.
itscompton wrote: »itscompton wrote: »Anotherone773 wrote: »There are various solutions to your problem:
1) Spend more time farming mats
2) Farm other high profit stuff and sell it
3) Dont main line pots. They were not intended to be used that way. They are suppose to be situational not a constant buff.
That said i would like to see potions that do not have to be so micromanaged. Like 3 minutes of time but requires double the mats. I always felt the micro managing of buffs in this game was ridiculous. Just adds complexity without actually adding any playing value at all.
1) it's a game, I shouldn't have to feel like I'm going to work when I want to play
2) Just doing a different task, but it's still having to go to work.
3) If pots weren't meant to be used again on CD they wouldn't be the best solution for classes that don't have access to buffs like Major Sorcery. On my Templar I either have to consume a pot on CD to keep it Major Sorcery up or sacrifice a skill slot for a mages guild skill that doesn't do enough besides provide that buff to make it worthwhile.
Sure I can use Alliance war pots and I do. But then what was the use of leveling my crafting if its prohibitively expensive to use crafted pots? Not trying to be dramatic when I say this is a huge source of frustration with the game and a large part of the reason I play much much less than I used to.
If we can't tell you to farm, you can't tell us to sell it cheaper. Case closed.
And go farm.
Not telling you to sell it cheaper, but farming should yield a much higher return for the time invested. If the game expects me to spend 15-20% of my time grinding for mats/loot to be able to make or afford a staple such as crafted potions it's not worth having them. I'm not going to spend 2 of the 10 hours a week I play running in circles doing repetitive tasks, I already do that 40 hours a week at work.
itscompton wrote: »itscompton wrote: »Anotherone773 wrote: »There are various solutions to your problem:
1) Spend more time farming mats
2) Farm other high profit stuff and sell it
3) Dont main line pots. They were not intended to be used that way. They are suppose to be situational not a constant buff.
That said i would like to see potions that do not have to be so micromanaged. Like 3 minutes of time but requires double the mats. I always felt the micro managing of buffs in this game was ridiculous. Just adds complexity without actually adding any playing value at all.
1) it's a game, I shouldn't have to feel like I'm going to work when I want to play
2) Just doing a different task, but it's still having to go to work.
3) If pots weren't meant to be used again on CD they wouldn't be the best solution for classes that don't have access to buffs like Major Sorcery. On my Templar I either have to consume a pot on CD to keep it Major Sorcery up or sacrifice a skill slot for a mages guild skill that doesn't do enough besides provide that buff to make it worthwhile.
Sure I can use Alliance war pots and I do. But then what was the use of leveling my crafting if its prohibitively expensive to use crafted pots? Not trying to be dramatic when I say this is a huge source of frustration with the game and a large part of the reason I play much much less than I used to.
If we can't tell you to farm, you can't tell us to sell it cheaper. Case closed.
And go farm.
Not telling you to sell it cheaper, but farming should yield a much higher return for the time invested. If the game expects me to spend 15-20% of my time grinding for mats/loot to be able to make or afford a staple such as crafted potions it's not worth having them. I'm not going to spend 2 of the 10 hours a week I play running in circles doing repetitive tasks, I already do that 40 hours a week at work.
Essence of spell power on PC-EU has gone up from 150g a pop to over 200g a pop. This might be caused by multiple things:
1: We have a syndicate that loves too raise prices on said products
2: Stamina being exluded from mini-trials
3: There has been a couple or more bot whipes recently.
4: People continues to buy them at an inflated price, so sellers keep selling for inflated price.
Best way to deal with this is:
Farm telvar
Farm ap for ap potions
Farm your own mats
Farm something to sell to buy mats from stam players.
Find a stam player and trade mats
Anything! Except buying them at an inflated price.
I think part of the problem is you have games such as fortnite and apex that people can just pick up and play. When they try to do the same on ESO they find it requires some other form of playing rather then straight pick up and play.
Yes I know ESO and fortnite are two completely different games just a thought of why some what just to pick up and play.
MLGProPlayer wrote: »I think part of the problem is you have games such as fortnite and apex that people can just pick up and play. When they try to do the same on ESO they find it requires some other form of playing rather then straight pick up and play.
Yes I know ESO and fortnite are two completely different games just a thought of why some what just to pick up and play.
ESO is an RPG. There has never been a "pick up and play" RPG in the history of the genre.
itscompton wrote: »itscompton wrote: »Anotherone773 wrote: »There are various solutions to your problem:
1) Spend more time farming mats
2) Farm other high profit stuff and sell it
3) Dont main line pots. They were not intended to be used that way. They are suppose to be situational not a constant buff.
That said i would like to see potions that do not have to be so micromanaged. Like 3 minutes of time but requires double the mats. I always felt the micro managing of buffs in this game was ridiculous. Just adds complexity without actually adding any playing value at all.
1) it's a game, I shouldn't have to feel like I'm going to work when I want to play
2) Just doing a different task, but it's still having to go to work.
3) If pots weren't meant to be used again on CD they wouldn't be the best solution for classes that don't have access to buffs like Major Sorcery. On my Templar I either have to consume a pot on CD to keep it Major Sorcery up or sacrifice a skill slot for a mages guild skill that doesn't do enough besides provide that buff to make it worthwhile.
Sure I can use Alliance war pots and I do. But then what was the use of leveling my crafting if its prohibitively expensive to use crafted pots? Not trying to be dramatic when I say this is a huge source of frustration with the game and a large part of the reason I play much much less than I used to.
If we can't tell you to farm, you can't tell us to sell it cheaper. Case closed.
And go farm.
Not telling you to sell it cheaper, but farming should yield a much higher return for the time invested. If the game expects me to spend 15-20% of my time grinding for mats/loot to be able to make or afford a staple such as crafted potions it's not worth having them. I'm not going to spend 2 of the 10 hours a week I play running in circles doing repetitive tasks, I already do that 40 hours a week at work.
Huh?No one told anyone to sell potions cheaper. No point in getting defensive at all.
How'd you call this then???TumlinTheJolly wrote: »Potions need to be more affordable
TheShadowScout wrote: »Huh?No one told anyone to sell potions cheaper. No point in getting defensive at all.How'd you call this then???TumlinTheJolly wrote: »Potions need to be more affordable
TheShadowScout wrote: »But the final equation is unmistakable - the power of chugging potions comes with a price.
Those well supported by allies can afford it - a big guild might have people who farm materials and make all the potions their mastergankers might ever want. And in return, those masterclass players may have to carry the farmers through some content now and then, withouzt complaining about their lack of skillz like in a PUG.
That is the price -they- pay for being supported in a guild.
The others... have to shell out gold (or crowns) to feed their potion habit... or go and make them on their own, spending loads of time farming materials and turning those into nifty potions!
And the only way the price will change is if there are more people making potions, thus starting a supply war to fulfill the demand... so, be nice to all those noobs who fail at the fighting, who annoy you in battlegrounds and dungeon runs when on your side for not being super-effective, and maybe suggest to them that they could make good gold by farming potion materials and using that alchemy...
While I don't think pots should be free I do think that zos needs to balance out the cost of materials. Cornflower is insanity due to the long hiatus of trials that are welcoming to stamina characters. Everyone and their uncles cousin is guzzling spell power pots. A stack of spell power pots has gone up in price 200% in the last three or four months on pc na. Currently I have to spend a majority of my time in game farming or sell gold to fund supplies for my core raids three nights a week. No one should need to do that to play part of the game they enjoy.
*@zos, increase the drop rate of alchemy mats in proportion to the demand, please!*
While I don't think pots should be free I do think that zos needs to balance out the cost of materials. Cornflower is insanity due to the long hiatus of trials that are welcoming to stamina characters. Everyone and their uncles cousin is guzzling spell power pots. A stack of spell power pots has gone up in price 200% in the last three or four months on pc na. Currently I have to spend a majority of my time in game farming or sell gold to fund supplies for my core raids three nights a week. No one should need to do that to play part of the game they enjoy.
*@zos, increase the drop rate of alchemy mats in proportion to the demand, please!*
NO, this is basic supply and demand and it is working. Demand goes up cost should also goes up.
*@zos, DO NOT increase the drop rate of alchemy mats in proportion to the demand, please!*
While I don't think pots should be free I do think that zos needs to balance out the cost of materials. Cornflower is insanity due to the long hiatus of trials that are welcoming to stamina characters. Everyone and their uncles cousin is guzzling spell power pots. A stack of spell power pots has gone up in price 200% in the last three or four months on pc na. Currently I have to spend a majority of my time in game farming or sell gold to fund supplies for my core raids three nights a week. No one should need to do that to play part of the game they enjoy.
*@zos, increase the drop rate of alchemy mats in proportion to the demand, please!*
NO, this is basic supply and demand and it is working. Demand goes up cost should also goes up.
*@zos, DO NOT increase the drop rate of alchemy mats in proportion to the demand, please!*
So, what you are saying is, you like for new content, along with certain classes and playstyles to be cost prohibitive based on popularity?
Something like jewellery materials everyone loses their *** and asks zos to increase the drop rate relative to demand, but balancing out types of alchemy materials so that all players can afford to play the new content that zos themselves created to be prohibitive to other styles of play is violating the supply/demand nature of the game...
¯\_(ツ)_/¯
While I don't think pots should be free I do think that zos needs to balance out the cost of materials. Cornflower is insanity due to the long hiatus of trials that are welcoming to stamina characters. Everyone and their uncles cousin is guzzling spell power pots. A stack of spell power pots has gone up in price 200% in the last three or four months on pc na. Currently I have to spend a majority of my time in game farming or sell gold to fund supplies for my core raids three nights a week. No one should need to do that to play part of the game they enjoy.
*@zos, increase the drop rate of alchemy mats in proportion to the demand, please!*
Excuse me?TheShadowScout wrote: »Huh?No one told anyone to sell potions cheaper. No point in getting defensive at all.How'd you call this then???TumlinTheJolly wrote: »Potions need to be more affordable
Lacking reading comprehension on your part.
Uhm... yeah, I suppose that IS what I said, huh?Good potions aren't free and prices drop as supply increases. Much wow.
While I don't think pots should be free I do think that zos needs to balance out the cost of materials. Cornflower is insanity due to the long hiatus of trials that are welcoming to stamina characters. Everyone and their uncles cousin is guzzling spell power pots. A stack of spell power pots has gone up in price 200% in the last three or four months on pc na. Currently I have to spend a majority of my time in game farming or sell gold to fund supplies for my core raids three nights a week. No one should need to do that to play part of the game they enjoy.
*@zos, increase the drop rate of alchemy mats in proportion to the demand, please!*
Nobody should need to be prepared for the content they choose to do? Ok.
You raid 3 nights a week? Spend a 4th in IC, if you're PvE and any good you'll be getting 150-200k+ stones an hour (that equates to ~400 of each plant an hour, 1600 pots p/h + the rest)
Even if you averaged 100k telvar an hour that's 800 pots p/h.
Don't imagine you go through 800 pots an hour in trials - It's not a lot to do.
While I don't think pots should be free I do think that zos needs to balance out the cost of materials. Cornflower is insanity due to the long hiatus of trials that are welcoming to stamina characters. Everyone and their uncles cousin is guzzling spell power pots. A stack of spell power pots has gone up in price 200% in the last three or four months on pc na. Currently I have to spend a majority of my time in game farming or sell gold to fund supplies for my core raids three nights a week. No one should need to do that to play part of the game they enjoy.
*@zos, increase the drop rate of alchemy mats in proportion to the demand, please!*