Lightspeedflashb14_ESO wrote: »TrinityBreaker wrote: »Lightspeedflashb14_ESO wrote: »Turn "Green Dragon Blood Morph" into a Stamina Version of "Coagulate Blood Morph". While we're at it, make GDB scale off max stam and weapon damage too.
My DK tanks says no. Not just no, but *** no.
@Masel making the most sense here. Keep it a range ablity, doing what you say there, to help bow/bow DK builds.
Feels bad. My stam DK dd won't be getting anything and will continue be the way he is, f u c k i n g garbage.
You can't take the second best percentage based heal in the game away from tanks. You would get a spammable that gives you Stam back and procs minor brutality if masels suggestion is taken seriously.
why is stamwhip needed?
there's already a few weapon abilities that fill the role of a stam spammable. Flurry, hidden blade, snipe, uppercut...
Why not work on making those abilities more viable instead?
John_Falstaff wrote: »why is stamwhip needed?
there's already a few weapon abilities that fill the role of a stam spammable. Flurry, hidden blade, snipe, uppercut...
Why not work on making those abilities more viable instead?
Those skills do have own problems; and while yes, they can be buffed, it doesn't make sDK any better - it's about having (or not having) a feel of playing unique class. sDK is a bland, generic brawler with one and a half stamina abilities (one in practice - when Fracture is provided, Noxious can be safely unslotted), without any special twist to damage dealing (no special proc effects that make rotation engaging, no spammable, burst, execute...). I don't think that stamina spammable would address the overly bad class design, but have to start somewhere.
John_Falstaff wrote: »why is stamwhip needed?
there's already a few weapon abilities that fill the role of a stam spammable. Flurry, hidden blade, snipe, uppercut...
Why not work on making those abilities more viable instead?
Those skills do have own problems; and while yes, they can be buffed, it doesn't make sDK any better - it's about having (or not having) a feel of playing unique class. sDK is a bland, generic brawler with one and a half stamina abilities (one in practice - when Fracture is provided, Noxious can be safely unslotted), without any special twist to damage dealing (no special proc effects that make rotation engaging, no spammable, burst, execute...). I don't think that stamina spammable would address the overly bad class design, but have to start somewhere.
why don't we just get rid of all these weapon abilities then if they're so "samey" or "generic"
i've always been under the impression weapon skills exist to make stam builds even a thing, class abilities are just a small amount of flavour. I'd certainly like all classes to have a bit more stam worked into their design (especially my baby, sorc) but giving everyone their own Surprise Attack isn't the way to do it. (surprise attack is like, the most lazily designed ability in the game, so the less of that, the better)
for me, an ability like rapid strikes is exactly what i want on my stam sorc; he's a spell sword, so he mixes the magical properties of his sorcerer class into the mundane weapon abilities he uses
ochsinator wrote: »I know plenty of other stam dks out there want more of an identity. Not that the stam dk can’t be good in both pvp and pve but let’s be real something is missing. Since for some reason the devs are completely against the stamwhip what skill do you think could be a useful offense damage dealing stamina morph skill? I think maybe flames of oblivion would be cool. I still think stone fist would be the best the stamina morph could loose the heal and and do more damage... idk let me know if you guys have any ideas
John_Falstaff wrote: »John_Falstaff wrote: »why is stamwhip needed?
there's already a few weapon abilities that fill the role of a stam spammable. Flurry, hidden blade, snipe, uppercut...
Why not work on making those abilities more viable instead?
Those skills do have own problems; and while yes, they can be buffed, it doesn't make sDK any better - it's about having (or not having) a feel of playing unique class. sDK is a bland, generic brawler with one and a half stamina abilities (one in practice - when Fracture is provided, Noxious can be safely unslotted), without any special twist to damage dealing (no special proc effects that make rotation engaging, no spammable, burst, execute...). I don't think that stamina spammable would address the overly bad class design, but have to start somewhere.
why don't we just get rid of all these weapon abilities then if they're so "samey" or "generic"
i've always been under the impression weapon skills exist to make stam builds even a thing, class abilities are just a small amount of flavour. I'd certainly like all classes to have a bit more stam worked into their design (especially my baby, sorc) but giving everyone their own Surprise Attack isn't the way to do it. (surprise attack is like, the most lazily designed ability in the game, so the less of that, the better)
for me, an ability like rapid strikes is exactly what i want on my stam sorc; he's a spell sword, so he mixes the magical properties of his sorcerer class into the mundane weapon abilities he uses
Why that separation though? Why only magicka builds are entitled to have more rich flavor and class uniqueness, and stam builds must draw everything from weapon lines? Sure, weapon lines shouldn't stay unused, and they all have niches, but as it goes, people prefer to feel like they're actually playing their class, be it magicka or stamina. Else, where's the fun. Mind, it doesn't have to be a spammable per se, just class has to bring something unique to gameplay. Stamblade doesn't have stamina dots, but it doesn't prevent it from having a set of well-synergized tools with strong class flavor. If ZOS invented some other way to make sDK have engaging, fun playstyle that rewards skill (like NB's rotation does), I could get behind it, not insisting on an actual spammable.
Toc de Malsvi wrote: »why is stamwhip needed?
there's already a few weapon abilities that fill the role of a stam spammable. Flurry, hidden blade, snipe, uppercut...
Why not work on making those abilities more viable instead?
People want stam whip not only because of the poor use of those abilities, but because they want to use a flaming/poison whip skill akin to what mag DK's have now. It fits their view of the class aesthetic and there is nothing really wrong with that.
ochsinator wrote: »Onefrkncrzypope wrote: »I'm lf a burst skill. Spectral bow, potl, shalks, frags and DK ????
Yeah I mean what if stone fist stam morph did increased damage with reduced range with no heal and no stun like 10k damage or so
ochsinator wrote: »Onefrkncrzypope wrote: »I'm lf a burst skill. Spectral bow, potl, shalks, frags and DK ????
Yeah I mean what if stone fist stam morph did increased damage with reduced range with no heal and no stun like 10k damage or so
Then it would be broken spammable that would also restore stamina because it's skill from earthen heart tree.
John_Falstaff wrote: »@Browiseth , well. Again, judging by sNB, you can make quite an interesting one. ^^ Or you mean there's a place for only one interesting dude with a sword (dagger, blade, anything) in ESO, and other classes should be forbidden to have interesting stam specs? ^^
If class misses stam spammable, it is invented. Sometimes something interesting comes out, like Venomous Claw pseudo-spammable. Sometimes... sometimes what comes out is a stamsorc. Either way, there are no plain 'dudes with a sword' in ESO, don't be fooled by the 'stamina' word. In ESO, using stamina for skills is simply the counterpart of D&D's mage-versus-monk or anything along those lines - simply using innate resources (stamina) instead of mana or divine force (magicka) to be that none-too-common warrior with dragon heritage. Every spec (stam included) uses some flavor of magic, innate or learned. So no, 'stam class is supposed to be just a dude with a sword, nothing wrong about it being bland' is not an argument. It's a fantasy game, not a medieval combat simulator.
John_Falstaff wrote: »@Browiseth , well. Again, judging by sNB, you can make quite an interesting one. ^^ Or you mean there's a place for only one interesting dude with a sword (dagger, blade, anything) in ESO, and other classes should be forbidden to have interesting stam specs? ^^
If class misses stam spammable, it is invented. Sometimes something interesting comes out, like Venomous Claw pseudo-spammable. Sometimes... sometimes what comes out is a stamsorc. Either way, there are no plain 'dudes with a sword' in ESO, don't be fooled by the 'stamina' word. In ESO, using stamina for skills is simply the counterpart of D&D's mage-versus-monk or anything along those lines - simply using innate resources (stamina) instead of mana or divine force (magicka) to be that none-too-common warrior with dragon heritage. Every spec (stam included) uses some flavor of magic, innate or learned. So no, 'stam class is supposed to be just a dude with a sword, nothing wrong about it being bland' is not an argument. It's a fantasy game, not a medieval combat simulator.
ochsinator wrote: »Onefrkncrzypope wrote: »I'm lf a burst skill. Spectral bow, potl, shalks, frags and DK ????
Yeah I mean what if stone fist stam morph did increased damage with reduced range with no heal and no stun like 10k damage or so
Then it would be broken spammable that would also restore stamina because it's skill from earthen heart tree.
It doesn't have to reach 10K stam... with 5K it should be OK implying it's cost.
Like old strife but melee (and withut a heal)
ochsinator wrote: »Onefrkncrzypope wrote: »I'm lf a burst skill. Spectral bow, potl, shalks, frags and DK ????
Yeah I mean what if stone fist stam morph did increased damage with reduced range with no heal and no stun like 10k damage or so
Then it would be broken spammable that would also restore stamina because it's skill from earthen heart tree.
It doesn't have to reach 10K stam... with 5K it should be OK implying it's cost.
Like old strife but melee (and withut a heal)
Thing is if it would be stam then it would be instantly 15% cheaper. Also 5k would make it worthelss to use as "burst dmg" ability since You could just use flames of oblivionm for that. Also that skill already have its role for mag dk so it would be just robbing mag dk for stam dk to feel better. I would preffer changes that doesnt hurt one version of the class in the favour of second version because then You have magblade/stamblade PvP scenario.
ochsinator wrote: »Onefrkncrzypope wrote: »I'm lf a burst skill. Spectral bow, potl, shalks, frags and DK ????
Yeah I mean what if stone fist stam morph did increased damage with reduced range with no heal and no stun like 10k damage or so
Then it would be broken spammable that would also restore stamina because it's skill from earthen heart tree.
It doesn't have to reach 10K stam... with 5K it should be OK implying it's cost.
Like old strife but melee (and withut a heal)
Thing is if it would be stam then it would be instantly 15% cheaper. Also 5k would make it worthelss to use as "burst dmg" ability since You could just use flames of oblivionm for that. Also that skill already have its role for mag dk so it would be just robbing mag dk for stam dk to feel better. I would preffer changes that doesnt hurt one version of the class in the favour of second version because then You have magblade/stamblade PvP scenario.
That leads you to the previous discussion, why changing whip instead?
Stone fist is a bad skill, whip is a better skill than stone fist, but is quite bad comaperd with Veiled Strike, and even Sweep. In terms of weapon skill lines spammables, it is better than uppercut, but it is worst than puncture, low slash, Whirlwind and even Twin Slashes. It is similar to rapids in terms of usefulness, but DW passives are way ahead Ardent Flame passives. If we want to give stamDKs a decent spammable then we should rework the skill
ochsinator wrote: »Onefrkncrzypope wrote: »I'm lf a burst skill. Spectral bow, potl, shalks, frags and DK ????
Yeah I mean what if stone fist stam morph did increased damage with reduced range with no heal and no stun like 10k damage or so
Then it would be broken spammable that would also restore stamina because it's skill from earthen heart tree.
It doesn't have to reach 10K stam... with 5K it should be OK implying it's cost.
Like old strife but melee (and withut a heal)
Thing is if it would be stam then it would be instantly 15% cheaper. Also 5k would make it worthelss to use as "burst dmg" ability since You could just use flames of oblivionm for that. Also that skill already have its role for mag dk so it would be just robbing mag dk for stam dk to feel better. I would preffer changes that doesnt hurt one version of the class in the favour of second version because then You have magblade/stamblade PvP scenario.
That leads you to the previous discussion, why changing whip instead?
Stone fist is a bad skill, whip is a better skill than stone fist, but is quite bad comaperd with Veiled Strike, and even Sweep. In terms of weapon skill lines spammables, it is better than uppercut, but it is worst than puncture, low slash, Whirlwind and even Twin Slashes. It is similar to rapids in terms of usefulness, but DW passives are way ahead Ardent Flame passives. If we want to give stamDKs a decent spammable then we should rework the skill
how in holy hell Stonefist is better than Uppercut?
Toc de Malsvi wrote: »why is stamwhip needed?
there's already a few weapon abilities that fill the role of a stam spammable. Flurry, hidden blade, snipe, uppercut...
Why not work on making those abilities more viable instead?
People want stam whip not only because of the poor use of those abilities, but because they want to use a flaming/poison whip skill akin to what mag DK's have now. It fits their view of the class aesthetic and there is nothing really wrong with that.
Before making stamwhip, I would fix Whip as a skill. Too slow, too unreliable. Power lash takes aeons to connect and it is telegraphed from the other side of Tamriel, while molten gives the meager amount of 100 extra spell dmg to AF skills.
If ZoS reworks whip I would be happy to join the "stamwhip" chant, but without that they're just gonna *** both mDK and stamDks
Toc de Malsvi wrote: »So the argument about StoneFist returning stam is easily countered by just increasing the base cost of that skill. But lets presume you want to retain some of the flavor of the class skill tree passives? Why not have stam morphs return mag with some cooldown.
Further why have it be a spammable at all? Why not add a dot? Or some form of delayed burst that isn't a spammable?
The way I see it stam dk suffers from a lack of delayed burst more so than a lack of a true spammable, at least for PVP. For PVE it suffers from having weak damage passives and damage support. Perhaps another dot or delay burst skill would solve that?
I know this might be an unpopular opinion, but I dont think stamwhip solve cores issues of a stam dk.
They already have ardent flame abilities (as bad as noxious breath might be, it definitelyneeds improvement), but they need an earthen heart ability to grant themselves and the group minor brutality. Stamwhip wont help with that at all.
So instead of stamwhip, I'd go with a morph of stone fist to change, stone giant.
It is barely used and could be improved onto something that helps stam dk have a little bit of identity.
It would have to have a fairly high base cost due to the stamina return in the passive, and it could make stamina dk focus on poison and the poisoned status effect. So maybe make it deal increased damage against poisoned targets and apply the poisoned status effect to targets that do not have it on yet. Just an idea that could help stamina dk get a little bit more identity as a poison based spec.
TrinityBreaker wrote: »Better passives and turning Stone fist in an Earth spike that shoots up from the ground to impale your enemy. Does 330% more damage to the target when below 25% health.
While we're at it, make GDB scale off max stam and weapon damage too.
Ragnarock41 wrote: »TrinityBreaker wrote: »Better passives and turning Stone fist in an Earth spike that shoots up from the ground to impale your enemy. Does 330% more damage to the target when below 25% health.
While we're at it, make GDB scale off max stam and weapon damage too.
Its kind of ridicilous that GDB underperforms against dark cloak. the supposed tanky brawler class gets a worse self heal than stamblades get. But I guess giving nightblade the weak version of something would be unacceptable by community standarts.
ochsinator wrote: »I know plenty of other stam dks out there want more of an identity. Not that the stam dk can’t be good in both pvp and pve but let’s be real something is missing. Since for some reason the devs are completely against the stamwhip what skill do you think could be a useful offense damage dealing stamina morph skill? I think maybe flames of oblivion would be cool. I still think stone fist would be the best the stamina morph could loose the heal and and do more damage... idk let me know if you guys have any ideas
ochsinator wrote: »I know plenty of other stam dks out there want more of an identity. Not that the stam dk can’t be good in both pvp and pve but let’s be real something is missing. Since for some reason the devs are completely against the stamwhip what skill do you think could be a useful offense damage dealing stamina morph skill? I think maybe flames of oblivion would be cool. I still think stone fist would be the best the stamina morph could loose the heal and and do more damage... idk let me know if you guys have any ideas
El_Borracho wrote: »A F%$#@ing EXECUTE. I ran a StamDK forever. Yes, rending slashes is a nice spammable. And I suppose you can be a lunatic and run a 2H in PVE. But how about a true DW execute like nightblades have?