Onefrkncrzypope wrote: »I'm lf a burst skill. Spectral bow, potl, shalks, frags and DK ????
ochsinator wrote: »Onefrkncrzypope wrote: »I'm lf a burst skill. Spectral bow, potl, shalks, frags and DK ????
Yeah I mean what if stone fist stam morph did increased damage with reduced range with no heal and no stun like 10k damage or so
TrinityBreaker wrote: »Better passives and turning Stone fist in an Earth spike that shoots up from the ground to impale your enemy. Does 330% more damage to the target when below 25% health.
While we're at it, make GDB scale off max stam and weapon damage too.
TrinityBreaker wrote: »Better passives and turning Stone fist in an Earth spike that shoots up from the ground to impale your enemy. Does 330% more damage to the target when below 25% health.
While we're at it, make GDB scale off max stam and weapon damage too.
Seriously, just delete stone fist. It’s literslly been trash for 5 years now.
And some of these passives are just stupid. “Increase the duration of ardent flame abilities by 2 seconds.” What? How about you just make them last that long to begin with, and actually come up with something useful. Zero players in the game skip those passives, so make them actually good.
perogwin_ESO wrote: »Turn "Green Dragon Blood Morph" into a Stamina Version of "Coagulate Blood Morph"
Make "Choking Talon Morph" poison damage and cost stamina
Make "Harden Armor Morph" cost Stamina
Make one of the "Fiery Grip" morphs stamina
Turn "Green Dragon Blood Morph" into a Stamina Version of "Coagulate Blood Morph"
. While we're at it, make GDB scale off max stam and weapon damage too.
Lightspeedflashb14_ESO wrote: »Turn "Green Dragon Blood Morph" into a Stamina Version of "Coagulate Blood Morph". While we're at it, make GDB scale off max stam and weapon damage too.
My DK tanks says no. Not just no, but *** no.
@Masel making the most sense here. Keep it a range ablity, doing what you say there, to help bow/bow DK builds.
Lightspeedflashb14_ESO wrote: »Turn "Green Dragon Blood Morph" into a Stamina Version of "Coagulate Blood Morph". While we're at it, make GDB scale off max stam and weapon damage too.
My DK tanks says no. Not just no, but *** no.
@Masel making the most sense here. Keep it a range ablity, doing what you say there, to help bow/bow DK builds.
SaintSubwayy wrote: »Lightspeedflashb14_ESO wrote: »Turn "Green Dragon Blood Morph" into a Stamina Version of "Coagulate Blood Morph". While we're at it, make GDB scale off max stam and weapon damage too.
My DK tanks says no. Not just no, but *** no.
@Masel making the most sense here. Keep it a range ablity, doing what you say there, to help bow/bow DK builds.
you mean for when the Snipenerf hits us hard?
cant w8 for the forums to go up in flames, when all those bow gankers show up here
perogwin_ESO wrote: »Turn "Green Dragon Blood Morph" into a Stamina Version of "Coagulate Blood Morph"
Make "Choking Talon Morph" poison damage and cost stamina
Make "Harden Armor Morph" cost Stamina
Make one of the "Fiery Grip" morphs stamina
SaintSubwayy wrote: »Lightspeedflashb14_ESO wrote: »Turn "Green Dragon Blood Morph" into a Stamina Version of "Coagulate Blood Morph". While we're at it, make GDB scale off max stam and weapon damage too.
My DK tanks says no. Not just no, but *** no.
@Masel making the most sense here. Keep it a range ablity, doing what you say there, to help bow/bow DK builds.
you mean for when the Snipenerf hits us hard?
cant w8 for the forums to go up in flames, when all those bow gankers show up here
[edited]
No stamina dragon blood pls, stamdks already have enough healing.
Talons is a tank skill and should stay as is. Roots on stamina chars in PvP is not a healthy idea.
Hardened armor...well do with it what you want, the shield size is pathetic anyway.
Burning ambers should stay as is and not heal over time. It would take away one of the core fucntions of magdk in PvP to get an emergency-like heal option, if played tactically. The current situation is healthy for skilled gameplay, making the heal over time would dumb down the skill. In PvE such a change would make sense to boost the dks survivability, but will not change the state of magdks not being welcomed in end content. They are not a ranged class and melee spots are better handed over to stam chars. For magicka characters, you got a similar heal over time effect as magicka nb, which makes that class more favored anyway due to the ranged abilities.
TrinityBreaker wrote: »Lightspeedflashb14_ESO wrote: »Turn "Green Dragon Blood Morph" into a Stamina Version of "Coagulate Blood Morph". While we're at it, make GDB scale off max stam and weapon damage too.
My DK tanks says no. Not just no, but *** no.
@Masel making the most sense here. Keep it a range ablity, doing what you say there, to help bow/bow DK builds.
Feels bad. My stam DK dd won't be getting anything and will continue be the way he is, f u c k i n g garbage.
I remember ZOS saying this will never be on the table. Having said that, this was when Wrobel was in charge of combat design, so who knows. But still, I wouldn't count on it. Flame Lash is obviously the go-to morph for PvP, and Molten Whip for PvE. You can't add a stam whip without upsetting mdks, so it's really not an option.Silver_Strider wrote: »Giving up on Stamwhip is quitter talk. Fight for your toxic whip you spineless worms.
Lightspeedflashb14_ESO wrote: »TrinityBreaker wrote: »Lightspeedflashb14_ESO wrote: »Turn "Green Dragon Blood Morph" into a Stamina Version of "Coagulate Blood Morph". While we're at it, make GDB scale off max stam and weapon damage too.
My DK tanks says no. Not just no, but *** no.
@Masel making the most sense here. Keep it a range ablity, doing what you say there, to help bow/bow DK builds.
Feels bad. My stam DK dd won't be getting anything and will continue be the way he is, f u c k i n g garbage.
You can't take the second best percentage based heal in the game away from tanks. You would get a spammable that gives you Stam back and procs minor brutality if masels suggestion is taken seriously.
I remember ZOS saying this will never be on the table. Having said that, this was when Wrobel was in charge of combat design, so who knows. But still, I wouldn't count on it. Flame Lash is obviously the go-to morph for PvP, and Molten Whip for PvE. You can't add a stam whip without upsetting mdks, so it's really not an option.Silver_Strider wrote: »Giving up on Stamwhip is quitter talk. Fight for your toxic whip you spineless worms.
why is stamwhip needed?
there's already a few weapon abilities that fill the role of a stam spammable. Flurry, hidden blade, snipe, uppercut...
Why not work on making those abilities more viable instead?
Lightspeedflashb14_ESO wrote: »Turn "Green Dragon Blood Morph" into a Stamina Version of "Coagulate Blood Morph". While we're at it, make GDB scale off max stam and weapon damage too.
My DK tanks says no. Not just no, but *** no.
@Masel making the most sense here. Keep it a range ablity, doing what you say there, to help bow/bow DK builds.