Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Besides stamwhip what offensive stam morph do stamdks need

  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Turn "Green Dragon Blood Morph" into a Stamina Version of "Coagulate Blood Morph"
    . While we're at it, make GDB scale off max stam and weapon damage too.

    My DK tanks says no. Not just no, but *** no.

    @Masel making the most sense here. Keep it a range ablity, doing what you say there, to help bow/bow DK builds.

    Feels bad. My stam DK dd won't be getting anything and will continue be the way he is, f u c k i n g garbage.

    You can't take the second best percentage based heal in the game away from tanks. You would get a spammable that gives you Stam back and procs minor brutality if masels suggestion is taken seriously.

    Well it wouldn't really give you stam back based on suggestion, the suggestion was to increase the base cost to offset the stam return.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Browiseth wrote: »
    why is stamwhip needed?

    there's already a few weapon abilities that fill the role of a stam spammable. Flurry, hidden blade, snipe, uppercut...

    Why not work on making those abilities more viable instead?

    People want stam whip not only because of the poor use of those abilities, but because they want to use a flaming/poison whip skill akin to what mag DK's have now. It fits their view of the class aesthetic and there is nothing really wrong with that.

    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Browiseth
    Browiseth
    ✭✭✭✭✭
    ✭✭
    Browiseth wrote: »
    why is stamwhip needed?

    there's already a few weapon abilities that fill the role of a stam spammable. Flurry, hidden blade, snipe, uppercut...

    Why not work on making those abilities more viable instead?

    Those skills do have own problems; and while yes, they can be buffed, it doesn't make sDK any better - it's about having (or not having) a feel of playing unique class. sDK is a bland, generic brawler with one and a half stamina abilities (one in practice - when Fracture is provided, Noxious can be safely unslotted), without any special twist to damage dealing (no special proc effects that make rotation engaging, no spammable, burst, execute...). I don't think that stamina spammable would address the overly bad class design, but have to start somewhere.

    why don't we just get rid of all these weapon abilities then if they're so "samey" or "generic"

    i've always been under the impression weapon skills exist to make stam builds even a thing, class abilities are just a small amount of flavour. I'd certainly like all classes to have a bit more stam worked into their design (especially my baby, sorc) but giving everyone their own Surprise Attack isn't the way to do it. (surprise attack is like, the most lazily designed ability in the game, so the less of that, the better)

    for me, an ability like rapid strikes is exactly what i want on my stam sorc; he's a spell sword, so he mixes the magical properties of his sorcerer class into the mundane weapon abilities he uses
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    Browiseth wrote: »
    Browiseth wrote: »
    why is stamwhip needed?

    there's already a few weapon abilities that fill the role of a stam spammable. Flurry, hidden blade, snipe, uppercut...

    Why not work on making those abilities more viable instead?

    Those skills do have own problems; and while yes, they can be buffed, it doesn't make sDK any better - it's about having (or not having) a feel of playing unique class. sDK is a bland, generic brawler with one and a half stamina abilities (one in practice - when Fracture is provided, Noxious can be safely unslotted), without any special twist to damage dealing (no special proc effects that make rotation engaging, no spammable, burst, execute...). I don't think that stamina spammable would address the overly bad class design, but have to start somewhere.

    why don't we just get rid of all these weapon abilities then if they're so "samey" or "generic"

    i've always been under the impression weapon skills exist to make stam builds even a thing, class abilities are just a small amount of flavour. I'd certainly like all classes to have a bit more stam worked into their design (especially my baby, sorc) but giving everyone their own Surprise Attack isn't the way to do it. (surprise attack is like, the most lazily designed ability in the game, so the less of that, the better)

    for me, an ability like rapid strikes is exactly what i want on my stam sorc; he's a spell sword, so he mixes the magical properties of his sorcerer class into the mundane weapon abilities he uses

    Why that separation though? Why only magicka builds are entitled to have more rich flavor and class uniqueness, and stam builds must draw everything from weapon lines? Sure, weapon lines shouldn't stay unused, and they all have niches, but as it goes, people prefer to feel like they're actually playing their class, be it magicka or stamina. Else, where's the fun. Mind, it doesn't have to be a spammable per se, just class has to bring something unique to gameplay. Stamblade doesn't have stamina dots, but it doesn't prevent it from having a set of well-synergized tools with strong class flavor. If ZOS invented some other way to make sDK have engaging, fun playstyle that rewards skill (like NB's rotation does), I could get behind it, not insisting on an actual spammable.
    Edited by John_Falstaff on April 2, 2019 2:20PM
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    ochsinator wrote: »
    I know plenty of other stam dks out there want more of an identity. Not that the stam dk can’t be good in both pvp and pve but let’s be real something is missing. Since for some reason the devs are completely against the stamwhip what skill do you think could be a useful offense damage dealing stamina morph skill? I think maybe flames of oblivion would be cool. I still think stone fist would be the best the stamina morph could loose the heal and and do more damage... idk let me know if you guys have any ideas

    Whip as a spammable is quite bad, IDK if it is a good idea to send all stamDKs in that waggon.

    Currently puncture and heroic slash are much better spammables on stamDK than whip on a mDK.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Browiseth
    Browiseth
    ✭✭✭✭✭
    ✭✭
    Browiseth wrote: »
    Browiseth wrote: »
    why is stamwhip needed?

    there's already a few weapon abilities that fill the role of a stam spammable. Flurry, hidden blade, snipe, uppercut...

    Why not work on making those abilities more viable instead?

    Those skills do have own problems; and while yes, they can be buffed, it doesn't make sDK any better - it's about having (or not having) a feel of playing unique class. sDK is a bland, generic brawler with one and a half stamina abilities (one in practice - when Fracture is provided, Noxious can be safely unslotted), without any special twist to damage dealing (no special proc effects that make rotation engaging, no spammable, burst, execute...). I don't think that stamina spammable would address the overly bad class design, but have to start somewhere.

    why don't we just get rid of all these weapon abilities then if they're so "samey" or "generic"

    i've always been under the impression weapon skills exist to make stam builds even a thing, class abilities are just a small amount of flavour. I'd certainly like all classes to have a bit more stam worked into their design (especially my baby, sorc) but giving everyone their own Surprise Attack isn't the way to do it. (surprise attack is like, the most lazily designed ability in the game, so the less of that, the better)

    for me, an ability like rapid strikes is exactly what i want on my stam sorc; he's a spell sword, so he mixes the magical properties of his sorcerer class into the mundane weapon abilities he uses

    Why that separation though? Why only magicka builds are entitled to have more rich flavor and class uniqueness, and stam builds must draw everything from weapon lines? Sure, weapon lines shouldn't stay unused, and they all have niches, but as it goes, people prefer to feel like they're actually playing their class, be it magicka or stamina. Else, where's the fun. Mind, it doesn't have to be a spammable per se, just class has to bring something unique to gameplay. Stamblade doesn't have stamina dots, but it doesn't prevent it from having a set of well-synergized tools with strong class flavor. If ZOS invented some other way to make sDK have engaging, fun playstyle that rewards skill (like NB's rotation does), I could get behind it, not insisting on an actual spammable.

    i mean how interesting can you really make hitting a dude with a sword

    it seems like you more or less agree with everything i just said to be honest. stam class spammable for everyone is a big no no, maybe some more passives and a utility skill is all we need across the board
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Browiseth wrote: »
    why is stamwhip needed?

    there's already a few weapon abilities that fill the role of a stam spammable. Flurry, hidden blade, snipe, uppercut...

    Why not work on making those abilities more viable instead?

    People want stam whip not only because of the poor use of those abilities, but because they want to use a flaming/poison whip skill akin to what mag DK's have now. It fits their view of the class aesthetic and there is nothing really wrong with that.

    Before making stamwhip, I would fix Whip as a skill. Too slow, too unreliable. Power lash takes aeons to connect and it is telegraphed from the other side of Tamriel, while molten gives the meager amount of 100 extra spell dmg to AF skills.

    If ZoS reworks whip I would be happy to join the "stamwhip" chant, but without that they're just gonna *** both mDK and stamDks
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    ochsinator wrote: »
    I'm lf a burst skill. Spectral bow, potl, shalks, frags and DK ????

    Yeah I mean what if stone fist stam morph did increased damage with reduced range with no heal and no stun like 10k damage or so

    Then it would be broken spammable that would also restore stamina because it's skill from earthen heart tree.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Juhasow wrote: »
    ochsinator wrote: »
    I'm lf a burst skill. Spectral bow, potl, shalks, frags and DK ????

    Yeah I mean what if stone fist stam morph did increased damage with reduced range with no heal and no stun like 10k damage or so

    Then it would be broken spammable that would also restore stamina because it's skill from earthen heart tree.

    It doesn't have to reach 10K stam... with 5K it should be OK implying it's cost.

    Like old strife but melee (and withut a heal)
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    @Browiseth , well. Again, judging by sNB, you can make quite an interesting one. ^^ Or you mean there's a place for only one interesting dude with a sword (dagger, blade, anything) in ESO, and other classes should be forbidden to have interesting stam specs? ^^

    If class misses stam spammable, it is invented. Sometimes something interesting comes out, like Venomous Claw pseudo-spammable. Sometimes... sometimes what comes out is a stamsorc. Either way, there are no plain 'dudes with a sword' in ESO, don't be fooled by the 'stamina' word. In ESO, using stamina for skills is simply the counterpart of D&D's mage-versus-monk or anything along those lines - simply using innate resources (stamina) instead of mana or divine force (magicka) to be that none-too-common warrior with dragon heritage. Every spec (stam included) uses some flavor of magic, innate or learned. So no, 'stam class is supposed to be just a dude with a sword, nothing wrong about it being bland' is not an argument. It's a fantasy game, not a medieval combat simulator.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    @Browiseth , well. Again, judging by sNB, you can make quite an interesting one. ^^ Or you mean there's a place for only one interesting dude with a sword (dagger, blade, anything) in ESO, and other classes should be forbidden to have interesting stam specs? ^^

    If class misses stam spammable, it is invented. Sometimes something interesting comes out, like Venomous Claw pseudo-spammable. Sometimes... sometimes what comes out is a stamsorc. Either way, there are no plain 'dudes with a sword' in ESO, don't be fooled by the 'stamina' word. In ESO, using stamina for skills is simply the counterpart of D&D's mage-versus-monk or anything along those lines - simply using innate resources (stamina) instead of mana or divine force (magicka) to be that none-too-common warrior with dragon heritage. Every spec (stam included) uses some flavor of magic, innate or learned. So no, 'stam class is supposed to be just a dude with a sword, nothing wrong about it being bland' is not an argument. It's a fantasy game, not a medieval combat simulator.

    It is supposed to be a guy with a bow, right?

    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Browiseth
    Browiseth
    ✭✭✭✭✭
    ✭✭
    @Browiseth , well. Again, judging by sNB, you can make quite an interesting one. ^^ Or you mean there's a place for only one interesting dude with a sword (dagger, blade, anything) in ESO, and other classes should be forbidden to have interesting stam specs? ^^

    If class misses stam spammable, it is invented. Sometimes something interesting comes out, like Venomous Claw pseudo-spammable. Sometimes... sometimes what comes out is a stamsorc. Either way, there are no plain 'dudes with a sword' in ESO, don't be fooled by the 'stamina' word. In ESO, using stamina for skills is simply the counterpart of D&D's mage-versus-monk or anything along those lines - simply using innate resources (stamina) instead of mana or divine force (magicka) to be that none-too-common warrior with dragon heritage. Every spec (stam included) uses some flavor of magic, innate or learned. So no, 'stam class is supposed to be just a dude with a sword, nothing wrong about it being bland' is not an argument. It's a fantasy game, not a medieval combat simulator.

    i think you took my off-hand sarcastic comment a bit too seriously friend

    as i said, it seems like you more or less agree with everything i've said, so i really don't have anything else to add to this conversation
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xvorg wrote: »
    Juhasow wrote: »
    ochsinator wrote: »
    I'm lf a burst skill. Spectral bow, potl, shalks, frags and DK ????

    Yeah I mean what if stone fist stam morph did increased damage with reduced range with no heal and no stun like 10k damage or so

    Then it would be broken spammable that would also restore stamina because it's skill from earthen heart tree.

    It doesn't have to reach 10K stam... with 5K it should be OK implying it's cost.

    Like old strife but melee (and withut a heal)

    Thing is if it would be stam then it would be instantly 15% cheaper so with 900 stam restore it would be just cheap spammable. Also 5k would make it worthelss to use as "burst dmg" ability since You could just use flames of oblivion for that. Also that skill already have its role for mag dk so it would be just robbing mag dk for stam dk to feel better. I would preffer changes that doesnt hurt one version of the class in the favour of second version because then You have magblade/stamblade PvP scenario.
    Edited by Juhasow on April 2, 2019 2:58PM
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    @Xvorg , yes, and who also can casually grow a venomous dragon claw out of his hand, nothing magical here, move along, people. ^^

    @Browiseth , not quite, we seem to disagree on some points. But if you mean whether I agree that not every class should have stamina spammable - well, I don't disagree with that, yes. There probably are many ways to give richer experience with a stam spec even without giving it spammable, of all things. If ZOS will find a way to make sDK more engaging and fun and competitive without stam whip, I'll be a happy camper.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Juhasow wrote: »
    Xvorg wrote: »
    Juhasow wrote: »
    ochsinator wrote: »
    I'm lf a burst skill. Spectral bow, potl, shalks, frags and DK ????

    Yeah I mean what if stone fist stam morph did increased damage with reduced range with no heal and no stun like 10k damage or so

    Then it would be broken spammable that would also restore stamina because it's skill from earthen heart tree.

    It doesn't have to reach 10K stam... with 5K it should be OK implying it's cost.

    Like old strife but melee (and withut a heal)

    Thing is if it would be stam then it would be instantly 15% cheaper. Also 5k would make it worthelss to use as "burst dmg" ability since You could just use flames of oblivionm for that. Also that skill already have its role for mag dk so it would be just robbing mag dk for stam dk to feel better. I would preffer changes that doesnt hurt one version of the class in the favour of second version because then You have magblade/stamblade PvP scenario.

    That leads you to the previous discussion, why changing whip instead?

    Stone fist is a bad skill, whip is a better skill than stone fist, but is quite bad comaperd with Veiled Strike, and even Sweep. In terms of weapon skill lines spammables, it is better than uppercut, but it is worst than puncture, low slash, Whirlwind and even Twin Slashes. It is similar to rapids in terms of usefulness, but DW passives are way ahead Ardent Flame passives. If we want to give stamDKs a decent spammable then we should rework the skill
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Davadin
    Davadin
    ✭✭✭✭✭
    1. talons = AoE CC.
    2. inhale = heal debuff
    3. stonefist OR chain pull = range CC.

    give me those 3 in Stamina flavour and i won't even care about Stam Whip anymore.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
    ✭✭✭✭✭
    Xvorg wrote: »
    Juhasow wrote: »
    Xvorg wrote: »
    Juhasow wrote: »
    ochsinator wrote: »
    I'm lf a burst skill. Spectral bow, potl, shalks, frags and DK ????

    Yeah I mean what if stone fist stam morph did increased damage with reduced range with no heal and no stun like 10k damage or so

    Then it would be broken spammable that would also restore stamina because it's skill from earthen heart tree.

    It doesn't have to reach 10K stam... with 5K it should be OK implying it's cost.

    Like old strife but melee (and withut a heal)

    Thing is if it would be stam then it would be instantly 15% cheaper. Also 5k would make it worthelss to use as "burst dmg" ability since You could just use flames of oblivionm for that. Also that skill already have its role for mag dk so it would be just robbing mag dk for stam dk to feel better. I would preffer changes that doesnt hurt one version of the class in the favour of second version because then You have magblade/stamblade PvP scenario.

    That leads you to the previous discussion, why changing whip instead?

    Stone fist is a bad skill, whip is a better skill than stone fist, but is quite bad comaperd with Veiled Strike, and even Sweep. In terms of weapon skill lines spammables, it is better than uppercut, but it is worst than puncture, low slash, Whirlwind and even Twin Slashes. It is similar to rapids in terms of usefulness, but DW passives are way ahead Ardent Flame passives. If we want to give stamDKs a decent spammable then we should rework the skill

    how in holy hell Stonefist is better than Uppercut?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Davadin wrote: »
    Xvorg wrote: »
    Juhasow wrote: »
    Xvorg wrote: »
    Juhasow wrote: »
    ochsinator wrote: »
    I'm lf a burst skill. Spectral bow, potl, shalks, frags and DK ????

    Yeah I mean what if stone fist stam morph did increased damage with reduced range with no heal and no stun like 10k damage or so

    Then it would be broken spammable that would also restore stamina because it's skill from earthen heart tree.

    It doesn't have to reach 10K stam... with 5K it should be OK implying it's cost.

    Like old strife but melee (and withut a heal)

    Thing is if it would be stam then it would be instantly 15% cheaper. Also 5k would make it worthelss to use as "burst dmg" ability since You could just use flames of oblivionm for that. Also that skill already have its role for mag dk so it would be just robbing mag dk for stam dk to feel better. I would preffer changes that doesnt hurt one version of the class in the favour of second version because then You have magblade/stamblade PvP scenario.

    That leads you to the previous discussion, why changing whip instead?

    Stone fist is a bad skill, whip is a better skill than stone fist, but is quite bad comaperd with Veiled Strike, and even Sweep. In terms of weapon skill lines spammables, it is better than uppercut, but it is worst than puncture, low slash, Whirlwind and even Twin Slashes. It is similar to rapids in terms of usefulness, but DW passives are way ahead Ardent Flame passives. If we want to give stamDKs a decent spammable then we should rework the skill

    how in holy hell Stonefist is better than Uppercut?

    I'm pretty sure that sentence is referring to whip not StoneFist.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Xvorg wrote: »
    Browiseth wrote: »
    why is stamwhip needed?

    there's already a few weapon abilities that fill the role of a stam spammable. Flurry, hidden blade, snipe, uppercut...

    Why not work on making those abilities more viable instead?

    People want stam whip not only because of the poor use of those abilities, but because they want to use a flaming/poison whip skill akin to what mag DK's have now. It fits their view of the class aesthetic and there is nothing really wrong with that.

    Before making stamwhip, I would fix Whip as a skill. Too slow, too unreliable. Power lash takes aeons to connect and it is telegraphed from the other side of Tamriel, while molten gives the meager amount of 100 extra spell dmg to AF skills.

    If ZoS reworks whip I would be happy to join the "stamwhip" chant, but without that they're just gonna *** both mDK and stamDks

    I don't want a stam whip, I don't think it helps dk's all that much really. I just mean there is nothing wrong with wanting that for more class identity.

    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    So the argument about StoneFist returning stam is easily countered by just increasing the base cost of that skill. But lets presume you want to retain some of the flavor of the class skill tree passives? Why not have stam morphs return mag with some cooldown.

    Further why have it be a spammable at all? Why not add a dot? Or some form of delayed burst that isn't a spammable?

    The way I see it stam dk suffers from a lack of delayed burst more so than a lack of a true spammable, at least for PVP. For PVE it suffers from having weak damage passives and damage support. Perhaps another dot or delay burst skill would solve that?
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Onefrkncrzypope
    Onefrkncrzypope
    ✭✭✭✭✭
    So the argument about StoneFist returning stam is easily countered by just increasing the base cost of that skill. But lets presume you want to retain some of the flavor of the class skill tree passives? Why not have stam morphs return mag with some cooldown.

    Further why have it be a spammable at all? Why not add a dot? Or some form of delayed burst that isn't a spammable?

    The way I see it stam dk suffers from a lack of delayed burst more so than a lack of a true spammable, at least for PVP. For PVE it suffers from having weak damage passives and damage support. Perhaps another dot or delay burst skill would solve that?

    Pretty correct on both parts of the game. Dk is horrible of a fight closer in PvP. Have some delayed burst like every other class would be amazing. As for pve passives are so easy no to invest in. For a starting class it also has zero investment into the other two trees other than battle roar.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Masel wrote: »
    I know this might be an unpopular opinion, but I dont think stamwhip solve cores issues of a stam dk.

    They already have ardent flame abilities (as bad as noxious breath might be, it definitelyneeds improvement), but they need an earthen heart ability to grant themselves and the group minor brutality. Stamwhip wont help with that at all.

    So instead of stamwhip, I'd go with a morph of stone fist to change, stone giant.

    It is barely used and could be improved onto something that helps stam dk have a little bit of identity.


    It would have to have a fairly high base cost due to the stamina return in the passive, and it could make stamina dk focus on poison and the poisoned status effect. So maybe make it deal increased damage against poisoned targets and apply the poisoned status effect to targets that do not have it on yet. Just an idea that could help stamina dk get a little bit more identity as a poison based spec.

    To be honest this ''poison based spec'' thing just doesn't work. We've been asking for like 3 years to improve on it and nothing has been done.(And lets be honest, nothing will ever be done.) They might aswell remove the poison Cost redux on world in ruin(Its too niche, Dots are already light on sustain and DK dots are even lighter than weapon line dots) , instead give Dks something like weapon skill cost reduction or weapon skill damage increase etc so that we are officially a weapon skill class at that point. Really I don't need venom claws to cost 600 instead of 900, that is not a meaningfull passive in my opinion.

    So TLDR: If sDK is supposed to use primarily weapon skills then they should get passives meant for that playstyle, instead of this whole weird poison thing which never ever worked.

    As for this whole minor brutality issue, easiest solution would be moving it to ardent flame. Stonefist spammable could work but I've never been a fan of it. PvE related solutions such as the world in ruin rework aren't exactly helpful with PvP diversity. I'm suspecting even if a stonefist rework to stamina morph happens, it will be a very limited skill with probably very high cost to prevent abuse of helping hand stamina return, so that it won't even be worth it probably.

    If ZOS wanted stamwhip, we would already have it by now.
    Edited by Ragnarock41 on April 2, 2019 7:57PM
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Better passives and turning Stone fist in an Earth spike that shoots up from the ground to impale your enemy. Does 330% more damage to the target when below 25% health.

    While we're at it, make GDB scale off max stam and weapon damage too.

    Its kind of ridicilous that GDB underperforms against dark cloak. the supposed tanky brawler class gets a worse self heal than stamblades get. But I guess giving nightblade the weak version of something would be unacceptable by community standarts.
    Edited by Ragnarock41 on April 2, 2019 8:05PM
  • giantpixie
    giantpixie
    ✭✭
    Please leave the healing stone fist alone my dk healer would greatly appreciate it
  • ochsinator
    ochsinator
    ✭✭✭
    What about a morph that replaces flames of oblivion called poisonous winds. Summon a gust of poisonous winds that does 5K damage each second for 3 seconds.
    Edited by ochsinator on April 2, 2019 11:20PM
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Better passives and turning Stone fist in an Earth spike that shoots up from the ground to impale your enemy. Does 330% more damage to the target when below 25% health.

    While we're at it, make GDB scale off max stam and weapon damage too.

    Its kind of ridicilous that GDB underperforms against dark cloak. the supposed tanky brawler class gets a worse self heal than stamblades get. But I guess giving nightblade the weak version of something would be unacceptable by community standarts.

    Dark Cloak is a HoT vs GDB being a more burst oriented heal. GDB gets you out of danger quickly, Dark Cloak does not. Dark Cloak grants Minor Protection vs GDB giving Minor Vitality/Major Endurance.

    It's kind of ridiculous that you try to compare the 2 and come to the conclusion that Dark Cloak is somehow better. They both have positive and negative aspects to them and neither one has a clear cut advantage over the other that would make one "better" than the other so please, keep the NB bias out of the discussion.
    Argonian forever
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    A F%$#@ing EXECUTE. I ran a StamDK forever. Yes, rending slashes is a nice spammable. And I suppose you can be a lunatic and run a 2H in PVE. But how about a true DW execute like nightblades have?
  • regime211
    regime211
    ✭✭✭✭✭
    ochsinator wrote: »
    I know plenty of other stam dks out there want more of an identity. Not that the stam dk can’t be good in both pvp and pve but let’s be real something is missing. Since for some reason the devs are completely against the stamwhip what skill do you think could be a useful offense damage dealing stamina morph skill? I think maybe flames of oblivion would be cool. I still think stone fist would be the best the stamina morph could loose the heal and and do more damage... idk let me know if you guys have any ideas

    Stam kick
  • regime211
    regime211
    ✭✭✭✭✭
    ochsinator wrote: »
    I know plenty of other stam dks out there want more of an identity. Not that the stam dk can’t be good in both pvp and pve but let’s be real something is missing. Since for some reason the devs are completely against the stamwhip what skill do you think could be a useful offense damage dealing stamina morph skill? I think maybe flames of oblivion would be cool. I still think stone fist would be the best the stamina morph could loose the heal and and do more damage... idk let me know if you guys have any ideas

    And give DK's back their original flames of oblivion and not that trash of a skill they have now.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    A F%$#@ing EXECUTE. I ran a StamDK forever. Yes, rending slashes is a nice spammable. And I suppose you can be a lunatic and run a 2H in PVE. But how about a true DW execute like nightblades have?

    How about making Molten Weapons into something actually useful for DK DPS?

    Molten Weapon: Increase the damage your heavy attacks deal by 50%. Increase the damage of your Light and Heavy Attacks against enemies at 25% or less for having this ability slotted. Make the Major Brutality/Sorcery buffs as the morph options and DK gets a mild buff to their damage while not being a huge change to the skill, although it would most likely need to be reworked into a self buff instead of giving it to other players but that seems like a small price to pay for a semi decent buff.
    Argonian forever
Sign In or Register to comment.