Emma_Overload wrote: »Explain to me why the stamina morph gets the major defile, but not the magicka?
Any Stam build with a decent heavy armor set up isn't going to be all that easy to pop. Especially with the class' defensive ultimate...Let's all agree to start theory crafting how we kill them. How is their self healing? They have lots of offense and sustain butw what's their defensive tool kit look like? Maybe they are easy to pop?
Bone Goliath Transformation:
Become a horrific bone goliath, increasing your max health by 30.000 for 20 seconds and immediately restoring 30.000 health. While transformed, your light attacks restore 2640 health and your fully charged heavy attacks restore 5280 health.
The Ravenous Goliath morph provides a health drain aura, which deals damage and heals the Necromancer. According to currently available numbers, the cost is 300 ultimate (ouch), and the duration is 20 seconds (whoa!) I'm assuming that you'll have access to all your normal abilities and whatnot, it doesn't sound like a different form of Werewolf or anything.
When it comes to Magicka, it's too early to say right now. All of the class heals are currently magicka-based, but we don't know just how strong or weak they'll be. It's worth pointing out that the class abilities don't provide any mobility at all, so they'll either be able to be infinitely locked down, or they'll be a Stage 4 Vampire running Mist Form (with all of its drawbacks). "Glass cannon" Magicka Necromancers will most likely be free kills, should they exist at all. But it's possible that you'll be able to build fairly tanky while still having some damage, but that remains to be seen, and will be dictated by whatever final numbers the various abilities end up with.
Any Stam build with a decent heavy armor set up isn't going to be all that easy to pop. Especially with the class' defensive ultimate...Let's all agree to start theory crafting how we kill them. How is their self healing? They have lots of offense and sustain butw what's their defensive tool kit look like? Maybe they are easy to pop?
Bone Goliath Transformation:
Become a horrific bone goliath, increasing your max health by 30.000 for 20 seconds and immediately restoring 30.000 health. While transformed, your light attacks restore 2640 health and your fully charged heavy attacks restore 5280 health.
The Ravenous Goliath morph provides a health drain aura, which deals damage and heals the Necromancer. According to currently available numbers, the cost is 300 ultimate (ouch), and the duration is 20 seconds (whoa!) I'm assuming that you'll have access to all your normal abilities and whatnot, it doesn't sound like a different form of Werewolf or anything.
When it comes to Magicka, it's too early to say right now. All of the class heals are currently magicka-based, but we don't know just how strong or weak they'll be. It's worth pointing out that the class abilities don't provide any mobility at all, so they'll either be able to be infinitely locked down, or they'll be a Stage 4 Vampire running Mist Form (with all of its drawbacks). "Glass cannon" Magicka Necromancers will most likely be free kills, should they exist at all. But it's possible that you'll be able to build fairly tanky while still having some damage, but that remains to be seen, and will be dictated by whatever final numbers the various abilities end up with.
But they introduced a root imunety so you cant lock them up
Awesome, thanks for that
I'm seeing as is not really OP, just very universal if just by itself. Although... Necro Healers combining Expunge + Flesh would be a Godly OP combination if the tool tips/skills are unchanged, while the other builds combining the two would just be Very OP. If unchanged that is. Still early any things tend to change lol.
Emma_Overload wrote: »Explain to me why the stamina morph gets the major defile, but not the magicka?
Ariades_swe wrote: »Any Stam build with a decent heavy armor set up isn't going to be all that easy to pop. Especially with the class' defensive ultimate...Let's all agree to start theory crafting how we kill them. How is their self healing? They have lots of offense and sustain butw what's their defensive tool kit look like? Maybe they are easy to pop?
Bone Goliath Transformation:
Become a horrific bone goliath, increasing your max health by 30.000 for 20 seconds and immediately restoring 30.000 health. While transformed, your light attacks restore 2640 health and your fully charged heavy attacks restore 5280 health.
The Ravenous Goliath morph provides a health drain aura, which deals damage and heals the Necromancer. According to currently available numbers, the cost is 300 ultimate (ouch), and the duration is 20 seconds (whoa!) I'm assuming that you'll have access to all your normal abilities and whatnot, it doesn't sound like a different form of Werewolf or anything.
When it comes to Magicka, it's too early to say right now. All of the class heals are currently magicka-based, but we don't know just how strong or weak they'll be. It's worth pointing out that the class abilities don't provide any mobility at all, so they'll either be able to be infinitely locked down, or they'll be a Stage 4 Vampire running Mist Form (with all of its drawbacks). "Glass cannon" Magicka Necromancers will most likely be free kills, should they exist at all. But it's possible that you'll be able to build fairly tanky while still having some damage, but that remains to be seen, and will be dictated by whatever final numbers the various abilities end up with.
But they introduced a root imunety so you cant lock them up
Necro specific or for all classes?
psychotic13 wrote: »Ariades_swe wrote: »Any Stam build with a decent heavy armor set up isn't going to be all that easy to pop. Especially with the class' defensive ultimate...Let's all agree to start theory crafting how we kill them. How is their self healing? They have lots of offense and sustain butw what's their defensive tool kit look like? Maybe they are easy to pop?
Bone Goliath Transformation:
Become a horrific bone goliath, increasing your max health by 30.000 for 20 seconds and immediately restoring 30.000 health. While transformed, your light attacks restore 2640 health and your fully charged heavy attacks restore 5280 health.
The Ravenous Goliath morph provides a health drain aura, which deals damage and heals the Necromancer. According to currently available numbers, the cost is 300 ultimate (ouch), and the duration is 20 seconds (whoa!) I'm assuming that you'll have access to all your normal abilities and whatnot, it doesn't sound like a different form of Werewolf or anything.
When it comes to Magicka, it's too early to say right now. All of the class heals are currently magicka-based, but we don't know just how strong or weak they'll be. It's worth pointing out that the class abilities don't provide any mobility at all, so they'll either be able to be infinitely locked down, or they'll be a Stage 4 Vampire running Mist Form (with all of its drawbacks). "Glass cannon" Magicka Necromancers will most likely be free kills, should they exist at all. But it's possible that you'll be able to build fairly tanky while still having some damage, but that remains to be seen, and will be dictated by whatever final numbers the various abilities end up with.
But they introduced a root imunety so you cant lock them up
Necro specific or for all classes?
All classes, been that way for a few patches, you get immobilization immunity for 2 seconds after being rooted.
As previously stated, it currently has a cost of 2k health (though the playable version that was recently shown off didn't have that cost included yet...or at least it wasn't a part of the tooltip). I think virtually everyone recognizes that the ability would be overpowered if it had no cost at all, but I don't think having it cost health is the way to go.
Awesome, thanks for that
I'm seeing as is not really OP, just very universal if just by itself. Although... Necro Healers combining Expunge + Flesh would be a Godly OP combination if the tool tips/skills are unchanged, while the other builds combining the two would just be Very OP. If unchanged that is. Still early any things tend to change lol.
how could anyone ever suggest a free 3 effect purge that also gives resources as "not really op"
what is going on lmao
Where are you getting info on Root Immunity? I haven't seen anything mentioned about it yet.Any Stam build with a decent heavy armor set up isn't going to be all that easy to pop. Especially with the class' defensive ultimate...Let's all agree to start theory crafting how we kill them. How is their self healing? They have lots of offense and sustain butw what's their defensive tool kit look like? Maybe they are easy to pop?
Bone Goliath Transformation:
Become a horrific bone goliath, increasing your max health by 30.000 for 20 seconds and immediately restoring 30.000 health. While transformed, your light attacks restore 2640 health and your fully charged heavy attacks restore 5280 health.
The Ravenous Goliath morph provides a health drain aura, which deals damage and heals the Necromancer. According to currently available numbers, the cost is 300 ultimate (ouch), and the duration is 20 seconds (whoa!) I'm assuming that you'll have access to all your normal abilities and whatnot, it doesn't sound like a different form of Werewolf or anything.
When it comes to Magicka, it's too early to say right now. All of the class heals are currently magicka-based, but we don't know just how strong or weak they'll be. It's worth pointing out that the class abilities don't provide any mobility at all, so they'll either be able to be infinitely locked down, or they'll be a Stage 4 Vampire running Mist Form (with all of its drawbacks). "Glass cannon" Magicka Necromancers will most likely be free kills, should they exist at all. But it's possible that you'll be able to build fairly tanky while still having some damage, but that remains to be seen, and will be dictated by whatever final numbers the various abilities end up with.
But they introduced a root imunety so you cant lock them up
No, you don't. You get 2 seconds of immunity from dodge rolling, but not after cleansing or waiting for it to wear off.psychotic13 wrote: »Ariades_swe wrote: »Any Stam build with a decent heavy armor set up isn't going to be all that easy to pop. Especially with the class' defensive ultimate...Let's all agree to start theory crafting how we kill them. How is their self healing? They have lots of offense and sustain butw what's their defensive tool kit look like? Maybe they are easy to pop?
Bone Goliath Transformation:
Become a horrific bone goliath, increasing your max health by 30.000 for 20 seconds and immediately restoring 30.000 health. While transformed, your light attacks restore 2640 health and your fully charged heavy attacks restore 5280 health.
The Ravenous Goliath morph provides a health drain aura, which deals damage and heals the Necromancer. According to currently available numbers, the cost is 300 ultimate (ouch), and the duration is 20 seconds (whoa!) I'm assuming that you'll have access to all your normal abilities and whatnot, it doesn't sound like a different form of Werewolf or anything.
When it comes to Magicka, it's too early to say right now. All of the class heals are currently magicka-based, but we don't know just how strong or weak they'll be. It's worth pointing out that the class abilities don't provide any mobility at all, so they'll either be able to be infinitely locked down, or they'll be a Stage 4 Vampire running Mist Form (with all of its drawbacks). "Glass cannon" Magicka Necromancers will most likely be free kills, should they exist at all. But it's possible that you'll be able to build fairly tanky while still having some damage, but that remains to be seen, and will be dictated by whatever final numbers the various abilities end up with.
But they introduced a root imunety so you cant lock them up
Necro specific or for all classes?
All classes, been that way for a few patches, you get immobilization immunity for 2 seconds after being rooted.
Chilly-McFreeze wrote: »psychotic13 wrote: »Ariades_swe wrote: »Any Stam build with a decent heavy armor set up isn't going to be all that easy to pop. Especially with the class' defensive ultimate...Let's all agree to start theory crafting how we kill them. How is their self healing? They have lots of offense and sustain butw what's their defensive tool kit look like? Maybe they are easy to pop?
Bone Goliath Transformation:
Become a horrific bone goliath, increasing your max health by 30.000 for 20 seconds and immediately restoring 30.000 health. While transformed, your light attacks restore 2640 health and your fully charged heavy attacks restore 5280 health.
The Ravenous Goliath morph provides a health drain aura, which deals damage and heals the Necromancer. According to currently available numbers, the cost is 300 ultimate (ouch), and the duration is 20 seconds (whoa!) I'm assuming that you'll have access to all your normal abilities and whatnot, it doesn't sound like a different form of Werewolf or anything.
When it comes to Magicka, it's too early to say right now. All of the class heals are currently magicka-based, but we don't know just how strong or weak they'll be. It's worth pointing out that the class abilities don't provide any mobility at all, so they'll either be able to be infinitely locked down, or they'll be a Stage 4 Vampire running Mist Form (with all of its drawbacks). "Glass cannon" Magicka Necromancers will most likely be free kills, should they exist at all. But it's possible that you'll be able to build fairly tanky while still having some damage, but that remains to be seen, and will be dictated by whatever final numbers the various abilities end up with.
But they introduced a root imunety so you cant lock them up
Necro specific or for all classes?
All classes, been that way for a few patches, you get immobilization immunity for 2 seconds after being rooted.
Ah, no reason to run FM, Mist or Shuffle anymore cuz mobility is at an all time high, right? /facepalm
As previously stated, it currently has a cost of 2k health (though the playable version that was recently shown off didn't have that cost included yet...or at least it wasn't a part of the tooltip). I think virtually everyone recognizes that the ability would be overpowered if it had no cost at all, but I don't think having it cost health is the way to go.
Awesome, thanks for that
I'm seeing as is not really OP, just very universal if just by itself. Although... Necro Healers combining Expunge + Flesh would be a Godly OP combination if the tool tips/skills are unchanged, while the other builds combining the two would just be Very OP. If unchanged that is. Still early any things tend to change lol.
how could anyone ever suggest a free 3 effect purge that also gives resources as "not really op"
what is going on lmao
Maybe they could go super-unique with the ability and have it cost your highest resource (making it useful for both Mag and Stam), while providing some return on the lowest resource and/or a not-too-huge heal over time. Generally speaking, you're wanting to clear debuffs and DOTs when things are getting hairy, and spending a non-trivial amount of HP is no good in that scenario. Especially for Magicka Necromancers, who won't have any mobility of their own; Stamina would have at least some potential to escape and heal up with Vigor, but Magicka is just gonna have to face-tank much of the time.Where are you getting info on Root Immunity? I haven't seen anything mentioned about it yet.Any Stam build with a decent heavy armor set up isn't going to be all that easy to pop. Especially with the class' defensive ultimate...Let's all agree to start theory crafting how we kill them. How is their self healing? They have lots of offense and sustain butw what's their defensive tool kit look like? Maybe they are easy to pop?
Bone Goliath Transformation:
Become a horrific bone goliath, increasing your max health by 30.000 for 20 seconds and immediately restoring 30.000 health. While transformed, your light attacks restore 2640 health and your fully charged heavy attacks restore 5280 health.
The Ravenous Goliath morph provides a health drain aura, which deals damage and heals the Necromancer. According to currently available numbers, the cost is 300 ultimate (ouch), and the duration is 20 seconds (whoa!) I'm assuming that you'll have access to all your normal abilities and whatnot, it doesn't sound like a different form of Werewolf or anything.
When it comes to Magicka, it's too early to say right now. All of the class heals are currently magicka-based, but we don't know just how strong or weak they'll be. It's worth pointing out that the class abilities don't provide any mobility at all, so they'll either be able to be infinitely locked down, or they'll be a Stage 4 Vampire running Mist Form (with all of its drawbacks). "Glass cannon" Magicka Necromancers will most likely be free kills, should they exist at all. But it's possible that you'll be able to build fairly tanky while still having some damage, but that remains to be seen, and will be dictated by whatever final numbers the various abilities end up with.
But they introduced a root imunety so you cant lock them upNo, you don't. You get 2 seconds of immunity from dodge rolling, but not after cleansing or waiting for it to wear off.psychotic13 wrote: »Ariades_swe wrote: »Any Stam build with a decent heavy armor set up isn't going to be all that easy to pop. Especially with the class' defensive ultimate...Let's all agree to start theory crafting how we kill them. How is their self healing? They have lots of offense and sustain butw what's their defensive tool kit look like? Maybe they are easy to pop?
Bone Goliath Transformation:
Become a horrific bone goliath, increasing your max health by 30.000 for 20 seconds and immediately restoring 30.000 health. While transformed, your light attacks restore 2640 health and your fully charged heavy attacks restore 5280 health.
The Ravenous Goliath morph provides a health drain aura, which deals damage and heals the Necromancer. According to currently available numbers, the cost is 300 ultimate (ouch), and the duration is 20 seconds (whoa!) I'm assuming that you'll have access to all your normal abilities and whatnot, it doesn't sound like a different form of Werewolf or anything.
When it comes to Magicka, it's too early to say right now. All of the class heals are currently magicka-based, but we don't know just how strong or weak they'll be. It's worth pointing out that the class abilities don't provide any mobility at all, so they'll either be able to be infinitely locked down, or they'll be a Stage 4 Vampire running Mist Form (with all of its drawbacks). "Glass cannon" Magicka Necromancers will most likely be free kills, should they exist at all. But it's possible that you'll be able to build fairly tanky while still having some damage, but that remains to be seen, and will be dictated by whatever final numbers the various abilities end up with.
But they introduced a root imunety so you cant lock them up
Necro specific or for all classes?
All classes, been that way for a few patches, you get immobilization immunity for 2 seconds after being rooted.
Found the Stamina playerpsychotic13 wrote: »Yeah you're correct, you have to break free from the root by dodge rolling, but i figured that was obvious, like you get cc immunity from breaking free of a cc. Anyway, its not great it should be more like 4 seconds. Mobility is to important in pvp.
Found the Stamina playerpsychotic13 wrote: »Yeah you're correct, you have to break free from the root by dodge rolling, but i figured that was obvious, like you get cc immunity from breaking free of a cc. Anyway, its not great it should be more like 4 seconds. Mobility is to important in pvp.
The only ways to get out of a stun, fear, or other "hard" CC are to use Break Free, or wait out the duration, and in either case you get 6 seconds worth of immunity to all other forms of hard CC. With roots that simply isn't the case; the only way to get immunity is to dodge roll or use an ability/potion that explicitly provides it.
Problem is, Magicka builds can't dodge roll nearly as much as you can, and - other than DKs - can only get immunity through being a Stage 4 Vampire, and even then only while actually in Mist Form (which also means that you can't regen Magicka, receive healing, or use any other abilities, on top of having to deal with the drawbacks of Stage 4 Vampirism). This leaves many Magicka builds in the position where perma-rooting is a very real thing, and that's what my original post was referencing.
I've previously suggested that roots should cause an immunity timer that's similar to, but separate from, that of hard CC's. Barring that, non-Sorc Magicka builds need other changes for more mobility and/or survivability. If you can't kite or escape - and most Magicka builds really can't - you need to be able to tank some pretty significant amounts of damage. It's just not realistic for Magicka builds to dodge roll 3-4 (or more) times in a row with some sprinting and a vigor mixed in (after snaring opponents with Rending, Caltrops, etc...)
That cast time actually makes it stronger because you can line up burst more easily...
Immov pot then Skeletal archer and then Blighted + ruinous + master DW rending + the major vulnerability ult (stun and then blighted hits for defile) + some spin to win.... zero counterplay.
I’d bet the skeletal archer pet will ignore hiding too. Poor nightblades are not gonna have a good time. I’d bet necro counters both warden (by blocking healing) and nightblade.
No class is getting ripped off or countered harder than Templar, Stamplar in particular. They literally took the core of the defensive foundation for the class (purge and breath of life), made it better, and put it on Necromancer. They gave Necromancer a great crit passive. Then they sprinkled on 10% extra dot damage and 10% less dot damage taken, stifling Jabs. Finally they sprinkled on major defile and heal negate for good measure.
Just imagine the Stamplar vs Stam Necro head to head for a second. Stamplar does 10% less dot and Jabs damage, while taking more dot damage and getting defiled+heal negated on it’s already mediocre healing, while having to purge with the expensive ritual. Meanwhile the Necromancer reduces the Templar’s damage, while spamming a better spammable, throwing out better debuffs, and going toe to toe on the purges....except the Necromancer’s purge instead of being expensive is actually restoring a hefty chunk of resource.
Atrocious.
Tommy_The_Gun wrote: »Zenimax is like: CP is the cause of all Power Creep... What ? You ask what is that ? Well that is a new necromancer class... it is weak, don't mind it, it is nothing...
Tommy_The_Gun wrote: »Zenimax is like: CP is the cause of all Power Creep... What ? You ask what is that ? Well that is a new necromancer class... it is weak, don't mind it, it is nothing...
Why all the gripes about power creep and CP, people don't play MMO's with no power progression over time. Power creep is the entire point.
Tommy_The_Gun wrote: »Zenimax is like: CP is the cause of all Power Creep... What ? You ask what is that ? Well that is a new necromancer class... it is weak, don't mind it, it is nothing...
Why all the gripes about power creep and CP, people don't play MMO's with no power progression over time. Power creep is the entire point.
Then you will have 60+ K health builds running around in cyro & bgs and nuking everyone with just a spammable ...Savos_Saren wrote: »I wonder if they're going to change Scythe to be based off max health instead of stamina or magicka… considering that it's on the tanking skill line.
Tommy_The_Gun wrote: »Then you will have 60+ K health builds running around in cyro & bgs and nuking everyone with just a spammable ...Savos_Saren wrote: »I wonder if they're going to change Scythe to be based off max health instead of stamina or magicka… considering that it's on the tanking skill line.
According to a youtube video or two that I've seen, it works like I initially thought - all skills are able to be used as normal, you just get the graphical change, the extra HP, heal from light/heavy attacks, and gain either a frontal-AOE bash, or drain health aura.psychotic13 wrote: »Tommy_The_Gun wrote: »Then you will have 60+ K health builds running around in cyro & bgs and nuking everyone with just a spammable ...Savos_Saren wrote: »I wonder if they're going to change Scythe to be based off max health instead of stamina or magicka… considering that it's on the tanking skill line.
Well the ult gives you +30k health currently, unsure how it works exactly but if you can use all normal skills in collossus form then we have a problem.