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Changes to wings.

  • Bradyfjord
    Bradyfjord
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    Ravereth wrote: »
    Ayastigi wrote: »
    WIngs were fun but we have to adapt.

    True.

    tenor.gif

    Clint Eastwood said that line best in the movie 'Heartbreak Ridge'.
  • lucky_Sage
    lucky_Sage
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    I miss the days of reflecting shooting Star now that was fun
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • ccfeeling
    ccfeeling
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    I think I like the new one :)
  • Siohwenoeht
    Siohwenoeht
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    I'm 50/50 on the proposed change. I have two dk's and I'll need to really take a look at the dd's build to make sure it's as effective. I don't think my tank will really notice.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Universe
    Universe
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    The Dragonknight scales have very high uptime and exceptional overall defense.
    The 50% damage reduction to projectile damage instead of reflect is actually a nerf, not a buff and nothing in between.

    There will still be benefit from using this ability, but it will be less effective.
    I like this change because this ability is OP in it's current state(on Live server) when almost all projectiles don't hit the Dragonknight.

    I have a Dragonknight character too, so my opinion is not biased.
    Though it will be best to reach any conclusion when it will be possible to test it on PTS, until then it is all speculation.
    Also, ZOS may change it during or after the PTS cycle.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Mayrael
    Mayrael
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    This change kills DKs main identity skill and will shift balance of PVP to ranged. I mean now every ranged pew-pew knows that he will meet DK so he needs to run certain skills and enchants to counteract DK and think each time he spams reflectables. Now it'll be gone, you may build and min-max for pew-pew without any risk.

    It used to be that every melee build was running gap closer to counter range completely...
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • dem0n1k
    dem0n1k
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    Reflect is one of the funnest things in the game :( Sure DKs can & will adapt.. but the fun level plummets again.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • D0PAMINE
    D0PAMINE
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    dem0n1k wrote: »
    Reflect is one of the funnest things in the game :( Sure DKs can & will adapt.. but the fun level plummets again.

    It's ok. DK's will continue to be self sustaining and great solo characters. They're only weakness is the persons skill when playing them, as with any class I suppose. With that said, Magicka Warden needs some love.
  • Androconium
    Androconium
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    Ayastigi wrote: »
    WIngs were fun but we have to adapt. We still have our thumbs after all. In pvp I mostly play stam dk and stam sorc but have done time on all the classes. We have all been nerfed (some more than others) these past years such as templars losing major mending, wardens losing cc on shalks, mag blades losing healing ward effectiveness, sorcs' shield changes and losing cc on frags, and dks power lash changes among other things. A lot of people might not remember but on launch night blades were the most under performing class and dragonknights were the most overperfoming since then night blades have been brought up to par and dragon knights have been the most nerfed class in eso by far. It sucks yea but for me personally i'm looking forward to see what people blame on dk's opness once wings are changed because we are still gonna kill you lol. My point is that to all the dragonknights taking this news pretty tough you have to adapt. It's just like life you can either roll over and quit when things get tough or you can get better.

    Now, onto the joy of paragraphs.
  • Vapirko
    Vapirko
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    Universe wrote: »
    The Dragonknight scales have very high uptime and exceptional overall defense.
    The 50% damage reduction to projectile damage instead of reflect is actually a nerf, not a buff and nothing in between.

    There will still be benefit from using this ability, but it will be less effective.
    I like this change because this ability is OP in it's current state(on Live server) when almost all projectiles don't hit the Dragonknight.

    I have a Dragonknight character too, so my opinion is not biased.
    Though it will be best to reach any conclusion when it will be possible to test it on PTS, until then it is all speculation.
    Also, ZOS may change it during or after the PTS cycle.

    Calling it a buff at this stage is way premature. Remember you’re now going to get hit with all the ranged CC and other status effects like defiles, snares, fractures etc. So some of that 50% reduction will be heavily countered. For a light armor magicka DK I think this is a real iffy change and could push mag DKs firmly to heavy.

    Also we have to take think about facing rangeed builds now. Previously wings was OP vs mag sorcs and magblades but now you’ve got no gap closer, no ranges abilties, a sizeable damage reduction vs certain skills but closing the gaps against a good mag sorc is gonna be real tough.

    And for mag DK at least we have the horribly expensive coag blood. But any other heals rely on being at close range. Mitigating damge at range is going to be really hard.
    Edited by Vapirko on April 1, 2019 7:46AM
  • Nermy
    Nermy
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    Class, no more dodging my Flame Reach as it comes flying back at me...
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • D0PAMINE
    D0PAMINE
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    Universe wrote: »
    The Dragonknight scales have very high uptime and exceptional overall defense.
    The 50% damage reduction to projectile damage instead of reflect is actually a nerf, not a buff and nothing in between.

    There will still be benefit from using this ability, but it will be less effective.
    I like this change because this ability is OP in it's current state(on Live server) when almost all projectiles don't hit the Dragonknight.

    I have a Dragonknight character too, so my opinion is not biased.
    Though it will be best to reach any conclusion when it will be possible to test it on PTS, until then it is all speculation.
    Also, ZOS may change it during or after the PTS cycle.

    I agree that we need to test this on the PTS. As you said you have a DK, I have a Sorc, NB, Templar, Warden etc. Magicka and Stamina. It's almost impossible to not have some favoritism. But this class vs. class forum war gets us nowhere. I appreciate the level headed response. Terms like OP and balance get thrown around too much and actual testing of before and after are critical.

    Rune cage was a prime example. I hated that skill. I spent 10 minutes dueling my friend on his Sorc to practice counters and after that it didnt *** me off as much. Waiting for the PTS is clearly the best option. So I agree with you.

    Also, i'd like to point out that people are not keen on running force pulse. Maybe it needs a buff to make it more appealing to use. Skills that are lacking in potential need to be looked at as well.
    Edited by D0PAMINE on April 1, 2019 8:57AM
  • BlackMadara
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    Vapirko wrote: »
    Universe wrote: »
    The Dragonknight scales have very high uptime and exceptional overall defense.
    The 50% damage reduction to projectile damage instead of reflect is actually a nerf, not a buff and nothing in between.

    There will still be benefit from using this ability, but it will be less effective.
    I like this change because this ability is OP in it's current state(on Live server) when almost all projectiles don't hit the Dragonknight.

    I have a Dragonknight character too, so my opinion is not biased.
    Though it will be best to reach any conclusion when it will be possible to test it on PTS, until then it is all speculation.
    Also, ZOS may change it during or after the PTS cycle.

    Calling it a buff at this stage is way premature. Remember you’re now going to get hit with all the ranged CC and other status effects like defiles, snares, fractures etc. So some of that 50% reduction will be heavily countered. For a light armor magicka DK I think this is a real iffy change and could push mag DKs firmly to heavy.

    Also we have to take think about facing rangeed builds now. Previously wings was OP vs mag sorcs and magblades but now you’ve got no gap closer, no ranges abilties, a sizeable damage reduction vs certain skills but closing the gaps against a good mag sorc is gonna be real tough.

    And for mag DK at least we have the horribly expensive coag blood. But any other heals rely on being at close range. Mitigating damge at range is going to be really hard.

    In regards to your second paragraph, we have a means of closing the gap, empowering chains. Many people complain about the skill but it works and I have had no issues in a very long time when I have used it.

    Also, for healing in pvp, try using cauterize. The ticks from it add up and it is extremely cheap. It never leaves my bar now.
  • TumlinTheJolly
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    I have recently leveled a stamDK (usually I play NBs and sorcs). I only did so because I realised that wings was THE ability that would allow me to build for a high direct damage play style, as that is what I enjoy. With the changes to wings, I think DK might be forced even further down the tank/sustain/dot route... Limiting build options kills class appeal.

    Instead, I'd leave wings intact, but make it impossible to spam. Make it like Streak... Where the cost multiplies significantly if you cast it a few times. This would allow both stam and mag DK to use it but prevent them both from spamming it.
  • Savos_Saren
    Savos_Saren
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    I have recently leveled a stamDK (usually I play NBs and sorcs). I only did so because I realised that wings was THE ability that would allow me to build for a high direct damage play style, as that is what I enjoy. With the changes to wings, I think DK might be forced even further down the tank/sustain/dot route... Limiting build options kills class appeal.

    Instead, I'd leave wings intact, but make it impossible to spam. Make it like Streak... Where the cost multiplies significantly if you cast it a few times. This would allow both stam and mag DK to use it but prevent them both from spamming it.

    Then you would have a couple of ranged players spamming light attacks until you burned your magic resources out. Then they’d burst you down.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Crixus8000
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    and stamsorc has cool passives. So stamDK will be like stamsorc but only worse. At this point I'm starting to thinking to switch to magDK despite being stamina race.

    Ummm what ? Stamsorc hardly has any passives...

    Unless you mean the cool passives of getting minor prophecy, having pets that we don't use give magicka back, getting stam and hp rec for slotting a usless skill on both bars, increasing the duration of abilities we don't use, getting 8% of our hp from abilities we don't use, getting more hp from an ult we don't use or the 10% magicka rec.

    Edited by Crixus8000 on April 1, 2019 12:39PM
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Beardimus wrote: »
    What changes do you mean? Something in PTS?

    It's preliminary. Instead of reflecting projectiles, wings will be mitigating 50% ranged damage (but without cap on number of projectiles).

    There was too much crying from Cyrodiil's inhabitants I guess.
    Good job on making the class even more boring.

    Yes, the PVP nerfers are hitting all time highs these days. Every time a player gets creamed it's to the Forum they go and post a "I got killed by this OP build/Class. NERF please!"
  • WoppaBoem
    WoppaBoem
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    This is really sad. It makes the class so unique. The only nerf I would think would be appropriate if there a x% change to reflect otherwise it is a deflect.
    The skill is OP but that is oke. Cloak is OP, Subb Assualt is OP, Overwelming Pets making it impossible to hit are OP, Werewolfs are OP, Templar Healing is OP, things being OP is oke when it comes to class specifics. Classes need to have appeal to play them. I really don't like to see this change hit live.

    Xbox EU & NA - PVP Only
  • Galarthor
    Galarthor
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    First, wait and see whether these changes make it to the PTS.

    Then, have a look at what else changes - they promised a large scale overhaul.

    Finally, decide whether crying out about this change is warranted.
  • Vietfox
    Vietfox
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    Nightblade is arguably the class i've played the most, and as a magblade i think we all can agree on how annoying wings are, but i don't think they should be changed.
    What many of us have asked for are magblades to not be so dependant on ranged abilities and/or make some of them unreflectable for reasons that make sense, like Strife and Cripple.
    Personally i would be more than happy just with that, DKs can keep their current wings.
  • MartiniDaniels
    MartiniDaniels
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    Crixus8000 wrote: »

    and stamsorc has cool passives. So stamDK will be like stamsorc but only worse. At this point I'm starting to thinking to switch to magDK despite being stamina race.

    Ummm what ? Stamsorc hardly has any passives...

    Unless you mean the cool passives of getting minor prophecy, having pets that we don't use give magicka back, getting stam and hp rec for slotting a usless skill on both bars, increasing the duration of abilities we don't use, getting 8% of our hp from abilities we don't use, getting more hp from an ult we don't use or the 10% magicka rec.
    -5% to magicka/stamina costs
    -15% ultimate cost
    +20% to stamina and health recovery for bound armaments slotted
    +5% to physical damage
    +10-1% to all damage depending on how many HP enemy have
    +2-4% to WD from storm/surge

    Compare it to stamDK.. yeah, DK has battle roar and whole pack of survival passives and reducing cost of poison abilities which are already cheap.. but in burst damage department stamDK sucks.
  • rabidmyers
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    Where are these changes posted?

    ikr, i dont see any new patch notes, anyone wanna link?
    at a place nobody knows
  • Savos_Saren
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    Vietfox wrote: »
    Nightblade is arguably the class i've played the most, and as a magblade i think we all can agree on how annoying wings are, but i don't think they should be changed.
    What many of us have asked for are magblades to not be so dependant on ranged abilities and/or make some of them unreflectable for reasons that make sense, like Strife and Cripple.
    Personally i would be more than happy just with that, DKs can keep their current wings.

    I'd be fine with Cripple going through Wings (since it's a ground based projectile). Strife definitely fits the "projectile" category and shouldn't go through, though. Then again- I'd also like to see DOTs applied to a NB tick while they're Cloaked (without revealing them). I think both of these changes could tone down each class's "OP" ability.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • JaZ2091
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    I think they should remove cloak as well from Nightblades with Stun from Incap removed completely too. Shields and Pets need to be taken from Sorcs too, its unfair. Templars shouldn't have Purify either so that needs to go. Wardens need a 5 sec cast time on Shalk with Permafrost being upped to 500 ult, 200 is low. /s
  • xxthir13enxx
    xxthir13enxx
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    Jamdarius wrote: »
    ssorgatem wrote: »
    wait, what? did I miss something?
    Where have they said they are nerfing DK wings?

    https://twitch.tv/videos/402688127?t=

    Around 1h 5 min into the video, we will probably have 6 sec working if I recall and 50% projectile resistance (question what is a projectile? will it also work on force pulse for example? or wardens bird?). Will also probably have snare immunity.
  • Druid40
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    The sorc shield changes are a buff.
  • brtomkin
    brtomkin
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    Whether it is a buff or nerf, useful or not, these changes to wings sound less FUN for me to use.

    PS5 NA: Pickmans__Model, CP 2000+
  • Crixus8000
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    -5% to magicka/stamina costs
    -15% ultimate cost
    +20% to stamina and health recovery for bound armaments slotted
    +5% to physical damage
    +10-1% to all damage depending on how many HP enemy have
    +2-4% to WD from storm/surge

    Compare it to stamDK.. yeah, DK has battle roar and whole pack of survival passives and reducing cost of poison abilities which are already cheap.. but in burst damage department stamDK sucks.

    Stamdk has like 1 passive that isn't used (hp rec) while stamsorc has a whole 5 useless passives and 1 that requires a useless skill on both bars wasting space. And while stamsorc might have some dmg passives we also have no buffs/debuffs, no class damage skills outside of a single weak dot and not even a single class ult. I know stamdk has issues and losing identity is annoying but I just don't agree with what you said.
  • MartiniDaniels
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    Crixus8000 wrote: »
    -5% to magicka/stamina costs
    -15% ultimate cost
    +20% to stamina and health recovery for bound armaments slotted
    +5% to physical damage
    +10-1% to all damage depending on how many HP enemy have
    +2-4% to WD from storm/surge

    Compare it to stamDK.. yeah, DK has battle roar and whole pack of survival passives and reducing cost of poison abilities which are already cheap.. but in burst damage department stamDK sucks.

    Stamdk has like 1 passive that isn't used (hp rec) while stamsorc has a whole 5 useless passives and 1 that requires a useless skill on both bars wasting space. And while stamsorc might have some dmg passives we also have no buffs/debuffs, no class damage skills outside of a single weak dot and not even a single class ult. I know stamdk has issues and losing identity is annoying but I just don't agree with what you said.

    Oh, it's ok, I mean I agree that other 3 classes are so much inspiring in stamina DPS/PVP role, so it's stamsorc and stamdk who may fight for last space, probably not much difference, both lackluster :D
  • Moonsorrow
    Moonsorrow
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    Ravereth wrote: »
    Ayastigi wrote: »
    WIngs were fun but we have to adapt.

    True.

    tenor.gif

    I'm not drinking my own pee.

    When Elsweyr patch notes day is upon us, we all will as always.

    Tears will fall but drinking will happen.
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