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Changes to wings.

  • Crixus8000
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    Oh, it's ok, I mean I agree that other 3 classes are so much inspiring in stamina DPS/PVP role, so it's stamsorc and stamdk who may fight for last space, probably not much difference, both lackluster :D

    Ye and it sucks seeing identity removed. It's scary to think there are more changes to come, I am just so used to nerfs and bad changes at this point lol. But I do hope for some good changes to the classes that need it :)
  • Raammzzaa
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    Beardimus wrote: »
    What changes do you mean? Something in PTS?

    It's preliminary. Instead of reflecting projectiles, wings will be mitigating 50% ranged damage (but without cap on number of projectiles).

    There was too much crying from Cyrodiil's inhabitants I guess.
    Good job on making the class even more boring.

    Yes, the PVP nerfers are hitting all time highs these days. Every time a player gets creamed it's to the Forum they go and post a "I got killed by this OP build/Class. NERF please!"

    It’s really not only people getting packed in PvP and calling for nerfs, although that definitely happens too. If you read the comments of those that are supporting the nerf to grim focus on nightblades they have predominantly been PvE players complaining that NB DPS is too high.

  • Knootewoot
    Knootewoot
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    Bergzorn wrote: »
    ...will shift balance of PVP to ranged...

    It's 50% damage reduction vs ranged (or at least projectiles) in a game where 10% is considered noticeable. The projectile limit is removed.

    The skill will be strong in 1v1 and when being zerged down by ranged enemies.

    I get the class idendity thing, but I don't see this as a nerf with regard to game mechanics.



    You are forgetting about people psychology. As soon as wings are clapped majority forgets about you and switches to other target. Now they will continue to shoot no matter what. And question is what's the point in stamDK at all.. fossilize and take flight are probably 2 last things worthwhile.. compare it to stamplar, stamden, stambalde, where is whole pack of class goodies.. and stamsorc has cool passives. So stamDK will be like stamsorc but only worse. At this point I'm starting to thinking to switch to magDK despite being stamina race.

    I read this, but then I read another topic on how people play DK they walk in, do noxious breath and spin2win and leap, kill 200 people, Clap wings and get out to regain stamina and go back in. Some even claim to have 100% uptime of wings on stamDk

    So is DK now strong or weak ? I am also levelling one so curious. I'm almost lvl 40.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Shiredo
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    Wings is like the only skill that makes the already underpowered DKs unique from other classes.
    Investing a year into my DK seems like a waste of time.
  • MartiniDaniels
    MartiniDaniels
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    Shiredo wrote: »
    Wings is like the only skill that makes the already underpowered DKs unique from other classes.
    Investing a year into my DK seems like a waste of time.
    Switch to magDK. That is probably only way of adaptation.
    Knootewoot wrote: »
    Bergzorn wrote: »
    ...will shift balance of PVP to ranged...

    It's 50% damage reduction vs ranged (or at least projectiles) in a game where 10% is considered noticeable. The projectile limit is removed.

    The skill will be strong in 1v1 and when being zerged down by ranged enemies.

    I get the class idendity thing, but I don't see this as a nerf with regard to game mechanics.



    You are forgetting about people psychology. As soon as wings are clapped majority forgets about you and switches to other target. Now they will continue to shoot no matter what. And question is what's the point in stamDK at all.. fossilize and take flight are probably 2 last things worthwhile.. compare it to stamplar, stamden, stambalde, where is whole pack of class goodies.. and stamsorc has cool passives. So stamDK will be like stamsorc but only worse. At this point I'm starting to thinking to switch to magDK despite being stamina race.

    I read this, but then I read another topic on how people play DK they walk in, do noxious breath and spin2win and leap, kill 200 people, Clap wings and get out to regain stamina and go back in. Some even claim to have 100% uptime of wings on stamDk

    So is DK now strong or weak ? I am also levelling one so curious. I'm almost lvl 40.

    From what I see stamDK is something like a troll class, you irritate enemy with your wings, stick out at door/gate for aoe hits at zerg ball and roll back and then when time for push has come you may leap into suicidal mission to knockdown part of ball and create havoc and some aoe damage and if you are lucky your zergs will follow and finish the deal. Also fossilize is some crazy powerful thing, 80% of cases when I unexpectedly died or killed somebody it's because I was fossilized and vice versa.

    But if numbers are small and opponent is skilled, it's really difficult to kill somebody 1v1 if he is not some scared squish. Yep, you may apply your dots and wear out your opponent then fossilize and finish off with weapon execute but if he knows how to counter-act DK it's GG or draw until somebody else will engage. Main problem of stamDK is lack of good spammable and as consequence lack of burst. Community is asking for stam whip for years... but ZOS don't want to do it for whatever reason.
  • Nhilandra77
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    Zos could easily solve dk knight by just adapting it to something akin a warden. 3 or 4 hits on your wings and the protection breaks. no need for a return hit, no need for a health hit. this 50% reduce damage nerf is useless and coupled with the 2 handed nerfs have ruined dk stam for me.

    I am going to play sorc or nb now
  • Cortimi
    Cortimi
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    30koty.jpg
    Xbox NA: Soviet Messiah
    EP: Cortimi - Imperial StamDK
    EP: Melga - Orc StamDen (Dah Bear)
    EP: Narileya - Nord StamPlar (Mad cuz Bad)
    EP: Corvaera - Bosmer Orc StamSorc (RIP)

    PS4 NA (Retired at CP835): Soviet-Messiah:
    EP: Cortimi - Imperial StamDK
    DC: Melga gra-Antilae - StamDen
    AD: Corvaera - Bosmer StamSorc
    Urvoth wrote: »
    CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
  • JumpmanLane
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    Ravereth wrote: »
    Ayastigi wrote: »
    WIngs were fun but we have to adapt.

    True.

    tenor.gif

    Or quit. Who plays games to adapt to silly changes. One plays games for fun. It stops being fun after a while...
  • Zacuel
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    Agreed. Gonna be a rough one though.
  • max_only
    max_only
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    Bergzorn wrote: »
    ...will shift balance of PVP to ranged...

    It's 50% damage reduction vs ranged (or at least projectiles) in a game where 10% is considered noticeable. The projectile limit is removed.

    The skill will be strong in 1v1 and when being zerged down by ranged enemies.

    I get the class idendity thing, but I don't see this as a nerf with regard to game mechanics.



    You are forgetting about people psychology. As soon as wings are clapped majority forgets about you and switches to other target. Now they will continue to shoot no matter what. And question is what's the point in stamDK at all.. fossilize and take flight are probably 2 last things worthwhile.. compare it to stamplar, stamden, stambalde, where is whole pack of class goodies.. and stamsorc has cool passives. So stamDK will be like stamsorc but only worse. At this point I'm starting to thinking to switch to magDK despite being stamina race.

    As soon as wings are clapped SMART players will choose another target. People get tunnel vision and keep pinging the Dk and then come to forums. That’s how nerfs are born.
    Ayastigi wrote: »
    WIngs were fun but we have to adapt. We still have our thumbs after all. In pvp I mostly play stam dk and stam sorc but have done time on all the classes. We have all been nerfed (some more than others) these past years such as templars losing major mending, wardens losing cc on shalks, mag blades losing healing ward effectiveness, sorcs' shield changes and losing cc on frags, and dks power lash changes among other things. A lot of people might not remember but on launch night blades were the most under performing class and dragonknights were the most overperfoming since then night blades have been brought up to par and dragon knights have been the most nerfed class in eso by far. It sucks yea but for me personally i'm looking forward to see what people blame on dk's opness once wings are changed because we are still gonna kill you lol. My point is that to all the dragonknights taking this news pretty tough you have to adapt. It's just like life you can either roll over and quit when things get tough or you can get better.

    Actually I think dragonknights should keep an open letter to reverse this change, like the one for the woodelfs. Why adapt when people can whine for nerfs and get them. Nerflings really make the game so much more boring. Would be nice to see some buff threads or how do I counter this because I want to learn threads. It use to be like a safari with certain classes knowing which was their prey and which they shouldn't engage. Just getting on your mount was always an adventure because while you were riding you knew some nb was going to attack and you were ready from experience. This game has lost a lot of it's identity tbh but I still love it because I put too much money into it o.o

    Write the open letter and my Dk Bosmer will support you. o:)
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Tan9oSuccka
    Tan9oSuccka
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    D0PAMINE wrote: »
    Yeah let's all play in our underwear with bare fists.

    They will still complain because thats what they do. There are counters to everything.

    DKs will fossilize twice more often with all the extra magicka left free from wings :D
    I bet after this changes, forum will be full with whine on next DK melee range hard skill...

    Probably not. They’ll be busy eating flame reaches and snipes from far away.

    Even at 50% mitigation, it won’t take much from the permascrubs/bleed cheesers to put a DK down.
  • MajBludd
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    You thought snipers were bad before....
    Got to ask, are they trying to bring in the battle Royale fps crowd or pushing to make pvp like one?

    I don't play one, but I can't imagine a skill like reflect would be very popular to the fps players.
    Edited by MajBludd on May 10, 2019 1:32PM
  • Tan9oSuccka
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    MajBludd wrote: »
    You thought snipers were bad before....

    You’re totally right.

    ScopenChronix420snipez is laughing himself silly over this change.
  • Aixy
    Aixy
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    Where are these changes posted?

    PTS Patch Notes v5.0.0
    Reflective Scale:
    Renamed this ability to Protective Scale.
    Converted the reflect function into a 50% damage reduction from projectiles. This happened to all 3 versions of the ability.
    Dragon Fire Scale (morph): This ability no longer increases damage of reflected attacks, since it can no longer reflect. Incoming projectiles will now cause you to launch a fiery orb at the attacker that deals Flame Damage. Effect can occur once every half second.
    Reflective Plate: Renamed this ability to Protective Plate. No other changes were made to the ability’s functionality.
  • teladoy
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    Wings were awesome in pvp.

    I my opinion if they nerf wings, then they should do something similar with cloak.

    Then we would be all the same.
  • max_only
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    teladoy wrote: »
    Wings were awesome in pvp.

    I my opinion if they nerf wings, then they should do something similar with cloak.

    Then we would be all the same.

    As a dk, cloak has nothing to do with wings. Cloak isn’t a projectile. That’s just being petty.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Shalktonin
    Shalktonin
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    Beardimus wrote: »
    What changes do you mean? Something in PTS?

    It's preliminary. Instead of reflecting projectiles, wings will be mitigating 50% ranged damage (but without cap on number of projectiles).

    There was too much crying from Cyrodiil's inhabitants I guess.
    Good job on making the class even more boring.

    so far you seem to be the only one crying....so sounds like its definitely a good thing if it makes you cry.
  • Jamdarius
    Jamdarius
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    Bergzorn wrote: »
    ...will shift balance of PVP to ranged...

    It's 50% damage reduction vs ranged (or at least projectiles) in a game where 10% is considered noticeable. The projectile limit is removed.

    The skill will be strong in 1v1 and when being zerged down by ranged enemies.

    I get the class idendity thing, but I don't see this as a nerf with regard to game mechanics.



    Question: does it work on Lightning Staff HA for example? What is considered ranged attack? Above 7m ?
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