MartiniDaniels wrote: »
Oh, it's ok, I mean I agree that other 3 classes are so much inspiring in stamina DPS/PVP role, so it's stamsorc and stamdk who may fight for last space, probably not much difference, both lackluster
Trinity_Is_My_Name wrote: »StormChaser3000 wrote: »John_Falstaff wrote: »
There was too much crying from Cyrodiil's inhabitants I guess.
Good job on making the class even more boring.
Yes, the PVP nerfers are hitting all time highs these days. Every time a player gets creamed it's to the Forum they go and post a "I got killed by this OP build/Class. NERF please!"
MartiniDaniels wrote: »MartiniDaniels wrote: »...will shift balance of PVP to ranged...
It's 50% damage reduction vs ranged (or at least projectiles) in a game where 10% is considered noticeable. The projectile limit is removed.
The skill will be strong in 1v1 and when being zerged down by ranged enemies.
I get the class idendity thing, but I don't see this as a nerf with regard to game mechanics.
You are forgetting about people psychology. As soon as wings are clapped majority forgets about you and switches to other target. Now they will continue to shoot no matter what. And question is what's the point in stamDK at all.. fossilize and take flight are probably 2 last things worthwhile.. compare it to stamplar, stamden, stambalde, where is whole pack of class goodies.. and stamsorc has cool passives. So stamDK will be like stamsorc but only worse. At this point I'm starting to thinking to switch to magDK despite being stamina race.
Switch to magDK. That is probably only way of adaptation.Wings is like the only skill that makes the already underpowered DKs unique from other classes.
Investing a year into my DK seems like a waste of time.
Knootewoot wrote: »MartiniDaniels wrote: »MartiniDaniels wrote: »...will shift balance of PVP to ranged...
It's 50% damage reduction vs ranged (or at least projectiles) in a game where 10% is considered noticeable. The projectile limit is removed.
The skill will be strong in 1v1 and when being zerged down by ranged enemies.
I get the class idendity thing, but I don't see this as a nerf with regard to game mechanics.
You are forgetting about people psychology. As soon as wings are clapped majority forgets about you and switches to other target. Now they will continue to shoot no matter what. And question is what's the point in stamDK at all.. fossilize and take flight are probably 2 last things worthwhile.. compare it to stamplar, stamden, stambalde, where is whole pack of class goodies.. and stamsorc has cool passives. So stamDK will be like stamsorc but only worse. At this point I'm starting to thinking to switch to magDK despite being stamina race.
I read this, but then I read another topic on how people play DK they walk in, do noxious breath and spin2win and leap, kill 200 people, Clap wings and get out to regain stamina and go back in. Some even claim to have 100% uptime of wings on stamDk
So is DK now strong or weak ? I am also levelling one so curious. I'm almost lvl 40.

CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
MartiniDaniels wrote: »MartiniDaniels wrote: »...will shift balance of PVP to ranged...
It's 50% damage reduction vs ranged (or at least projectiles) in a game where 10% is considered noticeable. The projectile limit is removed.
The skill will be strong in 1v1 and when being zerged down by ranged enemies.
I get the class idendity thing, but I don't see this as a nerf with regard to game mechanics.
You are forgetting about people psychology. As soon as wings are clapped majority forgets about you and switches to other target. Now they will continue to shoot no matter what. And question is what's the point in stamDK at all.. fossilize and take flight are probably 2 last things worthwhile.. compare it to stamplar, stamden, stambalde, where is whole pack of class goodies.. and stamsorc has cool passives. So stamDK will be like stamsorc but only worse. At this point I'm starting to thinking to switch to magDK despite being stamina race.
Girl_Number8 wrote: »WIngs were fun but we have to adapt. We still have our thumbs after all. In pvp I mostly play stam dk and stam sorc but have done time on all the classes. We have all been nerfed (some more than others) these past years such as templars losing major mending, wardens losing cc on shalks, mag blades losing healing ward effectiveness, sorcs' shield changes and losing cc on frags, and dks power lash changes among other things. A lot of people might not remember but on launch night blades were the most under performing class and dragonknights were the most overperfoming since then night blades have been brought up to par and dragon knights have been the most nerfed class in eso by far. It sucks yea but for me personally i'm looking forward to see what people blame on dk's opness once wings are changed because we are still gonna kill you lol. My point is that to all the dragonknights taking this news pretty tough you have to adapt. It's just like life you can either roll over and quit when things get tough or you can get better.
Actually I think dragonknights should keep an open letter to reverse this change, like the one for the woodelfs. Why adapt when people can whine for nerfs and get them. Nerflings really make the game so much more boring. Would be nice to see some buff threads or how do I counter this because I want to learn threads. It use to be like a safari with certain classes knowing which was their prey and which they shouldn't engage. Just getting on your mount was always an adventure because while you were riding you knew some nb was going to attack and you were ready from experience. This game has lost a lot of it's identity tbh but I still love it because I put too much money into it o.o
MartiniDaniels wrote: »TequilaFire wrote: »Yeah let's all play in our underwear with bare fists.
They will still complain because thats what they do. There are counters to everything.
DKs will fossilize twice more often with all the extra magicka left free from wings
I bet after this changes, forum will be full with whine on next DK melee range hard skill...
SpiderKnight wrote: »Where are these changes posted?
Wings were awesome in pvp.
I my opinion if they nerf wings, then they should do something similar with cloak.
Then we would be all the same.
StormChaser3000 wrote: »John_Falstaff wrote: »
There was too much crying from Cyrodiil's inhabitants I guess.
Good job on making the class even more boring.
MartiniDaniels wrote: »...will shift balance of PVP to ranged...
It's 50% damage reduction vs ranged (or at least projectiles) in a game where 10% is considered noticeable. The projectile limit is removed.
The skill will be strong in 1v1 and when being zerged down by ranged enemies.
I get the class idendity thing, but I don't see this as a nerf with regard to game mechanics.