MartiniDaniels wrote: »This change kills DKs main identity skill and will shift balance of PVP to ranged. I mean now every ranged pew-pew knows that he will meet DK so he needs to run certain skills and enchants to counteract DK and think each time he spams reflectables. Now it'll be gone, you may build and min-max for pew-pew without any risk.
Reflect is one of the funnest things in the gameSure DKs can & will adapt.. but the fun level plummets again.
WIngs were fun but we have to adapt. We still have our thumbs after all. In pvp I mostly play stam dk and stam sorc but have done time on all the classes. We have all been nerfed (some more than others) these past years such as templars losing major mending, wardens losing cc on shalks, mag blades losing healing ward effectiveness, sorcs' shield changes and losing cc on frags, and dks power lash changes among other things. A lot of people might not remember but on launch night blades were the most under performing class and dragonknights were the most overperfoming since then night blades have been brought up to par and dragon knights have been the most nerfed class in eso by far. It sucks yea but for me personally i'm looking forward to see what people blame on dk's opness once wings are changed because we are still gonna kill you lol. My point is that to all the dragonknights taking this news pretty tough you have to adapt. It's just like life you can either roll over and quit when things get tough or you can get better.
The Dragonknight scales have very high uptime and exceptional overall defense.
The 50% damage reduction to projectile damage instead of reflect is actually a nerf, not a buff and nothing in between.
There will still be benefit from using this ability, but it will be less effective.
I like this change because this ability is OP in it's current state(on Live server) when almost all projectiles don't hit the Dragonknight.
I have a Dragonknight character too, so my opinion is not biased.
Though it will be best to reach any conclusion when it will be possible to test it on PTS, until then it is all speculation.
Also, ZOS may change it during or after the PTS cycle.
The Dragonknight scales have very high uptime and exceptional overall defense.
The 50% damage reduction to projectile damage instead of reflect is actually a nerf, not a buff and nothing in between.
There will still be benefit from using this ability, but it will be less effective.
I like this change because this ability is OP in it's current state(on Live server) when almost all projectiles don't hit the Dragonknight.
I have a Dragonknight character too, so my opinion is not biased.
Though it will be best to reach any conclusion when it will be possible to test it on PTS, until then it is all speculation.
Also, ZOS may change it during or after the PTS cycle.
The Dragonknight scales have very high uptime and exceptional overall defense.
The 50% damage reduction to projectile damage instead of reflect is actually a nerf, not a buff and nothing in between.
There will still be benefit from using this ability, but it will be less effective.
I like this change because this ability is OP in it's current state(on Live server) when almost all projectiles don't hit the Dragonknight.
I have a Dragonknight character too, so my opinion is not biased.
Though it will be best to reach any conclusion when it will be possible to test it on PTS, until then it is all speculation.
Also, ZOS may change it during or after the PTS cycle.
Calling it a buff at this stage is way premature. Remember you’re now going to get hit with all the ranged CC and other status effects like defiles, snares, fractures etc. So some of that 50% reduction will be heavily countered. For a light armor magicka DK I think this is a real iffy change and could push mag DKs firmly to heavy.
Also we have to take think about facing rangeed builds now. Previously wings was OP vs mag sorcs and magblades but now you’ve got no gap closer, no ranges abilties, a sizeable damage reduction vs certain skills but closing the gaps against a good mag sorc is gonna be real tough.
And for mag DK at least we have the horribly expensive coag blood. But any other heals rely on being at close range. Mitigating damge at range is going to be really hard.
TumlinTheJolly wrote: »I have recently leveled a stamDK (usually I play NBs and sorcs). I only did so because I realised that wings was THE ability that would allow me to build for a high direct damage play style, as that is what I enjoy. With the changes to wings, I think DK might be forced even further down the tank/sustain/dot route... Limiting build options kills class appeal.
Instead, I'd leave wings intact, but make it impossible to spam. Make it like Streak... Where the cost multiplies significantly if you cast it a few times. This would allow both stam and mag DK to use it but prevent them both from spamming it.
MartiniDaniels wrote: »
and stamsorc has cool passives. So stamDK will be like stamsorc but only worse. At this point I'm starting to thinking to switch to magDK despite being stamina race.
StormChaser3000 wrote: »John_Falstaff wrote: »
There was too much crying from Cyrodiil's inhabitants I guess.
Good job on making the class even more boring.
-5% to magicka/stamina costsCrixus8000 wrote: »MartiniDaniels wrote: »
and stamsorc has cool passives. So stamDK will be like stamsorc but only worse. At this point I'm starting to thinking to switch to magDK despite being stamina race.
Ummm what ? Stamsorc hardly has any passives...
Unless you mean the cool passives of getting minor prophecy, having pets that we don't use give magicka back, getting stam and hp rec for slotting a usless skill on both bars, increasing the duration of abilities we don't use, getting 8% of our hp from abilities we don't use, getting more hp from an ult we don't use or the 10% magicka rec.
SpiderKnight wrote: »Where are these changes posted?
Nightblade is arguably the class i've played the most, and as a magblade i think we all can agree on how annoying wings are, but i don't think they should be changed.
What many of us have asked for are magblades to not be so dependant on ranged abilities and/or make some of them unreflectable for reasons that make sense, like Strife and Cripple.
Personally i would be more than happy just with that, DKs can keep their current wings.
wait, what? did I miss something?
Where have they said they are nerfing DK wings?
https://twitch.tv/videos/402688127?t=
Around 1h 5 min into the video, we will probably have 6 sec working if I recall and 50% projectile resistance (question what is a projectile? will it also work on force pulse for example? or wardens bird?). Will also probably have snare immunity.
MartiniDaniels wrote: »-5% to magicka/stamina costs
-15% ultimate cost
+20% to stamina and health recovery for bound armaments slotted
+5% to physical damage
+10-1% to all damage depending on how many HP enemy have
+2-4% to WD from storm/surge
Compare it to stamDK.. yeah, DK has battle roar and whole pack of survival passives and reducing cost of poison abilities which are already cheap.. but in burst damage department stamDK sucks.
Crixus8000 wrote: »MartiniDaniels wrote: »-5% to magicka/stamina costs
-15% ultimate cost
+20% to stamina and health recovery for bound armaments slotted
+5% to physical damage
+10-1% to all damage depending on how many HP enemy have
+2-4% to WD from storm/surge
Compare it to stamDK.. yeah, DK has battle roar and whole pack of survival passives and reducing cost of poison abilities which are already cheap.. but in burst damage department stamDK sucks.
Stamdk has like 1 passive that isn't used (hp rec) while stamsorc has a whole 5 useless passives and 1 that requires a useless skill on both bars wasting space. And while stamsorc might have some dmg passives we also have no buffs/debuffs, no class damage skills outside of a single weak dot and not even a single class ult. I know stamdk has issues and losing identity is annoying but I just don't agree with what you said.