ZaroktheImmortal wrote: »Jcarson0408 wrote: »Jcarson0408 wrote: »Based off of immersion reasons 2/3 of the sorcerer trees would also have the same penalty.
No they wouldn't.
The only daedric magic in the single player games are conjured weapons and summons. It's admittedly been a while since I've played some of them but I don't recall guards attacking me for using any of those spells.
The two Daedra specifically associated with sorcerer abilities are Azura and Meridia. Their cults and followers - especially Azura's - are widely tolerated. Summerset might be an exception but even then there's a difference between cults and its followers, and people who simply use daedric magic.
Next time you're on Artaeum look in the fields. There's a storm atronach working in the fields.
Guards don't attack you for undead in the single player games either. It's surprising they even considered this in an MMO when they didn't for vampires and WW despite that being a BIG no no in the single player games. Never heard of the Azura and Meridia thing with sorcs but it's not unbelievable. Though like you said they are not tolerated everywhere, necromancy is not banned in multiple provinces but with the way things are set up even in those provinces.MLGProPlayer wrote: »Jcarson0408 wrote: »adriant1978 wrote: »
weapon skills still aren't banned though. And quests are joke in terms of difficulty. You can do them all by just light attacking, don't even need to use force pulse/rapid strikes.
You CAN. How is it balanced to force ONE class into that restriction without any other class restricted that way or any form of compensation for that restriction?
There is no need to balance quests. You can complete a quest fight by just light attacking.
There is no need to single out a class with a restriction no other class has anything close to. If we are going based off of what isn't necessary then it seems like they can just not inconsistently add restrictions.
They did actually attack vampire players in morrowind if I remember in fact you couldn't quest or do anything except some vampire quests in morrowind which was really annoying and made being a vampire useless. Some people made mods to change this in morrowind but without mods you couldn't complete the game as a vampire. Probably why they didn't put this in with vampirism in the later games. And I'm hoping they don't decide to make vampirism a crime in this one either. It clearly didn't even work for the single player ones and it'd be even more annoying in an MMO where we can't just simply use a mod to get rid of stupid things like that.
Yes the spells being related to Azura and Merida. You'd have to be ignoring the story every time they came up at minimum not to know they are the most "acceptable"daedra.Jcarson0408 wrote: »Guards don't attack you for undead in the single player games either.
Morrowind and Skyrim were set in places which weren't totally anti necromancy.
https://en.uesp.net/wiki/Lore:Necromancy
I don't think we've heard anything official on this but none of us would be surprised if necromancy isn't considered a crime in ESO's Telvanni towns.
Everywhere else we would expect guards to consider it a crime because of the war. Even if Skyrim and Elswyr are ok with necromancy, both are part of alliances participating in a major war and that changes the rules.
Eg. at any other point in time the Bosmer would go nuts if you picked a flower in Valenwood. In ESO though the worst you should expect to suffer for it is amusing snarky commenary from nearby NPCs.
In the case of Morrowind and Oblivion, we're also talking about very old games with infant crime systems.
Lore says that most of Tamriel is against necromancy. ESO has a moderately robust crime and punishment system and it just wouldn't make sense to have players flaunting their necromancy in front of guards without consequences.Jcarson0408 wrote: »Never heard of the Azura and Meridia thing with sorcs but it's not unbelievable.
Which "thing" are you referring to? Their association with the sorcerer class or being less reviled than other Daedra?
Sorc abilities specifically reference these two. Surely someone as knowledgeable as you would know this?
Azura moreso and Meridia to a lesser extent are more tolerated in most places. This is known. It's even touched on in ESO. Have you not played it?
Azura is relatively benign. At least she's not transparently malevolent. Break a deal with her and she'll curse the *** of you and your race and end your civilization. But don't do that and you'll be fine.
Meridia is anti undead. If you're not a vampire then she's probably no danger to you.
Jcarson0408 wrote: »Yes the spells being related to Azura and Merida. You'd have to be ignoring the story every time they came up at minimum not to know they are the most "acceptable"daedra.
Call on Azura to send a winged twilight to fight at your side.
Invoke Meridia's name to gain Major Brutality...
Jcarson0408 wrote: »I am curious as to how this crime system is somehow considered SO much more advanced than Morrowind or Oblivion.
Surge, an ability from storm calling I.E. obviously not one of the two specs that would be frowned upon? When one involves summoning daedra and the other is literally called dark magic.Jcarson0408 wrote: »Yes the spells being related to Azura and Merida. You'd have to be ignoring the story every time they came up at minimum not to know they are the most "acceptable"daedra.
It wasn't at all clear because both are equally obvious.
Those great big flappy pets of theirs which you're so desperate to see them arrested for summoning - those belong to Azura.
https://en.uesp.net/wiki/Lore:Bestiary_W#Winged_Twilight
You don't even have to be familiar with the Elder Scrolls to know that.
Or pay attention during Azura's quests in ESO.
Just read the ability description.Call on Azura to send a winged twilight to fight at your side.
Apply the same trick to surge.Invoke Meridia's name to gain Major Brutality...Jcarson0408 wrote: »I am curious as to how this crime system is somehow considered SO much more advanced than Morrowind or Oblivion.
If you have to ask that, that's just more proof that you're not qualified to be having this discussion.
You're just not being even remotely realistic.
Necromancy is generally not accepted in Tamriel. Other forms of magic like daedra summoning are.
There are only a tiny handful of occasions when you need to engage in combat in a town, and there are more than enough non-class abilities to handle those.
Deal with it.
Ahlteffour wrote: »If we are just adding things to the justice system, how about people who yell or type stupid things into zone chat. I think that is deserving of at least a 1k bounty.
But seriously, this justice system change is likely the first of many to be added, and it is a complete non-issue.
Ahlteffour wrote: »If we are just adding things to the justice system, how about people who yell or type stupid things into zone chat. I think that is deserving of at least a 1k bounty.
But seriously, this justice system change is likely the first of many to be added, and it is a complete non-issue.
I hope you're concerned about Necromancers, so am I!
They're a real blight on the citizens and we need our guards to take out that sort of trash.
Also in my experience Necromancers smell really bad must be from hanging around the dead so often.