Jcarson0408 wrote: »Based off of immersion reasons 2/3 of the sorcerer trees would also have the same penalty.
adriant1978 wrote: »
Jcarson0408 wrote: »adriant1978 wrote: »
weapon skills still aren't banned though. And quests are joke in terms of difficulty. You can do them all by just light attacking, don't even need to use force pulse/rapid strikes.
You CAN. How is it balanced to force ONE class into that restriction without any other class restricted that way or any form of compensation for that restriction?
I'm really more concerned about whether it will take into account the quests where you have to kills a hostile NPC in town. It'll be really annoying if we get a bounty just for doing the quest.
But, "wait and see" is the name of the game here. Not going to panic before I see the final product.
Jcarson0408 wrote: »The concerns are in relation to the planned interaction with the justice system. While very immersive and a cool idea I am very concerned it's going to be highly unbalanced, name one other class that just isn't allowed to use their abilities in a significant amount of areas. Based off of immersion reasons 2/3 of the sorcerer trees would also have the same penalty. In addition, werewolves and vampires displaying their full werewolf/vampire-ness in front of guards are not impacted by the justice system, so why are necromancers that much worse?
There are several times when there are no justice system guards but there are soldiers for the factions sometimes even the faction leaders. Either there has to be inconsistencies that ruin the whole point of this (Immersion) or it has to be even more unbalanced with wider areas you can't use your abilities.
In addition, the rules against necromancy are not shared in all provinces, some ban it, some have rules and limitations, some it is perfectly legal, so either now the justice system has to be changed to have different rules depending on where you are currently or it has to be unimmersive and everywhere it's kill on sight.
If they go through with their current plans I will probably still play necromancer but as it stands balancing ONE class with a restriction like not being able to use their abilities in several areas is a nightmare the devs should not put themselves through.
@Nerouyn to be fair, at least in Morrowind, they were supposed to attack you if you summoned in town (according to the tooltip), however, they never did.The only daedric magic in the single player games are conjured weapons and summons. It's admittedly been a while since I've played some of them but I don't recall guards attacking me for using any of those spells.
Merlin13KAGL wrote: »@Nerouyn to be fair, at least in Morrowind, they were supposed to attack you if you summoned in town (according to the tooltip), however, they never did.
Jcarson0408 wrote: »adriant1978 wrote: »
weapon skills still aren't banned though. And quests are joke in terms of difficulty. You can do them all by just light attacking, don't even need to use force pulse/rapid strikes.
You CAN. How is it balanced to force ONE class into that restriction without any other class restricted that way or any form of compensation for that restriction?
Dragneel1207 wrote: »if u did not notice
stealing makes the gaurd kill u
killing npcs makes the guard kill u
feeding as a vampire or werewolf inside towns makes the guard kill u
what the OP mentioned is not all info. and plz dont rub skyrim justice system with eso
Jcarson0408 wrote: »Based off of immersion reasons 2/3 of the sorcerer trees would also have the same penalty.
No they wouldn't.
The only daedric magic in the single player games are conjured weapons and summons. It's admittedly been a while since I've played some of them but I don't recall guards attacking me for using any of those spells.
The two Daedra specifically associated with sorcerer abilities are Azura and Meridia. Their cults and followers - especially Azura's - are widely tolerated. Summerset might be an exception but even then there's a difference between cults and its followers, and people who simply use daedric magic.
Next time you're on Artaeum look in the fields. There's a storm atronach working in the fields.
MLGProPlayer wrote: »Jcarson0408 wrote: »adriant1978 wrote: »
weapon skills still aren't banned though. And quests are joke in terms of difficulty. You can do them all by just light attacking, don't even need to use force pulse/rapid strikes.
You CAN. How is it balanced to force ONE class into that restriction without any other class restricted that way or any form of compensation for that restriction?
There is no need to balance quests. You can complete a quest fight by just light attacking.
Jcarson0408 wrote: »adriant1978 wrote: »
weapon skills still aren't banned though. And quests are joke in terms of difficulty. You can do them all by just light attacking, don't even need to use force pulse/rapid strikes.
You CAN. How is it balanced to force ONE class into that restriction without any other class restricted that way or any form of compensation for that restriction?
david_m_18b16_ESO wrote: »Jcarson0408 wrote: »adriant1978 wrote: »
weapon skills still aren't banned though. And quests are joke in terms of difficulty. You can do them all by just light attacking, don't even need to use force pulse/rapid strikes.
You CAN. How is it balanced to force ONE class into that restriction without any other class restricted that way or any form of compensation for that restriction?
I can't remember the last time I had to kill anything in town. Having to kill something without beeing able to use your class skill is a very minor annoyance. And it happen only a couple of time in your whole ESO life. So I don't see this beeing big enough to require any compensation.
Jcarson0408 wrote: »david_m_18b16_ESO wrote: »Jcarson0408 wrote: »adriant1978 wrote: »
weapon skills still aren't banned though. And quests are joke in terms of difficulty. You can do them all by just light attacking, don't even need to use force pulse/rapid strikes.
You CAN. How is it balanced to force ONE class into that restriction without any other class restricted that way or any form of compensation for that restriction?
I can't remember the last time I had to kill anything in town. Having to kill something without beeing able to use your class skill is a very minor annoyance. And it happen only a couple of time in your whole ESO life. So I don't see this beeing big enough to require any compensation.
Then it's not a big enough deal to even add to the game.
Jcarson0408 wrote: »Jcarson0408 wrote: »Based off of immersion reasons 2/3 of the sorcerer trees would also have the same penalty.
No they wouldn't.
The only daedric magic in the single player games are conjured weapons and summons. It's admittedly been a while since I've played some of them but I don't recall guards attacking me for using any of those spells.
The two Daedra specifically associated with sorcerer abilities are Azura and Meridia. Their cults and followers - especially Azura's - are widely tolerated. Summerset might be an exception but even then there's a difference between cults and its followers, and people who simply use daedric magic.
Next time you're on Artaeum look in the fields. There's a storm atronach working in the fields.
Guards don't attack you for undead in the single player games either. It's surprising they even considered this in an MMO when they didn't for vampires and WW despite that being a BIG no no in the single player games. Never heard of the Azura and Meridia thing with sorcs but it's not unbelievable. Though like you said they are not tolerated everywhere, necromancy is not banned in multiple provinces but with the way things are set up even in those provinces.MLGProPlayer wrote: »Jcarson0408 wrote: »adriant1978 wrote: »
weapon skills still aren't banned though. And quests are joke in terms of difficulty. You can do them all by just light attacking, don't even need to use force pulse/rapid strikes.
You CAN. How is it balanced to force ONE class into that restriction without any other class restricted that way or any form of compensation for that restriction?
There is no need to balance quests. You can complete a quest fight by just light attacking.
There is no need to single out a class with a restriction no other class has anything close to. If we are going based off of what isn't necessary then it seems like they can just not inconsistently add restrictions.
I'm really more concerned about whether it will take into account the quests where you have to kills a hostile NPC in town. It'll be really annoying if we get a bounty just for doing the quest.
But, "wait and see" is the name of the game here. Not going to panic before I see the final product.
Jcarson0408 wrote: »Guards don't attack you for undead in the single player games either.
Jcarson0408 wrote: »Never heard of the Azura and Meridia thing with sorcs but it's not unbelievable.