if argonians eat poisonous things to boost their immunity to poison then they are NOT truly immune to ALL poisons.
Lore is an asset to the in-game story but that doesn't mean it should be the only driver of the story. If the game stays static then it WILL die a slow death; volving and changing is much better in the long run even if some lore falls by the wayside.
I disagree lore is part of what makes this series. They should give back poison resistance at least.
I see your point but it is a PART not the whole. I enjoy the lore and find it interesting but the game must change...
You missed the main word: NATURAL immunity. Therefore, your words lose their meaning. ¯\_(ツ)_/¯
lol ty for the giggle.
The argument still stands why the need to boost their immunity?
ZOS_RobGarrett wrote: »
- When selecting a race, players should have multiple effective options for any given gameplay role.
- The combat power provided by each race should be more equalized.
- Players should feel a stronger sense of power progression through racial passives as they level up.
- The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.
That's all for now. Feedback, as always, is welcome.
Because it makes it even stronger so they can withstand even stronger poisons. I don't see you arguing in the Bosmer thread about wanting Stealth passive back. Are you here just to troll? Your argument is invalid considering the picture evidence of poison resistance actually being mentioned in the game.
"Moot,' perhaps. But it's not their lore, it's Bethesda's lore. ZOS is only borrowing it, as I understand it.The class changes were in no way game breaking, yes changes were made that some disagree with but in the end its not 'our' game
but 'theirs' so its all mote at this point.
Lore is an asset to the in-game story but that doesn't mean it should be the only driver of the story. If the game stays static then it WILL die a slow death; evolving and changing is much better in the long run even if some lore falls by the wayside.
ZOS_Gilliam wrote: »
- Achieve the above goals while still obeying our rich and structured lore and storytelling.
- This was one of our more challenging but exciting tasks, as it gave us additional opportunities to work with other teams. We delved deep into our rich and established lore to make bonuses that highlight racial differences. This means that we didn’t outright balance each race to be equal in every avenue of the game, as there’s a story to be told with how the races engage with the world around them. Nords are well known for being hardier races who can take a hit, while High Elves are better at wielding magical spells. If we were to balance them to be equal in both, we’d lose the unique identities of these races.
Wellll, actually, ZoS is pretty much Bethesda. Both ZoS and Bethesda Softworks are subsidiaries of ZeniMax Media, a company specifically created by Bethesda's founders to act as parent company and allow them to branch out.Cundu_Ertur wrote: »But it's not their lore, it's Bethesda's lore. ZOS is only borrowing it, as I understand it.
phantasmalD wrote: »Wellll, actually, ZoS is pretty much Bethesda. Both ZoS and Bethesda Softworks are subsidiaries of ZeniMax Media, a company specifically created by Bethesda's founders to act as parent company and allow them to branch out.
if argonians eat poisonous things to boost their immunity to poison then they are NOT truly immune to ALL poisons.
Lore is an asset to the in-game story but that doesn't mean it should be the only driver of the story. If the game stays static then it WILL die a slow death; evolving and changing is much better in the long run even if some lore falls by the wayside.
lol ty for the giggle.
The argument still stands why the need to boost their immunity?
Hand_Bacon wrote: »Maybe they have access to lore that you don't have yet.
One thing is for sure, we need more open letters.
@Swergdach I went ahead and copied down a part of the racials for Argonians in Morrowind and Oblivion.
•••
The racials for Argonians in Morrowind.
https://en.uesp.net/wiki/Morrowind:Argonian
Spell: Water Breathing Water Breathing for 120sec on Self, Cost: 5pts
Ability: Resist Poison Resist Poison 100%
Ability: Resist Common Disease Resist Common Disease 75%
•••
The racials for Argonians in Oblivion
https://en.uesp.net/wiki/Oblivion:Argonian
Argonian Disease Resistance ability: Resist Disease 75% on Self, constant
Argonian Poison Immunity ability: Resist Poison 100% on Self, constant
Argonian Water Breathing ability: Water Breathing on Self, constant
Good luck!
Seraphayel wrote: »As much as I appreciate your efforts, don't leave out this little information when linking racials from previous ES games:
Skyrim: Argonians are no longer resistant to Poison as they were in previous games.
So the removal of Argonians' poison resistance started back in the last main entry of the series.
if argonians eat poisonous things to boost their immunity to poison then they are NOT truly immune to ALL poisons.
Lore is an asset to the in-game story but that doesn't mean it should be the only driver of the story. If the game stays static then it WILL die a slow death; evolving and changing is much better in the long run even if some lore falls by the wayside.
Or they had access to lore, and now they do what the wind whispers in their ears. Who knows? (͠≖ ͜ʖ͠≖)
https://elderscrollsonline.com/en-us/news/post/55715
P.S. I'm sorry for replying this, I don't usually respond to comments from obvious trolls. It will never happen again. Thank you for understanding. ( ͡° ͜ʖ ͡°)
Skyrim doesn't matter, this isn't Skyrim. This game states that we are resistant to poison. How is this so hard to comprehend? It is stated in this very game by NPC's that we are resistant to poison. It's established Lore within this very game. Sorry but that is going against established lore not preserving it like they claimed.
Seraphayel wrote: »
It's not, your right. But when some guys are using Morrowind or Oblivion as an example for poison resistance I can use Skyrim as an example against poison resistance.
I don't have a problem with Argonians being resistant to poison, don't get me wrong. I can understand why they removed it though. To expect them to rewrite quests is a bit silly, there are thousands of quests in this game with maybe millions of words. To go into them and change them adequately whenever you make some changes is an impossible task especially when all of it is voiced.