By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't heal a single worthwhile bit.
MLGProPlayer wrote: »I don't play tank (or support in general) for 2 reasons:
1. I'd need to respec to DPS when doing overland questing
2. I can't carry a PUG and need to rely on my DDs being competent
Dps checks BEFORE being able to queue for veteran dungeons... i logged in my tank today, i put lightning wall of elements crusher torugs and alkosh, 1 hour to get to the last boss of banished cells 2 veteran, group couldnt even pass the dps check, they left, then i remembered why i stopped playing as tank for randoms
What makes tanks happy in their role? Why do they enjoy it?
Id like to see better options for sets, a better synergy system that allows priority as well as the length. Id also like to see more options for weps (not a staff).
rabidrufus64 wrote: »laziness
Diversity. There is no reason for there to only be two taunts in the game. The only viable taunt forces tanks into sword and board and encourages them in most content to just spam the same skill over and over. There should be both single target and aoe taunts that do not tie you down to one weapon line. The short of it is that tanking in most content is a bore