The rpg element is poor.
BretonMage wrote: »It's not the size but the content that matters... And before anyone mentions Novigrad: no, Novigrad was boring. Big and sprawling, but still extremely boring.
That really bugged me in Summerset, that the cities were small and cramped. I for one would very much like larger open cities like Daggerfall.
MLGProPlayer wrote: »BretonMage wrote: »It's not the size but the content that matters... And before anyone mentions Novigrad: no, Novigrad was boring. Big and sprawling, but still extremely boring.
Novigrad was full of content. It was one of the best designed RPG cities ever. It's not just TW3 anymore that does proper big cities though, the new AC games have perfected it too. It's always objectively better to have a more immersive world in an RPG.
That really bugged me in Summerset, that the cities were small and cramped. I for one would very much like larger open cities like Daggerfall.
Perhaps you can convince the Altmer urban planners to take a trip to High Rock and learn from Breton urban planners. Or better yet, perhaps those Altmer urban planners could attend architecture classes in Hammerfell.
I doubt you will be successful. Altmer are not exactly open to ideas from the 'lesser races'.
BretonMage wrote: »MLGProPlayer wrote: »BretonMage wrote: »It's not the size but the content that matters... And before anyone mentions Novigrad: no, Novigrad was boring. Big and sprawling, but still extremely boring.
Novigrad was full of content. It was one of the best designed RPG cities ever. It's not just TW3 anymore that does proper big cities though, the new AC games have perfected it too. It's always objectively better to have a more immersive world in an RPG.
I found Alinor to be far more interesting and personal than Novigrad. Once you got over the size of Novigrad and finished the quests, it felt impersonal and soulless. Most of the NPCs weren't even named. In ESO our cities are filled with unique named NPCs with their own stories and quirks, and many even have unique dialogue. I love that.
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Witcher 3 is a MMO?
PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Hardly. Witcher 3 is not an MMORPG.
PrayingSeraph wrote: »PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Witcher 3 is a MMO?PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Hardly. Witcher 3 is not an MMORPG.
I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher
Read above conversation lol
PrayingSeraph wrote: »PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Witcher 3 is a MMO?PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Hardly. Witcher 3 is not an MMORPG.
I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher
Read above conversation lol
And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.
Because our computers are not THAT powerful, yet. Neither are our connections.Why the cities are so small?

PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Witcher 3 is a MMO?PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Hardly. Witcher 3 is not an MMORPG.
I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher
Read above conversation lol
And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.
Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.
So I'm kinda confused what your point is lol
PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Witcher 3 is a MMO?PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Hardly. Witcher 3 is not an MMORPG.
I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher
Read above conversation lol
And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.
Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.
So I'm kinda confused what your point is lol
Okay, it is in an ESO thread about ESO which should have been pretty obvious. If you are confused then basically I am telling you that your post is irrelevant to the thread, just as the person who asked you if Witcher 3 was an MMO was probably doing.
PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Witcher 3 is a MMO?PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Hardly. Witcher 3 is not an MMORPG.
I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher
Read above conversation lol
And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.
Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.
So I'm kinda confused what your point is lol
Okay, it is in an ESO thread about ESO which should have been pretty obvious. If you are confused then basically I am telling you that your post is irrelevant to the thread, just as the person who asked you if Witcher 3 was an MMO was probably doing.
Are you suggesting we can't reference other RPG's and cities in them comparatively to ESO cities as per the topic?
Mate, it was me and another briefly discussing after addressing the topic on hand how we look forward to seeing cities in Elder Scrolls VI
Your arguing and responses to me are utterly pointless...