Even summerset the cities are small and really empty, also there is no diference in cities of diferent races nothing new or diferent is all the same.
The rpg element is poor.
Alinor is small AND half the city is no accesible! I hope Elsweyr change it but i dont have to much fait for it.
PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Witcher 3 is a MMO?PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Hardly. Witcher 3 is not an MMORPG.
I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher
Read above conversation lol
And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.
Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.
So I'm kinda confused what your point is lol
Okay, but your exact quote referenced "Skyrim/ESO" as if they were the same thing. That's why you're confused.
Both ESO and Skyrim were begun in 2008. Skyrim planning started in 2006. These dates are important because principal architecture of the game code was designed around the processors of that era.
Witcher 3 was developed in 2011 and designed around processors available then and possibly with PS4 and Xbox One in mind, which were released in 2013.
The reason why the history is important is you are criticizing two game titles, Skyrim and ESO, against a game which had the benefit of much newer processor technology. It's like criticizing a Model T Ford for not having air conditioning. You're further clouding the issue by intermixing single-player RPGs and an MMO.
It's okay to state 'I like Witcher 3's cities', but it is disingenuous to imply Zenimax's games should have matched CD Projekt's product.
Besides, by the time TES VI is published, Witcher 3 will be the antique.
Mate, you should re-read what I said...
I was talking about how the city sizes we see in Skyrim AND ESO will not cut it in today's gaming industry thanks to more recent titles like Witcher 3 having cities like Novigrad. In other words, when TES VI comes out, it needs to be on par with current standards, and not have city sizes like we see in Skyrim or ESO(both games use similiar small size cities).
At no point was a critisizing Skyrim or ESO for their city size, nor did I say Witcher 3 was a better game. Just saying they wouldnt cut it today if a new game was released...
I hope this clarified any confusion you had with my post
And my point is you're comparing games whose development periods are separated by nearly a decade.
In essence, though, I agree with your position.
...
Besides, by the time TES VI is published, Witcher 3 will be the antique.
It's not just the cities though.
The entire landscapes are much smaller than say the maps in World of Warcraft.
Outdated as it is, WoW has such large landscapes that helps incredibly with immersing oneself into the World.
The game also has next to no loading screens for in-world travel and keeps traveling in-real time.
I love both games respectively but I do think that ESO could take some pointers from WoW.
ESO doesn't even have underwater travel yet
MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
@MLGProPlayer
I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.
See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.
https://www.youtube.com/watch?v=m56hmR3-hyA&t=330s MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
@MLGProPlayer
I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.
See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
I already responded on the previous page:MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.https://www.youtube.com/watch?v=m56hmR3-hyA&t=330s
MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
@MLGProPlayer
I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.
See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
I already responded on the previous page:MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.https://www.youtube.com/watch?v=m56hmR3-hyA&t=330s
LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.
PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Witcher 3 is a MMO?PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Hardly. Witcher 3 is not an MMORPG.
I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher
Read above conversation lol
And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.
Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.
So I'm kinda confused what your point is lol
Okay, but your exact quote referenced "Skyrim/ESO" as if they were the same thing. That's why you're confused.
Both ESO and Skyrim were begun in 2008. Skyrim planning started in 2006. These dates are important because principal architecture of the game code was designed around the processors of that era.
Witcher 3 was developed in 2011 and designed around processors available then and possibly with PS4 and Xbox One in mind, which were released in 2013.
The reason why the history is important is you are criticizing two game titles, Skyrim and ESO, against a game which had the benefit of much newer processor technology. It's like criticizing a Model T Ford for not having air conditioning. You're further clouding the issue by intermixing single-player RPGs and an MMO.
It's okay to state 'I like Witcher 3's cities', but it is disingenuous to imply Zenimax's games should have matched CD Projekt's product.
Besides, by the time TES VI is published, Witcher 3 will be the antique.
Mate, you should re-read what I said...
I was talking about how the city sizes we see in Skyrim AND ESO will not cut it in today's gaming industry thanks to more recent titles like Witcher 3 having cities like Novigrad. In other words, when TES VI comes out, it needs to be on par with current standards, and not have city sizes like we see in Skyrim or ESO(both games use similiar small size cities).
At no point was a critisizing Skyrim or ESO for their city size, nor did I say Witcher 3 was a better game. Just saying they wouldnt cut it today if a new game was released...
I hope this clarified any confusion you had with my post
And my point is you're comparing games whose development periods are separated by nearly a decade.
In essence, though, I agree with your position.
MLGProPlayer wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Witcher 3 is a MMO?PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Hardly. Witcher 3 is not an MMORPG.
I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher
Read above conversation lol
And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.
Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.
So I'm kinda confused what your point is lol
Okay, but your exact quote referenced "Skyrim/ESO" as if they were the same thing. That's why you're confused.
Both ESO and Skyrim were begun in 2008. Skyrim planning started in 2006. These dates are important because principal architecture of the game code was designed around the processors of that era.
Witcher 3 was developed in 2011 and designed around processors available then and possibly with PS4 and Xbox One in mind, which were released in 2013.
The reason why the history is important is you are criticizing two game titles, Skyrim and ESO, against a game which had the benefit of much newer processor technology. It's like criticizing a Model T Ford for not having air conditioning. You're further clouding the issue by intermixing single-player RPGs and an MMO.
It's okay to state 'I like Witcher 3's cities', but it is disingenuous to imply Zenimax's games should have matched CD Projekt's product.
Besides, by the time TES VI is published, Witcher 3 will be the antique.
Mate, you should re-read what I said...
I was talking about how the city sizes we see in Skyrim AND ESO will not cut it in today's gaming industry thanks to more recent titles like Witcher 3 having cities like Novigrad. In other words, when TES VI comes out, it needs to be on par with current standards, and not have city sizes like we see in Skyrim or ESO(both games use similiar small size cities).
At no point was a critisizing Skyrim or ESO for their city size, nor did I say Witcher 3 was a better game. Just saying they wouldnt cut it today if a new game was released...
I hope this clarified any confusion you had with my post
And my point is you're comparing games whose development periods are separated by nearly a decade.
In essence, though, I agree with your position.
Nobody is comparing those games. We're saying that standards have changed dramatically in the decade since Skyrim came out/ESO entered development.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
@MLGProPlayer
I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.
See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
I already responded on the previous page:MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.https://www.youtube.com/watch?v=m56hmR3-hyA&t=330s
LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.
BDO is one of the most populated MMOs on the market right now.
And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
@MLGProPlayer
I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.
See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
I already responded on the previous page:MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.https://www.youtube.com/watch?v=m56hmR3-hyA&t=330s
LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.
BDO is one of the most populated MMOs on the market right now.
And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.
I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.
What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.
Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.
It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
@MLGProPlayer
I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.
See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
I already responded on the previous page:MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.https://www.youtube.com/watch?v=m56hmR3-hyA&t=330s
LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.
BDO is one of the most populated MMOs on the market right now.
And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.
I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.
What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.
Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.
It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.
Talk about strawman argument. Where did I say BDO was a good game?
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You then shifted your argument to "well, BDO sucks, so it doesn't count".
You lost this argument. You're making yourself look silly now.
Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
@MLGProPlayer
I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.
See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
I already responded on the previous page:MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.https://www.youtube.com/watch?v=m56hmR3-hyA&t=330s
LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.
BDO is one of the most populated MMOs on the market right now.
And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.
I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.
What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.
Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.
It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.
Talk about strawman argument. Where did I say BDO was a good game?
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You then shifted your argument to "well, BDO sucks, so it doesn't count".
You lost this argument. You're making yourself look silly now.
Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?
Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.
It does say much about your throughs you present about ESO since BDO is the superior example you provided.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
@MLGProPlayer
I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.
See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
I already responded on the previous page:MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.https://www.youtube.com/watch?v=m56hmR3-hyA&t=330s
LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.
BDO is one of the most populated MMOs on the market right now.
And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.
I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.
What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.
Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.
It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.
Talk about strawman argument. Where did I say BDO was a good game?
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You then shifted your argument to "well, BDO sucks, so it doesn't count".
You lost this argument. You're making yourself look silly now.
Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?
Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.
It does say much about your throughs you present about ESO since BDO is the superior example you provided.
Again. Strawman argument.
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
@MLGProPlayer
I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.
See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
I already responded on the previous page:MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.https://www.youtube.com/watch?v=m56hmR3-hyA&t=330s
LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.
BDO is one of the most populated MMOs on the market right now.
And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.
I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.
What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.
Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.
It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.
Talk about strawman argument. Where did I say BDO was a good game?
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You then shifted your argument to "well, BDO sucks, so it doesn't count".
You lost this argument. You're making yourself look silly now.
Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?
Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.
It does say much about your throughs you present about ESO since BDO is the superior example you provided.
Again. Strawman argument.
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.
It is you that is grasping at straws. I never asked you to show us an active MMORPG. I never used the word active. You are fabricating that because you know BDO does not fit the bill for a major MMORPG. You know it does not even come close to the quality of ESO so you twist and turn to make it look like you answered the call.
MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
@MLGProPlayer
I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.
See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
I already responded on the previous page:MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.https://www.youtube.com/watch?v=m56hmR3-hyA&t=330s
LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.
BDO is one of the most populated MMOs on the market right now.
And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.
I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.
What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.
Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.
It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.
Talk about strawman argument. Where did I say BDO was a good game?
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You then shifted your argument to "well, BDO sucks, so it doesn't count".
You lost this argument. You're making yourself look silly now.
Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?
Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.
It does say much about your throughs you present about ESO since BDO is the superior example you provided.
Again. Strawman argument.
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.
It is you that is grasping at straws. I never asked you to show us an active MMORPG. I never used the word active. You are fabricating that because you know BDO does not fit the bill for a major MMORPG. You know it does not even come close to the quality of ESO so you twist and turn to make it look like you answered the call.
I'm going to quote you here because you seem to suffer from memory loss:MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
@MLGProPlayer
I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.
See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
I already responded on the previous page:MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.https://www.youtube.com/watch?v=m56hmR3-hyA&t=330s
LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.
BDO is one of the most populated MMOs on the market right now.
And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.
I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.
What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.
Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.
It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.
Talk about strawman argument. Where did I say BDO was a good game?
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You then shifted your argument to "well, BDO sucks, so it doesn't count".
You lost this argument. You're making yourself look silly now.
Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?
Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.
It does say much about your throughs you present about ESO since BDO is the superior example you provided.
Again. Strawman argument.
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.
It is you that is grasping at straws. I never asked you to show us an active MMORPG. I never used the word active. You are fabricating that because you know BDO does not fit the bill for a major MMORPG. You know it does not even come close to the quality of ESO so you twist and turn to make it look like you answered the call.
I'm going to quote you here because you seem to suffer from memory loss:MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
Thanks. I put in bold the word major. Try again.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
@MLGProPlayer
I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.
See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
I already responded on the previous page:MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.https://www.youtube.com/watch?v=m56hmR3-hyA&t=330s
LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.
BDO is one of the most populated MMOs on the market right now.
And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.
I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.
What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.
Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.
It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.
Talk about strawman argument. Where did I say BDO was a good game?
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You then shifted your argument to "well, BDO sucks, so it doesn't count".
You lost this argument. You're making yourself look silly now.
Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?
Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.
It does say much about your throughs you present about ESO since BDO is the superior example you provided.
Again. Strawman argument.
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.
It is you that is grasping at straws. I never asked you to show us an active MMORPG. I never used the word active. You are fabricating that because you know BDO does not fit the bill for a major MMORPG. You know it does not even come close to the quality of ESO so you twist and turn to make it look like you answered the call.
I'm going to quote you here because you seem to suffer from memory loss:MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
Thanks. I put in bold the word major. Try again.
BDO has the same exact Steam and Reddit population as ESO. Just like ESO, it also has 10+ million registered players. By all accounts, it's one of the most populated MMOs on the market. That fact doesn't change just because you don't like it.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
@MLGProPlayer
I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.
See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
I already responded on the previous page:MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.https://www.youtube.com/watch?v=m56hmR3-hyA&t=330s
LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.
BDO is one of the most populated MMOs on the market right now.
And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.
I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.
What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.
Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.
It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.
Talk about strawman argument. Where did I say BDO was a good game?
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You then shifted your argument to "well, BDO sucks, so it doesn't count".
You lost this argument. You're making yourself look silly now.
Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?
Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.
It does say much about your throughs you present about ESO since BDO is the superior example you provided.
Again. Strawman argument.
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.
It is you that is grasping at straws. I never asked you to show us an active MMORPG. I never used the word active. You are fabricating that because you know BDO does not fit the bill for a major MMORPG. You know it does not even come close to the quality of ESO so you twist and turn to make it look like you answered the call.
I'm going to quote you here because you seem to suffer from memory loss:MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
Thanks. I put in bold the word major. Try again.
BDO has the same exact Steam and Reddit population as ESO. Just like ESO, it also has 10+ million registered players. By all accounts, it's one of the most populated MMOs on the market. That fact doesn't change just because you don't like it.
Keep telling yourself that. I really like how you use the Steam information like that means anything outside of Steam.
It is funny, since you are using steam as a magical indication how what games are major, BDO does not even make the top 25 cut. Not that it matters. By far ESO sold most of it's copies outside of Steam so the fact it is top 25, and BDO is not, really shows how you are grasping at straws.
I have to head out and this is getting ridiculous. Since you want to think you did a stellar job proving your point that BDO is such a worthy game as an example of superior zone design then go ahead. I will let you think you won and did a great job along the way.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
@MLGProPlayer
I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.
See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
I already responded on the previous page:MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.https://www.youtube.com/watch?v=m56hmR3-hyA&t=330s
LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.
BDO is one of the most populated MMOs on the market right now.
And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.
I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.
What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.
Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.
It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.
Talk about strawman argument. Where did I say BDO was a good game?
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You then shifted your argument to "well, BDO sucks, so it doesn't count".
You lost this argument. You're making yourself look silly now.
Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?
Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.
It does say much about your throughs you present about ESO since BDO is the superior example you provided.
Again. Strawman argument.
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.
It is you that is grasping at straws. I never asked you to show us an active MMORPG. I never used the word active. You are fabricating that because you know BDO does not fit the bill for a major MMORPG. You know it does not even come close to the quality of ESO so you twist and turn to make it look like you answered the call.
I'm going to quote you here because you seem to suffer from memory loss:MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
Thanks. I put in bold the word major. Try again.
BDO has the same exact Steam and Reddit population as ESO. Just like ESO, it also has 10+ million registered players. By all accounts, it's one of the most populated MMOs on the market. That fact doesn't change just because you don't like it.
Keep telling yourself that. I really like how you use the Steam information like that means anything outside of Steam.
It is funny, since you are using steam as a magical indication how what games are major, BDO does not even make the top 25 cut. Not that it matters. By far ESO sold most of it's copies outside of Steam so the fact it is top 25, and BDO is not, really shows how you are grasping at straws.
I have to head out and this is getting ridiculous. Since you want to think you did a stellar job proving your point that BDO is such a worthy game as an example of superior zone design then go ahead. I will let you think you won and did a great job along the way.
You didn't disappoint with your response. Bravo.
Despite having the same exact Steam population numbers (both games had the same number of Steam sales in 2018), active Reddit users, and copies sold as ESO, BDO is somehow a dead MMO that no one plays.
um @idk
an active MMO that has maps bigger than ESO? World of Warcraft
I main ESO but I'm not going to lie to myself, WoW has huge maps and ESO often feels tiny in comparison
also you're making some really poor arguments
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
@MLGProPlayer
I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.
See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
I already responded on the previous page:MLGProPlayer wrote: »MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.https://www.youtube.com/watch?v=m56hmR3-hyA&t=330s
LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.
BDO is one of the most populated MMOs on the market right now.
And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.
I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.
What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.
Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.
It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.
Talk about strawman argument. Where did I say BDO was a good game?
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You then shifted your argument to "well, BDO sucks, so it doesn't count".
You lost this argument. You're making yourself look silly now.
Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?
Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.
It does say much about your throughs you present about ESO since BDO is the superior example you provided.
Again. Strawman argument.
You asked me to show you an active MMO that was bigger than ESO.
I showed you an active MMO that was bigger than ESO.
You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.
It is you that is grasping at straws. I never asked you to show us an active MMORPG. I never used the word active. You are fabricating that because you know BDO does not fit the bill for a major MMORPG. You know it does not even come close to the quality of ESO so you twist and turn to make it look like you answered the call.
I'm going to quote you here because you seem to suffer from memory loss:MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
Thanks. I put in bold the word major. Try again.
BDO has the same exact Steam and Reddit population as ESO. Just like ESO, it also has 10+ million registered players. By all accounts, it's one of the most populated MMOs on the market. That fact doesn't change just because you don't like it.
Keep telling yourself that. I really like how you use the Steam information like that means anything outside of Steam.
It is funny, since you are using steam as a magical indication how what games are major, BDO does not even make the top 25 cut. Not that it matters. By far ESO sold most of it's copies outside of Steam so the fact it is top 25, and BDO is not, really shows how you are grasping at straws.
I have to head out and this is getting ridiculous. Since you want to think you did a stellar job proving your point that BDO is such a worthy game as an example of superior zone design then go ahead. I will let you think you won and did a great job along the way.
You didn't disappoint with your response. Bravo.
Despite having the same exact Steam population numbers (both games had the same number of Steam sales in 2018), active Reddit users, and copies sold as ESO, BDO is somehow a dead MMO that no one plays.
You clearly do not understand Seam numbers and what they mean for a game mostly sold outside of steam. This seems to be pretty standard with you.um @idk
an active MMO that has maps bigger than ESO? World of Warcraft
I main ESO but I'm not going to lie to myself, WoW has huge maps and ESO often feels tiny in comparison
also you're making some really poor arguments
Not sure what you mean by large maps. I am going to assume you mean zone.
But yes, it is a poor correlation to city size. Regardless, I think even the our pro player even knows his original comment in this thread in incorrect unless they really think BDO is such a great game. They just might.
Have fun all