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Why the cities are so small?

  • Maxx7410
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    it seams the same big empty spaces :( they need an urbanist fast!

    hope there are some improvements :s
  • nickl413
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    Maxx7410 wrote: »
    Even summerset the cities are small and really empty, also there is no diference in cities of diferent races nothing new or diferent is all the same.
    The rpg element is poor.
    Alinor is small AND half the city is no accesible! I hope Elsweyr change it but i dont have to much fait for it.

    How do you not see the difference in architecture from the various races?
  • MLGProPlayer
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    therift wrote: »
    therift wrote: »
    idk wrote: »
    therift wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Witcher 3 is a MMO?
    idk wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Hardly. Witcher 3 is not an MMORPG.

    I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher

    Read above conversation lol

    And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.

    Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.

    So I'm kinda confused what your point is lol

    Okay, but your exact quote referenced "Skyrim/ESO" as if they were the same thing. That's why you're confused.

    Both ESO and Skyrim were begun in 2008. Skyrim planning started in 2006. These dates are important because principal architecture of the game code was designed around the processors of that era.

    Witcher 3 was developed in 2011 and designed around processors available then and possibly with PS4 and Xbox One in mind, which were released in 2013.

    The reason why the history is important is you are criticizing two game titles, Skyrim and ESO, against a game which had the benefit of much newer processor technology. It's like criticizing a Model T Ford for not having air conditioning. You're further clouding the issue by intermixing single-player RPGs and an MMO.

    It's okay to state 'I like Witcher 3's cities', but it is disingenuous to imply Zenimax's games should have matched CD Projekt's product.

    Besides, by the time TES VI is published, Witcher 3 will be the antique.

    Mate, you should re-read what I said...

    I was talking about how the city sizes we see in Skyrim AND ESO will not cut it in today's gaming industry thanks to more recent titles like Witcher 3 having cities like Novigrad. In other words, when TES VI comes out, it needs to be on par with current standards, and not have city sizes like we see in Skyrim or ESO(both games use similiar small size cities).

    At no point was a critisizing Skyrim or ESO for their city size, nor did I say Witcher 3 was a better game. Just saying they wouldnt cut it today if a new game was released...

    I hope this clarified any confusion you had with my post

    And my point is you're comparing games whose development periods are separated by nearly a decade.

    In essence, though, I agree with your position.

    Nobody is comparing those games. We're saying that standards have changed dramatically in the decade since Skyrim came out/ESO entered development.
    Edited by MLGProPlayer on March 30, 2019 7:29PM
  • Maxx7410
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    is not diference of architecture, is the diference in use of spaces, the way of diferent spaces live (for example in summerset magic? where is it they are a spacies of all magic users!!! in morrowind they can fly, etc) you dont have the same urban enviroment is not posible, here all cities are in the core just the same (in gold cost the city is better) i think they give tooo much to few dungeons and the rpg element is always very poor
    Edited by Maxx7410 on March 30, 2019 7:36PM
  • Iccotak
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    It's not just the cities though.
    The entire landscapes are much smaller than say the maps in World of Warcraft.
    Outdated as it is, WoW has such large landscapes that helps incredibly with immersing oneself into the World.

    The game also has next to no loading screens for in-world travel and keeps traveling in-real time.

    I love both games respectively but I do think that ESO could take some pointers from WoW.
    ESO doesn't even have underwater travel yet
  • Knootewoot
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    therift wrote: »
    ...

    Besides, by the time TES VI is published, Witcher 3 will be the antique.

    Not if they keep the same crap engine they used for years now. And they will.
    Edited by Knootewoot on March 30, 2019 9:21PM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • MartiniDaniels
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    We got big city, Wayrest. Tbh, I hate it, only good thing there is that outfit station and undaunted are so close to wayshrine.
  • MartiniDaniels
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    Iccotak wrote: »
    It's not just the cities though.
    The entire landscapes are much smaller than say the maps in World of Warcraft.
    Outdated as it is, WoW has such large landscapes that helps incredibly with immersing oneself into the World.

    The game also has next to no loading screens for in-world travel and keeps traveling in-real time.

    I love both games respectively but I do think that ESO could take some pointers from WoW.
    ESO doesn't even have underwater travel yet

    I agree on that. My biggest complain to ESO (other then perfomance) is how in-immersive world is. It looks like it's toy version of other open worlds. I don't know what is reason, probably bad lightning, poor weather and game engine. I mean I may load anytime skyrim without mods on PS4 and dive there immediately. Same even for such not-so-bright games like Andromeda or Horizon ZD or Assassins.. with all the emptiness of their worlds they look real, they cause feeling of presence. In ESO I feel like I'm loaded to warcraft3 map with good textures. Still there are exceptions, Wrothgar, Summerset, Murkmire, Bangkorai, Deshaan are atmospheric and immersive enough.
  • Mr_Walker
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    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    No, it's a mmoRPG.
  • Dojohoda
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    The permanently closed doors in towns make me sad; I want to open all the doors and explore. :'(


    Edited by Dojohoda on March 30, 2019 9:51PM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • idk
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    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.
  • MLGProPlayer
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    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.

    I already responded on the previous page:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.

    https://www.youtube.com/watch?v=m56hmR3-hyA&amp;t=330s
    Edited by MLGProPlayer on March 30, 2019 11:46PM
  • idk
    idk
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    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.

    I already responded on the previous page:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.

    https://www.youtube.com/watch?v=m56hmR3-hyA&amp;t=330s

    LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.
  • MLGProPlayer
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    idk wrote: »
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.

    I already responded on the previous page:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.

    https://www.youtube.com/watch?v=m56hmR3-hyA&amp;t=330s

    LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.

    BDO is one of the most populated MMOs on the market right now.

    And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.
    Edited by MLGProPlayer on March 31, 2019 1:30AM
  • PrayingSeraph
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    therift wrote: »
    therift wrote: »
    idk wrote: »
    therift wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Witcher 3 is a MMO?
    idk wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Hardly. Witcher 3 is not an MMORPG.

    I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher

    Read above conversation lol

    And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.

    Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.

    So I'm kinda confused what your point is lol

    Okay, but your exact quote referenced "Skyrim/ESO" as if they were the same thing. That's why you're confused.

    Both ESO and Skyrim were begun in 2008. Skyrim planning started in 2006. These dates are important because principal architecture of the game code was designed around the processors of that era.

    Witcher 3 was developed in 2011 and designed around processors available then and possibly with PS4 and Xbox One in mind, which were released in 2013.

    The reason why the history is important is you are criticizing two game titles, Skyrim and ESO, against a game which had the benefit of much newer processor technology. It's like criticizing a Model T Ford for not having air conditioning. You're further clouding the issue by intermixing single-player RPGs and an MMO.

    It's okay to state 'I like Witcher 3's cities', but it is disingenuous to imply Zenimax's games should have matched CD Projekt's product.

    Besides, by the time TES VI is published, Witcher 3 will be the antique.

    Mate, you should re-read what I said...

    I was talking about how the city sizes we see in Skyrim AND ESO will not cut it in today's gaming industry thanks to more recent titles like Witcher 3 having cities like Novigrad. In other words, when TES VI comes out, it needs to be on par with current standards, and not have city sizes like we see in Skyrim or ESO(both games use similiar small size cities).

    At no point was a critisizing Skyrim or ESO for their city size, nor did I say Witcher 3 was a better game. Just saying they wouldnt cut it today if a new game was released...

    I hope this clarified any confusion you had with my post

    And my point is you're comparing games whose development periods are separated by nearly a decade.

    In essence, though, I agree with your position.

    I know, but that doesn't have much to do with my point. It would if I was critisizing Skyrim/ESO for not having Witcher 3 size cities, but I wasn't doing that
  • therift
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    therift wrote: »
    therift wrote: »
    idk wrote: »
    therift wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Witcher 3 is a MMO?
    idk wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Hardly. Witcher 3 is not an MMORPG.

    I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher

    Read above conversation lol

    And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.

    Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.

    So I'm kinda confused what your point is lol

    Okay, but your exact quote referenced "Skyrim/ESO" as if they were the same thing. That's why you're confused.

    Both ESO and Skyrim were begun in 2008. Skyrim planning started in 2006. These dates are important because principal architecture of the game code was designed around the processors of that era.

    Witcher 3 was developed in 2011 and designed around processors available then and possibly with PS4 and Xbox One in mind, which were released in 2013.

    The reason why the history is important is you are criticizing two game titles, Skyrim and ESO, against a game which had the benefit of much newer processor technology. It's like criticizing a Model T Ford for not having air conditioning. You're further clouding the issue by intermixing single-player RPGs and an MMO.

    It's okay to state 'I like Witcher 3's cities', but it is disingenuous to imply Zenimax's games should have matched CD Projekt's product.

    Besides, by the time TES VI is published, Witcher 3 will be the antique.

    Mate, you should re-read what I said...

    I was talking about how the city sizes we see in Skyrim AND ESO will not cut it in today's gaming industry thanks to more recent titles like Witcher 3 having cities like Novigrad. In other words, when TES VI comes out, it needs to be on par with current standards, and not have city sizes like we see in Skyrim or ESO(both games use similiar small size cities).

    At no point was a critisizing Skyrim or ESO for their city size, nor did I say Witcher 3 was a better game. Just saying they wouldnt cut it today if a new game was released...

    I hope this clarified any confusion you had with my post

    And my point is you're comparing games whose development periods are separated by nearly a decade.

    In essence, though, I agree with your position.

    Nobody is comparing those games. We're saying that standards have changed dramatically in the decade since Skyrim came out/ESO entered development.

    Lol. We're saying same thing from two different viewpoints.

    I found your example video very informative. Thanks.
  • idk
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    idk wrote: »
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.

    I already responded on the previous page:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.

    https://www.youtube.com/watch?v=m56hmR3-hyA&amp;t=330s

    LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.

    BDO is one of the most populated MMOs on the market right now.

    And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.

    I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.

    What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.

    Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.

    It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.

    I already responded on the previous page:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.

    https://www.youtube.com/watch?v=m56hmR3-hyA&amp;t=330s

    LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.

    BDO is one of the most populated MMOs on the market right now.

    And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.

    I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.

    What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.

    Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.

    It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.

    Talk about strawman argument. Where did I say BDO was a good game?

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You then shifted your argument to "well, BDO sucks, so it doesn't count".

    You lost this argument. You're making yourself look silly now.

    Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?
    Edited by MLGProPlayer on March 31, 2019 5:30AM
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cities is small simply because its time consuming to make large ones.
    Numbers of npc don't increase performance the same way as players to nor are large cities much of an problem to render.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.

    I already responded on the previous page:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.

    https://www.youtube.com/watch?v=m56hmR3-hyA&amp;t=330s

    LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.

    BDO is one of the most populated MMOs on the market right now.

    And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.

    I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.

    What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.

    Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.

    It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.

    Talk about strawman argument. Where did I say BDO was a good game?

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You then shifted your argument to "well, BDO sucks, so it doesn't count".

    You lost this argument. You're making yourself look silly now.

    Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?

    Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.

    It does say much about your throughs you present about ESO since BDO is the superior example you provided.

    BDW, your "theory" about the city size is not complete. The zones we have, their size and quest content in total for the original release of the game, is pretty well organized and sized. Considering we needed all the zones that were originally released for the main story lines it would not have made sense to make the zones (or cities) larger for the heck of it. Yes, they could have made us travel more and made the zones seem to have less as BDO did, but that would be a poor design and poor vision for the game.3
    Edited by idk on March 31, 2019 6:05AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.

    I already responded on the previous page:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.

    https://www.youtube.com/watch?v=m56hmR3-hyA&amp;t=330s

    LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.

    BDO is one of the most populated MMOs on the market right now.

    And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.

    I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.

    What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.

    Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.

    It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.

    Talk about strawman argument. Where did I say BDO was a good game?

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You then shifted your argument to "well, BDO sucks, so it doesn't count".

    You lost this argument. You're making yourself look silly now.

    Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?

    Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.

    It does say much about your throughs you present about ESO since BDO is the superior example you provided.

    Again. Strawman argument.

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.

    Again, your argument this whole time has been that ZOS chose to make smaller zones instead of a single large world because small zones are somehow better than large ones. It's an argument that makes zero sense. A large seamless world is always better than one fragmented by loading screens. No developer chooses to scale down their game unless they're limited by technology.
    Edited by MLGProPlayer on March 31, 2019 6:09AM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.

    I already responded on the previous page:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.

    https://www.youtube.com/watch?v=m56hmR3-hyA&amp;t=330s

    LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.

    BDO is one of the most populated MMOs on the market right now.

    And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.

    I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.

    What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.

    Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.

    It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.

    Talk about strawman argument. Where did I say BDO was a good game?

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You then shifted your argument to "well, BDO sucks, so it doesn't count".

    You lost this argument. You're making yourself look silly now.

    Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?

    Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.

    It does say much about your throughs you present about ESO since BDO is the superior example you provided.

    Again. Strawman argument.

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.

    It is you that is grasping at straws. I never asked you to show us an active MMORPG. I never used the word active. You are fabricating that because you know BDO does not fit the bill for a major MMORPG. You know it does not even come close to the quality of ESO so you twist and turn to make it look like you answered the call.

    So until you can step up with a worthy reply I will leave you to think you won this argument since you seem to be twisting the truth to fit your thoughts you present.
    Edited by idk on March 31, 2019 6:10AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.

    I already responded on the previous page:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.

    https://www.youtube.com/watch?v=m56hmR3-hyA&amp;t=330s

    LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.

    BDO is one of the most populated MMOs on the market right now.

    And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.

    I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.

    What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.

    Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.

    It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.

    Talk about strawman argument. Where did I say BDO was a good game?

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You then shifted your argument to "well, BDO sucks, so it doesn't count".

    You lost this argument. You're making yourself look silly now.

    Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?

    Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.

    It does say much about your throughs you present about ESO since BDO is the superior example you provided.

    Again. Strawman argument.

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.

    It is you that is grasping at straws. I never asked you to show us an active MMORPG. I never used the word active. You are fabricating that because you know BDO does not fit the bill for a major MMORPG. You know it does not even come close to the quality of ESO so you twist and turn to make it look like you answered the call.

    I'm going to quote you here because you seem to suffer from memory loss:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
    Edited by MLGProPlayer on March 31, 2019 6:11AM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.

    I already responded on the previous page:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.

    https://www.youtube.com/watch?v=m56hmR3-hyA&amp;t=330s

    LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.

    BDO is one of the most populated MMOs on the market right now.

    And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.

    I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.

    What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.

    Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.

    It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.

    Talk about strawman argument. Where did I say BDO was a good game?

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You then shifted your argument to "well, BDO sucks, so it doesn't count".

    You lost this argument. You're making yourself look silly now.

    Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?

    Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.

    It does say much about your throughs you present about ESO since BDO is the superior example you provided.

    Again. Strawman argument.

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.

    It is you that is grasping at straws. I never asked you to show us an active MMORPG. I never used the word active. You are fabricating that because you know BDO does not fit the bill for a major MMORPG. You know it does not even come close to the quality of ESO so you twist and turn to make it look like you answered the call.

    I'm going to quote you here because you seem to suffer from memory loss:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    Thanks. I put in bold the word major.

    I had to come back a second time to thank you again. I do suggest actually reading what you quote next time.
    Edited by idk on March 31, 2019 6:21AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.

    I already responded on the previous page:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.

    https://www.youtube.com/watch?v=m56hmR3-hyA&amp;t=330s

    LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.

    BDO is one of the most populated MMOs on the market right now.

    And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.

    I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.

    What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.

    Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.

    It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.

    Talk about strawman argument. Where did I say BDO was a good game?

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You then shifted your argument to "well, BDO sucks, so it doesn't count".

    You lost this argument. You're making yourself look silly now.

    Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?

    Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.

    It does say much about your throughs you present about ESO since BDO is the superior example you provided.

    Again. Strawman argument.

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.

    It is you that is grasping at straws. I never asked you to show us an active MMORPG. I never used the word active. You are fabricating that because you know BDO does not fit the bill for a major MMORPG. You know it does not even come close to the quality of ESO so you twist and turn to make it look like you answered the call.

    I'm going to quote you here because you seem to suffer from memory loss:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    Thanks. I put in bold the word major. Try again.

    BDO has the same exact Steam and Reddit population as ESO. Just like ESO, it also has 10+ million registered players. By all accounts, it's one of the most populated MMOs on the market. That fact doesn't change just because you don't like it.

    So we started off with: "Show me an active MMO with a bigger world map than ESO".

    An active MMO with a bigger world map than ESO's is shown.

    Your argument then shifts to: "But that game sucks, it doesn't count".

    Your initial quote asking for an active MMO, not a good MMO, is shown.

    You then shift gears again, arguing that BDO is not in fact an active MMO.

    Population data is shown proving you wrong, again (there has been a lot of proving you wrong in this thread).

    I await the next chapter in this saga of endless comedy gold.
    Edited by MLGProPlayer on March 31, 2019 6:31AM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.

    I already responded on the previous page:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.

    https://www.youtube.com/watch?v=m56hmR3-hyA&amp;t=330s

    LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.

    BDO is one of the most populated MMOs on the market right now.

    And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.

    I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.

    What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.

    Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.

    It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.

    Talk about strawman argument. Where did I say BDO was a good game?

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You then shifted your argument to "well, BDO sucks, so it doesn't count".

    You lost this argument. You're making yourself look silly now.

    Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?

    Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.

    It does say much about your throughs you present about ESO since BDO is the superior example you provided.

    Again. Strawman argument.

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.

    It is you that is grasping at straws. I never asked you to show us an active MMORPG. I never used the word active. You are fabricating that because you know BDO does not fit the bill for a major MMORPG. You know it does not even come close to the quality of ESO so you twist and turn to make it look like you answered the call.

    I'm going to quote you here because you seem to suffer from memory loss:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    Thanks. I put in bold the word major. Try again.

    BDO has the same exact Steam and Reddit population as ESO. Just like ESO, it also has 10+ million registered players. By all accounts, it's one of the most populated MMOs on the market. That fact doesn't change just because you don't like it.

    Keep telling yourself that. I really like how you use the Steam information like that means anything outside of Steam.

    It is funny, since you are using steam as a magical indication how what games are major, BDO does not even make the top 25 cut. Not that it matters. By far ESO sold most of it's copies outside of Steam so the fact it is top 25, and BDO is not, really shows how you are grasping at straws.

    I have to head out and this is getting ridiculous. Since you want to think you did a stellar job proving your point that BDO is such a worthy game as an example of superior zone design then go ahead. I will let you think you won and did a great job along the way.
    Edited by idk on March 31, 2019 6:39AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.

    I already responded on the previous page:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.

    https://www.youtube.com/watch?v=m56hmR3-hyA&amp;t=330s

    LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.

    BDO is one of the most populated MMOs on the market right now.

    And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.

    I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.

    What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.

    Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.

    It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.

    Talk about strawman argument. Where did I say BDO was a good game?

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You then shifted your argument to "well, BDO sucks, so it doesn't count".

    You lost this argument. You're making yourself look silly now.

    Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?

    Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.

    It does say much about your throughs you present about ESO since BDO is the superior example you provided.

    Again. Strawman argument.

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.

    It is you that is grasping at straws. I never asked you to show us an active MMORPG. I never used the word active. You are fabricating that because you know BDO does not fit the bill for a major MMORPG. You know it does not even come close to the quality of ESO so you twist and turn to make it look like you answered the call.

    I'm going to quote you here because you seem to suffer from memory loss:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    Thanks. I put in bold the word major. Try again.

    BDO has the same exact Steam and Reddit population as ESO. Just like ESO, it also has 10+ million registered players. By all accounts, it's one of the most populated MMOs on the market. That fact doesn't change just because you don't like it.

    Keep telling yourself that. I really like how you use the Steam information like that means anything outside of Steam.

    It is funny, since you are using steam as a magical indication how what games are major, BDO does not even make the top 25 cut. Not that it matters. By far ESO sold most of it's copies outside of Steam so the fact it is top 25, and BDO is not, really shows how you are grasping at straws.

    I have to head out and this is getting ridiculous. Since you want to think you did a stellar job proving your point that BDO is such a worthy game as an example of superior zone design then go ahead. I will let you think you won and did a great job along the way.

    :lol:

    You didn't disappoint with your response. Bravo.

    Despite having the same exact Steam population numbers (both games sold the same number of Steam copies in 2018), active Reddit users, and copies sold as ESO, BDO is somehow a dead MMO that no one plays.
    Edited by MLGProPlayer on March 31, 2019 7:07AM
  • Iccotak
    Iccotak
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    ✭✭✭✭
    um @idk
    an active MMO that has maps bigger than ESO? World of Warcraft

    I main ESO but I'm not going to lie to myself, WoW has huge maps and ESO often feels tiny in comparison

    also you're making some really poor arguments
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.

    I already responded on the previous page:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.

    https://www.youtube.com/watch?v=m56hmR3-hyA&amp;t=330s

    LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.

    BDO is one of the most populated MMOs on the market right now.

    And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.

    I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.

    What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.

    Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.

    It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.

    Talk about strawman argument. Where did I say BDO was a good game?

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You then shifted your argument to "well, BDO sucks, so it doesn't count".

    You lost this argument. You're making yourself look silly now.

    Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?

    Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.

    It does say much about your throughs you present about ESO since BDO is the superior example you provided.

    Again. Strawman argument.

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.

    It is you that is grasping at straws. I never asked you to show us an active MMORPG. I never used the word active. You are fabricating that because you know BDO does not fit the bill for a major MMORPG. You know it does not even come close to the quality of ESO so you twist and turn to make it look like you answered the call.

    I'm going to quote you here because you seem to suffer from memory loss:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    Thanks. I put in bold the word major. Try again.

    BDO has the same exact Steam and Reddit population as ESO. Just like ESO, it also has 10+ million registered players. By all accounts, it's one of the most populated MMOs on the market. That fact doesn't change just because you don't like it.

    Keep telling yourself that. I really like how you use the Steam information like that means anything outside of Steam.

    It is funny, since you are using steam as a magical indication how what games are major, BDO does not even make the top 25 cut. Not that it matters. By far ESO sold most of it's copies outside of Steam so the fact it is top 25, and BDO is not, really shows how you are grasping at straws.

    I have to head out and this is getting ridiculous. Since you want to think you did a stellar job proving your point that BDO is such a worthy game as an example of superior zone design then go ahead. I will let you think you won and did a great job along the way.

    :lol:

    You didn't disappoint with your response. Bravo.

    Despite having the same exact Steam population numbers (both games had the same number of Steam sales in 2018), active Reddit users, and copies sold as ESO, BDO is somehow a dead MMO that no one plays.

    You clearly do not understand Seam numbers and what they mean for a game mostly sold outside of steam. This seems to be pretty standard with you.

    Just fyi, Steam does not know how many people are playing ESO right now on PC. They have no way of getting that information. They only know of those who are connected via steam which is a small percentage. The game was not available on Steam until well after launch. It also cannot see the console servers at all. But good try.
    Iccotak wrote: »
    um @idk
    an active MMO that has maps bigger than ESO? World of Warcraft

    I main ESO but I'm not going to lie to myself, WoW has huge maps and ESO often feels tiny in comparison

    also you're making some really poor arguments

    Not sure what you mean by large maps. I am going to assume you mean zone.

    But yes, it is a poor correlation to city size. Regardless, I think even the our pro player even knows his original comment in this thread in incorrect unless they really think BDO is such a great game. They just might.

    Have fun all
    Edited by idk on March 31, 2019 7:12AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    @MLGProPlayer

    I am still waiting on your reply of the MMORPG that has larger zones than ESO. Of course we are talking a major MMORPG, not something small Also, real zones, not smaller zones stitched together to appear large.
    I expect that is easy considering this comment and the comment that ESO cities are small because of the engine.

    See, I am in serous doubt your comment about the engine and city size is accurate, but then again, you are Pro Player so I know you can support your comments.

    I already responded on the previous page:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.

    https://www.youtube.com/watch?v=m56hmR3-hyA&amp;t=330s

    LOL> BDO is hardly a top MMORPG. BDO is pretty much a joke. We know this because you do not play it. Your criticism that city size in this in this game is due to the engine is patently false and I think you know that.

    BDO is one of the most populated MMOs on the market right now.

    And are you seriously telling me that ZOS could create a world the size of the one in BDO in the Hero Engine but chooses not to just because? The Hero Engine is ancient and extremely limiting. There is a reason why literally only 2 games were made in it. I've never seen anyone shill for the Hero Engine before. This is a first.

    I am glad you think BDO is a great game worthy of mentioning here. However it is pretty much crap. You are the first person I have that has given it such kudos.

    What you seem to ignore the zones are pretty much junk but if that is what it take for you to think it is a well designed game and has a good engine then whatever floats your boat.

    Oh, and top your question in this latest post, I am saying Zos would create a significantly superior game, and zones, to what BDO has made, and Zos has. If you disagree then I expect you spend most of your game time in BDO.

    It still does not explain your false comment that the city size in ESO is due to the engine. Considering the city sizes make sense based on the questing in them and services they need to provide as well as how they fit into the sizeable zones your comment does not ring true.

    Talk about strawman argument. Where did I say BDO was a good game?

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You then shifted your argument to "well, BDO sucks, so it doesn't count".

    You lost this argument. You're making yourself look silly now.

    Creating small zones and small cities wasn't a design choice in ESO. It was very clearly an engine limitation. Why on earth would ZOS break Valenwood up into 4 small zones with loading screens between them if they could have made it a single, seamless zone? Do you even read what you type?

    Yes, you win (lol). I tip my hat to someone who picks such a cheesy game such a BDO as creating superior zones than ESO. Of course most of us know why we play ESO and not BDO, because we play a superior game.

    It does say much about your throughs you present about ESO since BDO is the superior example you provided.

    Again. Strawman argument.

    You asked me to show you an active MMO that was bigger than ESO.

    I showed you an active MMO that was bigger than ESO.

    You didn't ask me to show you a better game. If ZOS had access to the technology the BDO team had when that game was developed, you can bet that they would have created something much better.

    It is you that is grasping at straws. I never asked you to show us an active MMORPG. I never used the word active. You are fabricating that because you know BDO does not fit the bill for a major MMORPG. You know it does not even come close to the quality of ESO so you twist and turn to make it look like you answered the call.

    I'm going to quote you here because you seem to suffer from memory loss:
    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    Thanks. I put in bold the word major. Try again.

    BDO has the same exact Steam and Reddit population as ESO. Just like ESO, it also has 10+ million registered players. By all accounts, it's one of the most populated MMOs on the market. That fact doesn't change just because you don't like it.

    Keep telling yourself that. I really like how you use the Steam information like that means anything outside of Steam.

    It is funny, since you are using steam as a magical indication how what games are major, BDO does not even make the top 25 cut. Not that it matters. By far ESO sold most of it's copies outside of Steam so the fact it is top 25, and BDO is not, really shows how you are grasping at straws.

    I have to head out and this is getting ridiculous. Since you want to think you did a stellar job proving your point that BDO is such a worthy game as an example of superior zone design then go ahead. I will let you think you won and did a great job along the way.

    :lol:

    You didn't disappoint with your response. Bravo.

    Despite having the same exact Steam population numbers (both games had the same number of Steam sales in 2018), active Reddit users, and copies sold as ESO, BDO is somehow a dead MMO that no one plays.

    You clearly do not understand Seam numbers and what they mean for a game mostly sold outside of steam. This seems to be pretty standard with you.
    Iccotak wrote: »
    um @idk
    an active MMO that has maps bigger than ESO? World of Warcraft

    I main ESO but I'm not going to lie to myself, WoW has huge maps and ESO often feels tiny in comparison

    also you're making some really poor arguments

    Not sure what you mean by large maps. I am going to assume you mean zone.

    But yes, it is a poor correlation to city size. Regardless, I think even the our pro player even knows his original comment in this thread in incorrect unless they really think BDO is such a great game. They just might.

    Have fun all

    You do realize that both games do the majority of their sales outside of Steam, right?

    ESO actually sold MORE copies through Steam than BDO.

    2018: https://store.steampowered.com/sale/winter2018bestof/
    2017: https://store.steampowered.com/sale/2017_best_sellers/
    2016: https://store.steampowered.com/sale/2016_top_sellers/

    So there you have it, another one of your "arguments" gone down the drain. I can't wait to see what you come up with next. :lol:
    Edited by MLGProPlayer on March 31, 2019 7:23AM
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