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Why the cities are so small?

  • PrayingSeraph
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    idk wrote: »
    idk wrote: »
    idk wrote: »
    therift wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Witcher 3 is a MMO?
    idk wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Hardly. Witcher 3 is not an MMORPG.

    I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher

    Read above conversation lol

    And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.

    Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.

    So I'm kinda confused what your point is lol

    Okay, it is in an ESO thread about ESO which should have been pretty obvious. If you are confused then basically I am telling you that your post is irrelevant to the thread, just as the person who asked you if Witcher 3 was an MMO was probably doing.

    Are you suggesting we can't reference other RPG's and cities in them comparatively to ESO cities as per the topic?

    Mate, it was me and another briefly discussing after addressing the topic on hand how we look forward to seeing cities in Elder Scrolls VI

    Your arguing and responses to me are utterly pointless...

    You can reference Jesus and the Dali Lama if you wish, but it would still seem out of place and context.

    Yeah...sure bud. Have a good night

    EDIT: lol now your trying to argue who started this...
    Edited by PrayingSeraph on March 30, 2019 7:46AM
  • idk
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    ArchMikem wrote: »
    In this game, cities with hundreds of buildings, NPCs everywhere, tons of prop assets, and players running around = 5fps with constant crashing.

    It is more of an issue about what purpose would all those extra buildings and NPCs server. Do we want an entire zone of just one city or do we want more of the open world we have now. I would suggest the later.
  • idk
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    idk wrote: »
    idk wrote: »
    idk wrote: »
    therift wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Witcher 3 is a MMO?
    idk wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Hardly. Witcher 3 is not an MMORPG.

    I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher

    Read above conversation lol

    And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.

    Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.

    So I'm kinda confused what your point is lol

    Okay, it is in an ESO thread about ESO which should have been pretty obvious. If you are confused then basically I am telling you that your post is irrelevant to the thread, just as the person who asked you if Witcher 3 was an MMO was probably doing.

    Are you suggesting we can't reference other RPG's and cities in them comparatively to ESO cities as per the topic?

    Mate, it was me and another briefly discussing after addressing the topic on hand how we look forward to seeing cities in Elder Scrolls VI

    Your arguing and responses to me are utterly pointless...

    You can reference Jesus and the Dali Lama if you wish, but it would still seem out of place and context.

    Yeah...sure bud. Have a good night

    EDIT: lol now your trying to argue who started this...

    I merely pointed out a fact that brought your comment into context. Nothing more. It is you what seems to have taken issue with such a simple thing. I would suggest you relax about it.
  • Hurbster
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    When I first started playing, Davons Watch would make my old pc give up and cry. And that's tiny compared to Daggerfall. The size of the cities is fine, you need to compare them to other cities in MMOs rather than non-MMOs.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • MLGProPlayer
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    idk wrote: »
    idk wrote: »
    idk wrote: »
    therift wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Witcher 3 is a MMO?
    idk wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Hardly. Witcher 3 is not an MMORPG.

    I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher

    Read above conversation lol

    And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.

    Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.

    So I'm kinda confused what your point is lol

    Okay, it is in an ESO thread about ESO which should have been pretty obvious. If you are confused then basically I am telling you that your post is irrelevant to the thread, just as the person who asked you if Witcher 3 was an MMO was probably doing.

    Are you suggesting we can't reference other RPG's and cities in them comparatively to ESO cities as per the topic?

    Mate, it was me and another briefly discussing after addressing the topic on hand how we look forward to seeing cities in Elder Scrolls VI

    Your arguing and responses to me are utterly pointless...

    You can reference Jesus and the Dali Lama if you wish, but it would still seem out of place and context.

    BTW, it is you that is arguing with me. I merely pointed out a fact, after someone else asked the question. You are the one that has turned that into a pointless argument. So lets keep those facts straight.

    You took the post out of context. We were discussing TES VI. Reading a quote chain before aggressively responding is a helpful skill to have.
    Edited by MLGProPlayer on March 30, 2019 8:48AM
  • MLGProPlayer
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    Hurbster wrote: »
    When I first started playing, Davons Watch would make my old pc give up and cry. And that's tiny compared to Daggerfall. The size of the cities is fine, you need to compare them to other cities in MMOs rather than non-MMOs.

    Your computer isn't the bottleneck.
  • MLGProPlayer
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    idk wrote: »
    ArchMikem wrote: »
    In this game, cities with hundreds of buildings, NPCs everywhere, tons of prop assets, and players running around = 5fps with constant crashing.

    It is more of an issue about what purpose would all those extra buildings and NPCs server. Do we want an entire zone of just one city or do we want more of the open world we have now. I would suggest the later.

    Those two things aren't mutually exclusive.
  • thedovahmon
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    Still bigger and more lively than the cities in Skyrim.
    "Voted most likely to reply with a reaction image. According to the Mournhold High School Yearbook."
  • MLGProPlayer
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    Mitrenga wrote: »
    You can not compare an online game with a game that requires no internet connection to play. It's beyond apples and oranges. I remember a time that Rawlkha was so crowded and everyone was parking there before logging off, you could not even load your char in there. Basically, game was kicking you out because of the connection time out. Now, imagine Rawlkha as a big establishment with that many players. We would be doomed.

    However, this should have been considered pre-launch. Maybe ZoS didn't expect that large player base? I don't know. Looks like it would not be logical to create crowded, dynamic cities with this engine&server quality.

    You were getting disconnected because the game didn't have enough instances. The problem was easily corrected by adding more instances. Instances prevent your game from crashing due to having too many players on screen at a given time
    Edited by MLGProPlayer on March 30, 2019 8:56AM
  • Dark_Lord_Kuro
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    Maxx7410 wrote: »
    Even summerset the cities are small and really empty, also there is no diference in cities of diferent races nothing new or diferent is all the same.
    The rpg element is poor.
    Alinor is small AND half the city is no accesible! I hope Elsweyr change it but i dont have to much fait for it.

    Well riften in at least twice the size of ots skyrim couterpart
  • Jeirno
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    Make larger cities and most of the player base will have a powerpoint presentation of the city on their screen while playing because the FPS will be trash
  • MLGProPlayer
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    idk wrote: »
    idk wrote: »
    Nerouyn wrote: »
    Maxx7410 wrote: »
    The rpg element is poor.

    It's not an rpg.

    It's an MMOrpg.

    Do you see the irony?

    The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.

    Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.

    The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.

    Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.

    BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.

    Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.

    BDO has a significantly larger map than any ESO zone. UE4 MMOs will also be able to do much bigger maps than ESO. The Hero Engine is incredibly dated and greatly limits what the devs can do with this game. Arguing otherwise is absurd.
    Edited by MLGProPlayer on March 30, 2019 9:05AM
  • LordTareq
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    GW2 has some nice scale cities, about 3 times the size of ESO’s if I were to guess.
    Basically everything in ESO seems to be about 25% of the size it should be.
  • idk
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    idk wrote: »
    ArchMikem wrote: »
    In this game, cities with hundreds of buildings, NPCs everywhere, tons of prop assets, and players running around = 5fps with constant crashing.

    It is more of an issue about what purpose would all those extra buildings and NPCs server. Do we want an entire zone of just one city or do we want more of the open world we have now. I would suggest the later.

    Those two things aren't mutually exclusive.

    Of course they are not. But it is clearly a waste of space to make a city larger for the sake of it. It is very obvious that a game will release only so much questing, especially quality questing, with a zone. Making the city larger for the sake of it and making us travel extra distance that offers no real value is a waste and not a bright design. It would certainly not be very smart to have most of the questing in a large city and leave the large open world zone lacking in the quests.

    Still waiting for you to support your comment that the zones in ESO are small by MMORPG standards. This was your follow up to my post mentioning a comment made in this thread that ESO cities are small because the engine is old.

    I would be interested in hearing what examples of a major MMORPG has noticeably larger zones that are actually one zone and not several smaller ones stitched together. If there is not one then the engine comment is debunked solidly.
    Edited by idk on March 30, 2019 2:04PM
  • Neoealth
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    You could also ask yourself why whiterun or any of the other "cities" in Skyrim were so small?

    I think as others others have suggested it's down to balancing performance, the more "stuff" you add, the more it taxes your hardware.

    I installed a mod once that added way more buildings and items to all the towns and cities in Skyrim, was on my old PC and I noticed a massive drop in FPS.
    Edited by Neoealth on March 30, 2019 1:37PM
  • Ingenon
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    The cities in ESO seem to be the right size for the number of quests in them, and the amount of things to do in them. In a city where I am doing daily quests (Undaunted, Crafting, etc.), I can find what I need without leaving the city. OK, I leave the city to do some daily quests, but I can travel back, bank stuff, decon stuff, sell stuff to guild mates, etc. The city is big enough. Just for fun, I decided to do all the (non-repeatable) open quest markers in the city where I keep my tank and healer. It took a fair amount of time. Adding more buildings and NPC that don't do anything new would not improve the game for me.
  • idk
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    jim_1 wrote: »
    The cities in ESO seem to be the right size for the number of quests in them, and the amount of things to do in them. In a city where I am doing daily quests (Undaunted, Crafting, etc.), I can find what I need without leaving the city. OK, I leave the city to do some daily quests, but I can travel back, bank stuff, decon stuff, sell stuff to guild mates, etc. The city is big enough. Just for fun, I decided to do all the (non-repeatable) open quest markers in the city where I keep my tank and healer. It took a fair amount of time. Adding more buildings and NPC that don't do anything new would not improve the game for me.

    And this would be the correct answer. It would not make sense to have the city larger for the sake of it. It would be a poor design since it would force us to travel more to do normal daily stuff, not to mention the quests themselves. Seems a much more logical answer than blaming it on an engine without reasoning for it.
  • Ohtimbar
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    The Elder Scrolls series has never excelled in city building. It's strange because world building is a series strength, but small underpopulated cities have been a staple from the very beginning. Witcher 3 should be a model for future titles to emulate if possible. Novigrad contains a fair bit of content, but it also creates an effective illusion of much more beneath the surface. It feels more substantial than it is, whereas TES cities feel skimpy because they are.
    forever stuck in combat
  • Maxx7410
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    "how much their servers can handle juggling all those online clients without getting all laggy" i think this is the real problem the truly crapy servers. If they make a new area with good cities, good rpg,good and numerous quests etc it will be really full of players and it will crash fast. is not a problem of our machines they can proces muuuuuuuuuuch more than what eso can offer.

    but at least i hope for an improvment in Elsweyr, Summerset was bad. how many house you can enter in Alinor? how many shops (no in street) are? how many quests? so few this is an expansion that cost the same as a new AA game, we should get somthing better than summerset.
  • randomkeyhits
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    The reason they are the size they are is because they are part of the zone map, a genuinely large city would probably take up half the map.

    Look at the size of say daggerfall and wayrest then look at how much map they consume.

    If the cities were separately instanced maps then they could be as large as you like but they are not so we have to live with how it is.

    EU PS4
  • JD2013
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    Because ESO’s Tamriel is a representation of the provinces and cities as opposed to a full scale representation of Tamriel. Take Vvardenfell for example. Look at the amount of places and caves and Dwemer ruins Vvard of ESO has compared to the amount in “Morrowind.”

    I would argue though that the cities are much livelier and bigger than the ones in Skyrim and the other main series games.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

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    @TamrielTraverse - For Tamriel related Twitter shenanigans!
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    Crafting bag OP! ZOS nerf pls!
  • TheRealPotoroo
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    Still bigger and more lively than the cities in Skyrim.

    For sure. I remember playing the pre-release open beta of ESO and being blown away by the size of Daggerfall. The stairs from the southern port alone had me gasping, compared to anything in Skyrim. But that's not going to cut it in the 2020s yet ZOS are going to use the same old, bug ridden engine for TES6. And that worries me a lot.
    Edited by TheRealPotoroo on March 30, 2019 4:37PM
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • therift
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    idk wrote: »
    therift wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Witcher 3 is a MMO?
    idk wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Hardly. Witcher 3 is not an MMORPG.

    I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher

    Read above conversation lol

    And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.

    Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.

    So I'm kinda confused what your point is lol

    Okay, but your exact quote referenced "Skyrim/ESO" as if they were the same thing. That's why you're confused.

    Both ESO and Skyrim were begun in 2008. Skyrim planning started in 2006. These dates are important because principal architecture of the game code was designed around the processors of that era.

    Witcher 3 was developed in 2011 and designed around processors available then and possibly with PS4 and Xbox One in mind, which were released in 2013.

    The reason why the history is important is you are criticizing two game titles, Skyrim and ESO, against a game which had the benefit of much newer processor technology. It's like criticizing a Model T Ford for not having air conditioning. You're further clouding the issue by intermixing single-player RPGs and an MMO.

    It's okay to state 'I like Witcher 3's cities', but it is disingenuous to imply Zenimax's games should have matched CD Projekt's product.

    Besides, by the time TES VI is published, Witcher 3 will be the antique.
  • grizzledcroc
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    Honeatly the cities are the biggest in any ES game at this moment lol. Orsinium esp is massive and full of people.
  • PrayingSeraph
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    therift wrote: »
    idk wrote: »
    therift wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Witcher 3 is a MMO?
    idk wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Hardly. Witcher 3 is not an MMORPG.

    I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher

    Read above conversation lol

    And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.

    Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.

    So I'm kinda confused what your point is lol

    Okay, but your exact quote referenced "Skyrim/ESO" as if they were the same thing. That's why you're confused.

    Both ESO and Skyrim were begun in 2008. Skyrim planning started in 2006. These dates are important because principal architecture of the game code was designed around the processors of that era.

    Witcher 3 was developed in 2011 and designed around processors available then and possibly with PS4 and Xbox One in mind, which were released in 2013.

    The reason why the history is important is you are criticizing two game titles, Skyrim and ESO, against a game which had the benefit of much newer processor technology. It's like criticizing a Model T Ford for not having air conditioning. You're further clouding the issue by intermixing single-player RPGs and an MMO.

    It's okay to state 'I like Witcher 3's cities', but it is disingenuous to imply Zenimax's games should have matched CD Projekt's product.

    Besides, by the time TES VI is published, Witcher 3 will be the antique.

    Mate, you should re-read what I said...

    I was talking about how the city sizes we see in Skyrim AND ESO will not cut it in today's gaming industry thanks to more recent titles like Witcher 3 having cities like Novigrad. In other words, when TES VI comes out, it needs to be on par with current standards, and not have city sizes like we see in Skyrim or ESO(both games use similiar small size cities).

    At no point was a critisizing Skyrim or ESO for their city size, nor did I say Witcher 3 was a better game. Just saying they wouldnt cut it today if a new game was released...

    I hope this clarified any confusion you had with my post
    Edited by PrayingSeraph on March 30, 2019 6:02PM
  • dbgager
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    I am actually very glad the cities are relatively small. I do not like going door to door in big cities in online games. I prefer all the services close together so I don't waste my time running back and forth. Actually some of the cities are to big for my taste to tell you the truth.
    Edited by dbgager on March 30, 2019 6:06PM
  • dazee
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    Clockwork city is the smallest city in the game, so small you have to shrink to a tiny size to go inside.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Taleof2Cities
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    ESO is certainly not one of the bottom-feeders for small cities.

    Have you ever played Skyrim?

    Now, those are small cities ...
  • _Medusa_
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    I have played MMORPGs that had huge cities, and they looked like ghost towns. All that was missing were tumbleweeds.

    In regards to the OP wondering about the size of Elsweyr's cites, check out yesterday's dev stream (at 5:06:30):

  • therift
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    therift wrote: »
    idk wrote: »
    therift wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Witcher 3 is a MMO?
    idk wrote: »
    What I am interested is the scale of cities in TES VI

    This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.

    Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards

    Hardly. Witcher 3 is not an MMORPG.

    I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher

    Read above conversation lol

    And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.

    Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.

    So I'm kinda confused what your point is lol

    Okay, but your exact quote referenced "Skyrim/ESO" as if they were the same thing. That's why you're confused.

    Both ESO and Skyrim were begun in 2008. Skyrim planning started in 2006. These dates are important because principal architecture of the game code was designed around the processors of that era.

    Witcher 3 was developed in 2011 and designed around processors available then and possibly with PS4 and Xbox One in mind, which were released in 2013.

    The reason why the history is important is you are criticizing two game titles, Skyrim and ESO, against a game which had the benefit of much newer processor technology. It's like criticizing a Model T Ford for not having air conditioning. You're further clouding the issue by intermixing single-player RPGs and an MMO.

    It's okay to state 'I like Witcher 3's cities', but it is disingenuous to imply Zenimax's games should have matched CD Projekt's product.

    Besides, by the time TES VI is published, Witcher 3 will be the antique.

    Mate, you should re-read what I said...

    I was talking about how the city sizes we see in Skyrim AND ESO will not cut it in today's gaming industry thanks to more recent titles like Witcher 3 having cities like Novigrad. In other words, when TES VI comes out, it needs to be on par with current standards, and not have city sizes like we see in Skyrim or ESO(both games use similiar small size cities).

    At no point was a critisizing Skyrim or ESO for their city size, nor did I say Witcher 3 was a better game. Just saying they wouldnt cut it today if a new game was released...

    I hope this clarified any confusion you had with my post

    And my point is you're comparing games whose development periods are separated by nearly a decade.

    In essence, though, I agree with your position.
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