PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Witcher 3 is a MMO?PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Hardly. Witcher 3 is not an MMORPG.
I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher
Read above conversation lol
And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.
Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.
So I'm kinda confused what your point is lol
Okay, it is in an ESO thread about ESO which should have been pretty obvious. If you are confused then basically I am telling you that your post is irrelevant to the thread, just as the person who asked you if Witcher 3 was an MMO was probably doing.
Are you suggesting we can't reference other RPG's and cities in them comparatively to ESO cities as per the topic?
Mate, it was me and another briefly discussing after addressing the topic on hand how we look forward to seeing cities in Elder Scrolls VI
Your arguing and responses to me are utterly pointless...
You can reference Jesus and the Dali Lama if you wish, but it would still seem out of place and context.
In this game, cities with hundreds of buildings, NPCs everywhere, tons of prop assets, and players running around = 5fps with constant crashing.
PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Witcher 3 is a MMO?PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Hardly. Witcher 3 is not an MMORPG.
I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher
Read above conversation lol
And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.
Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.
So I'm kinda confused what your point is lol
Okay, it is in an ESO thread about ESO which should have been pretty obvious. If you are confused then basically I am telling you that your post is irrelevant to the thread, just as the person who asked you if Witcher 3 was an MMO was probably doing.
Are you suggesting we can't reference other RPG's and cities in them comparatively to ESO cities as per the topic?
Mate, it was me and another briefly discussing after addressing the topic on hand how we look forward to seeing cities in Elder Scrolls VI
Your arguing and responses to me are utterly pointless...
You can reference Jesus and the Dali Lama if you wish, but it would still seem out of place and context.
Yeah...sure bud. Have a good night
EDIT: lol now your trying to argue who started this...
PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Witcher 3 is a MMO?PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Hardly. Witcher 3 is not an MMORPG.
I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher
Read above conversation lol
And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.
Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.
So I'm kinda confused what your point is lol
Okay, it is in an ESO thread about ESO which should have been pretty obvious. If you are confused then basically I am telling you that your post is irrelevant to the thread, just as the person who asked you if Witcher 3 was an MMO was probably doing.
Are you suggesting we can't reference other RPG's and cities in them comparatively to ESO cities as per the topic?
Mate, it was me and another briefly discussing after addressing the topic on hand how we look forward to seeing cities in Elder Scrolls VI
Your arguing and responses to me are utterly pointless...
You can reference Jesus and the Dali Lama if you wish, but it would still seem out of place and context.
BTW, it is you that is arguing with me. I merely pointed out a fact, after someone else asked the question. You are the one that has turned that into a pointless argument. So lets keep those facts straight.
In this game, cities with hundreds of buildings, NPCs everywhere, tons of prop assets, and players running around = 5fps with constant crashing.
It is more of an issue about what purpose would all those extra buildings and NPCs server. Do we want an entire zone of just one city or do we want more of the open world we have now. I would suggest the later.
You can not compare an online game with a game that requires no internet connection to play. It's beyond apples and oranges. I remember a time that Rawlkha was so crowded and everyone was parking there before logging off, you could not even load your char in there. Basically, game was kicking you out because of the connection time out. Now, imagine Rawlkha as a big establishment with that many players. We would be doomed.
However, this should have been considered pre-launch. Maybe ZoS didn't expect that large player base? I don't know. Looks like it would not be logical to create crowded, dynamic cities with this engine&server quality.
Even summerset the cities are small and really empty, also there is no diference in cities of diferent races nothing new or diferent is all the same.
The rpg element is poor.
Alinor is small AND half the city is no accesible! I hope Elsweyr change it but i dont have to much fait for it.
MLGProPlayer wrote: »
Do you see the irony?
The size of the Cities has not seemed small to me. They seem appropriately sized. Having large cities for the sake of large cities makes no sense and would mean for longer travel times which would be pointless.
Some falsely blame the engine but that is clearly not the case since we have large continuous zones. I think some just like to complain about the engine regardless even when it is without merit.
The zones are not large in this game at all. They're tiny by modern open world RPG standards. This game is absolutely held back by its engine.
Provide an example of an MMORPG with larger Zones. RPGs that are not MMORPG are irrelevant.
BTW, if they divide the zones up into smaller sections that really does not count either. That is a tactic I have seen in some MMORPGs to make zones look large, but have them actually be a several small zones.
Lets also limit this to major MMORPGs. Small ones with basically no population because no one wants to play are not worth considering when comparing anything of value.
MLGProPlayer wrote: »In this game, cities with hundreds of buildings, NPCs everywhere, tons of prop assets, and players running around = 5fps with constant crashing.
It is more of an issue about what purpose would all those extra buildings and NPCs server. Do we want an entire zone of just one city or do we want more of the open world we have now. I would suggest the later.
Those two things aren't mutually exclusive.
The cities in ESO seem to be the right size for the number of quests in them, and the amount of things to do in them. In a city where I am doing daily quests (Undaunted, Crafting, etc.), I can find what I need without leaving the city. OK, I leave the city to do some daily quests, but I can travel back, bank stuff, decon stuff, sell stuff to guild mates, etc. The city is big enough. Just for fun, I decided to do all the (non-repeatable) open quest markers in the city where I keep my tank and healer. It took a fair amount of time. Adding more buildings and NPC that don't do anything new would not improve the game for me.
thedovahmon wrote: »Still bigger and more lively than the cities in Skyrim.
PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Witcher 3 is a MMO?PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Hardly. Witcher 3 is not an MMORPG.
I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher
Read above conversation lol
And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.
Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.
So I'm kinda confused what your point is lol
PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Witcher 3 is a MMO?PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Hardly. Witcher 3 is not an MMORPG.
I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher
Read above conversation lol
And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.
Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.
So I'm kinda confused what your point is lol
Okay, but your exact quote referenced "Skyrim/ESO" as if they were the same thing. That's why you're confused.
Both ESO and Skyrim were begun in 2008. Skyrim planning started in 2006. These dates are important because principal architecture of the game code was designed around the processors of that era.
Witcher 3 was developed in 2011 and designed around processors available then and possibly with PS4 and Xbox One in mind, which were released in 2013.
The reason why the history is important is you are criticizing two game titles, Skyrim and ESO, against a game which had the benefit of much newer processor technology. It's like criticizing a Model T Ford for not having air conditioning. You're further clouding the issue by intermixing single-player RPGs and an MMO.
It's okay to state 'I like Witcher 3's cities', but it is disingenuous to imply Zenimax's games should have matched CD Projekt's product.
Besides, by the time TES VI is published, Witcher 3 will be the antique.
PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Witcher 3 is a MMO?PrayingSeraph wrote: »MLGProPlayer wrote: »PrayingSeraph wrote: »What I am interested is the scale of cities in TES VI
This. I'll be extremely disappointed if Sentinel (or whatever is the largest city they go with) is 12 buildings and 15 NPCs again. Technology should not be a limiting factor in scale anymore as we've seen with a number of recent AAA RPGs.
Fortunately Witcher 3 raised the bar and I am sure Bethesda is aware that Skyrim/ESO scale won't be acceptable in today's standards
Hardly. Witcher 3 is not an MMORPG.
I was talking about TES VI and how the scale of cities in Skyrim and ESO wont cut it today thanks to newer RPG's like W3 setting the bar higher
Read above conversation lol
And in the context of this thread, which is about MMORPGs, non-MMOs are not very relevant. That was the context of my comment.
Okay, but that part you responded to was not directed to ESO or any MMO's. It was me and another member talking about what we hope to see in the announced TES VI.
So I'm kinda confused what your point is lol
Okay, but your exact quote referenced "Skyrim/ESO" as if they were the same thing. That's why you're confused.
Both ESO and Skyrim were begun in 2008. Skyrim planning started in 2006. These dates are important because principal architecture of the game code was designed around the processors of that era.
Witcher 3 was developed in 2011 and designed around processors available then and possibly with PS4 and Xbox One in mind, which were released in 2013.
The reason why the history is important is you are criticizing two game titles, Skyrim and ESO, against a game which had the benefit of much newer processor technology. It's like criticizing a Model T Ford for not having air conditioning. You're further clouding the issue by intermixing single-player RPGs and an MMO.
It's okay to state 'I like Witcher 3's cities', but it is disingenuous to imply Zenimax's games should have matched CD Projekt's product.
Besides, by the time TES VI is published, Witcher 3 will be the antique.
Mate, you should re-read what I said...
I was talking about how the city sizes we see in Skyrim AND ESO will not cut it in today's gaming industry thanks to more recent titles like Witcher 3 having cities like Novigrad. In other words, when TES VI comes out, it needs to be on par with current standards, and not have city sizes like we see in Skyrim or ESO(both games use similiar small size cities).
At no point was a critisizing Skyrim or ESO for their city size, nor did I say Witcher 3 was a better game. Just saying they wouldnt cut it today if a new game was released...
I hope this clarified any confusion you had with my post