Elder Scrolls.It's disgusting for immersion.
The franchise where by the end of the game, you're wielding enchantments so magicked up and throwing spells or lacing your weapons with poisons so powerful, your armor weight class and weapon type are practically aesthetic choices.
A franchise where you can punch someone in such a way that you paralyze every muscle in their body for several seconds.
Where you can become completely and permanently invisible via 100% Camouflage.
A tank with a staff is immersion breaking.
AbysmalGhul wrote: »What's wrong with a destro/resto back bar on a tank?
There is absolutely nothing wrong with it, im not saying "REMOVE STAVES FROM THE GAME", they are fine. I just want more options for tanking, i personally think a staff is the last weapon a tank on heavy armor, it just feels wrong to some.
1h and shield + 2h backbar
double 1h and shield
make more sense than (using our common sense and not ZoS'):
1h and shield + mage's staff
I just want more options, i was fine using double 1h and shield, i knew lightning staff was meta because of the offbalance, but i could live with that, but now its mandatory for vet trials (either ice of lightning) because of the 1h enchant nerf. I used to love tanking vet trials, but they took the option i was using away, i cant bring myself to use a staff on my main character... but that renders turogs useless.
So yeah.. nothing wrong with destro/restro backbar, but can we have destro/restro + MORE OPTIONS for backbar?
ZoS nerfed our crusher, forcing the competitive tanks to backbar ice staff (or even worse, lightning staff).
I put some of my ideas at the options. Personally... if 1 or 2 becomes true i will start using my tank again.
Protossyder wrote: »Protossyder wrote: »
They should do one-handed and two-handed versions of spears. Running around with a shield and a one-handed spear like one of the Spartans from 300 would be pretty awesome.
Dual wielding spears would look weird, but whatever...
Probably like this:
The problem is that players don't really have a choice now, they have to use a Frost Staff
Which goes against what many chose that class for.
I'm playing a legionaire not a battlemage and I don't want to have to play a battlemage in order to be a good tank
ZOS keeps putting players in battlemage positions and it is irritating
MartiniDaniels wrote: »The problem is that players don't really have a choice now, they have to use a Frost Staff
Which goes against what many chose that class for.
I'm playing a legionaire not a battlemage and I don't want to have to play a battlemage in order to be a good tank
ZOS keeps putting players in battlemage positions and it is irritating
Bro, you are a little bit late to show. Frost staff now is like an mark of inexperienced tank, who only learns trials. Experienced tanks run lightning staff or bow.
MartiniDaniels wrote: »The problem is that players don't really have a choice now, they have to use a Frost Staff
Which goes against what many chose that class for.
I'm playing a legionaire not a battlemage and I don't want to have to play a battlemage in order to be a good tank
ZOS keeps putting players in battlemage positions and it is irritating
Bro, you are a little bit late to show. Frost staff now is like an mark of inexperienced tank, who only learns trials. Experienced tanks run lightning staff or bow.
I use both lightning and frost staves, either way the point still remains
"My healers are too lazy"MartiniDaniels wrote: »The problem is that players don't really have a choice now, they have to use a Frost Staff
Which goes against what many chose that class for.
I'm playing a legionaire not a battlemage and I don't want to have to play a battlemage in order to be a good tank
ZOS keeps putting players in battlemage positions and it is irritating
Bro, you are a little bit late to show. Frost staff now is like an mark of inexperienced tank, who only learns trials. Experienced tanks run lightning staff or bow.
I think it's fine as it is now.
Honestly, I think that people need to learn to adapt and change.
Many already have.
The real solution to the "problem" you are presenting here is for meta to shift to healers having infused Crusher enchants.
God, I know I would be happy to finally ditch the damn Torug set.
Also, when will ZOS finally give us a worthy alternative to Alkosh?
Charged lightning staff right? For science now that I don’t tank anymore than I absolutely have to.
" Make 2H swords the stamina version of lightning staves (Change unused morphs"
Pretty much all 2H morphs are used.
"I thing a passive that boosts 1H enchants is a great idea. Very good thinking there. The nerf wasn't made for tanks but for dual wield to balance."
You get 2 enchantments 1 for weapon and 1 for shield. Its convenient how everyone "forgets" shield enchantment.
GraphicArtistYT wrote: »They should give us full shields and a AOE taunt
GraphicArtistYT wrote: »They should give us full shields and a AOE taunt
Neither are needed by any margin.
For the most part MMORPGs have more players playing DPS builds as that role is much easier than doing a support role decent. Yes, truly good dps comes from a very skilled player and is not easy, but also truly good tanking and healing comes form very skilled players and does not come easy.
With 4 man content dps are a dime a dozen. With trials, especially vet trials, tanks and healers are a dime a dozen and the those that are good get to raid in the large group content. Those that are not are relegated to dps roles or stick to tanking the easier content.
However, ESO permits us to easily tank most 4 man dungeons on our dps characters by just swapping out gear and skills. This part is a choice, but most stick with DPS and deal with it because it is easier.
BTW, most decent tanks avoid GF random groups due to bad experience with dps. They can easily get into groups without having to rely on GF to put them in a group. They avoid bad dps that way.