Chronocidal wrote: »they could always make the role a character plays more dependant on a skill line then what item/s they have equipped
similiar to their vaguely proposed plans for stealth gameplay not being tied to racial passives
AbysmalGhul wrote: »What's wrong with a destro/resto back bar on a tank?
Tommy_The_Gun wrote: »Honestly ? IDK. I think at this point the only way would be to make a cemplete tanking and dungeon mechanics overhaul.
I remember how tank role used to look like in the past. Compared to what it is now, tanks have been reduced simply to buff spammers. End game tanking is getting worse & worse.
Also pretty much all clases aside from DK & Warden have nothing to offer as a tank.
I miss my Hybrid NB Sap Tank...
AbysmalGhul wrote: »What's wrong with a destro/resto back bar on a tank?
There is absolutely nothing wrong with it, im not saying "REMOVE STAVES FROM THE GAME", they are fine. I just want more options for tanking, i personally think a staff is the last weapon a tank on heavy armor, it just feels wrong to some.
1h and shield + 2h backbar
double 1h and shield
make more sense than (using our common sense and not ZoS'):
1h and shield + mage's staff
I just want more options, i was fine using double 1h and shield, i knew lightning staff was meta because of the offbalance, but i could live with that, but now its mandatory for vet trials (either ice of lightning) because of the 1h enchant nerf. I used to love tanking vet trials, but they took the option i was using away, i cant bring myself to use a staff on my main character... but that renders turogs useless.
So yeah.. nothing wrong with destro/restro backbar, but can we have destro/restro + MORE OPTIONS for backbar?
Protossyder wrote: »Even though we cry about nerfes happening all the time, the dps increased every patch which made content easier. Reducing the effectiveness of 1 handed weapons was the right step. Most players adapted anyways by now....
Protossyder wrote: »...Aside from that: Many tanks were using different weapons on their back bars for ages already.
E.g.: Bow (dot tank), Healing staff (vDSA with 3 stam dds for example), Frost staff (for mag based tanking), Lightning staff (for off balance and more utility)...
Protossyder wrote: »Having more variety isn't a bad thing, get over it. And if you didn't care about providing more utility to your group by using anything different than the old double SnB before I really doubt that you truly care about 1k less penetration now.
Protossyder wrote: »PS: healers can use infused crushing too.
AbysmalGhul wrote: »What's wrong with a destro/resto back bar on a tank?
There is absolutely nothing wrong with it, im not saying "REMOVE STAVES FROM THE GAME", they are fine. I just want more options for tanking, i personally think a staff is the last weapon a tank on heavy armor, it just feels wrong to some.
1h and shield + 2h backbar
double 1h and shield
make more sense than (using our common sense and not ZoS'):
1h and shield + mage's staff
I just want more options, i was fine using double 1h and shield, i knew lightning staff was meta because of the offbalance, but i could live with that, but now its mandatory for vet trials (either ice of lightning) because of the 1h enchant nerf. I used to love tanking vet trials, but they took the option i was using away, i cant bring myself to use a staff on my main character... but that renders turogs useless.
So yeah.. nothing wrong with destro/restro backbar, but can we have destro/restro + MORE OPTIONS for backbar?
A few people have said this. I still don’t get why though.
Nope. Like I said in my 1st post I prefer NB sap tank, that was slowly beeing killed by ZOS to the point when it has become an old legend that such a play style existed. It was the most dynamic play style for tank that ever was. Static 24/7 shield holding is a job for DK. NB tanking was awesome, but unfortunately it is dead.Protossyder wrote: »Tommy_The_Gun wrote: »Honestly ? IDK. I think at this point the only way would be to make a cemplete tanking and dungeon mechanics overhaul.
I remember how tank role used to look like in the past. Compared to what it is now, tanks have been reduced simply to buff spammers. End game tanking is getting worse & worse.
Also pretty much all clases aside from DK & Warden have nothing to offer as a tank.
I miss my Hybrid NB Sap Tank...
So you'd rather hold block 24/7 while using a taunt every 20 (?) seconds? Oh wait, you wouldn't even have to block since your build would probably look like this: resistances at cap and about 60k hp...
Protossyder wrote: »Even though we cry about nerfes happening all the time, the dps increased every patch which made content easier. Reducing the effectiveness of 1 handed weapons was the right step. Most players adapted anyways by now.
Aside from that: Many tanks were using different weapons on their back bars for ages already.
E.g.: Bow (dot tank), Healing staff (vDSA with 3 stam dds for example), Frost staff (for mag based tanking), Lightning staff (for off balance and more utility)
Having more variety isn't a bad thing, get over it. And if you didn't care about providing more utility to your group by using anything different than the old double SnB before I really doubt that you truly care about 1k less penetration now.
PS: healers can use infused crushing too.
Protossyder wrote: »Having more variety isn't a bad thing, get over it.
John_Falstaff wrote: »@Protossyder , the issue with having crusher from WoE is that it's tricky to target it with ground AoEs when adds are around. Crusher will only proc on one target - the closest one at the moment of WoE cast - and will latch onto that target until WoE is recast. And to add insult to injury, ESO's proximity calculation is a marvel of randomness, I often see my FoO fireball going astray even when I'm literally hugging the boss. And especially if tank just chained in and rooted the adds, there's a chance that the crusher will proc on wrong target.
Dragneel1207 wrote: »Protossyder wrote: »Even though we cry about nerfes happening all the time, the dps increased every patch which made content easier. Reducing the effectiveness of 1 handed weapons was the right step. Most players adapted anyways by now.
Aside from that: Many tanks were using different weapons on their back bars for ages already.
E.g.: Bow (dot tank), Healing staff (vDSA with 3 stam dds for example), Frost staff (for mag based tanking), Lightning staff (for off balance and more utility)
Having more variety isn't a bad thing, get over it. And if you didn't care about providing more utility to your group by using anything different than the old double SnB before I really doubt that you truly care about 1k less penetration now.
PS: healers can use infused crushing too.
U have not tanked
Protossyder wrote: »
Oh, I did and do. I even have a froststaff/flamestaff mag dk off tank for vCR+X who deals up to 30k, but he is still in testing phase.
I can't understand the problems at all staves were a thing way back already.
AbysmalGhul wrote: »What's wrong with a destro/resto back bar on a tank?
There is absolutely nothing wrong with it, im not saying "REMOVE STAVES FROM THE GAME", they are fine. I just want more options for tanking, i personally think a staff is the last weapon a tank on heavy armor, it just feels wrong to some.
1h and shield + 2h backbar
double 1h and shield
make more sense than (using our common sense and not ZoS'):
1h and shield + mage's staff
I just want more options, i was fine using double 1h and shield, i knew lightning staff was meta because of the offbalance, but i could live with that, but now its mandatory for vet trials (either ice of lightning) because of the 1h enchant nerf. I used to love tanking vet trials, but they took the option i was using away, i cant bring myself to use a staff on my main character... but that renders turogs useless.
So yeah.. nothing wrong with destro/restro backbar, but can we have destro/restro + MORE OPTIONS for backbar?
A few people have said this. I still don’t get why though.
david_m_18b16_ESO wrote: »Protossyder wrote: »
Oh, I did and do. I even have a froststaff/flamestaff mag dk off tank for vCR+X who deals up to 30k, but he is still in testing phase.
I don't want to be rude so I am asking you a question.
Is this character almost at or at 810CP and have top gears ? I mean, do you wear the kind of item quality that would make a traditional S and B tank have a walk in the park ?
What I mean is that it does seems this game have no virety on tank for progression. Everyones is the same dam copy and only once you get good enough gear you can try something different while doing content that is now, easy for your group and/or yourself.
If not then thats good news.
simple solution, implement spears into the game and give them tank morphs
Protossyder wrote: »