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¿What should ZoS do about the current state of tanking?

Drako_Ei
Drako_Ei
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ZoS nerfed our crusher, forcing the competitive tanks to backbar ice staff (or even worse, lightning staff).
I put some of my ideas at the options. Personally... if 1 or 2 becomes true i will start using my tank again.

¿What should ZoS do about the current state of tanking? 153 votes

Revert 1h enchantment nerf for tanking (Give 1h and shield passives a 100% buff to weapon enchantments, or at least only to crusher/weakening, or give us the option to exchange the shield enchant for a full sword enchant)
43%
SolarikenMojmirKesstrylssewallb14_ESOWuffyCeruleip_tsakirisb16_ESONebthet78david_m_18b16_ESOxirub17_ESOgangyzgirlStreegapredareaperFellwitchJoosef_KivikilpiAndarnorhighkingnmFilteredRiddleefsterEDS604SnowZenia 67 votes
Make 2H swords the stamina version of lightning staves (Change unused morphs to give group utility like Wreckling blow: offbalance/Stampede: ranged interrumpt, offbalance if interrumpt/Carve: minor maim)
9%
SuddwrathArchmadiosAhashraRi_KhanMjolnirVilkassusmitdsPanzanellaflamesingpanemdPrimusNephilimMrslizardfaceDrako_EiGreystagGrandma 14 votes
Rework unused arena weapons (Maelstrom 2H, master 2H, maelstrom dual wield) to give a tanking oriented bonus)
5%
SheezabeastAlucardoDorrowTasearNavrasMuSE_nr1cheifsoapAznarbAustinseph1 9 votes
I don't play a tank (Tanking is so crippling in this game, and i hate it)
10%
GythralEdziuTonturriHvzedaAnhedonieluccertonSmitch_59Bladerunner1Reaver-StormhamreshaielzafinehuschdeguddzjeRaammzzaadazeeWoppaBoemTaunkytodokete 16 votes
Other (Comment your idea)
30%
xaraanalainjbrennanb16_ESOAnkaridanSleepsrfrogg23JeremyHuyenOlivianderDigimanKelcesMettaricanaSosRuvaakPeekachu99Rex-UmbraKulvarpod88kkToc de MalsvikylewwefanSilver_StriderWeylandLabs 47 votes
  • Chronocidal
    Chronocidal
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    they could always make the role a character plays more dependant on a skill line then what item/s they have equipped

    similiar to their vaguely proposed plans for stealth gameplay not being tied to racial passives
  • Drako_Ei
    Drako_Ei
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    Make 2H swords the stamina version of lightning staves (Change unused morphs to give group utility like Wreckling blow: offbalance/Stampede: ranged interrumpt, offbalance if interrumpt/Carve: minor maim)
    they could always make the role a character plays more dependant on a skill line then what item/s they have equipped

    similiar to their vaguely proposed plans for stealth gameplay not being tied to racial passives

    This is a good idea, that skill line could have maim, heroism, offbalance, etc... and we could finally put and end to this backbar lightning staff nonsense
  • Protossyder
    Protossyder
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    Other (Comment your idea)
    Even though we cry about nerfes happening all the time, the dps increased every patch which made content easier. Reducing the effectiveness of 1 handed weapons was the right step. Most players adapted anyways by now.

    Aside from that: Many tanks were using different weapons on their back bars for ages already.
    E.g.: Bow (dot tank), Healing staff (vDSA with 3 stam dds for example), Frost staff (for mag based tanking), Lightning staff (for off balance and more utility)

    Having more variety isn't a bad thing, get over it. And if you didn't care about providing more utility to your group by using anything different than the old double SnB before I really doubt that you truly care about 1k less penetration now.

    PS: healers can use infused crushing too.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • AbysmalGhul
    AbysmalGhul
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    What's wrong with a destro/resto back bar on a tank?
  • Tommy_The_Gun
    Tommy_The_Gun
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    Other (Comment your idea)
    Honestly ? IDK. I think at this point the only way would be to make a complete tanking and dungeon mechanics overhaul.

    I remember how tank role used to look like in the past. Compared to what it is now, tanks have been reduced simply to buff spammers. End game tanking is getting worse & worse.

    Also pretty much all clases aside from DK & Warden have nothing to offer as a tank.
    I miss my Hybrid NB Sap Tank... :disappointed:
    Edited by Tommy_The_Gun on March 15, 2019 10:21AM
  • Drako_Ei
    Drako_Ei
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    Make 2H swords the stamina version of lightning staves (Change unused morphs to give group utility like Wreckling blow: offbalance/Stampede: ranged interrumpt, offbalance if interrumpt/Carve: minor maim)
    What's wrong with a destro/resto back bar on a tank?

    There is absolutely nothing wrong with it, im not saying "REMOVE STAVES FROM THE GAME", they are fine. I just want more options for tanking, i personally think a staff is the last weapon a tank on heavy armor, it just feels wrong to some.

    1h and shield + 2h backbar
    double 1h and shield

    make more sense than (using our common sense and not ZoS'):

    1h and shield + mage's staff

    I just want more options, i was fine using double 1h and shield, i knew lightning staff was meta because of the offbalance, but i could live with that, but now its mandatory for vet trials (either ice of lightning) because of the 1h enchant nerf. I used to love tanking vet trials, but they took the option i was using away, i cant bring myself to use a staff on my main character... but that renders turogs useless.

    So yeah.. nothing wrong with destro/restro backbar, but can we have destro/restro + MORE OPTIONS for backbar?
    Edited by Drako_Ei on March 15, 2019 10:23AM
  • Protossyder
    Protossyder
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    Other (Comment your idea)
    Honestly ? IDK. I think at this point the only way would be to make a cemplete tanking and dungeon mechanics overhaul.

    I remember how tank role used to look like in the past. Compared to what it is now, tanks have been reduced simply to buff spammers. End game tanking is getting worse & worse.

    Also pretty much all clases aside from DK & Warden have nothing to offer as a tank.
    I miss my Hybrid NB Sap Tank... :disappointed:

    So you'd rather hold block 24/7 while using a taunt every 20 (?) seconds? Oh wait, you wouldn't even have to block since your build would probably look like this: resistances at cap and about 60k hp...
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • MattT1988
    MattT1988
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    Drako_Ei wrote: »
    What's wrong with a destro/resto back bar on a tank?

    There is absolutely nothing wrong with it, im not saying "REMOVE STAVES FROM THE GAME", they are fine. I just want more options for tanking, i personally think a staff is the last weapon a tank on heavy armor, it just feels wrong to some.

    1h and shield + 2h backbar
    double 1h and shield

    make more sense than (using our common sense and not ZoS'):

    1h and shield + mage's staff

    I just want more options, i was fine using double 1h and shield, i knew lightning staff was meta because of the offbalance, but i could live with that, but now its mandatory for vet trials (either ice of lightning) because of the 1h enchant nerf. I used to love tanking vet trials, but they took the option i was using away, i cant bring myself to use a staff on my main character... but that renders turogs useless.

    So yeah.. nothing wrong with destro/restro backbar, but can we have destro/restro + MORE OPTIONS for backbar?

    A few people have said this. I still don’t get why though.
  • Drako_Ei
    Drako_Ei
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    Make 2H swords the stamina version of lightning staves (Change unused morphs to give group utility like Wreckling blow: offbalance/Stampede: ranged interrumpt, offbalance if interrumpt/Carve: minor maim)
    Even though we cry about nerfes happening all the time, the dps increased every patch which made content easier. Reducing the effectiveness of 1 handed weapons was the right step. Most players adapted anyways by now....

    The DPS stayed the same, if this was intended to be a DPS nerf, it went the wrong way, because trial groups force tanks to run lightning or frost staff now, so dps stayed the same, but tanks are crippled with a mage's staff.
    ...Aside from that: Many tanks were using different weapons on their back bars for ages already.
    E.g.: Bow (dot tank), Healing staff (vDSA with 3 stam dds for example), Frost staff (for mag based tanking), Lightning staff (for off balance and more utility)...

    Dot tank is not good, since the damage added is so minimum, the only difference between staff and 1h and shield, is the offbalance (which is very low because we dont run charged, we run infused trait), and the ranged interrumpt.
    Having more variety isn't a bad thing, get over it. And if you didn't care about providing more utility to your group by using anything different than the old double SnB before I really doubt that you truly care about 1k less penetration now.

    I agree, having more variety isn't a bad thing, so lets add MORE!
    And there is no need to claim false things about me, i wouldnt wear my turogs, my alkosh, slot my horn bla bla bla if i didnt care about my group, so no, you are lying here, stop being toxic.
    PS: healers can use infused crushing too.

    But they wont be using turogs, plus a healer with crushing is rare
    Edited by Drako_Ei on March 15, 2019 10:45AM
  • Drako_Ei
    Drako_Ei
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    Make 2H swords the stamina version of lightning staves (Change unused morphs to give group utility like Wreckling blow: offbalance/Stampede: ranged interrumpt, offbalance if interrumpt/Carve: minor maim)
    MattT1988 wrote: »
    Drako_Ei wrote: »
    What's wrong with a destro/resto back bar on a tank?

    There is absolutely nothing wrong with it, im not saying "REMOVE STAVES FROM THE GAME", they are fine. I just want more options for tanking, i personally think a staff is the last weapon a tank on heavy armor, it just feels wrong to some.

    1h and shield + 2h backbar
    double 1h and shield

    make more sense than (using our common sense and not ZoS'):

    1h and shield + mage's staff

    I just want more options, i was fine using double 1h and shield, i knew lightning staff was meta because of the offbalance, but i could live with that, but now its mandatory for vet trials (either ice of lightning) because of the 1h enchant nerf. I used to love tanking vet trials, but they took the option i was using away, i cant bring myself to use a staff on my main character... but that renders turogs useless.

    So yeah.. nothing wrong with destro/restro backbar, but can we have destro/restro + MORE OPTIONS for backbar?

    A few people have said this. I still don’t get why though.


    If i was a fragile mage, it would make sense to use a magic sparky staff
    If i was a sturdy tank in heavy armor, it would make sense to use weapons and a shield

    There is the option to be a mage tank, but this 1h and shield enchant nerf is just enforcing us to run staves, which sucks for some people.
    Edited by Drako_Ei on March 15, 2019 10:44AM
  • Tommy_The_Gun
    Tommy_The_Gun
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    Other (Comment your idea)
    Honestly ? IDK. I think at this point the only way would be to make a cemplete tanking and dungeon mechanics overhaul.

    I remember how tank role used to look like in the past. Compared to what it is now, tanks have been reduced simply to buff spammers. End game tanking is getting worse & worse.

    Also pretty much all clases aside from DK & Warden have nothing to offer as a tank.
    I miss my Hybrid NB Sap Tank... :disappointed:

    So you'd rather hold block 24/7 while using a taunt every 20 (?) seconds? Oh wait, you wouldn't even have to block since your build would probably look like this: resistances at cap and about 60k hp...
    Nope. Like I said in my 1st post I prefer NB sap tank, that was slowly beeing killed by ZOS to the point when it has become an old legend that such a play style existed. It was the most dynamic play style for tank that ever was. Static 24/7 shield holding is a job for DK. NB tanking was awesome, but unfortunately it is dead.
    Edited by Tommy_The_Gun on March 15, 2019 10:53AM
  • MartiniDaniels
    MartiniDaniels
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    Revert 1h enchantment nerf for tanking (Give 1h and shield passives a 100% buff to weapon enchantments, or at least only to crusher/weakening, or give us the option to exchange the shield enchant for a full sword enchant)
    Gandalf tanked Balrog with staff backbar just fine, but then was chained and put off-balance :D

    Though I would like to see new arena weapons for tanking, I doubt that it may happen, so i'm for more realistic variant of returning full power enchantment to S&B at price of shield enchantment for example.
  • Protossyder
    Protossyder
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    Other (Comment your idea)
    @Tommy_The_Gun

    Basically you want a lightning staff that looks like a two hander, but with other animations, just because you don't like the feeling? Alright.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • John_Falstaff
    John_Falstaff
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    @Protossyder , the issue with having crusher from WoE is that it's tricky to target it with ground AoEs when adds are around. Crusher will only proc on one target - the closest one at the moment of WoE cast - and will latch onto that target until WoE is recast. And to add insult to injury, ESO's proximity calculation is a marvel of randomness, I often see my FoO fireball going astray even when I'm literally hugging the boss. And especially if tank just chained in and rooted the adds, there's a chance that the crusher will proc on wrong target.
  • Dragneel1207
    Dragneel1207
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    Revert 1h enchantment nerf for tanking (Give 1h and shield passives a 100% buff to weapon enchantments, or at least only to crusher/weakening, or give us the option to exchange the shield enchant for a full sword enchant)
    Even though we cry about nerfes happening all the time, the dps increased every patch which made content easier. Reducing the effectiveness of 1 handed weapons was the right step. Most players adapted anyways by now.

    Aside from that: Many tanks were using different weapons on their back bars for ages already.
    E.g.: Bow (dot tank), Healing staff (vDSA with 3 stam dds for example), Frost staff (for mag based tanking), Lightning staff (for off balance and more utility)

    Having more variety isn't a bad thing, get over it. And if you didn't care about providing more utility to your group by using anything different than the old double SnB before I really doubt that you truly care about 1k less penetration now.

    PS: healers can use infused crushing too.


    U have not tanked
  • Myrkgrav
    Myrkgrav
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    I like my staff personally. IDK what the big hangup is about backbar staff. Is it an aesthetic thing that's bugging people? Cause only wizards use staves?
    Edited by Myrkgrav on March 15, 2019 12:24PM
    Morty | ♂ | @morti_macabre | PC NA | EST
    Member of Knights of the Sanguine, Sheogorath's Mortals & Sword Coast Traders
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    Revert 1h enchantment nerf for tanking (Give 1h and shield passives a 100% buff to weapon enchantments, or at least only to crusher/weakening, or give us the option to exchange the shield enchant for a full sword enchant)
    Having more variety isn't a bad thing, get over it.

    The problem is they shortened the variety with this change. PvE its destro staff all the way.

    ESO is probably the tripple A game with the lowest amounth of variety for PvE.

  • Protossyder
    Protossyder
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    Other (Comment your idea)
    @Protossyder , the issue with having crusher from WoE is that it's tricky to target it with ground AoEs when adds are around. Crusher will only proc on one target - the closest one at the moment of WoE cast - and will latch onto that target until WoE is recast. And to add insult to injury, ESO's proximity calculation is a marvel of randomness, I often see my FoO fireball going astray even when I'm literally hugging the boss. And especially if tank just chained in and rooted the adds, there's a chance that the crusher will proc on wrong target.

    Yes, I am fully aware of that.
    Even though we cry about nerfes happening all the time, the dps increased every patch which made content easier. Reducing the effectiveness of 1 handed weapons was the right step. Most players adapted anyways by now.

    Aside from that: Many tanks were using different weapons on their back bars for ages already.
    E.g.: Bow (dot tank), Healing staff (vDSA with 3 stam dds for example), Frost staff (for mag based tanking), Lightning staff (for off balance and more utility)

    Having more variety isn't a bad thing, get over it. And if you didn't care about providing more utility to your group by using anything different than the old double SnB before I really doubt that you truly care about 1k less penetration now.

    PS: healers can use infused crushing too.


    U have not tanked

    Oh, I did and do. I even have a froststaff/flamestaff mag dk off tank for vCR+X who deals up to 30k, but he is still in testing phase.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Kulvar
    Kulvar
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    Other (Comment your idea)
    Halved enchants is not an issue. Tanking issues lies elsewhere.
    Coward Argonian scholar of the Ebonheart Pact
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    Revert 1h enchantment nerf for tanking (Give 1h and shield passives a 100% buff to weapon enchantments, or at least only to crusher/weakening, or give us the option to exchange the shield enchant for a full sword enchant)

    Oh, I did and do. I even have a froststaff/flamestaff mag dk off tank for vCR+X who deals up to 30k, but he is still in testing phase.

    I don't want to be rude so I am asking you a question.

    Is this character almost at or at 810CP and have top gears ? I mean, do you wear the kind of item quality that would make a traditional S and B tank have a walk in the park ?

    What I mean is that it does seems this game have no virety on tank for progression. Everyones is the same dam copy and only once you get good enough gear you can try something different while doing content that is now, easy for your group and/or yourself.

    If not then thats good news.
    Edited by david_m_18b16_ESO on March 15, 2019 1:35PM
  • Itzmichi
    Itzmichi
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    I can't understand the problems at all staves were a thing way back already.
    Here, have a chill pill 💊!
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    Revert 1h enchantment nerf for tanking (Give 1h and shield passives a 100% buff to weapon enchantments, or at least only to crusher/weakening, or give us the option to exchange the shield enchant for a full sword enchant)
    Itsmichi wrote: »
    I can't understand the problems at all staves were a thing way back already.

    The problem is not that staff are viable. its that they are BIS no mather your build.
  • srfrogg23
    srfrogg23
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    Other (Comment your idea)
    It affects all tanks equally. You're not gimped when everyone is gimped.

    The nerf is in your imagination.
  • Kidgangster101
    Kidgangster101
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    MattT1988 wrote: »
    Drako_Ei wrote: »
    What's wrong with a destro/resto back bar on a tank?

    There is absolutely nothing wrong with it, im not saying "REMOVE STAVES FROM THE GAME", they are fine. I just want more options for tanking, i personally think a staff is the last weapon a tank on heavy armor, it just feels wrong to some.

    1h and shield + 2h backbar
    double 1h and shield

    make more sense than (using our common sense and not ZoS'):

    1h and shield + mage's staff

    I just want more options, i was fine using double 1h and shield, i knew lightning staff was meta because of the offbalance, but i could live with that, but now its mandatory for vet trials (either ice of lightning) because of the 1h enchant nerf. I used to love tanking vet trials, but they took the option i was using away, i cant bring myself to use a staff on my main character... but that renders turogs useless.

    So yeah.. nothing wrong with destro/restro backbar, but can we have destro/restro + MORE OPTIONS for backbar?

    A few people have said this. I still don’t get why though.

    People have said it because casters play casters and use staffs, but when you pick a big bulky tank rocking heavy armor the last weapon you would think of them using is a staff it does look weird. I do it because it is mandatory pretty much now but I would rather use a 2h sword or even axe on my tank. Their should be a rework to brawler so that the dot from it can proc your enchantment much like bleeds, much like endless hail, and much like wall of elements.

    If 2h weapons could proc your enchantment it could possibly open the door for this always using bow on your back bar as DPS meta also.

    This game always tried to be unique in it's builds but now this is what we always get:
    Dw/bow stam dps
    Sns/staff tank
    Destroyed/resto healer
    Destroyed/destroyed magic dps

    Idk seeing the same exact weapons and using same exact weapons get boring and I'm sure I'm not the only one thinking it.
  • Digiman
    Digiman
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    Other (Comment your idea)
    Simple change the armor classes to become counter to each other... Light> Heavy> Medium> light

    This whole fiasco started when heavy armor was buffed way to much for pvp and no really damage or peneration buff was added to the other armor types to help compensate it.

    I don't mind tanks dealing damage in PvP, but when they are invulnerable you have a problem. Especially with particular builds.
  • Starlock
    Starlock
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    Other (Comment your idea)
    The 1-handed enchantment change should have been handled through cool-downs, not through halving the effectiveness. The change as implemented has a negative impact on play styles beyond just competitive tanking.
  • Protossyder
    Protossyder
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    Other (Comment your idea)

    Oh, I did and do. I even have a froststaff/flamestaff mag dk off tank for vCR+X who deals up to 30k, but he is still in testing phase.

    I don't want to be rude so I am asking you a question.

    Is this character almost at or at 810CP and have top gears ? I mean, do you wear the kind of item quality that would make a traditional S and B tank have a walk in the park ?

    What I mean is that it does seems this game have no virety on tank for progression. Everyones is the same dam copy and only once you get good enough gear you can try something different while doing content that is now, easy for your group and/or yourself.

    If not then thats good news.

    Well, I am over cp 810 and have access to top gear (I also have a "normal" argonian dk tank with ebon/alkosh/torugs/etc.)

    But this particular char only has ebon equipped as usual set since I always stay with the group while the other two tanks rotate. When the miniboss(es) spawn i taunt them and pull them to the main boss so that they get affected by Alkosh from the current main tank. My "tank" himself provides frost staff infused crusher (I can guarantee that it only is applied on the currently focused target), engulfing flames, horn (still need to lvl it tho, but It's in work) and up to 30k single target dps (If I am not aggroing the miniboss at this moment).
    Of course I can join as traditional tank, but mine does the job, provides the same and even pre-wrathstone infused crusher and does dps. I still need to improve and optimize him a lot, but it works. I simply wanted to have more dps in the group and thought that 3 "real" tanks is overkill.
    Edited by Protossyder on March 15, 2019 2:58PM
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Mojmir
    Mojmir
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    Revert 1h enchantment nerf for tanking (Give 1h and shield passives a 100% buff to weapon enchantments, or at least only to crusher/weakening, or give us the option to exchange the shield enchant for a full sword enchant)
    simple solution, implement spears into the game and give them tank morphs :wink:
  • Protossyder
    Protossyder
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    Other (Comment your idea)
    Mojmir wrote: »
    simple solution, implement spears into the game and give them tank morphs :wink:

    Spears would actually be the perfect two handed version of daggers
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • srfrogg23
    srfrogg23
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    Other (Comment your idea)
    Mojmir wrote: »
    simple solution, implement spears into the game and give them tank morphs :wink:

    Spears would actually be the perfect two handed version of daggers

    They should do one-handed and two-handed versions of spears. Running around with a shield and a one-handed spear like one of the Spartans from 300 would be pretty awesome.

    Dual wielding spears would look weird, but whatever...
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