This thread is really making me want ESO expansions for Solstheim and Shivering Isles.
At first, yeah, but as you built a reputation they would gradually become more polite. The Ordinator quotes show that. I liked that you start off as just some random hobo scumbag, but eventually would be a respected citizen. Unless you never built up a reputation with whatever faction the NPC belonged to. It was immersive.When my character traveled to Ald'ruhn and put her hand in front of her face to cover her eyes during an ash storm.
BGS does a great job at world building.
In Morrowind you were an Outlander. NOBOBY liked you. You did not hear NPC's extolling your virtues as you passed ("Did you hear? Some stranger saved King Casimir's life! I'd like to buy that adventurer a drink"). What you heard instead was "We're watching you, scum" and "Make it quick or go away." In ESO no one really cares that you are the Vestige. In TES III EVERYONE cared that you were an Outlander, and made their feelings known.
lordrichter wrote: »This thread is really making me want ESO expansions for Solstheim and Shivering Isles.
Lore-wise, I would question an ESO trip to Solstheim. The island is there, but we know it was rather secluded and out of the way, prior to TES 3. I would expect it to be about as exciting as Bleakrock on a weekday evening.
As for a trip to an open world Shivering Isles in ESO, yeah, it would be interesting to see what ZOS came up with, but there are reasons to be concerned. I always feel like remakes are setting up the studio for criticism. An oblivion plane is "timeless", so a Shivering Isles in ESO would either be a duplicate of the one in TES 4, of something off in a crazy new Sheo-direction. If it is an "updated" duplicate, there isn't much room for creativity. If they want to be creative and head in a new direction, all I have to say is that the parts of Shivering Isles that do exist in ESO are... well... not encouraging.
I think I would rather they do an open world version of one of the other princely planes. Not, however, if they all look like they used the same decorator that Mehrunes Dagon used.
Loves_guars wrote: »You really can't compare a 2002 single player game with a 2014 MMO, it's criminal.
I'm a TES III fan. I didn't expect much for the chapter but it blew my mind away. Not only the respect for the source but also some good original quests that will love more than any other quest in TES games (Memory Stone and Gnisis quest).
You need to see it as an adaptation, they are both games but the source is not repeatable in a MMO. More like making a movie about a book.
Yeah personally I liked, and hated this. It was great because it meant your actions had consequences. Morrowind was not one of those games that held your hand, and I quite liked that. However, accidentally having an important NPC die and your last save was hours ago, well, that was a daunting experience. Though if it happened once, you never forgot to save again.The only thing that annoyed me in TES was the fact npc's could die easily especially on guarding missions, we could always load the save so it kinda did not make sense to allow for such a thing to happen in the first place but I guess some ppl liked it that way.
I think Morrowind is an overrated and outdated game to begin with, so this post will be more of a critique than singing its praises. This is from 30-40 hours play experience:
- combat is awful, nothing about it is particularly fun. The enemies you fight are never all that fun to fight either.
- exploration is whatever. Everything looks the same and with how sluggish and rigid movement is, the simple act of moving through the world is draining on my patience.
- NPCs are uninspired encyclopedias
- The way the game handles background music is atrocious.
- Sometimes questing is pretty cool and leaves you with a "eureka!" feeling after you've figured something out or where to go, but the amount of time wasted wandering around just makes it not really worth it.
- the main quest is cool
- the game is less of an open world and more of a series of narrow pathways that link between landmarks and towns disguised as an open world
- related to the previous point, being able to use levitation spells to ignore said narrow pathways is neat and appreciated
- spears are nice
- the amount of text you're expected to read baffles me, and yet I hear people like this sort of thing?
- the number of things that are left up to a DnD style "chance" skill check in a real time action RPG has not aged well
- Cliff racers are not something to be remembered fondly with nostalgia, guys. Stop pretending this game is better than it is.
- leveling and building your character kind of sucks, but to be fair only Skyrim has handled this process half-decently
- the only truly great thing I've ever gotten out of this game is the world building. Morrowind really does feel like less of a fantasy land and more of an alien world with alien culture and perspectives on the world. Can't really say much negative here, it's a very unique fantasy setting.
- lack of reliable fast travel is mostly awful
And I could go on...
Basically, this game isn't as good as you remember.
Don't forget the boots of blinding speed for fast travelKnootewoot wrote: »I think Morrowind is an overrated and outdated game to begin with, so this post will be more of a critique than singing its praises. This is from 30-40 hours play experience:
- combat is awful, nothing about it is particularly fun. The enemies you fight are never all that fun to fight either.
- exploration is whatever. Everything looks the same and with how sluggish and rigid movement is, the simple act of moving through the world is draining on my patience.
- NPCs are uninspired encyclopedias
- The way the game handles background music is atrocious.
- Sometimes questing is pretty cool and leaves you with a "eureka!" feeling after you've figured something out or where to go, but the amount of time wasted wandering around just makes it not really worth it.
- the main quest is cool
- the game is less of an open world and more of a series of narrow pathways that link between landmarks and towns disguised as an open world
- related to the previous point, being able to use levitation spells to ignore said narrow pathways is neat and appreciated
- spears are nice
- the amount of text you're expected to read baffles me, and yet I hear people like this sort of thing?
- the number of things that are left up to a DnD style "chance" skill check in a real time action RPG has not aged well
- Cliff racers are not something to be remembered fondly with nostalgia, guys. Stop pretending this game is better than it is.
- leveling and building your character kind of sucks, but to be fair only Skyrim has handled this process half-decently
- the only truly great thing I've ever gotten out of this game is the world building. Morrowind really does feel like less of a fantasy land and more of an alien world with alien culture and perspectives on the world. Can't really say much negative here, it's a very unique fantasy setting.
- lack of reliable fast travel is mostly awful
And I could go on...
Basically, this game isn't as good as you remember.
And I don't understand "lack of reliable fast travel" . It has mage guild travel, silt strides, propylon chambers which work great.
Knootewoot wrote: »I think Morrowind is an overrated and outdated game to begin with, so this post will be more of a critique than singing its praises. This is from 30-40 hours play experience:
- combat is awful, nothing about it is particularly fun. The enemies you fight are never all that fun to fight either.
- exploration is whatever. Everything looks the same and with how sluggish and rigid movement is, the simple act of moving through the world is draining on my patience.
- NPCs are uninspired encyclopedias
- The way the game handles background music is atrocious.
- Sometimes questing is pretty cool and leaves you with a "eureka!" feeling after you've figured something out or where to go, but the amount of time wasted wandering around just makes it not really worth it.
- the main quest is cool
- the game is less of an open world and more of a series of narrow pathways that link between landmarks and towns disguised as an open world
- related to the previous point, being able to use levitation spells to ignore said narrow pathways is neat and appreciated
- spears are nice
- the amount of text you're expected to read baffles me, and yet I hear people like this sort of thing?
- the number of things that are left up to a DnD style "chance" skill check in a real time action RPG has not aged well
- Cliff racers are not something to be remembered fondly with nostalgia, guys. Stop pretending this game is better than it is.
- leveling and building your character kind of sucks, but to be fair only Skyrim has handled this process half-decently
- the only truly great thing I've ever gotten out of this game is the world building. Morrowind really does feel like less of a fantasy land and more of an alien world with alien culture and perspectives on the world. Can't really say much negative here, it's a very unique fantasy setting.
- lack of reliable fast travel is mostly awful
And I could go on...
Basically, this game isn't as good as you remember.
And I don't understand "lack of reliable fast travel" . It has mage guild travel, silt strides, propylon chambers which work great.
- the amount of text you're expected to read baffles me, and yet I hear people like this sort of thing?
I think Morrowind is an overrated and outdated game to begin with, so this post will be more of a critique than singing its praises. This is from 30-40 hours play experience:
- combat is awful, nothing about it is particularly fun. The enemies you fight are never all that fun to fight either.
- exploration is whatever. Everything looks the same and with how sluggish and rigid movement is, the simple act of moving through the world is draining on my patience.
- NPCs are uninspired encyclopedias
- The way the game handles background music is atrocious.
- Sometimes questing is pretty cool and leaves you with a "eureka!" feeling after you've figured something out or where to go, but the amount of time wasted wandering around just makes it not really worth it.
- the main quest is cool
- the game is less of an open world and more of a series of narrow pathways that link between landmarks and towns disguised as an open world
- related to the previous point, being able to use levitation spells to ignore said narrow pathways is neat and appreciated
- spears are nice
- the amount of text you're expected to read baffles me, and yet I hear people like this sort of thing?
- the number of things that are left up to a DnD style "chance" skill check in a real time action RPG has not aged well
- Cliff racers are not something to be remembered fondly with nostalgia, guys. Stop pretending this game is better than it is.
- leveling and building your character kind of sucks, but to be fair only Skyrim has handled this process half-decently
- the only truly great thing I've ever gotten out of this game is the world building. Morrowind really does feel like less of a fantasy land and more of an alien world with alien culture and perspectives on the world. Can't really say much negative here, it's a very unique fantasy setting.
- lack of reliable fast travel is mostly awful
And I could go on...
Basically, this game isn't as good as you remember.
Nave_Horsespitoon wrote: »I think Morrowind is an overrated and outdated game to begin with, so this post will be more of a critique than singing its praises. This is from 30-40 hours play experience:
- combat is awful, nothing about it is particularly fun. The enemies you fight are never all that fun to fight either.
- exploration is whatever. Everything looks the same and with how sluggish and rigid movement is, the simple act of moving through the world is draining on my patience.
- NPCs are uninspired encyclopedias
- The way the game handles background music is atrocious.
- Sometimes questing is pretty cool and leaves you with a "eureka!" feeling after you've figured something out or where to go, but the amount of time wasted wandering around just makes it not really worth it.
- the main quest is cool
- the game is less of an open world and more of a series of narrow pathways that link between landmarks and towns disguised as an open world
- related to the previous point, being able to use levitation spells to ignore said narrow pathways is neat and appreciated
- spears are nice
- the amount of text you're expected to read baffles me, and yet I hear people like this sort of thing?
- the number of things that are left up to a DnD style "chance" skill check in a real time action RPG has not aged well
- Cliff racers are not something to be remembered fondly with nostalgia, guys. Stop pretending this game is better than it is.
- leveling and building your character kind of sucks, but to be fair only Skyrim has handled this process half-decently
- the only truly great thing I've ever gotten out of this game is the world building. Morrowind really does feel like less of a fantasy land and more of an alien world with alien culture and perspectives on the world. Can't really say much negative here, it's a very unique fantasy setting.
- lack of reliable fast travel is mostly awful
And I could go on...
Basically, this game isn't as good as you remember.
Umm, to begin with dude you are obviously one of the youthful types I pointed out. That are too young too have been there when this game was released.
You have to understand this was a ground breaking game when it came out. Nothing had ever been released like it. Everything since then has been, in some way, a derivative of Morrowind. It brought RPG’s to the forefront of the gaming world. Only a small number of gamers were playing RPG’s until then. It was the best game available at the time. Yes, sometimes it crashed and had some other problems but it still exceeded anything available at the time.
Do you need me to point out that ESO crashes and isn’t perfect either.
If you like gaming currently, you owe a debt of gratitude toward Morrowind for accelerating gaming to where it is today.
You just don’t get it. “Wasn’t as good as I remember” you are just not placing things in their context. You are making comparisons to today’s games. You are the one not seeing or “remembering” things correctly.
Your 30-40 hours are mouse droppings compared to my thousands of hours I put in to that game.
Did you seriously complain about having to read something in a game? Wow.
Anyway I will go weep for the future of this world. You go ahead and tear it up. But this is about context. You show zero context. You cannot compare yesterday’s games to today’s games. Except in a then and now comparison, which this was not.
Nave_Horsespitoon wrote: »Ah well, you misunderstand. Number one yes you do have to examine things in their context. Again yes it matters that you weren't there for the release because you are wrong about the impact Morrowind had. There were zero games like it on the market. It did flood the market with new RPG styled releases. It was game of the year and so were each subsequent games from Bethesda.
Also I have no idea where you got the idea that I said your age determines your ability to play games. You also suggest that I said and you wrongly quote me as saying " the older the game the smarter you need to be to enjoy it ". I never said, or inferred any such thing. I only said because you weren't there for the release, you dont actually know what it was like when it came out. You lack context. Your critique was a comparison to today's games. Your complaints are due to your current knowledge of games. It is not a slight on you, it is just fact. There is nothing for you to get upset about. End of story.
Nave_Horsespitoon wrote: »Umm, to begin with dude you are obviously one of the youthful types I pointed out.