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What was it about Morrowind (TES III) that drew you in?

  • ghastley
    ghastley
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    TES III:Morrowind had a lot of problems. You couldn't run all the time because you didn't have the stamina, but everywhere was a long way from everywhere else, and the quests would send you to the other end of Vvardenfell and back. The mages guilds, the siltstriders and the boats didn't link up very well, so you spent most of your playing time walking the roads (and meeting cliff-racers).

    The inability of a new character to use most of the weapons that dropped was another. It has already been mentioned that if you didn't have 15 levels of bow, you couldn't hit anything. 100% miss. So you had to use only the weapons you were skilled in, and buy training to be able to use others. The enemies you'd encounter were almost impossible to start with, unless you exactly followed the optimal path. By the end of the game, you were skilled in everything, and could one-shot gods. It wasn't easy to stop in the middle, where it was fun.

    Then Oblivion tried to fix those problems, and overshot in the opposite direction. You could go toe-to-toe with any bandit anywhere you travelled (which was instant, if you'd already found it), but the fight would always be as difficult, because you both had the same level of equipment and skills. At the start of the game, you'd both have fur armour and an iron sword, at the end you'd both be in full Daedric.

    ESO has done better than Oblivion did. It shrank the vast boring emptiness so you can walk/run/ride in less time. Combat progression is more realistic, and feels like it's only based on player skill progression, not equipment. Enemies don't suddenly get better gear because you gained a level, although they still give you a good fight.

    The one thing I miss most, is the ability to make mods for the game, but that's the single-player versus MMO difference, and I expected that.
  • Prof_Bawbag
    Prof_Bawbag
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    It's always funny reading discussions on Morrowind. The nostalgia, how's it's the pinnacle of all things TES etc etc. Yet the old Bethesda forums were in meltdown. Wasn't as toxic as all the malarkey surrounding ME3's ending, but it was toxic af and was that way for months. I actually think that and the abomination that was the levelling system in Oblivion were the reasons Bethesda all but stopped communicating with their fans directly on their forums.

    Anyway, the furore surrounding Morrowind was the usual garbage we see whenever the next game isn't a direct carbon copy of the last. How Bethesda had sold out the TES series by dumbing down the game and making it into a 3 dimensional world etc etc.

    Me personally, I wasn't a huge fan of Morrowind. The combat just kinda put me off and unless you play it heavily modded, it has dated very badly. But at the time it did look decent so I'm not pissing on the game for not being on par with The Witcher 3 years before its time.

    Oblivion is another. No idea how console users could stick with the game for more than a few hours. Almost everything about vanilla Oblivion was and still is bad. The bugs? Too many quest breakers in it to get a pass. The Thieves Guild quest line was and still is a complete mess. Do something slightly outlandish such as go exploring certain places, you risk screwing up the questline before you even knew it existed. On PC with mods, though, it's one of my all time favourite games. Probably in my top 3. But the modders are to thank for that, not Bethesda.

    Edited by Prof_Bawbag on March 25, 2019 5:02PM
  • Puzzlenuts
    Puzzlenuts
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    Rex-Umbra wrote: »
    Open world could do what ever i imagined

    That was the draw for me. Up until then I had never played anything that you could go anywhere do anything.
  • personman_145
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    Morrowind was the first video game I played that felt like an rpg brought to the screen.

    I watched my friend play it on xbox and remember asking if they could do this, or do that and we laughed as they could.

    My first real CRPG was Might and Magic Clouds of Xeen. That was before I even had internet access. Loved it. Was hooked on it.
    PC: i5 8600k, 16GB DDR4 2666Mhz RAM, GeForce GTX 1060 6GB
    Chars: Alathaar is a high elf vampire dps sorc | Andy Rink is a dark elf tank sword and board WW
  • DenMoria
    DenMoria
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    Nothing. Dunmer are creepy... :)
  • Alucardo
    Alucardo
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    DenMoria wrote: »
    Nothing. Dunmer are creepy... :)

    giphy.gif
  • L0rdV1ct0r
    L0rdV1ct0r
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    Alucardo wrote: »
    I know this sounds like an off-topic discussion, but I have my motives. I only ask because, as I thought might happen, the Morrowind expansion didn't live up to my expectations. Vvardenfell was a nice enough zone, and you can tell they certainly put a lot of effort into it, but it only made me log off and load up the real Morrowind.
    So from one Elder Scroll nerd to another, what made Morrowind so magical to you? I'm hoping to spark up some discussion here so that maybe ZOS can use it when designing new chapters.

    It's not something I've really though about before. I just knew that I loved it, but I couldn't describe why. But I think it may have been:

    - The oddly shaped architecture
    - The characters you met were extremely weird in a lot of cases. You never knew who you'd run into. A naked nord spelled by a Witch perhaps? A fair lady in love with the man who robbed her. A Bosmer falling from the sky because of a failed spell.
    - The soundtrack. Need I say more? Jeremy Soule is a genius. 'Call of Magic' playing in the background while you explore the vast lands of Morrowind was an absolute pleasure, and it's a tune you never forgot. Ever.
    - As with most Bethesda games, exploring was a blast. You had no idea what you'd find. And I don't know about you, but the ancestral tombs used to scare the crap out of me as a boy. I'd see something screeching and coming at me, my heart would beat like a drum and I'd run to the nearest exit. It just shows how immersive Morrowind truly was. You didn't play the game - you lived it.
    - It was hard as balls. ESO is so easy now you can just about 1-2 tap enemies and they drop like a fly. It's just not fun. I remember Imperial City enemies being extremely tough. You had to carefully approach even a group of 3 mobs. In Morrowind I could get killed by the first mudcrab just outside of Seyda Neen. So I equipped the health ring I found in the barrel, braced myself, and I took on that mudcrab again. Victory! I felt accomplished. Yeah, accomplishment is not something you feel in ESO. Not anymore.
    - Lycanthropy and Vampirism felt like actual curses. In Morrowind you had to travel by night as a Vampire, and most people would not talk to you or try to kill you, except the Mages Guild. But the game didn't end there. There were Vampire-specific quests you could do and advance the ranks in your clan. As for Werewolves, you would be forced to change every night after a vision of Hircine. If you were seen transforming guards would try to kill you from that point on. You also had to kill at least one NPC per transformation, or you'd wake up in a weakened state. Though with all these downsides, Werewolves were fierce, and extremely agile. You could literally jump onto houses.
    - The DLCs. Bloodmoon (Solsthiem), and Tribunal (Mournhold) were simply amazing. I loved them both.. probably Solstheim the most just because Werewolves. I loved helping out at Raven Rock and watching it grow over time. I really hope ZOS look at doing a Solstheim chapter or DLC one of these days.

    What about you?

    Not only it, but in depth attributes and spellcrafting.

    Be able to create your own spells was amazing.
  • sithyus
    sithyus
    Soul Shriven
    Wandering in a scary yet beautiful island with awesome soundtrack.
  • xAk_MoRRoWiNdx
    xAk_MoRRoWiNdx
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    Draw in at first? tbh idk. When I was young (im in my twenties), my dad would be playing Halo and Morrowind and such and I would watch him. He had a notebook where he wrote so many notes about things, he didn't use the internet much.

    I want to say that TES III: Morrowind is my favorite game of all time, even though I don't have a ton of time on the game, and it pales in comparison to how much time I have on ESO lol. I don't remember a whole lot of the time I played when I was younger but I remember just so many weird things. Black Dart Gang in Mournhold sewers, Daedric Shrines under Vivec, trying to rob all the Vivec vaults, never finishing the game (still never have!) because I was scared of Corpus creatures. Mark and Recall! Daedric Dai-Katana.

    Also, I named one of my past Xbox GTs with Morrowind in it as well as my first ESO character - my main. (it's also my forums name if anyone here noticed hehe)

    That's why Skyrim is a huge disappointment. I was hype af for it to come out and got it for my birthday and played quite a bit of it just as much as the next guy, but it pales in comparison to Morrowind or even Oblivion. In many ways, Oblivion is better than Morrowind and I love it. If I had to describe Morrowind in one word, I'd say: Incomparable. Simply put. I'm not the biggest fan of the Major/Minor system and Dice Roll mechanic but that weeds out the plebs. It makes you think about what you're doing and not be an idiot. No matter what, you could succeed in Skyrim which I didn't like.

    I could write paragraphs about my love for Morrowind and how it's better than Skyrim but
    1) I'm not that good at writing paragraphs and making it all in one coherent story. I'm sorry if this post was all over the place.
    2) I'm in class right now haha

    If anyone wants to talk about Morrowind I could totally talk your ear off lmao.
    As for the Morrowind Chapter, I loved it. I teared up when it was announced and I lost my s**t. They knew they had a delicate item in their hands and didn't want to royally f**k it up because it was both their first Chapter as well as being such a beloved game. The only thing to, well, royally f**k it up was the damn PATCH. Easily the worst patch they've released!
    New to forums and stuff so I 99.9 percent probably won't see your response and such, so use the at symbol at me I guess? IDK :/. This BBCode stuff is really cool!! :D.
    Gamer from Alaska (907 Gamers, Alaskan Gamers Unite!).
    My little rant I guess?:
      One day Nightblades will get the buffs we desperately need and deserve, but so far, those buffs are not today.. The Elder Scrolls Online: Nightblade Nerfs Unlimited.
      Don't nerf you, don't nerf me, nerf the sorc behind the tree!.


      If you need help or advice, hit me up on Xbox: H4rry Poggers :D .
      Also open to talking on Discord!

      Ich kann Deutsch Sprechen bei der mittleren/zwischen Kenntnissen Ebene. Hallo! :D.

      CP level 1000+! Playing since 2015.

      My wishlist I suppose:
      • PLEASE PLEASE PLEEEEAAASSSEEE EITHER BUFF SIPHONING STRIKES OR REVERT IT BACK TO PRE MORROWIND!!.
      • Bring back purge cloak. But I guess the new heal cloak is more beneficial. Hmmm....
      • MAKE IMPERIAL CITY GREAT AGAIN, BRING BACK THOSE INCREDIBLE DAYS. My best experiences in ESO where in there!
      • Return Stam builds to the power we held in One Tamriel. Long Live Stamina builds!
      • Put Magplar and MagDK into their place. Magpsorc is a hopeless case.
      • Is there any chance that we could get an Ebonheart Pact nerf? #CullingTheHerds .

      My 10 characters:
      • AD - xak-Morrowindx - Khajiit Stamina Nightblade. Hours: 107 days, 19 hours (2,568 hours).
      • EP - Ich bin Groot - Orc Stamina Dragonknight. Hours: 2 days, 16 hours (64 hours).
      • DC - Who Took My Bleach - Orc Stamina Sorcerer. Hours: 3 days, 18 hours. (90 hours).
      • EP - Niada Zaennon - High Elf Magicka Nightblade. Hours: 15 days, 18 hours (378 hours).
      • AD - Healsyournoobazzwithmemes - Argonian Magicka Templar. Hours: 1 day, 9 hours (33 hours)
      • DC - Engulfing Traps - Dark Elf Magicka Dragonknight. Hours: 7 days, 17 hours (129 hours).
      • AD - Verführung - High Elf Magicka Sorcerer. Hours: 5 days, 9 hours (129 hours)
      • DC - Deadazz catch these birds - Nord Stamina Warden. Hours: 6 days, 21 hours (165 hours)
      • EP - So Bendy - Wood Elf Stamina Templar. Hours: 1 day, 15 hours (39 hours)
      • EP - Smash that mf Like button - Breton Magicka Warden. Hours: 20 hours, 20 minutes.

      Aldmeri Dominion Master-Faction!
    • Gilvoth
      Gilvoth
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      the Freedom to do what ever i wanted to and not forced to obey others.
      the freedom to do what ever we want to in a big world game like elderscrolls.
    • Dojohoda
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      In honor of the recent morrowind offer, I started a new game and named my character Stuga. Almost no one likes her yet, but I am confidant that, in the end, Stuga will win them over and save the day. :)
      Fan of playing magblade since 2015. (PC NA)
      Might be joking in comments.
      -->(((Cyrodiil)))<--
    • Dark_Lord_Kuro
      Dark_Lord_Kuro
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      Never played it since they never bothered releasing in on a ps console in any way or form
    • Ravena
      Ravena
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      Oblivion drew me in. Was my first TES game.

      Then I went backwards.
    • Alucardo
      Alucardo
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      Ravena wrote: »
      Oblivion drew me in. Was my first TES game.

      Then I went backwards.

      I went forwards, saw Skyrim, and then went backwards xD
    • Archmadios
      Archmadios
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      The difficulty level
    • Archmadios
      Archmadios
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      I’d love a Reskin of shivering isles for eso
    • corpseblade
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      Learning alchemy was amazing.
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