Red_Feather wrote: »Morrowind was the first video game I played that felt like an rpg brought to the screen.
I watched my friend play it on xbox and remember asking if they could do this, or do that and we laughed as they could.
I know this sounds like an off-topic discussion, but I have my motives. I only ask because, as I thought might happen, the Morrowind expansion didn't live up to my expectations. Vvardenfell was a nice enough zone, and you can tell they certainly put a lot of effort into it, but it only made me log off and load up the real Morrowind.
So from one Elder Scroll nerd to another, what made Morrowind so magical to you? I'm hoping to spark up some discussion here so that maybe ZOS can use it when designing new chapters.
It's not something I've really though about before. I just knew that I loved it, but I couldn't describe why. But I think it may have been:
- The oddly shaped architecture
- The characters you met were extremely weird in a lot of cases. You never knew who you'd run into. A naked nord spelled by a Witch perhaps? A fair lady in love with the man who robbed her. A Bosmer falling from the sky because of a failed spell.
- The soundtrack. Need I say more? Jeremy Soule is a genius. 'Call of Magic' playing in the background while you explore the vast lands of Morrowind was an absolute pleasure, and it's a tune you never forgot. Ever.
- As with most Bethesda games, exploring was a blast. You had no idea what you'd find. And I don't know about you, but the ancestral tombs used to scare the crap out of me as a boy. I'd see something screeching and coming at me, my heart would beat like a drum and I'd run to the nearest exit. It just shows how immersive Morrowind truly was. You didn't play the game - you lived it.
- It was hard as balls. ESO is so easy now you can just about 1-2 tap enemies and they drop like a fly. It's just not fun. I remember Imperial City enemies being extremely tough. You had to carefully approach even a group of 3 mobs. In Morrowind I could get killed by the first mudcrab just outside of Seyda Neen. So I equipped the health ring I found in the barrel, braced myself, and I took on that mudcrab again. Victory! I felt accomplished. Yeah, accomplishment is not something you feel in ESO. Not anymore.
- Lycanthropy and Vampirism felt like actual curses. In Morrowind you had to travel by night as a Vampire, and most people would not talk to you or try to kill you, except the Mages Guild. But the game didn't end there. There were Vampire-specific quests you could do and advance the ranks in your clan. As for Werewolves, you would be forced to change every night after a vision of Hircine. If you were seen transforming guards would try to kill you from that point on. You also had to kill at least one NPC per transformation, or you'd wake up in a weakened state. Though with all these downsides, Werewolves were fierce, and extremely agile. You could literally jump onto houses.
- The DLCs. Bloodmoon (Solsthiem), and Tribunal (Mournhold) were simply amazing. I loved them both.. probably Solstheim the most just because Werewolves. I loved helping out at Raven Rock and watching it grow over time. I really hope ZOS look at doing a Solstheim chapter or DLC one of these days.
What about you?