It's just the allure of the Singleplayer games. ESO is constricting in your control of your character and the world itself, having to span the entirety of the continent, makes individual zones much more scaled down than their singleplayer counterparts.
I mean I love ESO, it's one of my favorite games that I've been continuously playing for more than three years. But I keep launching Skyrim (that buggy crashy mess) because the world is relatively huge and I can use mods and console commands to make myself a half nude unstoppable khajiit trailblazer...with jiggle physics!
The difficulty was real, especially at the beginning. I remember spending hours trying to kill these orcs at an orc base (can't remember the name).
I always ended up completely off track because of the random encounters. I would be going to do a quest and end up doing tons of other stuff instead.
And lastly, the first few mudcrabs I killed, one of them had a spoon! A SPOON! I thought "what the hell?" That's when I knew this was the game for me.
The pure randomness and depth really captivated me for a long time. I play other games just to past the time between TES games.
Free roaming, and character creation. Man I loved that game! 2 seconds of acrobatics increased by 1000 was the original fast travel; just saying
VaranisArano wrote: »2. Exploration - this shocked me. So many of the daedric ruins and dwemer ruins were window dressing only! In TES III, I could explore those. In ESO, the doors were blocked, and wandering around Vvardenfell was an exercise in "Oh, look! That place looks cool!...Oh.
The door is blocked off. Again.
VaranisArano wrote: »2. Exploration - this shocked me. So many of the daedric ruins and dwemer ruins were window dressing only! In TES III, I could explore those. In ESO, the doors were blocked, and wandering around Vvardenfell was an exercise in "Oh, look! That place looks cool!...Oh.
The door is blocked off. Again.
Totally agree with this. It felt like nothing in the real Morrowind was truly blocked off. If you could see it, you could go there. I'm neutral in regards to spears, but it does make me wonder why they were removed after TES III. Was it just too much itemization to deal with?
So from one Elder Scroll nerd to another, what made Morrowind so magical to you? I'm hoping to spark up some discussion here.
- The oddly shaped architecture
- The characters you met were extremely weird in a lot of cases. You never knew who you'd run into. A naked nord spelled by a Witch perhaps? A fair lady in love with the man who robbed her. A Bosmer falling from the sky because of a failed spell.
- The soundtrack. Need I say more? Jeremy Soule is a genius. 'Call of Magic' playing in the background while you explore the vast lands of Morrowind was an absolute pleasure, and it's a tune you never forgot. Ever.
- As with most Bethesda games, exploring was a blast. You had no idea what you'd find. And I don't know about you, but the ancestral tombs used to scare the crap out of me as a boy. I'd see something screeching and coming at me, my heart would beat like a drum and I'd run to the nearest exit. It just shows how immersive Morrowind truly was. You didn't play the game - you lived it.
- It was hard as balls. ESO is so easy now you can just about 1-2 tap enemies and they drop like a fly. It's just not fun. I remember Imperial City enemies being extremely tough. You had to carefully approach even a group of 3 mobs. In Morrowind I could get killed by the first mudcrab just outside of Seyda Neen. So I equipped the health ring I found in the barrel, braced myself, and I took on that mudcrab again. Victory! I felt accomplished. Yeah, accomplishment is not something you feel in ESO. Not anymore.
- Lycanthropy and Vampirism felt like actual curses. In Morrowind you had to travel by night as a Vampire, and most people would not talk to you or try to kill you, except the Mages Guild. But the game didn't end there. There were Vampire-specific quests you could do and advance the ranks in your clan. As for Werewolves, you would be forced to change every night after a vision of Hircine. If you were seen transforming guards would try to kill you from that point on. You also had to kill at least one NPC per transformation, or you'd wake up in a weakened state. Though with all these downsides, Werewolves were fierce, and extremely agile. You could literally jump onto houses.
- The DLCs. Bloodmoon (Solsthiem), and Tribunal (Mournhold) were simply amazing. I loved them both.. probably Solstheim the most just because Werewolves. I loved helping out at Raven Rock and watching it grow over time. I really hope ZOS look at doing a Solstheim chapter or DLC one of these days.
What about you?
AcadianPaladin wrote: »I started playing TES in 2007 with Oblivion and absolutely loved the game. I was informed by loads of TES III Morrowind players at the time that TES III was wonderful and TES IV was terrible. Well, I watched some TES III vids of static NPCs, stick figure characters with stiff animations, poor graphics and missing targets at point blank range and disagreed. Basically, I was so put off of TES III by what I call Morrowind Elitists, that I have never and will never touch TES III. Some of that visceral dislike of Morrowind carried over into the MW expansion to ESO so I failed to really enjoy it. That said, objectively speaking, it was not a bad ESO expansion, though navigation (as with Wrothgar and Summerset) can get very irritating at times due to cliff blocking.
I loved morrowind and its lore it was a very explorative game.... I think ESO's problem was it was a different new studio and they needed to keep things restrictive in a progressive sense.
Still love both games even though they both have there own faults. ESO has good combat... morrowind not so much, especially with cliff racers lol...
Yeah, I'm not sure why, but Oblivion had a lot of negative reviews. I actually really enjoyed it, and when Shivering Isles was released I had forgotten Morrowind existed for a while. SI was hands down the best DLC from any TES game (IMO).
lordrichter wrote: »Yeah, I'm not sure why, but Oblivion had a lot of negative reviews. I actually really enjoyed it, and when Shivering Isles was released I had forgotten Morrowind existed for a while. SI was hands down the best DLC from any TES game (IMO).
I saw Oblivion as a step down from Morrowind. To me, this is where BGS decided they could make more money with an easier game. They were probably right, but it was still a step down. Shivering Isles was the best DLC of the series, that is true.
Skyrim was a step down from Oblivion, and also much more successful. I expect that TES 6 will practically play itself and be the most successful game of all time.
When my character traveled to Ald'ruhn and put her hand in front of her face to cover her eyes during an ash storm.
BGS does a great job at world building.