VaranisArano wrote: »VaranisArano wrote: »Removing CP in anyform is *** stupid idea....
The whole Veteran system failed because of it. Screaming out that old content is easy is so childish because its old content and pissing down roadblocks on newer player and people who create alts isn't fun either.
Craglorn is a prime example of this. You had your zone, where were you before they changed it?
Edit: I will tell you where in the newer content because you avoided those zones.
It's not just about old content, it is new content as well. Open world is pretty much balanced around not having CP anyway. It has to be so that new players can go into that content and enjoy it, be challenged by it, but not overwhelmed by it. For people with 810 cp it is trivial because they can 2 shot most of it. Open world for the most part should be about creating new areas to explore, developing the lore, running quest lines, and things of that nature. It should be balanced for new players so that they can experience that. If CP is removed from the open world aspect then veteran players also can do this content with the newer players and not trivialize it. Well, not by such a large degree anyway. They will still have better gear, and understand their characters capabilities better, but it will be much more in line with new players than it is now.
So...what's preventing experienced players who want that challenge from removing their Champion Points?
Nothing, really, except for the inconvenience of having to reset your CP whenever you want to do group content or CP PVP. Which ZOS could address (if they wanted to) with having slots to save CP layouts (though they seem to have no interest in doing so).
So if your desire for challenge outweighs that inconvenience, you can run around in overland content with no CP if you want.
Or you don't have to reset your cp and you can run through that new stuff like its nothing to the detriment of new players that are earnestly trying to complete that content. I'm not saying people do that with that intention, but it ends up happening. Let me ask you this, what content in open world pve do you feel you cannot complete without cp? Is there any? It is already tuned for new players without cp. Do you just want to burn through new content as fast as you can? I'm not sure what advantages there are to having cp in open world content. I see it as only trivializing that content? Where does it not do this?
If there are places, then how difficult is it for new players to complete this content without cp? Not speaking to you specifically, but rather in general what is the necessity for cp in open world content? Where is the content that can't be done without it, and how does that impact the new player experience?
With the old system when zones had mobs with various levels it could somewhat make sense as there was a progression to it, but now, with all mobs basically the same level that progression is gone. They make new content with the idea that new players can start right there rather than starting at the 3 beginner hubs. You can go anywhere open world now at any time while leveling. With a system like that in place, and in the name of balancing content for new players the only role for cp there is to trivialize it. We are not suppose to solo world bosses, again trivialization. I think cp has a place but it is in end game content, level 50 plus content, that is where it could be balanced exclusively with that content and make end game even better than it is. We earn cp post level 50, that is what it should be for.
I think the difference here is that while I'm content to let players choose what difficulty they want to play at with CP or without, you want to impose that No CP difficulty on everyone whether they want it or not.
I'm not a huge fan of that. I understand why that appeals to you, and why its the solution to your desire to make sure those max CP/high DPS players don't trivialize content, but taking away my choice doesn't appeal to me.
I leveled my first MagWarden with no CP doing Morrowind. Later, I leveled another MagWarden with CP. The difference in the ease of combat was pretty extreme. Leveling with CP was much forgiving, and I found that second MagWarden more enjoyable to quest with overall, even though I appreciated the No CP leveling experience for what it was.
I also - not going to lie here - do enjoy ripping through quest content with one of my dungeon ready DDs. She's my Dark Brotherhood Silencer, and so it makes sense that she's absolutely murderous when she meets quest bosses. Trivialization? Sure, but I've got other characters if I want a difficult experience OR I could just reset her to No CP. Of course, I started ripping through quest content as soon as I started doing 10 to 15k DPS, so I'm not sure that even setting her to No CP is actually going to fix her trivializing content. Oops!
So again, I'm not a fan of having No CP imposed on me. If I want to make that my choice, I can, right now.
I think we're going to have to agree to disagree on this one.
VaranisArano wrote: »
Oh, I'm aware that some players will complain that other players are running through killing everything.
A. That's dependent on DPS, not no CP. I started ripping through quest content at between 10 to 15k DPS, and that's entirely possible with No CP. I prefer to keep my CP, but removing it isnt actually going to fix the problem of higher DPS than quest content is designed for.
VaranisArano wrote: »
Oh, I'm aware that some players will complain that other players are running through killing everything.
A. That's dependent on DPS, not no CP. I started ripping through quest content at between 10 to 15k DPS, and that's entirely possible with No CP. I prefer to keep my CP, but removing it isnt actually going to fix the problem of higher DPS than quest content is designed for.
But with CP people can achieve 40k - 50k and even more dps tripling to quintupling the 10 to 15k. CP is not the only thing that makes this happen, it is in conjunction with uber trial gear that I also mentioned could be disallowed in open world pve, and only be usable in dungeon/trial atmosphere.
VaranisArano wrote: »
Oh, I'm aware that some players will complain that other players are running through killing everything.
A. That's dependent on DPS, not no CP. I started ripping through quest content at between 10 to 15k DPS, and that's entirely possible with No CP. I prefer to keep my CP, but removing it isnt actually going to fix the problem of higher DPS than quest content is designed for.
But with CP people can achieve 40k - 50k and even more dps tripling to quintupling the 10 to 15k. CP is not the only thing that makes this happen, it is in conjunction with uber trial gear that I also mentioned could be disallowed in open world pve, and only be usable in dungeon/trial atmosphere.
VaranisArano wrote: »
Oh, I'm aware that some players will complain that other players are running through killing everything.
A. That's dependent on DPS, not no CP. I started ripping through quest content at between 10 to 15k DPS, and that's entirely possible with No CP. I prefer to keep my CP, but removing it isnt actually going to fix the problem of higher DPS than quest content is designed for.
But with CP people can achieve 40k - 50k and even more dps tripling to quintupling the 10 to 15k. CP is not the only thing that makes this happen, it is in conjunction with uber trial gear that I also mentioned could be disallowed in open world pve, and only be usable in dungeon/trial atmosphere.
Hyperbole statements will not get you anywhere.
itsfatbass wrote: »Not sure how your post only got 1 agree OP but I have added mine to it. Great ideas but a pipe dream tbh. Zos doesn't exactly have a track record of doing things based on player feedback.
Actually they do and its because of terrible vocal minority suggestions.
The other thing that needs to happen is that all of the stats that you gain from the first 300 points of CP need to be incorporated into the first 50 levels of leveling. Dungeons and trials are the end game pve progression, and this is the only area of the game where CP needs to have progressive influence.
Why are pvpers still complaining about cp campaigns? Theres no cp campaigns, go play there instead of ruining other people's enjoyment. Its pretty clear that cp pvp is more popular than no cp pvp.
OP is just mad his no cp campaign is dead and wants people to suffer with him
Or things that enhance damage over a certain amount lower your own resistance after some set point. It's hard to say without getting into spreadsheets and ZOSs player/game data how to put that togetherThe boon/bane I agree with. For example something you put earned pvp skill points into where one item might be bonus crit damage offset by crit resistance. You can put points into both but if you put points into one it makes the other worse. I believe a system that allows for twice as much boon as bane would be interesting in that you could max them both out but only receive 50% of the total value of both by each canceling half of the other out. Snare strength or duration applied and received is another example of 2 opposing boons that offset each other. There are tons that relate strongly to pvp that could be used.
tinythinker wrote: »Or things that enhance damage over a certain amount lower your own resistance after some set point. It's hard to say without getting into spreadsheets and ZOSs player/game data how to put that togetherThe boon/bane I agree with. For example something you put earned pvp skill points into where one item might be bonus crit damage offset by crit resistance. You can put points into both but if you put points into one it makes the other worse. I believe a system that allows for twice as much boon as bane would be interesting in that you could max them both out but only receive 50% of the total value of both by each canceling half of the other out. Snare strength or duration applied and received is another example of 2 opposing boons that offset each other. There are tons that relate strongly to pvp that could be used.
What's wrong with the current system. Like CP? Then play on Vivec/Shor. Like no CP? Then go to Sotha. Personally I prefer no cp as everyone is on the same playing field, and you have to think about your builds carefully - you can't just throw weapon damage on everything and expect to sustain.
But there are people who like running around like demi gods and 30 minute fights where nobody dies, so they play on the CP campaigns. Choices should not be taken away, especially when it's fine the way it is