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• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Why not make Skyshards and Mages Books account bound.

  • Androconium
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    So, we want to be able to reap the benefits of fifteen alts generating maximum input from hirelings?
    I'd say that that would be exploitative.

  • starkerealm
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    So, we want to be able to reap the benefits of fifteen alts generating maximum input from hirelings?
    I'd say that that would be exploitative.

    We can already do that. Ironically, if you just want to do that, it's easier to be exploitative, and not care, than it is to play those characters legitimately.
  • CassandraGemini
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    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    MikaHR wrote: »
    srfrogg23 wrote: »
    MikaHR wrote: »
    Your answer makes no sense whatsoever.

    Yes it does. That aside, I'm mostly just trying to figure out what you're getting at. Are you saying that people shouldn't have to do something they dont have to do because none of it needs to exist in the first place and that's why you save money by not leveling alts?

    Nope, try again.
    You do know there is a thing called technology right? Lol someone can make a post from their phone while at work or outside doing something other than sitting down playing a game 24/7. So the fact that they could have already be done means nothing 😂😂😂😂😂 not everyone plays the game like that. Some people only get to play 2 hours a night and the nights they do might not want to spend time grinding anything.

    no no no, you got it all wrong, ESO should be a JOB online!

    Right, well, either way. I'm with the devs on this one. Skyshards shouldn't be account bound. It's an important progression mechanic and reward for exploration.

    Well, yeah, but only for the first time. Getting all the skyshards (except for the ones in Cyrodiil maybe), lorebooks, time breaches or whatever as an exploration mechanic makes sense when you do it one one character, your main probably. So that when you're done, you have that feeling of accomplishment and go "Whew, glad that's done!". But where exactly is there a sense of exploration left when you've done these things before and have to do them on every new character again nonetheless? There just is none, it simply becomes extremely boring and a chore very fast. And that feeling of accomplishment that I just mentioned? For me at least it was very stale since I knew I would have to go through all that again to a certain extent on my alts instead of being done for good.

    Now, as I said in my first post here I don't feel like a new character should get all those skill points (if skyshards were to be account bound) as soon as you create them. I wouldn't have a problem with a cp-like system where you unlock them by reaching level 50. And yes, I can also see how it wouldn't be ideal if skill lines were shared, which would consequently happen, if lorebooks and the Psijic Order progress were to be account bound as well. There would have to be another form of locking mechanism then. I believe someone proposed to unlock them by completing the respective quest lines; that could work out I think. But really, I'm not opposed to levelling skill lines again on new characters at all. It's just the way Zos decided to connect the levelling process of two of these skill lines with something that is mind-numbingly boring and grindy. If these two skill lines were levelled differently, I'd be all good, I just don't want to collect something completely meaningless for the umpteenth time. It's dumb and I'd much rather spend my time with the game by actually playing.

    I think you're over exaggerating the importance of farming skyshards and the guild skill lines for the sake of your opinion.

    *lol* I wonder if you have a magicka using end game content character who doesn't use the Mages Guild skill line in one way or another. Psijic is pretty crucial too. But... oh, yeah, maybe you are just downplaying the whole grinding thing for the sake of your argument? Just a thought.

    I do have 3 magicka characters at endgame. Neither meteor, nor the Psijic line as a whole, are crucial. I'm actually pretty sure that the ultimate for the destruction staff is better than meteor. Meteor is popular because it was the "go-to" ultimate for magicka builds before the weapon skills had ultimates added to them.

    The skills from the mages guild that are more ubiquitously used tend to be obtained before rank 6, like Inner Light, Entropy, and Persuasion. The rest is pretty niche. That's 5 skill points and one of them isn't even combat related. And you can get to something like rank 5 just by doing the mages guild quest line. Hunting for books shouldn'tbe needed because you will come across bunch of them just through normal leveling.

    If you want to go above and beyond, you can get the passives that give 2% magicka for each skill slotted, but it's not what I'd call a "game breaker" if you don't have it.

    "Oh noes! I parsed 34.5k instead of 35.5k! I fail, no one will ever let me in a trial group ever again!" Sorry, but that's absurd and untrue when actually playing the game.

    The entire Psijic skill line is just plain niche. It's there as a flavor option, not some new-age FOTM pseudo-mandatory skill line.

    *sigh* No one ever said anything about these things being "mandatory" and I'm most definitely not one of these obsessed meta-chasers, so that argument of yours goes down the drain (cause if I were I wouldn't be playing a Bosmer stamblade as my main, since Bosmer was never the meta for stam dps). Of course they're not, nothing is mandatory in that sense, you can perfectly well just play the game without it. But if you're interested in end-game content certain skills and set-ups become more important, and even you yourself did actually just agree with me that they're very useful and that's what this is about: Having skills that are useful for a whole lot of builds locked behind a levelling process that is just unimaginative and repetitive.

    I really have no idea, however, what it is, that makes you defend these lazy and boring mechanics so fiercely. I mean, do you actually enjoy collecting this stuff time and time again? It's one thing to not be bothered by it as much as other people are, or not to care as much about it. But why someone would insist as much as you do that the whole grinding/collecting is actually a good thing instead of just being indifferent whether it is one way or the other, is really beyond me.

    I don't collect it on every alt. I get what I need to create the build I want then I get into the content I'm going to do with that character.

    If you agree that these things aren't mandatory, then why are you suggesting that we have to grind out skyshards on every character?

    I defend this "lazy mechanic" because I understand I don't have to grind for skyshards to make an endgame viable build. I understand there are certain benefits that come from having multiple characters with 300+ skill points that would essentially destroy the longevity of the game if people only "had to earn it once".

    Besides, it would be freaking weird for a level 3 character start with a maxed out MG and Psijic skill line. Have a bunch of level 3s running around dropping meteors and undoing time...really? Why not just start everyone off at max level and have them choose a load out in a lobby system like a CoD game?

    Okay, so first: I don't suggest you have to grind out every last skyshard on every character. Absolutely not. In my first post I even wrote that I wouldn't want skyshards to be account bound since that could make new characters too op, but when someone said it might be a possibility to lock them behind reaching level 50, that sounded like a good idea to me. I just wrote to someone else that I look at this whole thing from the perspective of someone who doesn't have all the time in the world to play, so maybe keep that in mind.

    Anyway, my main concern were always the lorebooks, because to me they're one of the most tedious parts of the whole game. And yes, you're right, it would most certainly be a bad idea to unlock the skill line on new characters right away (I also said that before). I can't quite tell you what I'd do to counter that if you still want to keep the lorebooks, that's an issue, yes. Maybe really make the progress of the quest line itself not dependent on the progress of lorebooks but something else and unlock the skill line once you've completed the quests? Don't know, doesn't sound like a perfect solution to me either, and so, yeah, I can see how this would cause problems. But that still doesn't change the fact that the process of collecting stuff to further a skill line or to gain skill points is not exactly the pinnacle of innovation or the most fun thing I can imagine doing to level something up and is that not what this is actually about?

    And also: Don't you think that it would, on the contrary, help the longevity of the game, if you could more easily access all kinds of stuff once you hit level 50 on your alts? For people like me who don't have that much time, it certainly would, since I could much more easily try all kinds of builds, races and classes out without knowing I'll have to run around collecting things again.

    Ugh... no. It would be terrible for the longevity of the game. Main characters still exist and alts are nice side projects. If the focus is dwindled down solely to rushing to level cap then jumping into Trials, then you might as well go play WoW. That's how WoW is set up. Nothing to collect or work towards during the leveling process. Just a boring mad dash to end game "where the real game begins". Yuck. No. That would kill ESO.

    Sorry, but I really can't see that, this is your opinion and yours alone, because obviously you do have a weird passion for collecting stuff for the 10th time. But how exactly would making these things accessible at a certain point for new toons shift the focus of the whole game solely to trials and other end-game content? Can't you still go and explore and quest at your leisure if you so please? Does anyone force you to do end-game stuff just because technically you have enough skill points at your disposal to do so? I really don't think so. So, pretty much, what this boils down to must be, that collecting stuff must be your hobby and you just want to do it on every alt. Alright, then. Let's just leave it at that because I really don't know what else to say to that.

    Heh, I'm not sure who you're talking to. Literally nothing you just said had anything to do with what I said. Maybe we're talking to different people.

    I'm pretty sure I said NOBODY NEEDS TO GRIND OUT SKYSHARDS ON ALTS BECAUSE YOU SHOULD HAVE ENOUGH SKILL POINTS TO DO END GAME CONTENT BY THE TIME YOU REACH MAX LEVEL.

    But, you're stuck on the whole, "either they're account bound or I don't have any because there is no in-between" line of thinking, aren't you?

    Honestly, if you are making it a point to grind skyshards in lieu of picking them up while doing the other stuff the game has to offer, because you have convinced yourself that you "have to have them for end game", then you deserve the frustration.

    *lol* If this discussion has reached the point where you feel like you have to shout at me to make yourself heard, then we really should end this here, it doesn't lead to anything. And honestly, if you can't connect that post I made before to the one I answered to, I'm not even sure what to think anymore. Sorry, but this is obviously futile, so please go and bother someone else, because judging by the way you reacted right now it must be you who is frustrated and not me. ;)

    Edit: Oh, yeah, and just to make this absolutely clear, because obviously you're not listening to me: I said "stuff" in my post, not skyshards. It is you who keeps going on and on about the skyshards when I have clearly said for more than one time that my main concern are the lorebooks. But so much for people not reacting to what is actually being said.
    Edited by CassandraGemini on March 22, 2019 6:33PM
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • Katahdin
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    srfrogg23 wrote: »
    I'm pretty sure I said NOBODY NEEDS TO GRIND OUT SKYSHARDS ON ALTS BECAUSE YOU SHOULD HAVE ENOUGH SKILL POINTS TO DO END GAME CONTENT BY THE TIME YOU REACH MAX LEVEL.

    And, depending on what you're doing, that's not necessarily true.

    I agree, it wholely depends on the method of leveling
    Beta tester November 2013
  • srfrogg23
    srfrogg23
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    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    MikaHR wrote: »
    srfrogg23 wrote: »
    MikaHR wrote: »
    Your answer makes no sense whatsoever.

    Yes it does. That aside, I'm mostly just trying to figure out what you're getting at. Are you saying that people shouldn't have to do something they dont have to do because none of it needs to exist in the first place and that's why you save money by not leveling alts?

    Nope, try again.
    You do know there is a thing called technology right? Lol someone can make a post from their phone while at work or outside doing something other than sitting down playing a game 24/7. So the fact that they could have already be done means nothing 😂😂😂😂😂 not everyone plays the game like that. Some people only get to play 2 hours a night and the nights they do might not want to spend time grinding anything.

    no no no, you got it all wrong, ESO should be a JOB online!

    Right, well, either way. I'm with the devs on this one. Skyshards shouldn't be account bound. It's an important progression mechanic and reward for exploration.

    Well, yeah, but only for the first time. Getting all the skyshards (except for the ones in Cyrodiil maybe), lorebooks, time breaches or whatever as an exploration mechanic makes sense when you do it one one character, your main probably. So that when you're done, you have that feeling of accomplishment and go "Whew, glad that's done!". But where exactly is there a sense of exploration left when you've done these things before and have to do them on every new character again nonetheless? There just is none, it simply becomes extremely boring and a chore very fast. And that feeling of accomplishment that I just mentioned? For me at least it was very stale since I knew I would have to go through all that again to a certain extent on my alts instead of being done for good.

    Now, as I said in my first post here I don't feel like a new character should get all those skill points (if skyshards were to be account bound) as soon as you create them. I wouldn't have a problem with a cp-like system where you unlock them by reaching level 50. And yes, I can also see how it wouldn't be ideal if skill lines were shared, which would consequently happen, if lorebooks and the Psijic Order progress were to be account bound as well. There would have to be another form of locking mechanism then. I believe someone proposed to unlock them by completing the respective quest lines; that could work out I think. But really, I'm not opposed to levelling skill lines again on new characters at all. It's just the way Zos decided to connect the levelling process of two of these skill lines with something that is mind-numbingly boring and grindy. If these two skill lines were levelled differently, I'd be all good, I just don't want to collect something completely meaningless for the umpteenth time. It's dumb and I'd much rather spend my time with the game by actually playing.

    I think you're over exaggerating the importance of farming skyshards and the guild skill lines for the sake of your opinion.

    *lol* I wonder if you have a magicka using end game content character who doesn't use the Mages Guild skill line in one way or another. Psijic is pretty crucial too. But... oh, yeah, maybe you are just downplaying the whole grinding thing for the sake of your argument? Just a thought.

    I do have 3 magicka characters at endgame. Neither meteor, nor the Psijic line as a whole, are crucial. I'm actually pretty sure that the ultimate for the destruction staff is better than meteor. Meteor is popular because it was the "go-to" ultimate for magicka builds before the weapon skills had ultimates added to them.

    The skills from the mages guild that are more ubiquitously used tend to be obtained before rank 6, like Inner Light, Entropy, and Persuasion. The rest is pretty niche. That's 5 skill points and one of them isn't even combat related. And you can get to something like rank 5 just by doing the mages guild quest line. Hunting for books shouldn'tbe needed because you will come across bunch of them just through normal leveling.

    If you want to go above and beyond, you can get the passives that give 2% magicka for each skill slotted, but it's not what I'd call a "game breaker" if you don't have it.

    "Oh noes! I parsed 34.5k instead of 35.5k! I fail, no one will ever let me in a trial group ever again!" Sorry, but that's absurd and untrue when actually playing the game.

    The entire Psijic skill line is just plain niche. It's there as a flavor option, not some new-age FOTM pseudo-mandatory skill line.

    *sigh* No one ever said anything about these things being "mandatory" and I'm most definitely not one of these obsessed meta-chasers, so that argument of yours goes down the drain (cause if I were I wouldn't be playing a Bosmer stamblade as my main, since Bosmer was never the meta for stam dps). Of course they're not, nothing is mandatory in that sense, you can perfectly well just play the game without it. But if you're interested in end-game content certain skills and set-ups become more important, and even you yourself did actually just agree with me that they're very useful and that's what this is about: Having skills that are useful for a whole lot of builds locked behind a levelling process that is just unimaginative and repetitive.

    I really have no idea, however, what it is, that makes you defend these lazy and boring mechanics so fiercely. I mean, do you actually enjoy collecting this stuff time and time again? It's one thing to not be bothered by it as much as other people are, or not to care as much about it. But why someone would insist as much as you do that the whole grinding/collecting is actually a good thing instead of just being indifferent whether it is one way or the other, is really beyond me.

    I don't collect it on every alt. I get what I need to create the build I want then I get into the content I'm going to do with that character.

    If you agree that these things aren't mandatory, then why are you suggesting that we have to grind out skyshards on every character?

    I defend this "lazy mechanic" because I understand I don't have to grind for skyshards to make an endgame viable build. I understand there are certain benefits that come from having multiple characters with 300+ skill points that would essentially destroy the longevity of the game if people only "had to earn it once".

    Besides, it would be freaking weird for a level 3 character start with a maxed out MG and Psijic skill line. Have a bunch of level 3s running around dropping meteors and undoing time...really? Why not just start everyone off at max level and have them choose a load out in a lobby system like a CoD game?

    Not like applying 810cp to a level 3 is any better right? But my CP I grinded for it and I deserve to use it even on a level 3 toon....... That doesn't make leveling an alt easy right? 😉

    I have said numerous times everything should be locked behind level 50. CP shouldn't work below 50, magebook, psijic order, and skyshards.

    I can tell you now I enjoy playing tank and healer and they consume more skill points than a DPS because we need a lot of what if moves for different fights and so we don't overlap others of the same role. So I'd I wanted to make a new tank (currently have 8 toons) then I need to get them skyshards and gear because both support roles are expected to carry around lots of gear sets. So trust me when I say there is more to do in this game to get ready for endgame, so why are we needed to make it so grindy it makes players not want to redo boring tedious things like touching x item over and over.

    It's not like we are asking to get every quest skill points just skyshards. That means people will still run dungeons, very dungeons, trials, pvp, regular quests.

    It's not enough to have CP be account wide? That was specifically designed to make the game more alt friendly as a player reward for playing the game.

    Skill points are specific to a character. If EVERYTHING that SOMEONE thinks is boring is made account wide, then why bother with a leveling system? Why bother with progression systems at all? Just make a lobby based adventure game with character archetypes like Team Fortress 2.

    I wonder why they dont make a PvE version of Overwatch? Maybe because it would be boring as hell?

    This is an RPG. Progression systems and character specialization are important aspects of the RPG genre. Skill points, skyshards, lorebooks, and yes, some grinding are the ways that this game facilitates those mechanisms.
  • r34lian
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    So for you rpg is just running around and mindless pressing a button that has nothing to do with story or anything...... Noice!!! I like how you're supporting lazy design.
    Edited by r34lian on March 22, 2019 6:35PM
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • srfrogg23
    srfrogg23
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    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    MikaHR wrote: »
    srfrogg23 wrote: »
    MikaHR wrote: »
    Your answer makes no sense whatsoever.

    Yes it does. That aside, I'm mostly just trying to figure out what you're getting at. Are you saying that people shouldn't have to do something they dont have to do because none of it needs to exist in the first place and that's why you save money by not leveling alts?

    Nope, try again.
    You do know there is a thing called technology right? Lol someone can make a post from their phone while at work or outside doing something other than sitting down playing a game 24/7. So the fact that they could have already be done means nothing 😂😂😂😂😂 not everyone plays the game like that. Some people only get to play 2 hours a night and the nights they do might not want to spend time grinding anything.

    no no no, you got it all wrong, ESO should be a JOB online!

    Right, well, either way. I'm with the devs on this one. Skyshards shouldn't be account bound. It's an important progression mechanic and reward for exploration.

    Well, yeah, but only for the first time. Getting all the skyshards (except for the ones in Cyrodiil maybe), lorebooks, time breaches or whatever as an exploration mechanic makes sense when you do it one one character, your main probably. So that when you're done, you have that feeling of accomplishment and go "Whew, glad that's done!". But where exactly is there a sense of exploration left when you've done these things before and have to do them on every new character again nonetheless? There just is none, it simply becomes extremely boring and a chore very fast. And that feeling of accomplishment that I just mentioned? For me at least it was very stale since I knew I would have to go through all that again to a certain extent on my alts instead of being done for good.

    Now, as I said in my first post here I don't feel like a new character should get all those skill points (if skyshards were to be account bound) as soon as you create them. I wouldn't have a problem with a cp-like system where you unlock them by reaching level 50. And yes, I can also see how it wouldn't be ideal if skill lines were shared, which would consequently happen, if lorebooks and the Psijic Order progress were to be account bound as well. There would have to be another form of locking mechanism then. I believe someone proposed to unlock them by completing the respective quest lines; that could work out I think. But really, I'm not opposed to levelling skill lines again on new characters at all. It's just the way Zos decided to connect the levelling process of two of these skill lines with something that is mind-numbingly boring and grindy. If these two skill lines were levelled differently, I'd be all good, I just don't want to collect something completely meaningless for the umpteenth time. It's dumb and I'd much rather spend my time with the game by actually playing.

    I think you're over exaggerating the importance of farming skyshards and the guild skill lines for the sake of your opinion.

    *lol* I wonder if you have a magicka using end game content character who doesn't use the Mages Guild skill line in one way or another. Psijic is pretty crucial too. But... oh, yeah, maybe you are just downplaying the whole grinding thing for the sake of your argument? Just a thought.

    I do have 3 magicka characters at endgame. Neither meteor, nor the Psijic line as a whole, are crucial. I'm actually pretty sure that the ultimate for the destruction staff is better than meteor. Meteor is popular because it was the "go-to" ultimate for magicka builds before the weapon skills had ultimates added to them.

    The skills from the mages guild that are more ubiquitously used tend to be obtained before rank 6, like Inner Light, Entropy, and Persuasion. The rest is pretty niche. That's 5 skill points and one of them isn't even combat related. And you can get to something like rank 5 just by doing the mages guild quest line. Hunting for books shouldn'tbe needed because you will come across bunch of them just through normal leveling.

    If you want to go above and beyond, you can get the passives that give 2% magicka for each skill slotted, but it's not what I'd call a "game breaker" if you don't have it.

    "Oh noes! I parsed 34.5k instead of 35.5k! I fail, no one will ever let me in a trial group ever again!" Sorry, but that's absurd and untrue when actually playing the game.

    The entire Psijic skill line is just plain niche. It's there as a flavor option, not some new-age FOTM pseudo-mandatory skill line.

    *sigh* No one ever said anything about these things being "mandatory" and I'm most definitely not one of these obsessed meta-chasers, so that argument of yours goes down the drain (cause if I were I wouldn't be playing a Bosmer stamblade as my main, since Bosmer was never the meta for stam dps). Of course they're not, nothing is mandatory in that sense, you can perfectly well just play the game without it. But if you're interested in end-game content certain skills and set-ups become more important, and even you yourself did actually just agree with me that they're very useful and that's what this is about: Having skills that are useful for a whole lot of builds locked behind a levelling process that is just unimaginative and repetitive.

    I really have no idea, however, what it is, that makes you defend these lazy and boring mechanics so fiercely. I mean, do you actually enjoy collecting this stuff time and time again? It's one thing to not be bothered by it as much as other people are, or not to care as much about it. But why someone would insist as much as you do that the whole grinding/collecting is actually a good thing instead of just being indifferent whether it is one way or the other, is really beyond me.

    I don't collect it on every alt. I get what I need to create the build I want then I get into the content I'm going to do with that character.

    If you agree that these things aren't mandatory, then why are you suggesting that we have to grind out skyshards on every character?

    I defend this "lazy mechanic" because I understand I don't have to grind for skyshards to make an endgame viable build. I understand there are certain benefits that come from having multiple characters with 300+ skill points that would essentially destroy the longevity of the game if people only "had to earn it once".

    Besides, it would be freaking weird for a level 3 character start with a maxed out MG and Psijic skill line. Have a bunch of level 3s running around dropping meteors and undoing time...really? Why not just start everyone off at max level and have them choose a load out in a lobby system like a CoD game?

    Okay, so first: I don't suggest you have to grind out every last skyshard on every character. Absolutely not. In my first post I even wrote that I wouldn't want skyshards to be account bound since that could make new characters too op, but when someone said it might be a possibility to lock them behind reaching level 50, that sounded like a good idea to me. I just wrote to someone else that I look at this whole thing from the perspective of someone who doesn't have all the time in the world to play, so maybe keep that in mind.

    Anyway, my main concern were always the lorebooks, because to me they're one of the most tedious parts of the whole game. And yes, you're right, it would most certainly be a bad idea to unlock the skill line on new characters right away (I also said that before). I can't quite tell you what I'd do to counter that if you still want to keep the lorebooks, that's an issue, yes. Maybe really make the progress of the quest line itself not dependent on the progress of lorebooks but something else and unlock the skill line once you've completed the quests? Don't know, doesn't sound like a perfect solution to me either, and so, yeah, I can see how this would cause problems. But that still doesn't change the fact that the process of collecting stuff to further a skill line or to gain skill points is not exactly the pinnacle of innovation or the most fun thing I can imagine doing to level something up and is that not what this is actually about?

    And also: Don't you think that it would, on the contrary, help the longevity of the game, if you could more easily access all kinds of stuff once you hit level 50 on your alts? For people like me who don't have that much time, it certainly would, since I could much more easily try all kinds of builds, races and classes out without knowing I'll have to run around collecting things again.

    Ugh... no. It would be terrible for the longevity of the game. Main characters still exist and alts are nice side projects. If the focus is dwindled down solely to rushing to level cap then jumping into Trials, then you might as well go play WoW. That's how WoW is set up. Nothing to collect or work towards during the leveling process. Just a boring mad dash to end game "where the real game begins". Yuck. No. That would kill ESO.

    Sorry, but I really can't see that, this is your opinion and yours alone, because obviously you do have a weird passion for collecting stuff for the 10th time. But how exactly would making these things accessible at a certain point for new toons shift the focus of the whole game solely to trials and other end-game content? Can't you still go and explore and quest at your leisure if you so please? Does anyone force you to do end-game stuff just because technically you have enough skill points at your disposal to do so? I really don't think so. So, pretty much, what this boils down to must be, that collecting stuff must be your hobby and you just want to do it on every alt. Alright, then. Let's just leave it at that because I really don't know what else to say to that.

    Heh, I'm not sure who you're talking to. Literally nothing you just said had anything to do with what I said. Maybe we're talking to different people.

    I'm pretty sure I said NOBODY NEEDS TO GRIND OUT SKYSHARDS ON ALTS BECAUSE YOU SHOULD HAVE ENOUGH SKILL POINTS TO DO END GAME CONTENT BY THE TIME YOU REACH MAX LEVEL.

    But, you're stuck on the whole, "either they're account bound or I don't have any because there is no in-between" line of thinking, aren't you?

    Honestly, if you are making it a point to grind skyshards in lieu of picking them up while doing the other stuff the game has to offer, because you have convinced yourself that you "have to have them for end game", then you deserve the frustration.

    *lol* If this discussion has reached the point where you feel like you have to shout at me to make yourself heard, then we really should end this here, it doesn't lead to anything. And honestly, if you can't connect that post I made before to the one I answered to, I'm not even sure what to think anymore. Sorry, but this is obviously futile, so please go and bother someone else, because judging by the way you reacted right now it must be you who is frustrated and not me. ;)

    Edit: Oh, yeah, and just to make this absolutely clear, because obviously you're not listening to me: I said "stuff" in my post, not skyshards. It is you who keeps going on and on about the skyshards when I have clearly said for more than one time that my main concern are the lorebooks. But so much for people not reacting to what is actually being said.

    I'm not shouting because I'm mad. I'm shouting because you're hard of hearing ;)

    Edit: I'm not going to research your old posts to other people to cross-reference the conversation and decipher whatever point you think is so important.

    "Make them account wide but unlock at level 50" is an even worse idea than just making them account bound.
    Edited by srfrogg23 on March 22, 2019 6:41PM
  • CassandraGemini
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    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    MikaHR wrote: »
    srfrogg23 wrote: »
    MikaHR wrote: »
    Your answer makes no sense whatsoever.

    Yes it does. That aside, I'm mostly just trying to figure out what you're getting at. Are you saying that people shouldn't have to do something they dont have to do because none of it needs to exist in the first place and that's why you save money by not leveling alts?

    Nope, try again.
    You do know there is a thing called technology right? Lol someone can make a post from their phone while at work or outside doing something other than sitting down playing a game 24/7. So the fact that they could have already be done means nothing 😂😂😂😂😂 not everyone plays the game like that. Some people only get to play 2 hours a night and the nights they do might not want to spend time grinding anything.

    no no no, you got it all wrong, ESO should be a JOB online!

    Right, well, either way. I'm with the devs on this one. Skyshards shouldn't be account bound. It's an important progression mechanic and reward for exploration.

    Well, yeah, but only for the first time. Getting all the skyshards (except for the ones in Cyrodiil maybe), lorebooks, time breaches or whatever as an exploration mechanic makes sense when you do it one one character, your main probably. So that when you're done, you have that feeling of accomplishment and go "Whew, glad that's done!". But where exactly is there a sense of exploration left when you've done these things before and have to do them on every new character again nonetheless? There just is none, it simply becomes extremely boring and a chore very fast. And that feeling of accomplishment that I just mentioned? For me at least it was very stale since I knew I would have to go through all that again to a certain extent on my alts instead of being done for good.

    Now, as I said in my first post here I don't feel like a new character should get all those skill points (if skyshards were to be account bound) as soon as you create them. I wouldn't have a problem with a cp-like system where you unlock them by reaching level 50. And yes, I can also see how it wouldn't be ideal if skill lines were shared, which would consequently happen, if lorebooks and the Psijic Order progress were to be account bound as well. There would have to be another form of locking mechanism then. I believe someone proposed to unlock them by completing the respective quest lines; that could work out I think. But really, I'm not opposed to levelling skill lines again on new characters at all. It's just the way Zos decided to connect the levelling process of two of these skill lines with something that is mind-numbingly boring and grindy. If these two skill lines were levelled differently, I'd be all good, I just don't want to collect something completely meaningless for the umpteenth time. It's dumb and I'd much rather spend my time with the game by actually playing.

    I think you're over exaggerating the importance of farming skyshards and the guild skill lines for the sake of your opinion.

    *lol* I wonder if you have a magicka using end game content character who doesn't use the Mages Guild skill line in one way or another. Psijic is pretty crucial too. But... oh, yeah, maybe you are just downplaying the whole grinding thing for the sake of your argument? Just a thought.

    I do have 3 magicka characters at endgame. Neither meteor, nor the Psijic line as a whole, are crucial. I'm actually pretty sure that the ultimate for the destruction staff is better than meteor. Meteor is popular because it was the "go-to" ultimate for magicka builds before the weapon skills had ultimates added to them.

    The skills from the mages guild that are more ubiquitously used tend to be obtained before rank 6, like Inner Light, Entropy, and Persuasion. The rest is pretty niche. That's 5 skill points and one of them isn't even combat related. And you can get to something like rank 5 just by doing the mages guild quest line. Hunting for books shouldn'tbe needed because you will come across bunch of them just through normal leveling.

    If you want to go above and beyond, you can get the passives that give 2% magicka for each skill slotted, but it's not what I'd call a "game breaker" if you don't have it.

    "Oh noes! I parsed 34.5k instead of 35.5k! I fail, no one will ever let me in a trial group ever again!" Sorry, but that's absurd and untrue when actually playing the game.

    The entire Psijic skill line is just plain niche. It's there as a flavor option, not some new-age FOTM pseudo-mandatory skill line.

    *sigh* No one ever said anything about these things being "mandatory" and I'm most definitely not one of these obsessed meta-chasers, so that argument of yours goes down the drain (cause if I were I wouldn't be playing a Bosmer stamblade as my main, since Bosmer was never the meta for stam dps). Of course they're not, nothing is mandatory in that sense, you can perfectly well just play the game without it. But if you're interested in end-game content certain skills and set-ups become more important, and even you yourself did actually just agree with me that they're very useful and that's what this is about: Having skills that are useful for a whole lot of builds locked behind a levelling process that is just unimaginative and repetitive.

    I really have no idea, however, what it is, that makes you defend these lazy and boring mechanics so fiercely. I mean, do you actually enjoy collecting this stuff time and time again? It's one thing to not be bothered by it as much as other people are, or not to care as much about it. But why someone would insist as much as you do that the whole grinding/collecting is actually a good thing instead of just being indifferent whether it is one way or the other, is really beyond me.

    I don't collect it on every alt. I get what I need to create the build I want then I get into the content I'm going to do with that character.

    If you agree that these things aren't mandatory, then why are you suggesting that we have to grind out skyshards on every character?

    I defend this "lazy mechanic" because I understand I don't have to grind for skyshards to make an endgame viable build. I understand there are certain benefits that come from having multiple characters with 300+ skill points that would essentially destroy the longevity of the game if people only "had to earn it once".

    Besides, it would be freaking weird for a level 3 character start with a maxed out MG and Psijic skill line. Have a bunch of level 3s running around dropping meteors and undoing time...really? Why not just start everyone off at max level and have them choose a load out in a lobby system like a CoD game?

    Okay, so first: I don't suggest you have to grind out every last skyshard on every character. Absolutely not. In my first post I even wrote that I wouldn't want skyshards to be account bound since that could make new characters too op, but when someone said it might be a possibility to lock them behind reaching level 50, that sounded like a good idea to me. I just wrote to someone else that I look at this whole thing from the perspective of someone who doesn't have all the time in the world to play, so maybe keep that in mind.

    Anyway, my main concern were always the lorebooks, because to me they're one of the most tedious parts of the whole game. And yes, you're right, it would most certainly be a bad idea to unlock the skill line on new characters right away (I also said that before). I can't quite tell you what I'd do to counter that if you still want to keep the lorebooks, that's an issue, yes. Maybe really make the progress of the quest line itself not dependent on the progress of lorebooks but something else and unlock the skill line once you've completed the quests? Don't know, doesn't sound like a perfect solution to me either, and so, yeah, I can see how this would cause problems. But that still doesn't change the fact that the process of collecting stuff to further a skill line or to gain skill points is not exactly the pinnacle of innovation or the most fun thing I can imagine doing to level something up and is that not what this is actually about?

    And also: Don't you think that it would, on the contrary, help the longevity of the game, if you could more easily access all kinds of stuff once you hit level 50 on your alts? For people like me who don't have that much time, it certainly would, since I could much more easily try all kinds of builds, races and classes out without knowing I'll have to run around collecting things again.

    Ugh... no. It would be terrible for the longevity of the game. Main characters still exist and alts are nice side projects. If the focus is dwindled down solely to rushing to level cap then jumping into Trials, then you might as well go play WoW. That's how WoW is set up. Nothing to collect or work towards during the leveling process. Just a boring mad dash to end game "where the real game begins". Yuck. No. That would kill ESO.

    Sorry, but I really can't see that, this is your opinion and yours alone, because obviously you do have a weird passion for collecting stuff for the 10th time. But how exactly would making these things accessible at a certain point for new toons shift the focus of the whole game solely to trials and other end-game content? Can't you still go and explore and quest at your leisure if you so please? Does anyone force you to do end-game stuff just because technically you have enough skill points at your disposal to do so? I really don't think so. So, pretty much, what this boils down to must be, that collecting stuff must be your hobby and you just want to do it on every alt. Alright, then. Let's just leave it at that because I really don't know what else to say to that.

    Heh, I'm not sure who you're talking to. Literally nothing you just said had anything to do with what I said. Maybe we're talking to different people.

    I'm pretty sure I said NOBODY NEEDS TO GRIND OUT SKYSHARDS ON ALTS BECAUSE YOU SHOULD HAVE ENOUGH SKILL POINTS TO DO END GAME CONTENT BY THE TIME YOU REACH MAX LEVEL.

    But, you're stuck on the whole, "either they're account bound or I don't have any because there is no in-between" line of thinking, aren't you?

    Honestly, if you are making it a point to grind skyshards in lieu of picking them up while doing the other stuff the game has to offer, because you have convinced yourself that you "have to have them for end game", then you deserve the frustration.

    *lol* If this discussion has reached the point where you feel like you have to shout at me to make yourself heard, then we really should end this here, it doesn't lead to anything. And honestly, if you can't connect that post I made before to the one I answered to, I'm not even sure what to think anymore. Sorry, but this is obviously futile, so please go and bother someone else, because judging by the way you reacted right now it must be you who is frustrated and not me. ;)

    Edit: Oh, yeah, and just to make this absolutely clear, because obviously you're not listening to me: I said "stuff" in my post, not skyshards. It is you who keeps going on and on about the skyshards when I have clearly said for more than one time that my main concern are the lorebooks. But so much for people not reacting to what is actually being said.

    I'm not shouting because I'm mad. I'm shouting because you're hard of hearing ;)

    Heh, it's debatable who's the one that's hard of hearing, I think. :p

    But hey, I'm actually being serious right now: I'm not a person that enjoys fighting. A good discussion yes, but this is getting to a point I where I feel like it doesn't do anyone any good anymore if it goes on. Our opinions are very obviously not reconcilable, so let's not waste each others time anymore and leave it at that (more or less amicably, since it hasn't crossed the border yet where we're just mindlessly offending each other and the devs feel the need to close the thread, so let's not let it come to that, shall we?)
    Edited by CassandraGemini on March 22, 2019 6:41PM
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • starkerealm
    starkerealm
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    srfrogg23 wrote: »
    It's not enough to have CP be account wide? That was specifically designed to make the game more alt friendly as a player reward for playing the game.

    It's an outlook question. What does your game value? The sanctity of the character as a role-playing tool, or the player as someone who controls their character.

    This isn't a binary thing either. There were account wide unlocks before Champion Points were a thing. The first ones were a little harder to see. Like the Palomino and Imperial Horses, which were still sold to the player, but only cost one gold. Then the Dye System was added.

    Champion points are an awkward concession. It's a bend of the idea that, as an MMO, the game needs a long form character advancement system. Many players, if they get to "the end," will get bored and wander off. Veteran Ranks were designed to alleviate that, but it was still finite. CP was an attempt to skirt around that, still providing a long term advancement ladder, but also providing concessions to the idea that grinding endlessly wouldn't be fun.

    I mean, there were problems. Without a spending cap, some people rocketed away to the point that there were several players with over 1k CP before the spending caps were implemented.

    Once the caps did come in, that became the new, "level cap," that a lot of people viewed as mandatory for "true endgame," even though the entire system was designed to subvert that.
    srfrogg23 wrote: »
    Skill points are specific to a character. If EVERYTHING that SOMEONE thinks is boring is made account wide, then why bother with a leveling system?

    Except, that's not what we're talking about. We're talking about specific systems that are... let's say, "without repetitive entertainment value." It's not that collecting skyshards is boring, it's that once you've done it a couple times, (and I do mean collect them all), the novelty factor starts to wear out.

    At least with Lorebooks, they do have multiple potential locations, so you can stumble across one in the wrong place as a nice surprise. You don't get that if you're using an addon, or looking up guide, but an attempt was made.
    srfrogg23 wrote: »
    Why bother with progression systems at all?

    At that point, the important question to ask is, "which systems improve the player's experience, and which do not?"
    srfrogg23 wrote: »
    Just make a lobby based adventure game with character archetypes like Team Fortress 2.

    Amusingly, DCUO has this as an optional mode. So, someone did. And... it's not that great.
    srfrogg23 wrote: »
    I wonder why they dont make a PvE version of Overwatch? Maybe because it would be boring as hell?

    Blizarrd did. Apparently the dayjob element was what dragged down the experience. You were creating your own superhero, but you also were expected to do stuff as your alter ego.
    srfrogg23 wrote: »
    This is an RPG.

    In 2019, that classification has become so vague as to be meaningless. Dark Souls is an RPG. Far Cry 5 has RPG-elements. Destiny is an RPG. The Division is an RPG. The XCOM reboot and XCOM 2 could be called Tactical RPGs. Everything in the Immersive Sim sub-genre is an RPG.

    ESO is an RPG, but everything after having a basic progression system, is up in the air.
    srfrogg23 wrote: »
    Progression systems and character specialization are important aspects of the RPG genre.

    And yet, the last two single player games from Bethesda Game Studios eschewed this entire concept, in favor of temporary focuses that could eventually be leveled past.
    srfrogg23 wrote: »
    Skill points, skyshards, lorebooks, and yes, some grinding are the ways that this game facilitates those mechanisms.

    Currently. Sort of. Skyshards and Lorebooks are collectibles. There's compelling reasons for Lorebooks to be per character (again, fresh characters with Meteor would be a bad situation.)

    However, the actual purpose of skyshards is to get you to explore the world. Look at the cryptic hints in the achievement. They're out there, and the team wants you to poke around looking for them. They're there to encourage you to take in the sights.

    In a lot of ways, skyshards really are one shot. Coming back later will never provoke exactly the same kind of reaction as your first trip there. (This is ignoring a few shards that are very poorly positioned.) Sometimes you have to poke around an old ruin, other times, there's a vista in front of you as you consume the shard. But, once you've seen that once, it'll be familiar the next. Encouraging players to chase the shards repeatedly does a disservice to the system. Not a huge one, but in small ways.

    Should skill points be account wide? I don't think so.

    Should skyshards? Maybe.

    Should lorebooks? Probably not. Because that's a skill line unlock you're forcing. Though I do understand, and am sympathetic to the people who want all the guild lines to be account wide. I just don't agree with them.
    Edited by starkerealm on March 22, 2019 7:02PM
  • FlopsyPrince
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    MikaHR wrote: »
    "I will make new character just so i can collect Skyshards!!!!!!!!!!!!!"

    - said no one ever, thats how "Interesting" they are. Well less $$ for ZOS as character slots cost $$ and people are greatly averted because all of these unegaging "mechanics" that have absolutely no gameplay involved and are just random xs on the landscape.

    But its all good, it saves me 1500 crowns every time i think about making new character.

    I do the tutorial for all characters (except I might have skipped it once to see what happened). I still want SkyShards and books to be account wide.
    PC
    PS4/PS5
  • heaven13
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    heaven13 wrote: »
    You really don't need that many skill points on your alts anyway, assuming your main is also your crafter and has the majority of skill points.

    This is where you err. Some of us are leveling crafting on everyone, especially for the hirelings and writs. You need a LOT of skillpoints for that.

    Looking for SkyShards the 10th time gets extremely old. At least add in the same tools PC players have with addons. You may not care, but some of us do.

    It's not better over here. I mean, yeah, I can make a bee line to any skyshard in the game (that isn't quest gated), but you still need to get out there and go collect each one. By hand, which still takes a lot of time.

    Incidentally, "Writs Only" is 92 skill points.

    I'm not sure where you're getting 92 for 'writs only'. When I tally them up, I get 52 skillpoints necessary to do max tier crafting writs for all professions. (9 each for woodworking, clothing, blacksmithing, and enchanting, 4 for jewelry, 7 for alchemy, and 5 for provisioning). Then you put any master writs you get into the bank for your one master crafter to complete with their full list of passives.

    Well, you already made several mistakes there. First, you passed up your hirelings. That's 15 skill points, and it's free materials. You can choose not to bother with them, but given that you'll be getting gold materials out of them semi-regularly, there's a strong incentive to put points into them.

    You also passed on the multicraft perks for Alchemy and Provisioning. Technically, you don't need these, but they do mean your material returns from those writs are fantastic. So, you'll actually build up crafting mats for both professions over time, instead of slowly hemorrhaging mats, which happens with the equipment writs.

    The duration buff passives are also not necessary, but can be extremely useful. I believe Laboratory Use was purchased, which isn't strictly necessary, but that allows the character to craft their own potions in the Trial anti-chamber, if need be. It's a timesaver, as you don't need to log out to do it, and a single SP (at that point.)
    heaven13 wrote: »
    Additionally, when people talk about being 'viable' for endgame, they're talking about what skills you absolutely need.

    No, they're not. If you were talking about the skills you absolutely needed, and nothing else. You could say, you only need 12 skill points.
    heaven13 wrote: »
    Anything extra is bonus. Vampire - not absolutely necessary.

    Vampire is far more important than you seem to realize. Mist Form is an incredible versitile survival tool. If you've never learned to use it, I'd strongly encourage you to start. Undeath can be the difference between dying, and not. (What's your DPS while dead?) After that, +10% recovery is nice, not the end of the world if it's not there.
    heaven13 wrote: »
    Ledgermain - not necessary. Soul Magic - not necessary.

    If you were paying attention, and actually following the math, Soul Magic did not get factored into that 311 number. The spent points on that character is higher than I reported, because I did cull out a few irrelevant skills from the list.
    heaven13 wrote: »
    My nightblade dps hasn't even finished leveling FG or MG, hasn't even started Psijic and still pulls 30k+ dps in suboptimal gear, no dawnbreaker, missing passives, no vampire/werewolf, no points in crafting, etc. She is VIABLE. I'm not saying she can't do better and that more skillpoints wouldn't improve QoL, like food/alchemy passives to increase duration, but she can certainly complete vet content with no issue. And the skillpoints she has didn't, for the most part, even come from skyshards.

    At that point, you've set the bar so low, nearly every passive in the game is optional. You don't need your racials. I mean that. It improves your performance, but you could still hit your rotation without it. You don't need Executioner, Pressure Points, or Hemorrhage. They'll improve your DPS, but if you know what you're doing, you can still pull solid numbers without them. You certainly don't need Undaunted Command and Undaunted Mettle. Good lord no. Slayer's not really that important, is it? And at that point, are passives like Concentration, Evocation, and Prodigy (Or, alternately, Agility, Dexterity, and Wind Walker if you're going Stamblade), really necessary?

    I mean I ask because I have cleared vSCP without any armor passives purchased. I have run content with characters who had almost no passives purchased. I can make that work, and I have. However, I would not, in good conscience, call that an "endgame ready character," even though they're in upgraded gear, with perfect traits.

    I've run endgame content on a character with almost no morphed active abilities. I can do that as well. But, if I was trying to put that in front of you, and say, "yeah, you can have a viable endgame build with 64 SP," that would be dishonest of me. I know what it takes, I know what you can fudge.

    I'm amused you didn't jump on the two points in support. Why would a DPS have two points spent in Support? The answer is, I used to run with a group where one of the healers was trash. Complete trash. Close friend of the raid leader. But, would go into vet trials and spam BoL. I pack Barrier. I never got rid of it, and I always grab it again. Why? Same reason I have War Horn. In case we need it, and no one else can do the job. And, yeah, I have some of those skill points spent because of party members who, when strategies needed to change, couldn't adapt. They were working off a guide, they didn't the ability (or the skill points) to adjust to what was happening. I have one DPS ult I actually use, and I could slot Flawless on the back, but most of the time, I choose to stick Barrier back there.

    So, without looking at it, if you haven't been collecting skill lines you need? Your not really running an endgame build. You're in progression, and that's fine, so long as you remember that you're not done. Saying you are is a bit like saying you can run your endgame build at level 15, because no new skill slots will unlock after that.

    I didn't make a mistake. I counted only what was necessary to do max tier writs for your 'Writs Only' section. You're adding in points that are beneficial, but not required.

    I'm not saying hirelings are not important. I'm saying they're not necessary to do max tier writs. Same with multicraft (which honestly my master crafter has those passives and stocks the stuff in the bank for writs anyway so no one else needs it). Same with duration. They are absolutely nice to have if you have the skillpoints for them but they are not needed to benefit from receiving top tier rewards from writs.

    Which is basically exactly the issue with this entire argument:
    • viable - capable of working successfully; feasible.
    VS
    • optimal - best or most favorable

    I'm not setting the bar "so low" that I have no armor passives, no morphs, etc. The particular nightblade I mentioned above currently has 116 skillpoints in use. She just spent them wisely for what she's doing:
    • Assasination - 12 points: ult (morphed), 2 skills morphed, full passives except master assassin since I don't sneak during combat
    • Shadow - 11 points: 1 skill morphed, cloak (unmorphed because I only rarely used it when I was doing TG), all passives
    • Siphoning - 8 points: 2 skills morphed, 2 full passives
    • Dual Wield - 17 points: 3 skills morphed, 1 unmorphed, full passives
    • Bow - 18 points: 3 skills morphed, 2 unmorphed, full passives
    • Medium Armor - 9 points: full passives except improved sneak
    • Heavy Armor - 3 skills: passives that don't require 5 pieces
    • Fighters Guild - 6 points: 1 skill morphed, 2 passives (intimidating presence and slayer)
    • Mages Guild - 1 point: persuasive
    • Assault - 5 points: 2 morphed skills, 1 unmorphed
    • Racial - 6 points: all except Hunter's Eye
    • Alchemy - 7 points: Solvent Proficieny
    • Enchanting - 9 points: Potency Improvement
    • Provisioning - 4 points: 3 in improvement, 1 in quality
    I focused almost entirely on her combat abilities. I don't spec into skills/passives I don't use when I'm running on fewer skillpoints (it's fine when leveling but I respec once I don't need them anymore). The only things I really want to get for her right now are the FG ult and Undaunted passives but I need to level those lines more and have not done so yet. I have spare skillpoints for when I do though. She is still absolutely capable (aka viable, see definition above) of completing content. If I respec'd to remove any skills I don't use and crafting points, I'd have 25 more skillpoints to further improve her optimization for endgame combat (which basically covers the passives I haven't specced into/finished, and the FG/Undaunted stuff I still need to level).

    Eventually I will gather enough skillpoints to do crafting on her for max tier. Eventually I will probably unlock all class skills so that I can swap them out if I want to for some niche content or build to try or if I want to use her in PvP or whatever other role I might want to add in addition to her spec as a PvE DPS. But that is my choice for QoL. Not necessary.

    Again this argument comes down to viable vs optimal. Can I make her optimal? Damn straight. Can I make my life easier/make more money with some QoL skillpoints in crafting/legerdemain? Of course. But a character does not need all (or even half) of the skyshards in game to be viable.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • FlopsyPrince
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    The argument against this is: "I don't want this or see any need for it so you are not allowed to have it even if you see it as an annoying grind. You are just an idiot because you don't see it my way."

    I wonder how many who oppose this do not allocate any CP for a new character since that is an unfair boost for new alts.
    PC
    PS4/PS5
  • Siohwenoeht
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    The argument against this is: "I don't want this or see any need for it so you are not allowed to have it even if you see it as an annoying grind. You are just an idiot because you don't see it my way."

    I wonder how many who oppose this do not allocate any CP for a new character since that is an unfair boost for new alts.

    There are many valid arguments against this and you could say the same for your perspective. There is a middle ground and that is to make it easier to locate skyshards/lorebooks for alts without removing the need to physically pick them up.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • heaven13
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    The argument against this is: "I don't want this or see any need for it so you are not allowed to have it even if you see it as an annoying grind. You are just an idiot because you don't see it my way."

    I wonder how many who oppose this do not allocate any CP for a new character since that is an unfair boost for new alts.

    I don't allocate CP on my new alts until they hit 50, if that answers your question.
    In a lot of ways, skyshards really are one shot. Coming back later will never provoke exactly the same kind of reaction as your first trip there. (This is ignoring a few shards that are very poorly positioned.) Sometimes you have to poke around an old ruin, other times, there's a vista in front of you as you consume the shard. But, once you've seen that once, it'll be familiar the next. Encouraging players to chase the shards repeatedly does a disservice to the system. Not a huge one, but in small ways.

    Should skill points be account wide? I don't think so.

    Should skyshards? Maybe.

    Should lorebooks? Probably not. Because that's a skill line unlock you're forcing. Though I do understand, and am sympathetic to the people who want all the guild lines to be account wide. I just don't agree with them.

    I do somewhat agree with you here, @starkerealm.

    Unfortunately, skillpoints are tied to skyshards, at least 143 of them. There could always be a game update to decouple skyshards from skillpoints, where shards are only an exploration achievement (akin to the Lightbringer, I like M'aiq, etc achievements) but those skillpoints would have to go somewhere and I doubt that the people that want the associated skillpoints made accountwide would prefer a different method of acquiring them.

    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • starkerealm
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    The argument against this is: "I don't want this or see any need for it so you are not allowed to have it even if you see it as an annoying grind. You are just an idiot because you don't see it my way."

    I wonder how many who oppose this do not allocate any CP for a new character since that is an unfair boost for new alts.

    Hilariously, back when I still had lowbies on my main account, I didn't. I wouldn't allocate them unless in a group with people who were struggling. And I'm one of the guys sitting here saying, "there should be some mechanic for sharing the skyshards around."
  • ArenGesus
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    If it's changed to what you want, the people on the other side will be upset.

    So, while I understand that this seems to be true, what I can't wrap my head around is why. You say that the value is subjective and clearly that must be the case (though I tend to think it's actually just pettiness), but I can't figure out what value there is at all in repeating these tasks (to anybody - I haven't seen anybody provide an explanation either). The overland shards, lorebooks and time rifts are basically just waypoints. The shards in delves are just waypoints inside of a dungeon. All of the exploration is repeatable on the same character or on alts - the delves are repeatable endlessly and you still open up the map by visiting overland points. The same types of progression are available without actually clicking a thing.
    The grind is self imposed.

    That's true, but so is playing the game in the first place. I want the skill lines I open up that are currently locked behind the grind because it enhances my enjoyment of the game to use the skills. The grind itself does not. I already did the grind and I don't feel compelled to repeat it. Yes, that's my decision - I could forgo the grind, but that's just basically giving up on an aspect of the game and making me feel compelled to play less overall.

    For example, I've got a PVP character that I just changed from stam to mag. I want mages guild leveled. This is not a new alt - it's one that I took out of Cyrodil and won't bring back until I have my kit in a place where I feel like I can play at my level. Part of my desired kit requires that I pick up all these stupid books. I'm not "just playing" and having them come naturally over the course of that time because this character doesn't do quests, it doesn't run delves, it doesn't explore - it lives and (more often that I'd like) dies in Cyrodil. But it's not in Cyrodil. It's sitting on the bench because I have a job and a family and I'm not going to get around to the second half of a 10-hour task for quite some time to come. I actively don't log in to play because my character is mid-build and I don't want to sit through the mind-numbing task of getting back to a playable state.
    I'd rather mow the lawn. And yes, that's self-imposed, technically. In the meantime, the net result is that there is one fewer player in the pvp zone. Do you think that's an ideal outcome for ZOS? Fewer players?

    I'm asking for the game to change in a way that makes it more optimally enjoyable for me and can't see in any way how it would detract from others' enjoyment, even if they currently like the idea of visiting those arbitrary waypoints on each alt. And that's because you can still do that regardless of whether there is a thing there that I desire to make use of after also visiting that arbitrary location.
    but my last alt to reach level 50 had 80% of the skyshards complete just by playing, not actively searching them out.

    So? It sounds like it's not so much "play your way" as it is "play your way so long as it's how I want you to play" when you say things like this. So I should avoid PVP altogether so eventually I'll have encountered all of the shards and books that you have? That's pretty selfish and petty. This isn't a fun game mechanic for me at all and changing it to better suit my needs doesn't in any way take away from how you want to play. Keeping it so it meets your preference does impact how I want to play though, so no, we're not exactly being fair.

    Fair would be to mark a waypoint on the map when you first pickup a skyshard, lorebook or close a rift and then add the actual item to your account-wide inventory. YOU can revisit the waypoint however many times you want, while I can just have fond memories and get on with my life when my alt hits 50.
  • starkerealm
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    heaven13 wrote: »
    In a lot of ways, skyshards really are one shot. Coming back later will never provoke exactly the same kind of reaction as your first trip there. (This is ignoring a few shards that are very poorly positioned.) Sometimes you have to poke around an old ruin, other times, there's a vista in front of you as you consume the shard. But, once you've seen that once, it'll be familiar the next. Encouraging players to chase the shards repeatedly does a disservice to the system. Not a huge one, but in small ways.

    Should skill points be account wide? I don't think so.

    Should skyshards? Maybe.

    Should lorebooks? Probably not. Because that's a skill line unlock you're forcing. Though I do understand, and am sympathetic to the people who want all the guild lines to be account wide. I just don't agree with them.

    I do somewhat agree with you here, @starkerealm.

    Unfortunately, skillpoints are tied to skyshards, at least 143 of them. There could always be a game update to decouple skyshards from skillpoints, where shards are only an exploration achievement (akin to the Lightbringer, I like M'aiq, etc achievements) but those skillpoints would have to go somewhere and I doubt that the people that want the associated skillpoints made accountwide would prefer a different method of acquiring them.

    That's the thing. Skill points as a whole? No. I think the 143 from Skyshards is a middle ground. It's enough to significantly accelerate character advancement, without completely breaking advancement.

    I'm not sure if you saw the furnishing suggestion above, but that would 108 Skill Points for the base game map (I think), with a significantly higher TV/voucher costs per point after that, also requiring that you'd completed the related Skyshard hunter achievements. So, that might be a more viable option than just going, "okay, here, have it, go wild."
    Edited by starkerealm on March 22, 2019 7:24PM
  • ArenGesus
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    Alternately, I'd be entirely on board with this being handled as a voucher/Tel Var furnishing solution.

    You buy Skyshard maps that are achievement gated using Vouchers or Tel Var, (like the way containers are). Only the owner can interact with them. You want the base game shards? You need to have collected all of them on one character for the achievement, then you spend 400 Vouchers or 400k Tel Var to unlock the collectible. You go to your house, you place it, each of your characters can interact with it to unlock those shards. DLC came out? New Chapter? New map. Expect to spend another 50V/50kTV for the small zones (like Hew's Bane or Mirkmire), and 100V/100kTV for large zones like Wrothgar and the Chapters. Each.

    Stick 'em in your house. Collect 'em because they look neat, even after you've used them.

    I would be totally on board with this. Not so sure about Tel Var as the appropriate currency because that limits certain players in a different way, and I think it should be a per-zone collectible - so, once collecting all shards in Glenumbra, you can purchase the Glenumbra collectible for those skyshards. And another for lorebooks, etc. But the idea itself would be perfectly satisfactory to me.
  • Androconium
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    Itsinteresting to note how quickly some discussions get closed and others ramble on endlessly.
  • ArenGesus
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    Katahdin wrote: »
    It took time to do it but it's definitely doable

    "Doable" isn't exactly an adjective that sells the game play, is it? Sure, what you've done is "doable". But fun? Nah. I think I'd rather play a game where it was designed so that all aspects of it are fun rather than just some or even most. "It's doable" is NOT a reason not to improve it.
  • CassandraGemini
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    ArenGesus wrote: »
    Alternately, I'd be entirely on board with this being handled as a voucher/Tel Var furnishing solution.

    You buy Skyshard maps that are achievement gated using Vouchers or Tel Var, (like the way containers are). Only the owner can interact with them. You want the base game shards? You need to have collected all of them on one character for the achievement, then you spend 400 Vouchers or 400k Tel Var to unlock the collectible. You go to your house, you place it, each of your characters can interact with it to unlock those shards. DLC came out? New Chapter? New map. Expect to spend another 50V/50kTV for the small zones (like Hew's Bane or Mirkmire), and 100V/100kTV for large zones like Wrothgar and the Chapters. Each.

    Stick 'em in your house. Collect 'em because they look neat, even after you've used them.

    I would be totally on board with this. Not so sure about Tel Var as the appropriate currency because that limits certain players in a different way, and I think it should be a per-zone collectible - so, once collecting all shards in Glenumbra, you can purchase the Glenumbra collectible for those skyshards. And another for lorebooks, etc. But the idea itself would be perfectly satisfactory to me.

    Oh, I didn't even see that post of @starkerealm. Yeah, I'd be totally in for that too, I think it's actually a pretty good idea that kind of walks on the exact middle ground some people want. You'd still have to work for it, if you want your alts to have this advantage, but if you were willing to do that there'd be a possibility for it. I'd like that!
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • Tandor
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    ArenGesus wrote: »
    Srfrogg23 is just expressing what quite a few have expressed in the endless number of threads requesting this. The rest of us are tired of repeating ourselves.

    Put a way point on the map after you discover a skyshard/mages guild book. That'd be fair.


    If you're tired then just stop. It's fair to have things found via exploration be account bound and accessible at level 50. There is no argument against that, if fairness is all you care about. Because there is nothing unfair about having access to something where no value is gained in obtaining it again and again, at the cost of lost play time.

    If something has no value then don't bother obtaining it again and again. If it does have value, then you're not losing play time in obtaining it.
  • ArenGesus
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    Oh, I didn't even see that post of @starkerealm. Yeah, I'd be totally in for that too, I think it's actually a pretty good idea that kind of walks on the exact middle ground some people want. You'd still have to work for it, if you want your alts to have this advantage, but if you were willing to do that there'd be a possibility for it. I'd like that!

    Yeah, this is a good suggestion. And it doesn't make the achievement "free" in the sense that you have to clear a whole zone in order to get the collectible - and possibly have to give up some type of currency as well. So it's not just like an accumulation of shards/books found on all characters are available collectively, you actually have to accomplish a specific task. I'm all for it, it's a great compromise and adds an actual motivation to complete some of the in-game achievements that already exist outside of the achievement itself.
  • srfrogg23
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    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    MikaHR wrote: »
    srfrogg23 wrote: »
    MikaHR wrote: »
    Your answer makes no sense whatsoever.

    Yes it does. That aside, I'm mostly just trying to figure out what you're getting at. Are you saying that people shouldn't have to do something they dont have to do because none of it needs to exist in the first place and that's why you save money by not leveling alts?

    Nope, try again.
    You do know there is a thing called technology right? Lol someone can make a post from their phone while at work or outside doing something other than sitting down playing a game 24/7. So the fact that they could have already be done means nothing 😂😂😂😂😂 not everyone plays the game like that. Some people only get to play 2 hours a night and the nights they do might not want to spend time grinding anything.

    no no no, you got it all wrong, ESO should be a JOB online!

    Right, well, either way. I'm with the devs on this one. Skyshards shouldn't be account bound. It's an important progression mechanic and reward for exploration.

    Well, yeah, but only for the first time. Getting all the skyshards (except for the ones in Cyrodiil maybe), lorebooks, time breaches or whatever as an exploration mechanic makes sense when you do it one one character, your main probably. So that when you're done, you have that feeling of accomplishment and go "Whew, glad that's done!". But where exactly is there a sense of exploration left when you've done these things before and have to do them on every new character again nonetheless? There just is none, it simply becomes extremely boring and a chore very fast. And that feeling of accomplishment that I just mentioned? For me at least it was very stale since I knew I would have to go through all that again to a certain extent on my alts instead of being done for good.

    Now, as I said in my first post here I don't feel like a new character should get all those skill points (if skyshards were to be account bound) as soon as you create them. I wouldn't have a problem with a cp-like system where you unlock them by reaching level 50. And yes, I can also see how it wouldn't be ideal if skill lines were shared, which would consequently happen, if lorebooks and the Psijic Order progress were to be account bound as well. There would have to be another form of locking mechanism then. I believe someone proposed to unlock them by completing the respective quest lines; that could work out I think. But really, I'm not opposed to levelling skill lines again on new characters at all. It's just the way Zos decided to connect the levelling process of two of these skill lines with something that is mind-numbingly boring and grindy. If these two skill lines were levelled differently, I'd be all good, I just don't want to collect something completely meaningless for the umpteenth time. It's dumb and I'd much rather spend my time with the game by actually playing.

    I think you're over exaggerating the importance of farming skyshards and the guild skill lines for the sake of your opinion.

    *lol* I wonder if you have a magicka using end game content character who doesn't use the Mages Guild skill line in one way or another. Psijic is pretty crucial too. But... oh, yeah, maybe you are just downplaying the whole grinding thing for the sake of your argument? Just a thought.

    I do have 3 magicka characters at endgame. Neither meteor, nor the Psijic line as a whole, are crucial. I'm actually pretty sure that the ultimate for the destruction staff is better than meteor. Meteor is popular because it was the "go-to" ultimate for magicka builds before the weapon skills had ultimates added to them.

    The skills from the mages guild that are more ubiquitously used tend to be obtained before rank 6, like Inner Light, Entropy, and Persuasion. The rest is pretty niche. That's 5 skill points and one of them isn't even combat related. And you can get to something like rank 5 just by doing the mages guild quest line. Hunting for books shouldn'tbe needed because you will come across bunch of them just through normal leveling.

    If you want to go above and beyond, you can get the passives that give 2% magicka for each skill slotted, but it's not what I'd call a "game breaker" if you don't have it.

    "Oh noes! I parsed 34.5k instead of 35.5k! I fail, no one will ever let me in a trial group ever again!" Sorry, but that's absurd and untrue when actually playing the game.

    The entire Psijic skill line is just plain niche. It's there as a flavor option, not some new-age FOTM pseudo-mandatory skill line.

    *sigh* No one ever said anything about these things being "mandatory" and I'm most definitely not one of these obsessed meta-chasers, so that argument of yours goes down the drain (cause if I were I wouldn't be playing a Bosmer stamblade as my main, since Bosmer was never the meta for stam dps). Of course they're not, nothing is mandatory in that sense, you can perfectly well just play the game without it. But if you're interested in end-game content certain skills and set-ups become more important, and even you yourself did actually just agree with me that they're very useful and that's what this is about: Having skills that are useful for a whole lot of builds locked behind a levelling process that is just unimaginative and repetitive.

    I really have no idea, however, what it is, that makes you defend these lazy and boring mechanics so fiercely. I mean, do you actually enjoy collecting this stuff time and time again? It's one thing to not be bothered by it as much as other people are, or not to care as much about it. But why someone would insist as much as you do that the whole grinding/collecting is actually a good thing instead of just being indifferent whether it is one way or the other, is really beyond me.

    I don't collect it on every alt. I get what I need to create the build I want then I get into the content I'm going to do with that character.

    If you agree that these things aren't mandatory, then why are you suggesting that we have to grind out skyshards on every character?

    I defend this "lazy mechanic" because I understand I don't have to grind for skyshards to make an endgame viable build. I understand there are certain benefits that come from having multiple characters with 300+ skill points that would essentially destroy the longevity of the game if people only "had to earn it once".

    Besides, it would be freaking weird for a level 3 character start with a maxed out MG and Psijic skill line. Have a bunch of level 3s running around dropping meteors and undoing time...really? Why not just start everyone off at max level and have them choose a load out in a lobby system like a CoD game?

    Okay, so first: I don't suggest you have to grind out every last skyshard on every character. Absolutely not. In my first post I even wrote that I wouldn't want skyshards to be account bound since that could make new characters too op, but when someone said it might be a possibility to lock them behind reaching level 50, that sounded like a good idea to me. I just wrote to someone else that I look at this whole thing from the perspective of someone who doesn't have all the time in the world to play, so maybe keep that in mind.

    Anyway, my main concern were always the lorebooks, because to me they're one of the most tedious parts of the whole game. And yes, you're right, it would most certainly be a bad idea to unlock the skill line on new characters right away (I also said that before). I can't quite tell you what I'd do to counter that if you still want to keep the lorebooks, that's an issue, yes. Maybe really make the progress of the quest line itself not dependent on the progress of lorebooks but something else and unlock the skill line once you've completed the quests? Don't know, doesn't sound like a perfect solution to me either, and so, yeah, I can see how this would cause problems. But that still doesn't change the fact that the process of collecting stuff to further a skill line or to gain skill points is not exactly the pinnacle of innovation or the most fun thing I can imagine doing to level something up and is that not what this is actually about?

    And also: Don't you think that it would, on the contrary, help the longevity of the game, if you could more easily access all kinds of stuff once you hit level 50 on your alts? For people like me who don't have that much time, it certainly would, since I could much more easily try all kinds of builds, races and classes out without knowing I'll have to run around collecting things again.

    Ugh... no. It would be terrible for the longevity of the game. Main characters still exist and alts are nice side projects. If the focus is dwindled down solely to rushing to level cap then jumping into Trials, then you might as well go play WoW. That's how WoW is set up. Nothing to collect or work towards during the leveling process. Just a boring mad dash to end game "where the real game begins". Yuck. No. That would kill ESO.

    Sorry, but I really can't see that, this is your opinion and yours alone, because obviously you do have a weird passion for collecting stuff for the 10th time. But how exactly would making these things accessible at a certain point for new toons shift the focus of the whole game solely to trials and other end-game content? Can't you still go and explore and quest at your leisure if you so please? Does anyone force you to do end-game stuff just because technically you have enough skill points at your disposal to do so? I really don't think so. So, pretty much, what this boils down to must be, that collecting stuff must be your hobby and you just want to do it on every alt. Alright, then. Let's just leave it at that because I really don't know what else to say to that.

    Heh, I'm not sure who you're talking to. Literally nothing you just said had anything to do with what I said. Maybe we're talking to different people.

    I'm pretty sure I said NOBODY NEEDS TO GRIND OUT SKYSHARDS ON ALTS BECAUSE YOU SHOULD HAVE ENOUGH SKILL POINTS TO DO END GAME CONTENT BY THE TIME YOU REACH MAX LEVEL.

    But, you're stuck on the whole, "either they're account bound or I don't have any because there is no in-between" line of thinking, aren't you?

    Honestly, if you are making it a point to grind skyshards in lieu of picking them up while doing the other stuff the game has to offer, because you have convinced yourself that you "have to have them for end game", then you deserve the frustration.

    *lol* If this discussion has reached the point where you feel like you have to shout at me to make yourself heard, then we really should end this here, it doesn't lead to anything. And honestly, if you can't connect that post I made before to the one I answered to, I'm not even sure what to think anymore. Sorry, but this is obviously futile, so please go and bother someone else, because judging by the way you reacted right now it must be you who is frustrated and not me. ;)

    Edit: Oh, yeah, and just to make this absolutely clear, because obviously you're not listening to me: I said "stuff" in my post, not skyshards. It is you who keeps going on and on about the skyshards when I have clearly said for more than one time that my main concern are the lorebooks. But so much for people not reacting to what is actually being said.

    I'm not shouting because I'm mad. I'm shouting because you're hard of hearing ;)

    Heh, it's debatable who's the one that's hard of hearing, I think. :p

    But hey, I'm actually being serious right now: I'm not a person that enjoys fighting. A good discussion yes, but this is getting to a point I where I feel like it doesn't do anyone any good anymore if it goes on. Our opinions are very obviously not reconcilable, so let's not waste each others time anymore and leave it at that (more or less amicably, since it hasn't crossed the border yet where we're just mindlessly offending each other and the devs feel the need to close the thread, so let's not let it come to that, shall we?)

    I agree that you think this is a fight. If you're done with the conversation, feel free to stop responding. I'm good with debating people about games.
  • heaven13
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    heaven13 wrote: »
    In a lot of ways, skyshards really are one shot. Coming back later will never provoke exactly the same kind of reaction as your first trip there. (This is ignoring a few shards that are very poorly positioned.) Sometimes you have to poke around an old ruin, other times, there's a vista in front of you as you consume the shard. But, once you've seen that once, it'll be familiar the next. Encouraging players to chase the shards repeatedly does a disservice to the system. Not a huge one, but in small ways.

    Should skill points be account wide? I don't think so.

    Should skyshards? Maybe.

    Should lorebooks? Probably not. Because that's a skill line unlock you're forcing. Though I do understand, and am sympathetic to the people who want all the guild lines to be account wide. I just don't agree with them.

    I do somewhat agree with you here, @starkerealm.

    Unfortunately, skillpoints are tied to skyshards, at least 143 of them. There could always be a game update to decouple skyshards from skillpoints, where shards are only an exploration achievement (akin to the Lightbringer, I like M'aiq, etc achievements) but those skillpoints would have to go somewhere and I doubt that the people that want the associated skillpoints made accountwide would prefer a different method of acquiring them.

    That's the thing. Skill points as a whole? No. I think the 143 from Skyshards is a middle ground. It's enough to significantly accelerate character advancement, without completely breaking advancement.

    I'm not sure if you saw the furnishing suggestion above, but that would 108 Skill Points for the base game map (I think), with a significantly higher TV/voucher costs per point after that, also requiring that you'd completed the related Skyshard hunter achievements. So, that might be a more viable option than just going, "okay, here, have it, go wild."

    The furnishing option could be a possible solution. At the very least, I DO think that skyshards/lore books should appear on the map for everyone without the use of addons.

    However, I think if ZoS ever came out with a skyshard catch-up type mechanic like this, it would likely be crown store only similar to riding lessons. Either you collect them as intended, or you pay x amount of crowns for all skyshards in a single zone for a single character. Probably wouldn't include Cyro as an option, or DLC zones (because that would probably be more coding work to run check if person owns DLC or is ESO+ and therefore should have access to those skyshards in the first place).
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • starkerealm
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    ArenGesus wrote: »
    Alternately, I'd be entirely on board with this being handled as a voucher/Tel Var furnishing solution.

    You buy Skyshard maps that are achievement gated using Vouchers or Tel Var, (like the way containers are). Only the owner can interact with them. You want the base game shards? You need to have collected all of them on one character for the achievement, then you spend 400 Vouchers or 400k Tel Var to unlock the collectible. You go to your house, you place it, each of your characters can interact with it to unlock those shards. DLC came out? New Chapter? New map. Expect to spend another 50V/50kTV for the small zones (like Hew's Bane or Mirkmire), and 100V/100kTV for large zones like Wrothgar and the Chapters. Each.

    Stick 'em in your house. Collect 'em because they look neat, even after you've used them.

    I would be totally on board with this. Not so sure about Tel Var as the appropriate currency because that limits certain players in a different way, and I think it should be a per-zone collectible - so, once collecting all shards in Glenumbra, you can purchase the Glenumbra collectible for those skyshards. And another for lorebooks, etc. But the idea itself would be perfectly satisfactory to me.

    The one nitpick there is just the Cyrodiil shards, specifically the hostile Temple shards, so that was why I was suggesting the original block of... I think 324 skyshards should be a group. Specifically to avoid devaluing that element of collecting the base game shards. Though, at the same time, there is a dye and a furnishing (a replica Skyshard) associated with that achievement. Also, it occurs to me, that giving players the shard in the Wailing Prison may break things. So, yeah, not completely opposed to the idea of even further fracturing.

    That said, every post launch zone, including Craglorn? Yeah. So, if you wanted the IC's you'd need to get all 13 in there first, then with that achievement, and the vouchers or TV, you could grab the map for your alts.

    TV's kinda a weird currency, because there's not really much to do with it, and for it to work, people need to be willing to fight over it. I think that's why the containers have TV costs, but I could be mistaken about that thought process.
  • ArenGesus
    ArenGesus
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    I'd like to address a general point on this topic, as it's one I see come up in a lot of other threads too. Commonly, there will be the argument, "you don't NEED to have X". Where "X" in this case is account-wide shards/books/etc, but in another thread could be any of a billion other improvements that have been suggested.

    Let's just be clear. "Need" is something that defines the basics of life. Food, water, shelter. It does NOT include happiness, self-worth, education, money, etc. Those are all extra. We're playing a fantasy game, set in a fantasy world, played on machines that talk to each other over internet connections. 100% of what we're all here to do is 100% elective. No portion of it is NEEDED. It's for fun. Suggestions are made to either make things more fun or to remove aspects that make things less fun.

    "You don't NEED it" isn't an argument against anything. I WANT this change, as do others. Proclaiming that we don't NEED it isn't an argument. It's just an obvious fact that has no bearing on anything being discussed anywhere in any thread on this entire forum. Because we don't NEED any of it. But we do PAY for it, and ZOS might be interested to know what things might make us pay for longer, or be happier having payed for it already.
  • eso_lags
    eso_lags
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    Zos should just stop being lazy and give console players a lorebook and skyshard map in the base game. But zos is out of touch with the game, community, and especially the console community.

    And PC players shouldn't even comment negatively on this because they have the add ons, which make it 10000 times easier, so they could never understand. .
  • ArenGesus
    ArenGesus
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    Tandor wrote: »
    If something has no value then don't bother obtaining it again and again. If it does have value, then you're not losing play time in obtaining it.

    There is value on having, not in the act of obtaining. At least make it the slightest bit fun to obtain the things that have value. But if you want to focus on that one little bit bit of semantics than the point of the thread, be my guest. Seems you rather enjoy wasting your time on trivial matters.
  • CassandraGemini
    CassandraGemini
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    ArenGesus wrote: »
    I'd like to address a general point on this topic, as it's one I see come up in a lot of other threads too. Commonly, there will be the argument, "you don't NEED to have X". Where "X" in this case is account-wide shards/books/etc, but in another thread could be any of a billion other improvements that have been suggested.

    Let's just be clear. "Need" is something that defines the basics of life. Food, water, shelter. It does NOT include happiness, self-worth, education, money, etc. Those are all extra. We're playing a fantasy game, set in a fantasy world, played on machines that talk to each other over internet connections. 100% of what we're all here to do is 100% elective. No portion of it is NEEDED. It's for fun. Suggestions are made to either make things more fun or to remove aspects that make things less fun.

    "You don't NEED it" isn't an argument against anything. I WANT this change, as do others. Proclaiming that we don't NEED it isn't an argument. It's just an obvious fact that has no bearing on anything being discussed anywhere in any thread on this entire forum. Because we don't NEED any of it. But we do PAY for it, and ZOS might be interested to know what things might make us pay for longer, or be happier having payed for it already.

    You know, the way I see it the reason why this argument still keeps being made (that something shouldn't be implemented because, strictly speaking, you don't "need" it) is relatively simple. I believe you said earlier that you have a job and a family. I do too. So, we and people like us probably view the value of a game as something we use to have fun with in our free time very differently and more rational and "customer-oriented" in a sense than kids or students do that don't really have any other responsibilities and a lot of time, and who like to make a bit of a science out of a video game. It's entirely a matter of perspective and I doubt this'll change in the near future.
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

This discussion has been closed.