Lightspeedflashb14_ESO wrote: »Just make another toon.
I never played with alts, I like to focus on a singular char. However in other mmos, we are able to switch between builds easily. For example Rift has the Role-s, while Wow has the dual talent system. A similiar to those would be called the Soul-s in ESO.
In order for it to work, it should allow us to save another configuration slot for
-racial bonus
-allocated CP
-skill morphs
-mundus stone
Normally it could also give a way to save action bars and gear too, but at least on PC addons are taking care of that right now too.
The goal is to enable switching between tanking and healing for example without the hassle of wasting gold and time. This could result in radically lower dungeon queue times for everybody.
I would easily pay 10k crowns for a single Soul Slot, and prolly would buy multiple, so I can play with my char the way I want.
This wouldn't make char slots pointless. You still would need to create an alt to play another class, and ofc not everybody is going to pay such a price for convenience.
Racial change tokens would only apply to a single soul slot and not for all.
You wouldn't have to regrind all the guilds/skyshards/professions on your alt just to be effective in group content.
Would you like to have such feature in the game?
...and I am VERY happy that quick-change option is NOT available in ESO!!!I never played with alts, I like to focus on a singular char. However in other mmos, we are able to switch between builds easily...
Wrong.John_Falstaff wrote: »it's the terminology we're splitting hairs about. Those on the fly changes you're speaking about, they're called alts.
...you realize you -are- talking to one of those "filthy casual players" here, right?John_Falstaff wrote: »And to add insult to injury, it penalizes more casual players heavier than hardcore ones
Yup.John_Falstaff wrote: »And then all we see is ... PvE-specced people in PvP (of course they get stomped over sooner than others) and so on and so forth.
Actually you are the wrong one there.John_Falstaff wrote: »you're wrong about alts. They can be alternative identities, or they can be used as alternative profiles, and many people use them like that. I'm one of them; I keep a couple of characters that are same identity, same appearance pixel to pixel, just tailored for different purposes. Please try to use your brain next time you decide to accuse people of falsehoods.
...because you do not aknowledge any truth other then your own opinion?John_Falstaff wrote: »I don't see anything explicitly stated how alts should be used...
...does -not- portray the truth or the general game-development intention about alts.John_Falstaff wrote: »Those on the fly changes you're speaking about, they're called alts.
I beg to differ.John_Falstaff wrote: »There's no backing your point with details of game mechanics.
Well, of course you -can- choose to use them that way, a bit awkwardly, but you can do it.John_Falstaff wrote: »...or they can be used as alternative profiles...
Now that is a topic worthy of discussion!!!For ESO in its current state, the main problem is GEAR - how to manage material objects like gear and potions?
And I would agree to that.I think that the game storage systems must evolve :
Nah, of course not, Duh! They all get their own house, well, the ones that are -actual- roleplaying characters and not just OoC testbed alts anyhow...John_Falstaff wrote: »are you trying to tell me that you're playing all your characters like they somehow live in same house, own same mounts, and share bank space, crafting bag content?...
Oh? Now, why would you think so? If my bounty huntress barters that staff she found in a treasure chest to my librarian boy (through the OoC mechanic of a shared personal bank) for a nifty new weapon rune she could use, how does that make it refuting any points?John_Falstaff wrote: »Because, you know, if you swapped a gear piece between your character, you already have refuted your purist point about roleplaying and sticking to alts being what you state they are for you...
Projecting much, are you?John_Falstaff wrote: »Basically you're the one currently trying to say "because I do it that way, this is how it is".
...seeing as I recall it was soneone else who went -exactly- that way. Someone who calledalts "on the fly changes" because of their way of palying and their opinion? Now, who could that have been...John_Falstaff wrote: »Those on the fly changes you're speaking about, they're called alts.
You do realize you can do that already, yes?tinythinker wrote: »I would prefer to able to jump between vMA, battlegrounds, and dungeon/trial healing quickly.
And that is exactly my point. I for one dislike games where you can use such mechanics to avoid making choices, and change your character "on the fly" from tank to DPS or from PvE specialization to PvP optimized.TheShadowScout wrote: »Here, people have to -choose-, they can either specialize in one thing at the expense of another, or specialize in the other thing at the expense of the one thing, or they can set up their character to be adequate at all things yet excel at none.
Choices!
They should matter!
I for one like that much better then a system where people can have the option to quick-switch from one specialization to another so they can excel as -every- thing, yet have no meaningful choice in the matter anymore...
TheShadowScout wrote: »Tho it does often feel like playing chess with pigeons, really... so I guess I shall cease to waste my time, 'kay?

Valid observation.TimeWizard wrote: »I think its a cool idea, but it would definately have an impact on endgame play. I heal for an score-pushing trials team and I will usually have to swap gear between every fight, food between a lot, and even cp between a few. In a single trial run. My morphs, mundus, and attributes (and race and class too as I will swap character for different trials, but that's separate) all can change depending on the trial I'm doing. Being able to change those mid raid as well would open up a lot of possibilities to min-max every fight in a trial.