Kidgangster101 wrote: »Sure, it also raises the question, "I've leveled weapon skills on other characters already, why aren't those account bound, too?" Where do we draw the line? When leveling an alt, what should transfer from the main character? Got collectibles and champion points already. Seems like a bit of a slippery slope, but eventually people will argue that character levels should be account bound, too.
I think doing that would eliminate a lot of the long term, and more meaningful, progression from leveling alts. It would also make main characters far less meaningful.
That being said, you shouldn't be starving for skill points on your alts just by hitting max level and using what you get during the leveling process. You should have more than enough at max level for a fully functioning build that will work for the majority of the endgame content.
Farming skill points is really only a priority for crafters who want to max out all professions for daily writs and guild trader sales. That directly impacts our ability to make money, though. You get something like 5k gold for doing all 6 crafting writs each day. On 8 characters that just appeared out of nowhere with account bound skills points, that would be about 30k-40k gold per player, per day. Talk about destroying the in game economy... probably best to have players grind for that kind of economic advantage.
Lengthy response, but there's a few reasons to not make skill lines and skill points account bound.
We draw the line at things that are universal like mages books and skyshards and maybe mount upgrades. It’s not rocket science. There’s enough other grinds in this game at this point what with psijic line being introduced which is pretty much mandatory for most mag and stam builds in PvP and PvE.
Except those things aren't universal. Nothing says they have to be universal either. Just because I spent an absurd amount of time farming close to 400 skyshards and rank 10 of the mages guild (which I have done) on my main doesn't automatically mean that all of my other characters have that knowledge. Calling lorebooks and skyshards "universal" is arbitrary.
There's nothing to separate them from any other progression mechanism outside of you just not wanting to do it on multiple characters. To which, I have good news for you: it's not required and you are free to not do it because it won't gimp you as much as you would like to believe. It really won't.
I think having collectibles and champion points work on all characters is quite enough to be honest.
But what about the precipus 160 gear you got from cloudrest here. You "earned it" on one toon why should your other toon be able to wear it? CP is the same thing how is grinding skyreach to gain CP any different than grinding lorebooks and skyshards and psijic order? All those things there are boring. And yet some things are shared and some are not. Nothing would be game breaking if you got skyshards on an alt because those alts already have access to CP and crafted training gear sets as they level meaning the game is already easy lol. So let's stop saying stuff shouldn't be grinded over and over because getting to 810 on every one of your too small or having to specifically be on a toon to get a gear drop is identical to what people are asking here. You still need to level the skill lines to unlock moves and passives.
And don't tell me it is game breaking to get skill points at the start now you can literally get them before 15 and have them sitting there to spend if you put in the time. But guess what? Before on tamriel you couldn't do that. You had no access to zones outside of your starting faction. If you entered a vr16 zone as a vr5 guess what you died before getting the skyshards. Now the world scales with you but skyshards never addapted with this change along with lorebooks and psijic order.
I guess it's a preference thing. The general design philosophy seems to be that anything skill line related is character bound.
Let's be honest, here. It's all arbitrary. The rules of the game are made up by a bunch of gamer nerds sitting in an office or conference room at Zos HQ. The rules are made up and the points dont really matter.
I do think there is value to the current ideology. It makes sense for skill lines, and the things related to them, to be character specific. As far as gear from instances goes, that's not skill line related and we can use bound gear on any of our characters.
Soul19reaper wrote: »<snip>
OK I agree with story line or skill line thing but how skyshard is related to story line / skill lines by any means,your alt gets campion points but not skill points why? When they both don't have any relation to story however cp is gain by xp more like a character gain through its adventure but skyshards ! you run like headless chicken to grind them and they have no relation to story or quest or any type of character progression.
Except those things aren't universal. Nothing says they have to be universal either. Just because I spent an absurd amount of time farming close to 400 skyshards and rank 10 of the mages guild (which I have done) on my main doesn't automatically mean that all of my other characters have that knowledge.
so you wouldnt have problem to make also cp character bound yes? as whiel you play on different characters every of them have earned differeent amount of cp and probably even noone alone of them have earned cap cp but even if it would be single char on which you play the most like main, rest would have realy low cp and as I asked you would be fine with it yes?
Soul19reaper wrote: »Kidgangster101 wrote: »Sure, it also raises the question, "I've leveled weapon skills on other characters already, why aren't those account bound, too?" Where do we draw the line? When leveling an alt, what should transfer from the main character? Got collectibles and champion points already. Seems like a bit of a slippery slope, but eventually people will argue that character levels should be account bound, too.
I think doing that would eliminate a lot of the long term, and more meaningful, progression from leveling alts. It would also make main characters far less meaningful.
That being said, you shouldn't be starving for skill points on your alts just by hitting max level and using what you get during the leveling process. You should have more than enough at max level for a fully functioning build that will work for the majority of the endgame content.
Farming skill points is really only a priority for crafters who want to max out all professions for daily writs and guild trader sales. That directly impacts our ability to make money, though. You get something like 5k gold for doing all 6 crafting writs each day. On 8 characters that just appeared out of nowhere with account bound skills points, that would be about 30k-40k gold per player, per day. Talk about destroying the in game economy... probably best to have players grind for that kind of economic advantage.
Lengthy response, but there's a few reasons to not make skill lines and skill points account bound.
We draw the line at things that are universal like mages books and skyshards and maybe mount upgrades. It’s not rocket science. There’s enough other grinds in this game at this point what with psijic line being introduced which is pretty much mandatory for most mag and stam builds in PvP and PvE.
Except those things aren't universal. Nothing says they have to be universal either. Just because I spent an absurd amount of time farming close to 400 skyshards and rank 10 of the mages guild (which I have done) on my main doesn't automatically mean that all of my other characters have that knowledge. Calling lorebooks and skyshards "universal" is arbitrary.
There's nothing to separate them from any other progression mechanism outside of you just not wanting to do it on multiple characters. To which, I have good news for you: it's not required and you are free to not do it because it won't gimp you as much as you would like to believe. It really won't.
I think having collectibles and champion points work on all characters is quite enough to be honest.
But what about the precipus 160 gear you got from cloudrest here. You "earned it" on one toon why should your other toon be able to wear it? CP is the same thing how is grinding skyreach to gain CP any different than grinding lorebooks and skyshards and psijic order? All those things there are boring. And yet some things are shared and some are not. Nothing would be game breaking if you got skyshards on an alt because those alts already have access to CP and crafted training gear sets as they level meaning the game is already easy lol. So let's stop saying stuff shouldn't be grinded over and over because getting to 810 on every one of your too small or having to specifically be on a toon to get a gear drop is identical to what people are asking here. You still need to level the skill lines to unlock moves and passives.
And don't tell me it is game breaking to get skill points at the start now you can literally get them before 15 and have them sitting there to spend if you put in the time. But guess what? Before on tamriel you couldn't do that. You had no access to zones outside of your starting faction. If you entered a vr16 zone as a vr5 guess what you died before getting the skyshards. Now the world scales with you but skyshards never addapted with this change along with lorebooks and psijic order.
I guess it's a preference thing. The general design philosophy seems to be that anything skill line related is character bound.
Let's be honest, here. It's all arbitrary. The rules of the game are made up by a bunch of gamer nerds sitting in an office or conference room at Zos HQ. The rules are made up and the points dont really matter.
I do think there is value to the current ideology. It makes sense for skill lines, and the things related to them, to be character specific. As far as gear from instances goes, that's not skill line related and we can use bound gear on any of our characters.
OK I agree with story line or skill line thing but how skyshard is related to story line / skill lines by any means,your alt gets campion points but not skill points why? When they both don't have any relation to story however cp is gain by xp more like a character gain through its adventure but skyshards ! you run like headless chicken to grind them and they have no relation to story or quest or any type of character progression.
Old Players who did the skyshards and mage book grind for every character think, if they had to do it, everyone should. Even in a aging game that needs a steady new influx of players.
Those same old players will wonder when the game is dying "Maybe if we agreed to the quality of life issues concerning account based achievements etc, more would be playing ESO"
I wanted a necro so much but now...just cba.
Old Players who did the skyshards and mage book grind for every character think, if they had to do it, everyone should. Even in a aging game that needs a steady new influx of players.
Those same old players will wonder when the game is dying "Maybe if we agreed to the quality of life issues concerning account based achievements etc, more would be playing ESO"
I wanted a necro so much but now...just cba.
Again, there are QoL changes that can be made that are not the equivalent of completely removing character progression.
As Tandor pointed out, the game does strike a balance between character progression (skill points, skill lines, achievements) and account progression (Champion Points, dyes, gear progression - via the shared bank). Some people would prefer more character specific things, some would prefer more account-wide things. It's a personal preference.
Personally, if skyshards were account-wide, I would have no reason to play my alts anymore, as my main character has all skyshards until Elsweyr comes out, so my alts would immediately have all the skills they need and would therefore become uninteresting.
However, as I mentioned earlier in the thread, I would be ok with skyshards/lorebooks showing up on the map as a toggle. Or for cutting the number of skyshards by 3 and making each shard grand 1 skill point. That would make gathering them faster, but would not invalidate the individual progression of a character.
This would be somewhat similar to what GW2 did with the introduction of mounts: It made exploring the zones and gathering Hero Point about 50% faster than when you had to do everything on foot, but it still takes effort put into a particular character.
I don't know about the mages guild books. Thise are used for leveling the skill line. Would be a bit unfair to have a level one toon with a fully maxed out mages guild skill line. Shards yes. And achievements.
SNSquietxXSTORM wrote: »Why hasn't this been put into the game? Specially for console players that don't have mods to show them. It makes so much sense leaving you focusing on questing and leveling for the End Game. It makes you not want to create other characters. Make it simpler guys just my thoughts.
disintegr8 wrote: »There is a simple equation to explain why Skyshards should not be account wide:
Skyshard x 3 = 1 skill point.
Even with only the base game skyshards you are looking at over 300, so if you have these and start a new character, he'd be level 3 with all of the skill points (100) he might ever need and free to power level up to 50 - at which point he'd have 164 skill points, heaps to spare.
Being able to power level to 50 on a new character without questing is bad enough, but to also have the skill points without doing anything would be just ridiculous.
Sylvermynx wrote: »disintegr8 wrote: »There is a simple equation to explain why Skyshards should not be account wide:
Skyshard x 3 = 1 skill point.
Even with only the base game skyshards you are looking at over 300, so if you have these and start a new character, he'd be level 3 with all of the skill points (100) he might ever need and free to power level up to 50 - at which point he'd have 164 skill points, heaps to spare.
Being able to power level to 50 on a new character without questing is bad enough, but to also have the skill points without doing anything would be just ridiculous.
Well, that's the point to those saying the freebies shouldn't happen until any toon gets to 50, after all....
disintegr8 wrote: »Sylvermynx wrote: »disintegr8 wrote: »There is a simple equation to explain why Skyshards should not be account wide:
Skyshard x 3 = 1 skill point.
Even with only the base game skyshards you are looking at over 300, so if you have these and start a new character, he'd be level 3 with all of the skill points (100) he might ever need and free to power level up to 50 - at which point he'd have 164 skill points, heaps to spare.
Being able to power level to 50 on a new character without questing is bad enough, but to also have the skill points without doing anything would be just ridiculous.
Well, that's the point to those saying the freebies shouldn't happen until any toon gets to 50, after all....
I'm actually all for CP not being available to a new toon until you hit level 50 - but I can hear the outcry already.
I've leveled 15 characters on my main and did use the CP - I figured I'd earned the right since the first 6 or so were in the pre CP VR days.Sylvermynx wrote: »disintegr8 wrote: »Sylvermynx wrote: »disintegr8 wrote: »There is a simple equation to explain why Skyshards should not be account wide:
Skyshard x 3 = 1 skill point.
Even with only the base game skyshards you are looking at over 300, so if you have these and start a new character, he'd be level 3 with all of the skill points (100) he might ever need and free to power level up to 50 - at which point he'd have 164 skill points, heaps to spare.
Being able to power level to 50 on a new character without questing is bad enough, but to also have the skill points without doing anything would be just ridiculous.
Well, that's the point to those saying the freebies shouldn't happen until any toon gets to 50, after all....
I'm actually all for CP not being available to a new toon until you hit level 50 - but I can hear the outcry already.
I haven't used the CP I have from the one level 50 toon on anyone but one girl (the stamblade who's just impossible to play with my ping). The rest of them are just fine.... in fact they're more fine than the level 50 with 70 CP.... Then again.... I may have more restraint than some do.
disintegr8 wrote: »I've leveled 15 characters on my main and did use the CP - I figured I'd earned the right since the first 6 or so were in the pre CP VR days.Sylvermynx wrote: »disintegr8 wrote: »Sylvermynx wrote: »disintegr8 wrote: »There is a simple equation to explain why Skyshards should not be account wide:
Skyshard x 3 = 1 skill point.
Even with only the base game skyshards you are looking at over 300, so if you have these and start a new character, he'd be level 3 with all of the skill points (100) he might ever need and free to power level up to 50 - at which point he'd have 164 skill points, heaps to spare.
Being able to power level to 50 on a new character without questing is bad enough, but to also have the skill points without doing anything would be just ridiculous.
Well, that's the point to those saying the freebies shouldn't happen until any toon gets to 50, after all....
I'm actually all for CP not being available to a new toon until you hit level 50 - but I can hear the outcry already.
I haven't used the CP I have from the one level 50 toon on anyone but one girl (the stamblade who's just impossible to play with my ping). The rest of them are just fine.... in fact they're more fine than the level 50 with 70 CP.... Then again.... I may have more restraint than some do.
I've actually just got my first character to level 50 on the EU server - a stamblade - not a very wise choice for a first character, so I know where you are coming from.
disintegr8 wrote: »Sylvermynx wrote: »disintegr8 wrote: »There is a simple equation to explain why Skyshards should not be account wide:
Skyshard x 3 = 1 skill point.
Even with only the base game skyshards you are looking at over 300, so if you have these and start a new character, he'd be level 3 with all of the skill points (100) he might ever need and free to power level up to 50 - at which point he'd have 164 skill points, heaps to spare.
Being able to power level to 50 on a new character without questing is bad enough, but to also have the skill points without doing anything would be just ridiculous.
Well, that's the point to those saying the freebies shouldn't happen until any toon gets to 50, after all....
I'm actually all for CP not being available to a new toon until you hit level 50 - but I can hear the outcry already.
I wouldn't personally have any problem with CPs being character-specific, indeed I would welcome everything being character-specific.
"I loved wasting 20 hours my time *not playing the game as intended* but instead getting mages to 10 on 4 characters"
nonsense.
You're making it more complicated than it needs to be.
Except playing the game as intended means questing through the zones, exploring and finding the skyshards/lorebooks in the process. Running through a zone and just getting lorebooks/skyshards is taking a shortcut, and that is your choice.
That said, a toggle to show lorebooks/skyshards on the map (and compass) that's available to everyone, including console players would be nice.
disintegr8 wrote: »There is a simple equation to explain why Skyshards should not be account wide:
Skyshard x 3 = 1 skill point.
Even with only the base game skyshards you are looking at over 300, so if you have these and start a new character, he'd be level 3 with all of the skill points (100) he might ever need and free to power level up to 50 - at which point he'd have 164 skill points, heaps to spare.
Being able to power level to 50 on a new character without questing is bad enough, but to also have the skill points without doing anything would be just ridiculous.
Soul19reaper wrote: »For people saying you don't need skyshard leveling an alt do they know that stamina toons do require skyshards farming , I levelled my stamsorc by doing prophet's quest and dlc main quests(morrowind / summerset /murkmire)with that I'm spared with only 10 skill points and that too I've to put in undaunted as well as psijic order now if I would want to try something new like change skill or something I'd have to go on for grind and this also DISCOURAGES trying UNIQUE things!!
starkerealm wrote: »disintegr8 wrote: »There is a simple equation to explain why Skyshards should not be account wide:
Skyshard x 3 = 1 skill point.
Even with only the base game skyshards you are looking at over 300, so if you have these and start a new character, he'd be level 3 with all of the skill points (100) he might ever need and free to power level up to 50 - at which point he'd have 164 skill points, heaps to spare.
Being able to power level to 50 on a new character without questing is bad enough, but to also have the skill points without doing anything would be just ridiculous.
That's the thing, though. A level 3 character can only spend about five skill points, maximum.
Now, as you level up, you do get access to more skills, and that will result in some wonky shifts to the power curve... but that already happens when you have champion points.
Without sitting down and crunching the numbers, you'd see some increases around level 15-20 where you'd have access to significantly more skills than a raw player. But, at the same time, it doesn't really matter that much, as you still need to unlock those skill lines.
There's some knock on effect with weapons and class skill lines, because the number of skills you can slot does increase the rate at which those skill lines advance, but, again, that's not that big a power jump.
It's not like you'd be able to roll up a level 1 character, and immediately buy Eye of the Storm. Beyond that, it doesn't even affect most skill lines. Having 134 skill points from skyshards won't let you rank up Fighter's Guild faster.
This is where there is a problem with the Mages Guild books being account wide, because that is a skill line progression system, and it does mean you'd have instant access to a few powerful abilities, mainly meteor.
The big payoff for this gets into a weird place though. It would make it far easier to make crafting alts. Or at least, spec into crafting on all your characters, but, if that's the goal, maybe crafting skill points and progression should be reevaluated, and moved to a more account based system anyway. Right now, there's the unfortunate situation that you need to switch characters to craft stuff, which just wastes time. If that stuff became account wide, it could make life a little less unpleasant for crafters. But, that's, really, an entirely different conversation.
Kidgangster101 wrote: »YOU DO KNOW YOU CAN GET THE SAME REWARDS FOR BEING 1 AND BEING 10 POINTS RIGHT?