How about this: Nerf the damage heroic/ransack provides, but allow the full value of glyphs (similar to 2h) if you have a shield equipped.
I don't know if anyone has noticed, but the number of "DPS Tanks" in PvP is getting out of control. It should not be possible to hit a 10k heroic slash tooltip with above capped resistances, especially considering all the other utility it provides. Quite frankly, HS is overloaded.
My suggestion is simple: Remove, or significantly reduce the damage portion of this skill, as well as puncture. They were made to be utility abilities for tanks, not to outdamage a medium armor build smashing you with dizzying swing.
Tanks do not need to be dealing the amount of damage they do while also having the gift of immortality. I'd go further to also reduce the damage of bash (interrupt, not the SnB skill).
Please note, I'm just asking for the damage part to be taken away. So this should not affect PvE as the utility of these skills are completely left in place. In fact, with the damage part completely nerfed you could make up for it by reducing the cost of the skill by 3-5%
This guy really deleted my comment lol. Once again this thread is a pure salt thread. Anyway, he doesn't want balance he's salty that somebody he couldn't kill with dizzy swing turned around and killed him with heroic slash. He wants the player gimped so that the next time he sees them he'll have a better chance than when he got packed up. Don't be fooled by him painting it as a call for balance lol. We've all been there in a duel before. You know when you beat someone while using heroic slash or bleeds or cloak or purge or harness magicka and they tell you "the only reason you beat me was because you were using one of the above" so you drop whatever skill they are complaining about pack them up again and then they give you another excuse other than just admitting they were outplayed. That is him all day. He was outplayed and can't handle it so he is blaming heroic slash instead of his lack of skill.
Toc de Malsvi wrote: »I don't know if anyone has noticed, but the number of "DPS Tanks" in PvP is getting out of control. It should not be possible to hit a 10k heroic slash tooltip with above capped resistances, especially considering all the other utility it provides. Quite frankly, HS is overloaded.
My suggestion is simple: Remove, or significantly reduce the damage portion of this skill, as well as puncture. They were made to be utility abilities for tanks, not to outdamage a medium armor build smashing you with dizzying swing.
Tanks do not need to be dealing the amount of damage they do while also having the gift of immortality. I'd go further to also reduce the damage of bash (interrupt, not the SnB skill).
Please note, I'm just asking for the damage part to be taken away. So this should not affect PvE as the utility of these skills are completely left in place. In fact, with the damage part completely nerfed you could make up for it by reducing the cost of the skill by 3-5%
This guy really deleted my comment lol. Once again this thread is a pure salt thread. Anyway, he doesn't want balance he's salty that somebody he couldn't kill with dizzy swing turned around and killed him with heroic slash. He wants the player gimped so that the next time he sees them he'll have a better chance than when he got packed up. Don't be fooled by him painting it as a call for balance lol. We've all been there in a duel before. You know when you beat someone while using heroic slash or bleeds or cloak or purge or harness magicka and they tell you "the only reason you beat me was because you were using one of the above" so you drop whatever skill they are complaining about pack them up again and then they give you another excuse other than just admitting they were outplayed. That is him all day. He was outplayed and can't handle it so he is blaming heroic slash instead of his lack of skill.
Your personal attack was removed by the moderators and you come back with another personal attack? Perhaps you should re-evaluate your position.
Toc de Malsvi wrote: »I don't know if anyone has noticed, but the number of "DPS Tanks" in PvP is getting out of control. It should not be possible to hit a 10k heroic slash tooltip with above capped resistances, especially considering all the other utility it provides. Quite frankly, HS is overloaded.
My suggestion is simple: Remove, or significantly reduce the damage portion of this skill, as well as puncture. They were made to be utility abilities for tanks, not to outdamage a medium armor build smashing you with dizzying swing.
Tanks do not need to be dealing the amount of damage they do while also having the gift of immortality. I'd go further to also reduce the damage of bash (interrupt, not the SnB skill).
Please note, I'm just asking for the damage part to be taken away. So this should not affect PvE as the utility of these skills are completely left in place. In fact, with the damage part completely nerfed you could make up for it by reducing the cost of the skill by 3-5%
This guy really deleted my comment lol. Once again this thread is a pure salt thread. Anyway, he doesn't want balance he's salty that somebody he couldn't kill with dizzy swing turned around and killed him with heroic slash. He wants the player gimped so that the next time he sees them he'll have a better chance than when he got packed up. Don't be fooled by him painting it as a call for balance lol. We've all been there in a duel before. You know when you beat someone while using heroic slash or bleeds or cloak or purge or harness magicka and they tell you "the only reason you beat me was because you were using one of the above" so you drop whatever skill they are complaining about pack them up again and then they give you another excuse other than just admitting they were outplayed. That is him all day. He was outplayed and can't handle it so he is blaming heroic slash instead of his lack of skill.
Your personal attack was removed by the moderators and you come back with another personal attack? Perhaps you should re-evaluate your position.
Call it a personal attack or whatever it's what happened. How are grown men this soft that when you say somebody is salty that they were packed up (which he is) they call it a personal attack lmaoo.
Again. There is 0 reason to nerf heroic slash. If anything, the way light attacks and bash can be weaved in the same global should be looked at.
There is zero point in complaining about one ability that can just be replaced by any other ability to accomplish the same results.
Also, dual wield and 2H are both strong in pvp, so why can't s/b be strong? Making s/b literally only good for pve tanking would be a horrible design and balance decision.
Flame_of_Hades wrote: »Again. There is 0 reason to nerf heroic slash. If anything, the way light attacks and bash can be weaved in the same global should be looked at.
There is zero point in complaining about one ability that can just be replaced by any other ability to accomplish the same results.
Also, dual wield and 2H are both strong in pvp, so why can't s/b be strong? Making s/b literally only good for pve tanking would be a horrible design and balance decision.
The Problem isn't that S+B is doing the same or slightly less damage than 2h/dw, its that its doing that damage while also giving the vastly superior defense.
In the history of the game, this same thing happened before, and it got nerfed because being able to high damage while being tanky was considered OP. MagDK was nerfed into the ground, because they had MASSIVE damage while being almost unkillable.... sound like certain builds we see today?
Well you need to tell the derplord who made the thread that
"My suggestion is simple: Remove, or significantly reduce the damage portion of this skill, as well as puncture. They were made to be utility abilities for tanks, not to outdamage a medium armor build smashing you with dizzying swing.
Tanks do not need to be dealing the amount of damage they do while also having the gift of immortality. I'd go further to also reduce the damage of bash (interrupt, not the SnB skill)."
*grin*
Well you need to tell the derplord who made the thread that
"My suggestion is simple: Remove, or significantly reduce the damage portion of this skill, as well as puncture. They were made to be utility abilities for tanks, not to outdamage a medium armor build smashing you with dizzying swing.
Tanks do not need to be dealing the amount of damage they do while also having the gift of immortality. I'd go further to also reduce the damage of bash (interrupt, not the SnB skill)."
*grin*
When I'm buffed my heroic is over 10k. Why does a skill that provides minor maim, 60% snare, AND minor heroism need that much damage as well? And if you read I said it's not "just" about the damage, implying it is, but that's not all.
So go ahead, grin all you like.
I'm not sure what you're getting at here...What skill are you comparing it to?
Dizzying Swing? Which has a stun technically and does more damage and applies whatever passive you have depending on the weapon.
Maybe Steel Tornado? Which does more damage since it bloody hits through dodge and is AOE and has a massive radius?
Maybe you wanna compare it to some Class abilities...how about Jabs, which is aoe, cone based and does more damage and procs a nuke and provides crit...
Surprise Attack? Does more damage, can use with a weapon, applies the fracture...
What i'm getting is..you say it does a lot of damage, But pretty much every other spammable out there does more damage...Hell even in the own S&B line itself if you don't have a Fracture Debuff (Stam Sorcs) you're probably better off going Puncture which is slightly less damage and less cost. The only two classes who really get a benefit out of using Heroic Slash is Stam DK and Stam Warden.
Flame_of_Hades wrote: »Again. There is 0 reason to nerf heroic slash. If anything, the way light attacks and bash can be weaved in the same global should be looked at.
There is zero point in complaining about one ability that can just be replaced by any other ability to accomplish the same results.
Also, dual wield and 2H are both strong in pvp, so why can't s/b be strong? Making s/b literally only good for pve tanking would be a horrible design and balance decision.
The Problem isn't that S+B is doing the same or slightly less damage than 2h/dw, its that its doing that damage while also giving the vastly superior defense.
In the history of the game, this same thing happened before, and it got nerfed because being able to high damage while being tanky was considered OP. MagDK was nerfed into the ground, because they had MASSIVE damage while being almost unkillable.... sound like certain builds we see today?
Then you're completely blind.Flame_of_Hades wrote: »Again. There is 0 reason to nerf heroic slash. If anything, the way light attacks and bash can be weaved in the same global should be looked at.
There is zero point in complaining about one ability that can just be replaced by any other ability to accomplish the same results.
Also, dual wield and 2H are both strong in pvp, so why can't s/b be strong? Making s/b literally only good for pve tanking would be a horrible design and balance decision.
The Problem isn't that S+B is doing the same or slightly less damage than 2h/dw, its that its doing that damage while also giving the vastly superior defense.
In the history of the game, this same thing happened before, and it got nerfed because being able to high damage while being tanky was considered OP. MagDK was nerfed into the ground, because they had MASSIVE damage while being almost unkillable.... sound like certain builds we see today?
I don't pvp a ton, but I have yet to encounter these crazy tank builds that kill everything using sword and board.
Then you're completely blind.Flame_of_Hades wrote: »Again. There is 0 reason to nerf heroic slash. If anything, the way light attacks and bash can be weaved in the same global should be looked at.
There is zero point in complaining about one ability that can just be replaced by any other ability to accomplish the same results.
Also, dual wield and 2H are both strong in pvp, so why can't s/b be strong? Making s/b literally only good for pve tanking would be a horrible design and balance decision.
The Problem isn't that S+B is doing the same or slightly less damage than 2h/dw, its that its doing that damage while also giving the vastly superior defense.
In the history of the game, this same thing happened before, and it got nerfed because being able to high damage while being tanky was considered OP. MagDK was nerfed into the ground, because they had MASSIVE damage while being almost unkillable.... sound like certain builds we see today?
I don't pvp a ton, but I have yet to encounter these crazy tank builds that kill everything using sword and board.
Now I don't know all of these players. I just looked up stam dk videos and picked some out by random. What do they all have in common? They all use SnB as their primary spammable
I mean, I could go on for days. Just tonight I saw several of these builds (on dks and stam sorcs) taking on groups of people at a resource. They are quite literally everywhere.
Then you're completely blind.Flame_of_Hades wrote: »Again. There is 0 reason to nerf heroic slash. If anything, the way light attacks and bash can be weaved in the same global should be looked at.
There is zero point in complaining about one ability that can just be replaced by any other ability to accomplish the same results.
Also, dual wield and 2H are both strong in pvp, so why can't s/b be strong? Making s/b literally only good for pve tanking would be a horrible design and balance decision.
The Problem isn't that S+B is doing the same or slightly less damage than 2h/dw, its that its doing that damage while also giving the vastly superior defense.
In the history of the game, this same thing happened before, and it got nerfed because being able to high damage while being tanky was considered OP. MagDK was nerfed into the ground, because they had MASSIVE damage while being almost unkillable.... sound like certain builds we see today?
I don't pvp a ton, but I have yet to encounter these crazy tank builds that kill everything using sword and board.
Now I don't know all of these players. I just looked up stam dk videos and picked some out by random. What do they all have in common? They all use SnB as their primary spammable
I mean, I could go on for days. Just tonight I saw several of these builds (on dks and stam sorcs) taking on groups of people at a resource. They are quite literally everywhere.
You still doing this clown stuff lol? Spartacus007 and Itsalob are two of the top stam dks on ps4 and xb1 respectively and would do that without 1h/s which they have showcased many times. If you are average at this game it's not hard to get clips killing 3-8ppl when the right conditions are met. During midyear mayhem a person can get a 1v7clip on a bow/bow hybrid build if they run into the right group. My point is that you're mistaking a skill being over-tuned with your lack of skill. From your first posts when you were talking about "snb macro lords" it was apparent this is l2p.
Then you're completely blind.Flame_of_Hades wrote: »Again. There is 0 reason to nerf heroic slash. If anything, the way light attacks and bash can be weaved in the same global should be looked at.
There is zero point in complaining about one ability that can just be replaced by any other ability to accomplish the same results.
Also, dual wield and 2H are both strong in pvp, so why can't s/b be strong? Making s/b literally only good for pve tanking would be a horrible design and balance decision.
The Problem isn't that S+B is doing the same or slightly less damage than 2h/dw, its that its doing that damage while also giving the vastly superior defense.
In the history of the game, this same thing happened before, and it got nerfed because being able to high damage while being tanky was considered OP. MagDK was nerfed into the ground, because they had MASSIVE damage while being almost unkillable.... sound like certain builds we see today?
I don't pvp a ton, but I have yet to encounter these crazy tank builds that kill everything using sword and board.
Now I don't know all of these players. I just looked up stam dk videos and picked some out by random. What do they all have in common? They all use SnB as their primary spammable
I mean, I could go on for days. Just tonight I saw several of these builds (on dks and stam sorcs) taking on groups of people at a resource. They are quite literally everywhere.
You still doing this clown stuff lol? Spartacus007 and Itsalob are two of the top stam dks on ps4 and xb1 respectively and would do that without 1h/s which they have showcased many times. If you are average at this game it's not hard to get clips killing 3-8ppl when the right conditions are met. During midyear mayhem a person can get a 1v7clip on a bow/bow hybrid build if they run into the right group. My point is that you're mistaking a skill being over-tuned with your lack of skill. From your first posts when you were talking about "snb macro lords" it was apparent this is l2p.
If all you can contribute to this thread is "l2p" and "your lack of skill" comments, then can you kindly go somewhere else? People can have their own opinions, and explain why they believe this ability is fine the way it is, but personally attacking me without any valid evidence is pointless.
Then you're completely blind.Flame_of_Hades wrote: »Again. There is 0 reason to nerf heroic slash. If anything, the way light attacks and bash can be weaved in the same global should be looked at.
There is zero point in complaining about one ability that can just be replaced by any other ability to accomplish the same results.
Also, dual wield and 2H are both strong in pvp, so why can't s/b be strong? Making s/b literally only good for pve tanking would be a horrible design and balance decision.
The Problem isn't that S+B is doing the same or slightly less damage than 2h/dw, its that its doing that damage while also giving the vastly superior defense.
In the history of the game, this same thing happened before, and it got nerfed because being able to high damage while being tanky was considered OP. MagDK was nerfed into the ground, because they had MASSIVE damage while being almost unkillable.... sound like certain builds we see today?
I don't pvp a ton, but I have yet to encounter these crazy tank builds that kill everything using sword and board.
Now I don't know all of these players. I just looked up stam dk videos and picked some out by random. What do they all have in common? They all use SnB as their primary spammable
I mean, I could go on for days. Just tonight I saw several of these builds (on dks and stam sorcs) taking on groups of people at a resource. They are quite literally everywhere.
You still doing this clown stuff lol? Spartacus007 and Itsalob are two of the top stam dks on ps4 and xb1 respectively and would do that without 1h/s which they have showcased many times. If you are average at this game it's not hard to get clips killing 3-8ppl when the right conditions are met. During midyear mayhem a person can get a 1v7clip on a bow/bow hybrid build if they run into the right group. My point is that you're mistaking a skill being over-tuned with your lack of skill. From your first posts when you were talking about "snb macro lords" it was apparent this is l2p.
Toc de Malsvi wrote: »Then you're completely blind.Flame_of_Hades wrote: »Again. There is 0 reason to nerf heroic slash. If anything, the way light attacks and bash can be weaved in the same global should be looked at.
There is zero point in complaining about one ability that can just be replaced by any other ability to accomplish the same results.
Also, dual wield and 2H are both strong in pvp, so why can't s/b be strong? Making s/b literally only good for pve tanking would be a horrible design and balance decision.
The Problem isn't that S+B is doing the same or slightly less damage than 2h/dw, its that its doing that damage while also giving the vastly superior defense.
In the history of the game, this same thing happened before, and it got nerfed because being able to high damage while being tanky was considered OP. MagDK was nerfed into the ground, because they had MASSIVE damage while being almost unkillable.... sound like certain builds we see today?
I don't pvp a ton, but I have yet to encounter these crazy tank builds that kill everything using sword and board.
Now I don't know all of these players. I just looked up stam dk videos and picked some out by random. What do they all have in common? They all use SnB as their primary spammable
I mean, I could go on for days. Just tonight I saw several of these builds (on dks and stam sorcs) taking on groups of people at a resource. They are quite literally everywhere.
You still doing this clown stuff lol? Spartacus007 and Itsalob are two of the top stam dks on ps4 and xb1 respectively and would do that without 1h/s which they have showcased many times. If you are average at this game it's not hard to get clips killing 3-8ppl when the right conditions are met. During midyear mayhem a person can get a 1v7clip on a bow/bow hybrid build if they run into the right group. My point is that you're mistaking a skill being over-tuned with your lack of skill. From your first posts when you were talking about "snb macro lords" it was apparent this is l2p.
Yes, it can be done without S&B, but you don't gain much by doing so. While you gain significant defensive capabilities from running S&B. So why run a more offensive setup when you can deal damage at relatively similar levels from a defensive setup?
Then you're completely blind.Flame_of_Hades wrote: »Again. There is 0 reason to nerf heroic slash. If anything, the way light attacks and bash can be weaved in the same global should be looked at.
There is zero point in complaining about one ability that can just be replaced by any other ability to accomplish the same results.
Also, dual wield and 2H are both strong in pvp, so why can't s/b be strong? Making s/b literally only good for pve tanking would be a horrible design and balance decision.
The Problem isn't that S+B is doing the same or slightly less damage than 2h/dw, its that its doing that damage while also giving the vastly superior defense.
In the history of the game, this same thing happened before, and it got nerfed because being able to high damage while being tanky was considered OP. MagDK was nerfed into the ground, because they had MASSIVE damage while being almost unkillable.... sound like certain builds we see today?
I don't pvp a ton, but I have yet to encounter these crazy tank builds that kill everything using sword and board.
Now I don't know all of these players. I just looked up stam dk videos and picked some out by random. What do they all have in common? They all use SnB as their primary spammable
I mean, I could go on for days. Just tonight I saw several of these builds (on dks and stam sorcs) taking on groups of people at a resource. They are quite literally everywhere.
Toc de Malsvi wrote: »Then you're completely blind.Flame_of_Hades wrote: »Again. There is 0 reason to nerf heroic slash. If anything, the way light attacks and bash can be weaved in the same global should be looked at.
There is zero point in complaining about one ability that can just be replaced by any other ability to accomplish the same results.
Also, dual wield and 2H are both strong in pvp, so why can't s/b be strong? Making s/b literally only good for pve tanking would be a horrible design and balance decision.
The Problem isn't that S+B is doing the same or slightly less damage than 2h/dw, its that its doing that damage while also giving the vastly superior defense.
In the history of the game, this same thing happened before, and it got nerfed because being able to high damage while being tanky was considered OP. MagDK was nerfed into the ground, because they had MASSIVE damage while being almost unkillable.... sound like certain builds we see today?
I don't pvp a ton, but I have yet to encounter these crazy tank builds that kill everything using sword and board.
Now I don't know all of these players. I just looked up stam dk videos and picked some out by random. What do they all have in common? They all use SnB as their primary spammable
I mean, I could go on for days. Just tonight I saw several of these builds (on dks and stam sorcs) taking on groups of people at a resource. They are quite literally everywhere.
You still doing this clown stuff lol? Spartacus007 and Itsalob are two of the top stam dks on ps4 and xb1 respectively and would do that without 1h/s which they have showcased many times. If you are average at this game it's not hard to get clips killing 3-8ppl when the right conditions are met. During midyear mayhem a person can get a 1v7clip on a bow/bow hybrid build if they run into the right group. My point is that you're mistaking a skill being over-tuned with your lack of skill. From your first posts when you were talking about "snb macro lords" it was apparent this is l2p.
Yes, it can be done without S&B, but you don't gain much by doing so. While you gain significant defensive capabilities from running S&B. So why run a more offensive setup when you can deal damage at relatively similar levels from a defensive setup?
You all are so all over the place you can't even agree what you're mad about. Is it the defensive capabilities equipping a shield offers(which many people do and don't slot one 1h skill), the damage of heroic slash(by itself doesn't provide enough burst only formidable when weaving light attack, heroic, bash, which is a huge stamina drain) or the snare maim and minor heroism (which pve tanks benefit from)? Which component are you all mad about lol? You all don't even have a consensus as to what you're arguing against which shows this is just a salt post.
Toc de Malsvi wrote: »Toc de Malsvi wrote: »Then you're completely blind.Flame_of_Hades wrote: »Again. There is 0 reason to nerf heroic slash. If anything, the way light attacks and bash can be weaved in the same global should be looked at.
There is zero point in complaining about one ability that can just be replaced by any other ability to accomplish the same results.
Also, dual wield and 2H are both strong in pvp, so why can't s/b be strong? Making s/b literally only good for pve tanking would be a horrible design and balance decision.
The Problem isn't that S+B is doing the same or slightly less damage than 2h/dw, its that its doing that damage while also giving the vastly superior defense.
In the history of the game, this same thing happened before, and it got nerfed because being able to high damage while being tanky was considered OP. MagDK was nerfed into the ground, because they had MASSIVE damage while being almost unkillable.... sound like certain builds we see today?
I don't pvp a ton, but I have yet to encounter these crazy tank builds that kill everything using sword and board.
Now I don't know all of these players. I just looked up stam dk videos and picked some out by random. What do they all have in common? They all use SnB as their primary spammable
I mean, I could go on for days. Just tonight I saw several of these builds (on dks and stam sorcs) taking on groups of people at a resource. They are quite literally everywhere.
You still doing this clown stuff lol? Spartacus007 and Itsalob are two of the top stam dks on ps4 and xb1 respectively and would do that without 1h/s which they have showcased many times. If you are average at this game it's not hard to get clips killing 3-8ppl when the right conditions are met. During midyear mayhem a person can get a 1v7clip on a bow/bow hybrid build if they run into the right group. My point is that you're mistaking a skill being over-tuned with your lack of skill. From your first posts when you were talking about "snb macro lords" it was apparent this is l2p.
Yes, it can be done without S&B, but you don't gain much by doing so. While you gain significant defensive capabilities from running S&B. So why run a more offensive setup when you can deal damage at relatively similar levels from a defensive setup?
You all are so all over the place you can't even agree what you're mad about. Is it the defensive capabilities equipping a shield offers(which many people do and don't slot one 1h skill), the damage of heroic slash(by itself doesn't provide enough burst only formidable when weaving light attack, heroic, bash, which is a huge stamina drain) or the snare maim and minor heroism (which pve tanks benefit from)? Which component are you all mad about lol? You all don't even have a consensus as to what you're arguing against which shows this is just a salt post.
Or perhaps it just shows that different people have different views and opinions. That game balance might be more complex than X is too strong delete X...... Woah!!!! I know mind blowing.
Toc de Malsvi wrote: »Toc de Malsvi wrote: »Then you're completely blind.Flame_of_Hades wrote: »Again. There is 0 reason to nerf heroic slash. If anything, the way light attacks and bash can be weaved in the same global should be looked at.
There is zero point in complaining about one ability that can just be replaced by any other ability to accomplish the same results.
Also, dual wield and 2H are both strong in pvp, so why can't s/b be strong? Making s/b literally only good for pve tanking would be a horrible design and balance decision.
The Problem isn't that S+B is doing the same or slightly less damage than 2h/dw, its that its doing that damage while also giving the vastly superior defense.
In the history of the game, this same thing happened before, and it got nerfed because being able to high damage while being tanky was considered OP. MagDK was nerfed into the ground, because they had MASSIVE damage while being almost unkillable.... sound like certain builds we see today?
I don't pvp a ton, but I have yet to encounter these crazy tank builds that kill everything using sword and board.
Now I don't know all of these players. I just looked up stam dk videos and picked some out by random. What do they all have in common? They all use SnB as their primary spammable
I mean, I could go on for days. Just tonight I saw several of these builds (on dks and stam sorcs) taking on groups of people at a resource. They are quite literally everywhere.
You still doing this clown stuff lol? Spartacus007 and Itsalob are two of the top stam dks on ps4 and xb1 respectively and would do that without 1h/s which they have showcased many times. If you are average at this game it's not hard to get clips killing 3-8ppl when the right conditions are met. During midyear mayhem a person can get a 1v7clip on a bow/bow hybrid build if they run into the right group. My point is that you're mistaking a skill being over-tuned with your lack of skill. From your first posts when you were talking about "snb macro lords" it was apparent this is l2p.
Yes, it can be done without S&B, but you don't gain much by doing so. While you gain significant defensive capabilities from running S&B. So why run a more offensive setup when you can deal damage at relatively similar levels from a defensive setup?
You all are so all over the place you can't even agree what you're mad about. Is it the defensive capabilities equipping a shield offers(which many people do and don't slot one 1h skill), the damage of heroic slash(by itself doesn't provide enough burst only formidable when weaving light attack, heroic, bash, which is a huge stamina drain) or the snare maim and minor heroism (which pve tanks benefit from)? Which component are you all mad about lol? You all don't even have a consensus as to what you're arguing against which shows this is just a salt post.
Or perhaps it just shows that different people have different views and opinions. That game balance might be more complex than X is too strong delete X...... Woah!!!! I know mind blowing.
Not really on topic seeing as op started out saying this skill hit too hard and when that was countered he said the buffs/debuffs were over-tuned and then you came in said you receive significant defensive capabilities from running 1h/s which while you do receive defense it isn't unique to 1h/s as protective jewels or nord passives offer the same defense. So you, just like the other guy say something snarky like " woah!!! mind blowing i know" after realizing that you've been defending a salt post this whole time lol.
I'm not sure what you're getting at here...What skill are you comparing it to?
Dizzying Swing? Which has a stun technically and does more damage and applies whatever passive you have depending on the weapon.
Maybe Steel Tornado? Which does more damage since it bloody hits through dodge and is AOE and has a massive radius?
Maybe you wanna compare it to some Class abilities...how about Jabs, which is aoe, cone based and does more damage and procs a nuke and provides crit...
Surprise Attack? Does more damage, can use with a weapon, applies the fracture...
What i'm getting is..you say it does a lot of damage, But pretty much every other spammable out there does more damage...Hell even in the own S&B line itself if you don't have a Fracture Debuff (Stam Sorcs) you're probably better off going Puncture which is slightly less damage and less cost. The only two classes who really get a benefit out of using Heroic Slash is Stam DK and Stam Warden.
And what I'm getting at is, not every spammable DD skill is instant cast and offers the benefits that heroic does. A majority of the time a SnB build will destroy someone spamming dizzying swing because they can literally walk through it. They'll also have a higher ultimate uptime, and reduce their damage taken by 15% - not to mention the extra mitigation they get just from having a shield.
As for steel tornado. Sure spam that all you like while I'm full health, but you'll just deplete your resources and do literally no damage to me, especially with my 100% uptime on minor maim thanks to heroic.
Toc de Malsvi wrote: »Toc de Malsvi wrote: »Toc de Malsvi wrote: »Then you're completely blind.Flame_of_Hades wrote: »Again. There is 0 reason to nerf heroic slash. If anything, the way light attacks and bash can be weaved in the same global should be looked at.
There is zero point in complaining about one ability that can just be replaced by any other ability to accomplish the same results.
Also, dual wield and 2H are both strong in pvp, so why can't s/b be strong? Making s/b literally only good for pve tanking would be a horrible design and balance decision.
The Problem isn't that S+B is doing the same or slightly less damage than 2h/dw, its that its doing that damage while also giving the vastly superior defense.
In the history of the game, this same thing happened before, and it got nerfed because being able to high damage while being tanky was considered OP. MagDK was nerfed into the ground, because they had MASSIVE damage while being almost unkillable.... sound like certain builds we see today?
I don't pvp a ton, but I have yet to encounter these crazy tank builds that kill everything using sword and board.
Now I don't know all of these players. I just looked up stam dk videos and picked some out by random. What do they all have in common? They all use SnB as their primary spammable
I mean, I could go on for days. Just tonight I saw several of these builds (on dks and stam sorcs) taking on groups of people at a resource. They are quite literally everywhere.
You still doing this clown stuff lol? Spartacus007 and Itsalob are two of the top stam dks on ps4 and xb1 respectively and would do that without 1h/s which they have showcased many times. If you are average at this game it's not hard to get clips killing 3-8ppl when the right conditions are met. During midyear mayhem a person can get a 1v7clip on a bow/bow hybrid build if they run into the right group. My point is that you're mistaking a skill being over-tuned with your lack of skill. From your first posts when you were talking about "snb macro lords" it was apparent this is l2p.
Yes, it can be done without S&B, but you don't gain much by doing so. While you gain significant defensive capabilities from running S&B. So why run a more offensive setup when you can deal damage at relatively similar levels from a defensive setup?
You all are so all over the place you can't even agree what you're mad about. Is it the defensive capabilities equipping a shield offers(which many people do and don't slot one 1h skill), the damage of heroic slash(by itself doesn't provide enough burst only formidable when weaving light attack, heroic, bash, which is a huge stamina drain) or the snare maim and minor heroism (which pve tanks benefit from)? Which component are you all mad about lol? You all don't even have a consensus as to what you're arguing against which shows this is just a salt post.
Or perhaps it just shows that different people have different views and opinions. That game balance might be more complex than X is too strong delete X...... Woah!!!! I know mind blowing.
Not really on topic seeing as op started out saying this skill hit too hard and when that was countered he said the buffs/debuffs were over-tuned and then you came in said you receive significant defensive capabilities from running 1h/s which while you do receive defense it isn't unique to 1h/s as protective jewels or nord passives offer the same defense. So you, just like the other guy say something snarky like " woah!!! mind blowing i know" after realizing that you've been defending a salt post this whole time lol.
Protective jewelry is not comparable to S&B. Please think of a better argument than that.
Block is one of the games primary mitigation mechanics that drastically neuters damage. In the world of PVP where ground placed AOE's are expensive, unreliable to cast, and easily avoided block has few effective counters. A well timed block is far more effective versus a variety of attacks than a well timed dodge.
While block, if taking 4 attacks per second, is more expensive than dodge, it has no stacking cost increase meaning it scales significantly better if built to sustain past the initial cost wall. Dodge scales infinitely per projectile cast within its window, but stacking cost increases make it much more punishing on resources as the number of attacks stagger beyond the initial dodge window. CC's from Dragon Leap, Meteor, DBOS, and a variety of sets are can be blocked but not dodged, high spike damage AOE's like Shalks and Steel Tornado(at <25% health) can be blocked but not dodged. The effects that bypass block are not spike damage effects and must be layered many times over to eat away at someone blocking, the same is not true of the effects that bypass dodge.
Taking this into consideration, nothing improves block as well as S&B not even Ice Staff has comparable passives.
36% cost reduction. (comparable to Ice staff)
20% increase in damage blocked. (comparable to Ice staff)
14% increase in damage blocked to ranged attacks and projectiles. (no comparison)
60% increase to speed while blocking.(no comparison)
And possibly the cheapest and close to if not strongest defensive ultimate.
There is no weapon to boost dodge equivalently to how S&B boosts block. Bow offers a short speed boost, this neither improves the cost nor increases the effect of dodge. Ice staff gets half the passives of S&B for block and no defensive ultimate.
There is a reason people claim NB's and Sorc's are not playing competitively at the top level. A big part of that is because both rely on large single target spike damage from a few sources which both include projectiles. Those spikes are completely neutered by block.
Given that one can get similar if not equal levels of damage output with 1 bar S&B, there is nothing that more greatly increases ones survival in PVP than running S&B on at least one bar. It greatly improves the effect and reduces the cost of block while doing little to diminish the power of the person blocking. This is why so many elite players have defaulted to running it on at least one bar. Obviously not every build works to completely harness the power of block, but there are plenty that do.